- Countrified Release - 23 May 2021
Countrified is now fully launched! Now we have a main objective and a third-person camera. Changes and repairs: // - Balance of the camera in the animations of the character moving. // - Improved interaction system. // - Fixed impossible to open chests. // - Fixed the zoom and scope of the weapons fixed on the screen when changing weapons while aiming. // - Ambient sound volume increased. // - Fixed shots passing through walls. // - Visual rework of the store. // - New season of skins in the store. // - Now you can earn steam items in the game just by playing. // - Character's running speed reduced. // - Part of the map that held the character close to the plant was smoothed. // - Removed space between stones in one of the flag spawns. // - Fixed a time when you hit a feature that keeps showing up forever // - Portuguese translation removed (with the exception of the tutorial). This was…
- Update Notes - 4 May 2021
This was the last update for corrections and improvements in version 1.3.20.x. The next update will be V1.4.20.0 and we will have news regarding the objective of the game. // - Fixed water bottle not recovering thirst. // - Fixed steps with grass sound in the houses. // - Created an animal spawn on the farm. // - Removed shovel from the game (now it is useless, since there are no more clay constructions). // - Decreased font size of the spawnable item widget. // - Fixed respawn errors. // - Corrected when throwing a gun on the floor and picking it up, it loses its ammunition. // - Texture changed above and below the tree log when cutting. // - Fixed when equipping backpack the mouse disappears. // - Fixed some bugs related to the offline game. // - Fixed shots not hitting character properly on the dedicated server. // - Fixed bugs of not being able to hit after changing melee weapon. //…
- V1.3.20.7 - 27 April 2021
// - Removed bank door that caused collision bugs. // - Money tumbnail created. // - Fixed impossible to enter the clothing store. // - Fixed some bugs created after unsuccessfully entering the server. // - Now the pig in the tutorial is slower. I believe that the first contact with the game should be easier. // - Tutorial completely translated into Portuguese now. // - Modified torch / campfire light. // - Now C4 can be built. // - Fixed player location after dying and respawn. // - Fixed stone regenerating instantly. // - Fixed system of the tree falling on the dedicated server. // - Improved shooting mechanics. // - Fresh honey badger texture. // - Improved the character's ragdoll upon death.
- V1.3.20.6 - 21 April 2021
This was a fast update and, like the previous one, there is changes to make better the systems that already exist. Now i will work better in the image of the game in the Steam page to try to get new players. Next update i intend to fix the group system and work in the game objective, so you will actually have a goal while playing Countrified. Changes: //- Rework in the containeres systems. Now you don't have to open the container, you can just hold the item in hand and press E. //- Now each building is built using the hammer of its respective resource (steel hammer deleted and clay hammer added). //- Fixed character location bugging when entering the game.
- V1.3.20.5 - 16 April 2021
Few changes this update, but don't fool yourself, that changes was pretty laborious. Fixes: //- Fixed bugging animations on toggle stone equipped after trying to hit. //- Fixed camera start in the ground on load shirt. This caused a slower loading of the location of the character and his items, that will be fixed in the next patch. Changes: //- Logs and stones spawnables deleted. //- Changed a bit sun color when mid-day. //- Now on hit trees and stones around the Landscape, it falls/break and regenerate with time. //- Changed dry dirty step sound. //- City render is now faster.
- V1.3.20.4 - 7 April 2021
This update was focused on the look of the game, as I said some time ago. Here we complete this transition from a game with various visual styles, to a game with homogeneous textures. I also worked better on the map, which I said was still under construction. As much as the focus was on the visual, also important changes in the gameplay. Fixed: // - Fixed double click on duplicate materials in the chest. // - Fixed spawnable materials. // - Fixed spawnables where they shouldn't be. Changes: // - Decreased speed needed to take fall damage. // - It is now possible to rotate all collapsible objects. // - Torch fire slightly altered. // - Reduction of ammo loots around the map (changed to weapons). // - You now have up to 10 rounds to get the ammo loot. // - Reduced foliage in some areas. // - Added foliage in the city. // - Bank redone. // - New buildings created. // - Now the texture of t…
- V1.3.20.3 - 24 March 2021
I was not going to release this update now, as I was planning a major update. However, as I discovered a bug in the spawnable loots, I decided to fix and launch it immediately, since this mechanic is essential for the gameplay to work properly. Fixes: // - Fixed large wall spawn. // - Fixed planter spawn. // - Fixed bed spawn. // - Fixed canteen coming with 7 charges after relogging. // - Fixed not going down stairs when standing still. // - Fixed taking drown damage even after leaving water. // - Fixed water effects not activating in one of the rivers. // - Fixed comfortable state not appearing near the lit fire. // - Fixed once in five times the spawnable loot does not appear on the server. Changes: // - Decreased speed needed to take fall damage. // - It is now possible to rotate all collapsible objects.
- V1.3.20.2 - 19 March 2021
As in the previous update, this update is another polish of what already exists, but related to less urgent things for good gameplay. I'm getting happy with the result I'm achieving. As is already known to those who follow the progress of Countrified, I started this game with little knowledge, which caused many bugs with an amateur structure. Gradually I am improving all systems, and what got a lot more solid this time was all the logic of the animals. Corrections: // - Fixed being able to enter inside the tunnel walls. // - Fixed backpack not giving extra slots. // - Fixed arrow and spear not colliding with objects and beings. // - Corrected, when hitting animals, blood and sounds do not spawn synchronized. // - Fixed disorganized status bar in PT. // - Fixed writing of the button to exit the tutorial by exiting the button in PT. Modifications: // - Now when you drag an item from the i…
- V1.3.20.1 - 13 March 2021
- In this uptade I worked on corrections and changes that did not break the gameplay, but bothered me a lot. It is basically a polishing of what already exists. - Some updates ago I thought I had fixed the error of spawnable loots not appearing during the game. Apparently this error still existed (I hope I have corrected it now). This error is caused by a configuration that does not make much sense within the engine, and it is very difficult to configure correctly. Fixes: // - Fixed dedicated server not saving ammunition from the weapon. // - Fixed drop widget going off the screen. // - Fixed writing "new map" in the name of the official map in the list of servers. // - Fixed when picking up wood in the tutorial your stone disappears. // - Fixed the thickness of the lines of some asphalt. // - Fixed tutorial button when "enter to exit" appears for a long time does not work. // - Fixed j…
- Nuclear Desaster Update - 9 March 2021
- With this update we officially left the Alpha version and entered the Beta version. I decided this because in addition to having fixed most bugs, we have implemented features that already characterize our game well. - What I consider most important about this update is that we have a new map! Why did I decide to create another one? It turns out that this first map (Medium City) was too closed for our proposal. The objective of the game is to control regions by means of flags, something that becomes more fun on a larger and more open map. - I would like to say that the new map is not finalized, as we were having problems with the team (which even caused the delay to update), so this new map and several upgrades in the version will be released soon. This goes against what I said earlier, that we wouldn't rush updates, but it bothers me to be without updates for so long, so I decided to…
- The First Update (V1.2.20.0) - 22 December 2020
As i said before, this version we focused in new features, besides we still fixing bugs. Note that we changed the version from V1.1.20.X to V1.2.20.0. This means that we are in a new patch, so we consider this version the most significant after the launch. Remember that the format is: V{version}.{patch}.{year}.{debug}. Fixed and changes: //- Fixed some warnings flooding server's log. //- Fixed no ammo saved when drop a charged weapon on chest and containers. //- Fixed camera flicks on equip and unequip weapon. //- Fixed animals in idle forever. //- Reworked shooting system to actually work. //- Removed drop bullet mechanic(we probably will implement this later). //- Slight character movement changes. //- Now when you drink dirty water you lose radiation instead health points. Features: //- Now when you press Q(default hotkey) you drop 1 unit of your selected item. //- Now you can set yo…
- Release V1.1.20.12 - 3 December 2020
Sure, bugs won't be extinct, but in the past few months we've focused only on removing them, and we haven't had time to add new features. Now, the bugs will be in the background, also being removed as found, but the focus will be on adding functionality. Changes and fixes: //- Fixed blood not spawning after hitting with knife. //- Fixed resources spawn and different from each clients and resources collision are not correct. //- Great performance improvement using the Virtual Texture technique in UE4, which consequently slightly decreases the quality of the landscape texture. //- Sounds reworked.
- Patch Notes - 23 November 2020
Changes: //- Changed forest tree mesh //- Reworked drop menu //- Decrease Hawk speed //- Updated Blazer Scope's marks. //- In some areas the Medium City's foliage was redone. //- Now radbox is despawning after 5 minutes //- Now toasted foods gives more food points //- Now when you load your character, if you had a group after logout, it is also loaded. Fixes: //- Fixed mouse sensivity not being updated when changed in game. //- Fixed giving other rock instead torch when respawning. //- Fixed getting radiation points instead lose when drinking from a well. //- Fixed character reopening his eyes after changing his bag. //- Fixed pickable items falling through landscape //- Fixed crouch nor working properly //- Fixed a lot of things in containers system //- Fixed hard to fill water bottle in rivers //- Fixed dedicated server not loading items properly //- Fixed pants material //- Fixed bei…
- Patch Notes - 14 November 2020
Earlier i played with some friends and we realized that there are still many bugs that i did not notice. This should be the last update of the fixes, but for now we are still going to fix bugs, and i don't intend to rush the game, so we will do things calmly but right. Changes and fixes: //- Fixed dedicated server not loading your items and position. //- Fixed blank space on playerlist. //- Fixed not getting initial items on server. //- Fixed containers items not being saved in LAN. //- Fixed anims in the Steam inventory. //- Fixed "beber" translation in portuguese UI. //- Fixed crouching anim freezing. //- Fixed Rad Box still being visible after pickup. //- Fixed hitting when you click into the inventory or craft menu. //- Fixed workbench not being saved in LAN. //- Fixed some resources last forever. //- Fixed moon opaque in day. //- Fixed going down through a house's floor. //- Fixed…
- Hotfix - 28 October 2020
- Fixed client do not stop movement when pressing esc. - Fixed cannot go through garages. - Fixed cannot take spawnable items on server. - Fixed spawnable mesh and material not being setted on server. - Reworked crouch system. - Fixed respawning without HUD.
- Patch Notes - 27 October 2020
I decided to hold this update a bit to make a bigger update with more changes. This saves me time, as I don't need to package and upload to Steam. Unfortunately, it taked longer(really longer) than I thought due to some reworked systems. I hope you haven't been bored. I want you to know that we already fix most of bugs, wich makes we close to Beta Version. I decided to call "Beta" the version wich has all the basic systems implemented, so we have a lot of features comming. The next 3 versions will be focused in to fix other bugs and change some things, then we will work in features that will make the game diferent to others survival games(for now we bring nothing new in this market). Also, i'll start to work in bring new players to make a cool player's flux in the oficial server. Features and Changes: - Changed the way you create a dedicated server. Now you have to download it separate…
- Patch Notes - 10 October 2020
This update we focused in the save system and some fixes. Features: - Now you can create up to 8 saves to play in LAN. - Now you can delete a previous save. - Save/load system created in Dedicated Server(now when connected, if you had already played in that server, you load your items and position). Fixes: - Reworked the system of earning initial items to correct related bugs(whenever you loaded a LAN game your first two items were replaced with a torch and stone, and equipped items were deleted). - Fixed bug that everytime that you try to start a new LAN game the previously game is loaded. - Fixed bug that you cant place walls above stairs(now you can put one wall on top of the other) - Client's game is generating logs again in path: "C: \ Users{UserName} \ AppData \ Local \ Countrified \ Saved \ Logs".
- Patch Notes - 4 October 2020
Corrections: - "Find servers" menu buttons are now synchronized (fade in / out) with the menu. - Particles from the torch fire are now visible. - The torch and campfire lights reworked. - Widget bug (screen interaction words) fixed. - Playerlist accumulating players that disconnect from the server as blank space. - Improved resources spawn system features. - Fixed Bronze hammer getting out of hand when equipping. - It is no longer possible for two players to open a container(stick, campfire, etc) at the same time.
- Patch Notes - 22 September 2020
- Fixed bug that made it impossible to place roofs on buildings. - Fixed bug of wooden shelters being blocked by an invisible door. - Fixed bug of animals not moving in some areas of the map. - Fixed bug on the ladder making the player fly. - Fixed bug of, when placing item on the stick, game crashes or slows down. - Fixed bug in Chest and containers to delete ammunition from weapons. - Now dropped items disappear after five minutes on the floor. - Now the character's body disappears after five minutes after death.
- Patch Notes - 19 September 2020
I didn't post any updates for several days because I was reworking the system described below. As you know, the furnace, fire, etc. were not working properly, so I decided to redo the system consistently so then won't have future problems. Modifications: - Rework the Furnace, camp fire, stick, funnel and metal storage system(it took me many days). - Placed a tip in the widget for each of the containers above. - Button created for the official discord community in the main menu. - Button created for tutorials on how to create your server in the main menu.