- Fixed the exit button in the main menu - 23 May 2022
Fixed the exit button in the main menu
- Global Graphics Overhaul - 22 May 2022
We are happy to announce a big game update! A colossal job has been done. We have redesigned all the graphics in the game! Also, the balance of the game has been reworked. Now the game is more friendly for new players. Have a good game!
- Global graphics redesign - 13 October 2021
We’ve decided to completely update graphics in Deep, In the Forest: To increase the visual quality and character development so that each character has their own temper and peculiarities; To make the environment more detailed and atmospheric. Up to the moment, we’ve redesigned all the characters. It only remains to redraw the environment. Also, we’re planning to add some visual effects, to arrange the sound and fix the balance in the game.
- Update #22 - 27 September 2020
Greetings, the inhabitants of our little forest! This is a big update with a rather small description =) We have updated visual look for almost every foe in the game!
- Update #21 - 19 May 2020
Greetings, the inhabitants of our little forest! This update brings minor improvements and fixes. The merchant’s store will become more useful and attractive to players. This should give more value to cards giving gold. The hero will level up more often during the game. This will give players more opportunities to change their starting deck. Changes in the growth of the opponents difficulty. Now the difficulty of the battles should create a better experience for the players, but at the same time remain interesting enough. Changes in version 1.05: Performance improvement The number of cards in the merchant's store has been increased to 6. Now in the merchant's store you can refresh his stocks 1 time. The experience curve has changed. Now at the beginning of the game the level increase will occur a little less often. But the difference between the required amount of experience for the nex…
- Weekly Update #20 - 17 April 2020
Greetings, the inhabitants of our little forest! This update focuses on fixing a number of bugs and minor improvements. Thanks to the youtuber Spectplay for the gameplay video, which helped to find and fix many bugs in the game. Check it out! Changes in version 1.02. A beautiful splash screen returned at the start of the game. The text in the tutorial is slightly simplified. Fixed tooltip for foe attack icon. Fixed bug of disappearing item description in the reward window. Added highlighting for the status of foes so that players do not miss important information. Fixed visual effect when choosing a region on the campaign map. The game is adapted for widescreen monitors.
- Weekly Update #19 - 10 April 2020
Greetings, the inhabitants of our little forest! We're finally releasing the game! Almost a year we worked hard making this game. It was a very difficult year. But leaving early access does not mean that we will stop working to improve the game. There is always a room for improvement =) We still have a lot of cool ideas, but now it’s very important for us to understand if the game is interesting to the players. Thanks to everyone who has been with us all this time! We hope you liked our game. Changes in version 1.01. Significantly improved backgrounds quality in battles. Fixed placement of foes in battles. Minor corrections in the animations of the Mad King and the beaver. Fix for tooltip layouts bug. Updated Hero sprites in the battle scene. The bug of calculating the damage of the “Payback" card has been fixed. It did 1 damage less than should. The “convert” card ability allows you to…
- Weekly Update #18 - 4 April 2020
Greetings, the inhabitants of our little forest! This update focuses on the look of the game. The interface is completely reworked. New art introduction for the foes and the Hero has begun. The tutorial has been simplified and made more attractive for new players. And we plan to release the game next week! Changes in version 0.910. Fully updated game interface. Improved art for some foes and the Hero New items that cannot be removed from inventory are displayed with a special frame. Activated items are displayed with a special indicator in the upper corner Tutorial revised. Less text, nicer images. The tutorial has become less annoying and more interesting. The greeting for new players during early access in the start of the game has been removed. Added 14 new achievements. Bugfix: Fixed a bug that makes the Hero immortal when closing the game during defeat in battle. Fixed a bug of emp…
- Weekly Update #17 - 27 March 2020
Greetings, the inhabitants of our little forest! This update focuses on the ending of the game. Finally, a full story ending appeared in the game. How will the adventure of our hero end? Changes in version 0.777. Campaign: Minor changes in phases of foes. Dialogue after defeating the king. Story endings depending on the choice of the player. After the campaign is over, it can no longer be continued. Another foe has been added for the central region. Setting up the final battle. Interface: Updated avatars of the hero when choosing campaign difficulty and in the dialog window. The dialogue window with the barons has undergone a number of changes. Bugfix: Fixed a bug of converting a card into energy when it is being played. The sound of the speech of foes is played only once. Fixed bug of the item “Barbed stick”. In battles with the barons and the king always plays dynamic music. What to e…
- Weekly Update #16 - 20 March 2020
Greetings, the inhabitants of our little forest! This update focuses on the bugfix and balance of the game. The balance of progression of complexity has undergone very strong changes. It is highly recommended that you start a new campaign. After the last update, I had to release a number of hotfixes. Their description will be included in this update. Changes in version 0.701. Bugfix: Fixed a bug of the effect of stunning or causing damage by combo ability to an already defeated enemy. Fixed a bug due to which the player sometimes could get 2 times more cards at the beginning of the turn. Fixed a bug due to which the player’s turn automatically ended ahead of time when drawing new cards with an empty hand. Fixed a bug leading to the crash of the game when playing several cards in a row very fast. Fixed a bug of items affecting the maximum value of health points. Previously, they were all…
- Weekly Update #15 (Major) - 13 March 2020
Greetings, the inhabitants of our little forest! This update focuses on new content. Added 47 new cards, 48 new items! Many new mechanics and abilities, improvements and changes for the old. Almost all old items are reworked. Improved the art of cards and items! And much more. The game has become bigger, deeper and more interesting! Changes in version 0.655. Cards: 47 new cards. Many old cards have changed their name. Rebalance of some old cards. Improved art for 6 old cards. New mechanic: convert other cards from your hand into energy income. New mechanic: convert the played card into an energy income. Keyword for convert mechanic. Keyword for “dispose cards from the hand”. New mechanic: gaining additional experience as the ability of the card. Color to indicate the value of the experience gained by the ability of the card. Damage immunity mechanic replaced by blocking the first inco…
- Weekly Update # 14 - 6 March 2020
Greetings, the inhabitants of our little forest! This update focuses on improving cards. Added keywords and tooltips for effects. Significantly reduced text on cards. Many old cards have been reworked. Added 12 new cards. Treasure reward changed. Changes in version 0.583. Opponents: Corrections for the icons of some foes abilities. Fixed a bug due to which the help of the Baron of the East did not work correctly in the battle with the Mad King. Fixed a bug when the foe’s ability was activated after they defeat at the end of the battle. This broke the game and prevented the players from continuing the run. Cards: A keyword system for cards mechanics has been introduced. Significantly reduced text on cards. 18 keywords added for different mechanics. Added tooltips for keyword effects. Changes in the layout for the description section of cards. Now it is centered. For some cards, special r…
- Weekly Update #13 - 28 February 2020
Greetings, the inhabitants of our little forest! In this update, we focused on improvements related to foes and cards. Reworking traits of foes should give more personality to regions and foes. Players can now play more cards per turn without fear of being on the next turn without cards. Improved readability of cards. Changes in version 0.532. Cards: Minimum draw of cards increased from 2 to 4. This change will allow players to play more cards during the turn. Updated the cards draw tutorial. Added color indication for numbers on cards. Each type of number has its own color. This should facilitate readability of cards. Improved the presentation of cards and tooltips. This has led to increased readability of text on cards and tooltips. Text now is more crisp. Fixed cases when the text of the cards went beyond the edges of the text area. Foes: Reworked traits of foes. Again. Now traits ar…
- Weekly Update #12 - 21 February 2020
Greetings, the inhabitants of our little forest! We are happy to finally introduce you a new region. Now you can go to the eastern region. A new baron will be waiting for you there, very different from others in both story and behavior. We also decided to remove the southern region. Initially, we planned that the game would be ... simpler. But now there is a lot of everything in it and, as you may have noticed, adding a new region turned out to be a very time consuming task. In addition, it increases the amount of maintenance work with new new features added and changes to old. Generally I don’t think adding another region will make the game better. Bigger, for sure. But instead, we would like to focus on improving the depth and quality of existing content. Changes in version 0.501. Campaign: New region. Noble samurais, cunning ninjas and many others are waiting for you there =) Changed…
- Weekly Update # 11 - 14 February 2020
Greetings, the inhabitants of our little forest! This week we will not release a new update. The game is getting bigger and bigger. Adding a new region turned out to be a much more complex task than we expected. As a result, we did not manage to completely debug and implement all the changes associated with the addition of the eastern region, so the current build is extremely unstable and not ready for publication. On the other hand, next week a big update is expected with a lot of new things =)
- Weekly Update #10 - 7 February 2020
Greetings, the inhabitants of our little forest! This update focuses on the consequences of victories over the barons and the behavior of the king. Now, the decision to execute or spare the baron has tangible consequences. You either get a unique baron card or he comes to your aid in the battle with the king. The king, in turn, has become much more dangerous. But if you managed to restore order in the regions then the battle with the king should become much easier. Unfortunately, I have not had time to add a dialogue of victory over the king and plot endings in this update. But I think next week it should definitely be completed. Changes in version 0.315. The battle: When the baron is executed, you get a special card in your deck that you can add to the main deck of the campaign if you wish. The baron’s card is unique - it cannot be obtained in any other way in the game. The baron’s car…
- Weekly Update #9 - 31 January 2020
Greetings, the inhabitants of our little forest! In this update, we again focused on the plot of the game. Now you can talk with the defeated barons and find out a little more about them... before deciding their fate. We are also actively working on adding the last two regions to the game. Unlike the previous regions that we formed gradually, we want to release these ready at once. Because of this, the amount of changes in weekly updates for players may seem small. Changes in version 0.301. Campaign Map: In each region, the icon of the corresponding boss is displayed. Opponents: Regulation of the duration of phrases of opponents in the game settings window. Reworked counting the duration of phrases of opponents. The plot: Many corrections in the texts. New music theme for intro. We replaced the old music theme with a more suitable one in terms of dynamics. The dialog window after victor…
- Weekly update #8 - 24 January 2020
Greetings, the inhabitants of our little forest! This update adds to the game the long-awaited story entry at the start of a new campaign. A new type of traits for foes appeared - reaction. Reactions should make the battle more interactive. And we added 6 new routes for regions. Also we posted our roadmap. Check it out. Changes in version 0.281. The plot: Added story intro at the start of the campaign. So far, temporary music has been used during the intro. Foe: Foes have a new type of trait: reaction. Reaction triggers under certain conditions during the player’s turn. Before activating the reaction, the foe will say something, indicating activation. Added trait: Fast Reflexes. If the foe was damaged several times per turn (the number of times depends on the level of the trait), then the foe immediately makes a response attack without waiting for they turn. Added trait: Alarmed. If the…
- Weekly Update #7 - 17 January 2020
Greetings, the inhabitants of our little forest! This update is fully focused on expanding content and adding new characters to the game. And as a result - the expansion of the story in the game. In addition, the characters have new mechanics, and the player has new cards. However, it is unlikely that you will be delighted to find these cards in your deck =) Changes in version 0.255. Opponents: Added 5 new characters for the North region. Added 3 new characters for the West region. Added 11 new characters for the Center region. Now almost all the characters are strictly attached to their regions and are united by different plot lines within these regions. However, there remain several characters wandering around the regions. This is due to their plot lines. Added 84 phrases for new characters. At the moment, 201 phrases are written in the game. Because the source of all troubles is in t…
- Weekly Update #6 - 10 January 2020
Greetings, the inhabitants of our little forest! We are returning from a holiday vacation. This update is quite small, but it affects one of the fundamental systems - experience. I thoroughly redid the experience system, as I promised earlier. The goal is very simple - to make gaining experience more meaningful, directly correlating with the actions of the player. If everything works out as intended, then the speed of character development (i.e., character skills) will directly depend on the speed of development of your skills as a player =) We added our first achievement - Early Bird. It will be available ONLY in early access and is intended for people who believed in us and supported the game while it was in early access. To get an achievement, just enter the game and join the battle. Thus, you will officially become one of the first to oppose the Mad King =) Changes in version 0.227.…