The Curse of Feldar Vale news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak13
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score89% positive
- Total reviews63
- Release dateAug 30, 2021
- DeveloperIan C Pook
- PublisherPaphian Games
Company pages: Developer: Ian C PookPublisher: Paphian Games
The Curse of Feldar Vale Steam news
The Curse of Feldar Vale news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Ibboran - New Game Announced - 30 March 2026
Hi Folks.We are pleased to announce that our new game, Ibboran, is now in the 'Coming Soon' section of the store.It is a fantasy, strategy game heavily influenced by the original Fantasy General from SSI. It also shows how old we are!We will add more screenshots, trailers, etc. as development progresses. Expect a demo around September time (or sooner if we can manage). We are aiming for a Q1 2027 release.Click here for the Ibboran store page.All the best.Ian & Jann
- Update V1.032 - 15 January 2026
Hi Folks.It's been a while but we have just published a small update to add a couple of changes, fix a Unity security issue and a couple of minor bugs.* New - Added three new Cantrip spells (Level 0). Needle Bolt (Arcane), Malaise (Planar), Toughen (Divine). Each magic sphere now has a cantrip that can do damage, so spellcasters can still harm enemies when out of mana.* Change - Increased the range of Magic Bolt (Arcane 1) from 3 to 4.* Fix - Rebuilt with new version of Unity to prevent potential security issue. * Fix - Game could crash if a player unit dies after moving onto a trap.* Fix - Corrected minor issues with Wither, Lesser Vampiric Touch, Vampiric Touch, and Combust spells.* Fix - Corrected grammar and punctuation errors in some spell descriptions. We hope you enjoy this update and please let us know if you encounter any problems. All the best. Ian & Jann
- Update V1.031 - 24 May 2024
Hi Folks. Just a small update to fix a couple of minor bugs. * Fix - If a party has visited a level but none of them are currently on that level, the Jump Move button is highlighted and can be pressed but a jump move does not occur. Jump Move does not work between levels, so the button should not have been highlighted. * Fix - If the player casts a spell that targets their own units and a unit occupies a tile on another level that has the same tile number as the current level, the tile on the current level is highlighted even though there is no unit on it. We hope you enjoy this update and please let us know if you encounter any problems. All the best. Ian & Jann
- Update V1.030 - 5 April 2024
Hi All. As promised in V1.026, we have just released an update to bring the movement options that were developed for Mystery at Morgoth (MaM) to The Curse. There is also a small bug fix included. * Jump Move - The party can immediately move to any point on the map it has previously visited. There are two new options in the Interface Options dialog that control the behavior of jump moves (Jump Move Uses Real Time and Confirm Jump Move). *** IMPORTANT NOTE *** This feature only works in a game that is in progress from the current position moving forward. Prior to this update the game will not have recorded which tiles your party has visited. * Swap Position - Player unit tokens can change position (marching order). Can be used at any time but very useful when in confined spaces. There is a new option in the Player Options dialog that controls this behavior (Swap Position Consumes Action).…
- Update V1.029 - 9 March 2024
Hi Folks. Just a small update to introduce a new feature requested by the Community, a game play improvement and fixes for some minor issues that we have uncovered while developing The Dark Tower. New Advanced Rule: Experience Balance. Only applies if 'AI Hit Point Bonus' is not zero. Adjusts the experience received from melee and ranged attacks so that characters receive the same XPs as when there is no adjustment to the AI unit's hit points. This means that your units will level up at roughly the same speed regardless of the AI Hit Point Bonus. Change: If a unit resists a spell due to its Magic Resistance attribute, the text "Magic Resistance" will float above the unit. Due to changes in Steam's platform support, we have upgraded The Curse to run as a 64-bit executable only. Please let us know if you have any problems with the update and we hope you enjoy the game. All the best. Ian &…
- Demo Updated - 11 December 2023
Hi All. Just a quick note to let you know that we have updated the DEMO to V1.028. This is a demo specific build and the main game remains at V1.027. The demo now has all the latest updates/fixes etc. All the best. Ian & Jann
- Update V1.027 - 21 November 2023
Hi All. Just a small update to fix a few minor issues and add a small feature requested by the Community. New: Additional Party Banners. We have added two 'dread' banner choices for the flag that is displayed on the adventure map, to give your party that 'dark' feel. Change: The AI behavior for spellcasters has been improved so that units will attempt to fight, rather than cast, when they are short on mana (or only have cantrips available) and player units are nearby. We have also fixed a couple of small bugs that we discovered in testing. Please let us know if you have any problems with the update and we hope you enjoy the changed features. All the best. Ian & Jann
- Update V1.026 - 4 October 2023
Hi All. We have just released a really big update to add a number of improvements that we have developed in The Mystery at Morgoth (MaM). All the bug fixes that been identified in MaM over the last few months have also been included. * New Feature: The game will now automatically create a Saved Game when the player wins. This is so the player can return to this point at a later date or if they have Autosave set to greater than 1 turn (which may mean having to repeat some turns if coming back to the game later). * New Feature: We have added an information dialog that indicates a unit is a spell casting unit when it is created. It highlights the fact that the unit can Memorize spells before entering the battlefield. The dialog can be disabled if required. * New feature: Improved tooltips on the Rest and Back to Base buttons. The tooltips will now display a list of reasons why the button(s…
- Mystery at Morgoth - Released! - 31 August 2023
Hi Folks. Finally! Mystery at Morgoth has arrived and we hope it was worth the wait. Lots of new rules and improvements, some not very nice people that you will have to dispose of (The Cabal) and a story line that links to the final instalment The Dark Tower (in production - estimated December 2024 - yes, really!) The following is a list of the new rules/improvements added since The Curse of Feldar Vale: New Adventure Rules and Features Can be accessed when starting a new adventure and at the end of any battle turn. Rule: Chance of Critical Hit - Do extra damage by striking a vital area of the enemy. Rule: Chance of Critical Miss - No matter how easy the target. Rule: Combat Accuracy - Sometimes fighting units are just going to miss! Feature: Combat Ticker - If the Combat Accuracy rule is on, you can display a dialog in the bottom left corner of the screen that shows the 'roll' required…
- Mystery at Morgoth - Release Date - 29 June 2023
Hi Folks. You're not going to believe this but..... ....we have a release date for Mystery at Morgoth! Thursday August 17 2023 8am PDT It's been a hard slog but we are almost there. Apologies for the many delays and thank you all for your support and patience. The following is an abbreviated list of the new rules/improvements from The Curse of Feldar Vale: New rule: Chance of Critical Hit - do extra damage by striking a vital area of the enemy. New rule: Chance of Critical Miss - no matter how easy the target. New rule: Combat Accuracy - sometimes fighting units are just going to miss! New rule: Static Encounters - improved AI gang-rushes if turned off. New rule: Death Blow - characters have a chance to become Unconscious and/or Bleed Out instead of being killed outright. New movement: Jump Move - the party can immediately move to any point on the map it has previously visited. New move…
- Mystery at Morgoth - Release Date - 29 June 2023
Hi Folks. You're not going to believe this but..... ....we have a release date for Mystery at Morgoth! Thursday August 17 2023 8am EST It's been a hard slog but we are almost there. Apologies for the many delays and thank you all for your support and patience. The following is an abbreviated list of the new rules/improvements from The Curse of Feldar Vale: New rule: Chance of Critical Hit - do extra damage by striking a vital area of the enemy. New rule: Chance of Critical Miss - no matter how easy the target. New rule: Combat Accuracy - sometimes fighting units are just going to miss! New rule: Static Encounters - improved AI gang-rushes if turned off. New rule: Death Blow - characters have a chance to become Unconscious and/or Bleed Out instead of being killed outright. New movement: Jump Move - the party can immediately move to any point on the map it has previously visited. New move…
- Update V1.025 - 4 May 2022
Hi All. Just a small update to add a couple of features, the first of which has been asked for a couple of times by the Community. New: One-Way Magic Resistance This is a new Advanced Rule setting. When turned on, any units that have Magic Resistance will not resist a spell that has a Beneficial effect when it is cast on them. For example Bandage, Cure Light Wounds, etc. Note that spells that provide a unit with explicit protection (e.g. Magic Shield), will still prevent ALL SPELLS. New Combat Sounds: Punch We have added some more realistic sounds for when a unit strikes an enemy with their fists. Please let us know if you have any problems with the update and we hope you enjoy the changed features. All the best. Ian & Jann
- Update V1.024 - 11 April 2022
Hi Folks. Just a small update to address a couple of issues. New: Available Character Points We have added a text field to the Unit Card and the Unit Token to replace the Level Up icon with the actual number of Character Points the unit has available. An example is shown below: New Items: Magical Shuriken Magical +1 to +5 variants are now available. Changed: Final Boss A few players have found the final boss to be too difficult. We have modified his behavior to try and make him more balanced. Fixed: Market Item Tooltips On occasion the tooltip displayed over an item could reflect the usage value of a previously selected unit instead of the current unit. . Please let us know if you have any problems with the update and we hope you enjoy the changed features. All the best. Ian & Jann
- Update V1.023 - 10 March 2022
Hi Folks. In this update we have changed a couple of behaviors to improve the overall game play and added a new spell. Changed: Scrolls - Copying Scrolls can now be copied to the Spellbook (for Arcane and Planar scrolls) without the risk of failure. A unit may not be able to cast the spell if it is not of sufficient level. The spell will be available for use as soon as the unit reaches the appropriate level. Changed: Scrolls - Casting Units now have a much improved chance of casting a spell from a scroll where the spell is of a higher level than they can normally cast. Changed: Neutral Units Any neutral unit that is a potential enemy will now become an enemy immediately if it is harmed by an area effect spell cast by the player (e.g. fireball). New: Fire Bolt spell/ability Available as Arcane 1 and Planar 1. Has a range of 1-4! Please let us know if you have any problems with the update…
- Update V1.022 - 4 January 2022
Hi All. This update introduces a new feature as well as two-handed weapons for 'small' units and a few changes to certain game play situations. New Feature: Add 'Specialized' to the Inventory Usability Filter A new option has been added to the Usability filter found on the Unit Inventory Dialog, the Market Dialog at Velarin when purchasing new items and the Loot Dialog when collecting treasure. The option allows you to filter displayed items to show those that match a unit's Weapon Specialization settings. Unit Inventory Dialog Market Additionally the Loot Dialog has added usability filters (1, 2 below) and has been slightly redesigned to accommodate the new changes by moving the Transfer All Loot.... button to the top of the screen (3). New Items: We have added Lesser Greatsword, Lesser Greataxe, Half Halberd, Nomad's Bow (composite bow), Simaran Bow (longbow), Te yari (spear). All are…
- Update V1.021 - 22 December 2021
Hi All. This update introduces two new features as requested by the Community and fixes a bug that we have found during testing. New Feature: Hide Unit Class Markers New parameters have been added to the Player Options Dialog as shown below: Changing the parameters will allow you to hide/show the Unit Class Markers (wa, cl, ma, etc.) on the unit tokens on the battlefield and/or the unit cards anchored to the sides of the screen. The options can be different for the player units and the enemy/neutral units. New Feature: Open The Unit Dialog Via Keyboard If No Unit Selected On the battlefield, if no unit is selected, pressing an appropriate key (e.g. the 'I' key to open the unit inventory) will select the top unit card in the stack on the left of the screen, the matching unit token on the battlefield and display the relevant dialog. Note that if the dialog is not relevant (e.g. pressing t…
- Update V1.020 - 13 December 2021
Hi Folks. The latest minor update addresses a small problem with the Custom Portraits folder. The help comment on the Choose Portrait Dialog did not detail the folder location correctly (it should be /Documents/Paphian Games/Portraits). We have also made some changes to the Weapon Loadouts section of the Unit Dialog to cover some unusual events that might occur when swapping loadout items back and forth between the loadout slots. Please let us know if you have any issues with the update. All the best. Ian & Jann
- Update V1.019 - 4 December 2021
Hi All. We have just uploaded a hotfix for a bug that could occur when starting a new adventure and going to Velarin for the first time. We hope that this has not affected anybody too badly (reloading the Velarin save 'worked around' the problem) and please let us know if you have any issues with the update. All the best. Ian & Jann
- Update V1.018 - 2 December 2021
Hi All. We have just uploaded a minor update V1.018 to add a new feature and some game play changes. We have also fixed a couple of problems that we spotted ourselves during testing. New Feature: Transparent Portrait Backgrounds A new option has been added to allow the game tokens and portraits in dialogs to be placed on a transparent (rather than colored) background. Changed: A new message is displayed which should help avoid confusion when completing the Ehrich quest at Hermit's Cave. Changed: Spotting hidden units/objects has been reworked to be more realistic. For example, a unit cannot spot a hidden enemy while the unit is Paralyzed, Asleep, Unconscious etc. Changed: When overwriting a Saved Game, the folder's timestamp is now updated to the current time (so the save will move to the top of the Load Dialog list). Fixed: A unit could gain extra movement when using Spilt Movement and…
- Update V1.017 - 27 November 2021
Hi All. We have just uploaded a hotfix for a bug introduced in V1.015, where restoring a game that was saved on the Adventure Map would not load properly. We've had a bit of a brain-meltdown with V1.015 and promise to do better next time!! Apologies to anyone who encountered this issue, hopefully all will be well now but please let us know if there are any further problems. All the best. Ian & Jann
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 15 January 2026 | Update V1.032 | 1821922921813277 |
| 2 | 24 May 2024 | Update V1.031 | 5741605105610166568 |
| 3 | 9 March 2024 | Update V1.029 | 5679673637659360002 |
| 4 | 11 December 2023 | Demo Updated | 5395938616808108015 |
| 5 | 21 November 2023 | Update V1.027 | 5382426458969137805 |
| 6 | 4 May 2022 | Update V1.025 | 4348799082185657333 |
| 7 | 11 April 2022 | Update V1.024 | 4353300134238647133 |
| 8 | 10 March 2022 | Update V1.023 | 5631194088557299513 |
| 9 | 4 January 2022 | Update V1.022 | 4224938027342246750 |
| 10 | 22 December 2021 | Update V1.021 | 4224938027294938264 |
| 11 | 13 December 2021 | Update V1.020 | 4224936849664368322 |
| 12 | 4 December 2021 | Update V1.019 | 4224936215390731086 |
| 13 | 2 December 2021 | Update V1.018 | 4224936215383298322 |
| 14 | 27 November 2021 | Update V1.017 | 4224935490642463507 |
| 15 | 25 November 2021 | Update V1.016 | 4224935490635916580 |
| 16 | 24 November 2021 | Update V1.015 | 4224935490631223667 |
| 17 | 2 November 2021 | The Old Mill | 4186652357041432634 |
| 18 | 23 October 2021 | Update V1.014 | 4103335143112326643 |
| 19 | 18 October 2021 | Update V1.013 | 4698935641769143413 |
| 20 | 12 October 2021 | Update V1.012 | 4069556867222045581 |
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