Creature Card Idle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players2 · 6 October 2026 - 00:02:28 UTC
- SteamPulse tracked peak66
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score72% positive
- Total reviews170
- Release dateDec 22, 2019
- DeveloperPlaysaurus, Fordesoft
- PublisherPlaysaurus
Genres: Casual, Indie, RPG, Strategy
Company pages: Developer: Playsaurus, FordesoftPublisher: Playsaurus
Creature Card Idle Steam news
Creature Card Idle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- My new game Eternal Exodus, a monstertaming RPG, just launched on Kickstarter - 30 September 2021
https://i.imgur.com/CSOKfWI.png Hi everyone, You might have heard of Eternal Exodus from the "Other games" tab in Creature Card Idle. This game's been in development since 2019, and is finally almost complete. I launched a Kickstarter this week to help fund some additional language translations for it, and I'm asking for your help to make that a reality. There are various backer rewards available in exchange for your support, but the big one is that you can get a Steam key for the game in the $15 tier -- that's 25% off the planned retail price of $19.99. Like Creature Card Idle, this game is mostly a solo project, so your support goes a long way. If you have any friends who would be interested in the game, please consider passing them the link. Or if you know of a streamer who's into these kinds of games and might be interested in covering it, let me know and I can get them access to th…
- Patch notes: stability & "offline rewards" loading window - 18 April 2020
Previously, when you booted up the game, you'd be greeted with a black screen for a few seconds as the game calculated your offline rewards. Now, the game will show a % indicating how far along the processing is. This should hopefully improve stability as well, as the game application itself is no longer unresponsive (from the operating system's perspective) during that calculation time. I suspect that this is what was causing many of the crashes that some players were experiencing when the game was starting up. The change also affects the importer, so your game shouldn't soft-freeze while importing save exports anymore, either.
- Patch notes: various optimizations added - 5 April 2020
- Added some optimizations to the game. - The card-buying animation should be instant now. - Realms in general should run a little faster, especially the ones that were getting laggy (Plains of War). - Removed the estimated launch date of the Cityscape expansion due to delays. Still on the way eventually. Mod support is in an early state of development as well, but it's too early to announce anything yet.
- Window resizing feature added - 26 December 2019
I built this feature last weekend, but held off on releasing it due to the visual glitch when dragging and dropping. But enough people have requested (or outright demanded :P) it that I figured it's better to release it with the minor glitch in place than to not release it at all. The glitch is that, if the window has been resized, the card you're dragging will appear a little off-position. This doesn't affect anything except that it looks a little weird. After the next expansion is out, I'll be spending some more time looking for ways to improve it and get rid of that tiny glitch.
- Launching the game buy-once at $1.19 instead of using ads and microtransactions - 22 December 2019
Pricing information You may have noticed that the game switched over from free-to-play to a regular game while still in its prerelease state. The price is set to $1.19 for the first week after launch, and $1.99 after that. My plan originally was to release the game free-to-play with microtransactions. But making the microtransactions appealing would have required slowing the game's progression down, making it less fun for anyone not willing to shell out a few bucks. If you've played the Kongregate version, you know that while Creature Card Idle has some idling involved (it's right there in the name!), it tends to progress at a much faster rate than most idler games. You could unlock three expansions in a week if you strategized well. But the flipside of that is that there's no reason to pay for the microtransactions that are so commonly used in these types of games to speed up progress.…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 18 April 2020 | Patch notes: stability & "offline rewards" loading window | 4654976078209838075 |
| 2 | 5 April 2020 | Patch notes: various optimizations added | 2978509755356958427 |
| 3 | 26 December 2019 | Window resizing feature added | 2592316573874169104 |
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