SPSTEAMPULSELIVE ANALYTICS
Earthbreakers

Earthbreakers Steam metadata

Petroglyph | Coming soon | game

Coming Soon

GameSteam Store content

ActionIndieStrategy

  • Steam app typegame
  • Steam App ID1188870
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperPetroglyph

Earthbreakers metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1188870
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperPetroglyph
  • PublisherPetroglyph
  • Parent gameNot available

Genres: Action, Indie, Strategy

Company pages: Developer: PetroglyphPublisher: Petroglyph

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Earthbreakers Steam metadata

Earthbreakers metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1188870/metadata
Steam Communityhttps://steamcommunity.com/app/1188870
PCGamingWiki search
IGDB searchSearch IGDB for Earthbreakers

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, Co-op, Online Co-op, Steam Achievements

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Earthbreakers 2021 Update - 12 April 2021

    Everyone at Petroglyph sincerely appreciates all of your support and enthusiasm for Earthbreakers. Since starting this project last year we have been approached by a publisher to work on an exciting new game that has required all our available resources, including the majority of the Earthbreakers team. This means that for now, we need to place Earthbreakers on hold while we focus our full attention in making this new project as great as it can be. We still believe in Earthbreakers and will keep you appraised as to when we will resume development.

  • Developer Diary #8 - 20 August 2020

    Last time we talked about the base, its structures and how they will affect the flow of the game. This time we want to talk about the second section we mentioned in the previous design diary: Classes. Our demo had five playable classes and while we are brainstorming new classes for the mix, our current focus is on bringing more polish to the five classes we have. The demo classes were what we could call the minimum possible to play the game. That is, they can move around, fire a weapon, kill other players and die. While the main weapons themselves have to be fun to play with, they aren't the whole vision for the classes we expect to have in the final game. We want to give each class a suite of abilities that define that class' role and give you a lot of options for reacting to everything happening in the game. Across the board, we are putting a lot of effort into getting our gunplay rig…

  • Developer Diary #7 - 30 July 2020

    Greetings Earthbreakers fans! Previously we talked about how much feedback we received from the Steam Fest demo, and talked a little bit about where that feedback fell with respect to the game. This time, we thought you might like to hear about what we're actually DOING with that feedback. Game development is an iterative process. For Earthbreakers, we break the design into sections and then try to layer in systems as we go. For example, the demo had base-building and classes, but it wasn't the full experience we know we want to end up with at launch. Going forward, we are breaking down the game into three basic sections: the base, the classes, and depth. Bases revolve around anything to do with base building and all of the things base building controls like the flow of power progression and tech. Classes include everything class and combat-related, including new abilities, alternate fi…

  • Developer Diary #6 - 15 July 2020

    Hey everyone! For this diary, we are going to take a deeper look at the Engineer class and its role in the larger picture. The Engineer class plays primarily as a support to your teammates on the field. A few key engineers can increase longevity of your teammates and assets on the field - this can make a big difference in crucial battles, both offensively and defensively. Having coordinated Engineers on a team is essential to coming out victorious. Equipped with a repair gun, the Engineer can repair fellow infantry, vehicles, and structures. Early game this can create an advantage where teammates can press early and earn more cash from kill bounties while getting repaired. The repair gun locks on from a certain range, and can also be used to target enemies and do a small amount of damage - which is great for chasing down specialized classes such as a Sniper or other Engineers. Additiona…

  • Earthbreakers Prototype Feedback Received! - 26 June 2020

    Phew what a week! Steamfest is over, and we had a great time playing with everyone, and hope you all enjoyed it as much as we did! Here is a breakdown of class usage for those that are curious: We received an amazing amount of feedback and are nearly finished cataloging all of it. That’s right, we have been going through everything from Steam, to Discord and comments on Twitch, and many direct messages, line by line. We have found a few trends, some of which I will discuss briefly. Firstly the most common question I have been asked is when everyone can play again. The answer is we’re not sure. However we do focus testing from time to time and you may be able to get involved! Check out and participate in our Discord discussions, and when the time is right we may call on you to jump in for some matches! Now onto some of the feedback. We received a lot of feedback on movement speeds, in th…

  • Developer Diary #5 - 11 June 2020

    Very soon you will be able to play our prototype of Earthbreakers. This early look, however, is just a small slice of where we want to be in the final product. In the prototype you will see the HQ, Factory and Refinery buildings, but there are at least three more structures that will be present in the final game. As in RTS games, each of these structures will have a unique purpose - something they will contribute to your team, and something you will lose if the structure is destroyed. In the prototype, the HQ will also house all of the upgrades you can buy, but in the final game, those upgrades will be distributed to the correct structures - this will be explained more below. Let's start with the structures you will see in the prototype. The HQ, as in most RTS games, is the cornerstone of your base. It acts as the central command and "manager" for the rest of the structures. As such, if…

  • Earthbreakers is coming to the Summer Game Festival on June 16th! - 8 June 2020

    Hey Earthbreakers! Since our initial announcement in late 2019, we have been working diligently with a small group of our Petroglyph community to develop the base vs. base gameplay promised in our sneak peek trailer. We’re now at a stage of development with Earthbreakers that we can share our latest progress with a larger audience first-hand. This means you! On June 16th at 10:00am we will be releasing a playable prototype of Earthbreakers to the public for the first time. This will be your best chance to play the game, interact directly with the team, and providing feedback to help us craft our next-gen RTS/FPS hybrid. We’re excited to hear your initial feedback and will be playing and talking with everyone daily to get your thoughts. We’ll also ask you to take a short survey so that we can collate your feedback for distribution to the engineering, design, and art teams. We highly reco…

  • Live Stream and Play with the Devs! - 8 June 2020

    Hey Earthbreakers! Watch members of our design team play with the rest of the community in a live stream of our newest game on Wednesday, June 17th at 5pm PST. Earthbreakers is a team-vs-team First-Person Shooter (FPS) that centers around Real-Time Strategy (RTS) base-vs-base combat. It is designed to combine the action of FPS with the base building strategy of RTS in a streamlined way. The goal is not to kill the opposing team’s soldiers, although there is plenty of opportunity for that, but to destroy the enemy base as in RTS games. This demo version shows the core foundation of that concept. The future holds more soldier classes, base structures, combat vehicles, and battlefields. Watching the devs play is the best way to get a handle on what makes this game so exciting and different from other FPS games. And, if you feel like jumping in and playing a bit yourself - you can do that t…

  • What is Earthbreakers? - 1 June 2020

    Earthbreakers is a team-vs-team First-Person Shooter (FPS) that centers around Real-Time Strategy (RTS) base-vs-base combat. It is designed to combine the action of FPS with the base building strategy of RTS in a streamlined way. The goal is not to kill the opposing team’s soldiers, although there is plenty of opportunity for that, but to destroy the enemy base as in RTS games. This demo version shows the core foundation of that concept. The future holds more soldier classes, base structures, combat vehicles, and battlefields.

  • Developer Diary #4 - 27 May 2020

    When starting to work on the music for Earthbreakers, we were wondering what would give this game some unique personality. I was thinking about what I enjoyed about FPS games, what I enjoyed about what I did with C&C Renegade long ago, but ultimately, I did not want to simply repeat myself. I prefer games having their own musical identity and not just being a copy of something else. The initial ideas started with trying something that sounded like a typical hybrid-music style of electronic and orchestra instrumentation, and it just fell a bit flat. This has just been done to death and didn’t feel particularly special. So we went back to the drawing board and came up with the idea about drawing influence from something like the Dusk til Dawn soundtrack. That in turn triggered some other ideas for me where I thought, what if I tried a blend of classic rock, rockabilly, blues, and early pu…

  • Developer Diary #3 - 21 May 2020

    INTRODUCTION Before going into design philosophy that guided the creation and balance of the Rocket Launcher, I should go over the general design philosophy for soldiers you can play. Earthbreakers uses a class-based soldier design. Your primary and secondary weapon and certain special abilities are baked into the class you choose to play. Switching classes in the middle of the match is allowed by returning to your base HQ. Sometimes this can be useful, but keep in mind that mid-match upgrades you purchase to improve your class apply only to that class. This means that switching your class early in a match is wiser than switching later after you’ve purchased many upgrades. Earthbreakers supports a strong rock-paper-scissors balancing model, but we are careful to make sure each class is always useful regardless of the tactical situation. If you like a particular soldier class, you can al…

  • Developer Diary #2 - 14 May 2020

    Developer Diary #2 - BASE BUILDING & PROGRESSION Hello and welcome to another Designer Diary! This week we thought we would take a more detailed dive into the base building and progression of the game. With respect to Earthbreakers, progression falls into two categories: Base Progression and Class Progression. Both allow your team to grow in power over time, ramping up speed at which you can assault the enemy base. Base progression is where most of the RTS elements come into play, while class progression favors more of the FPS elements. As with an RTS, you will have an assortment of structures that make up your base such as the HQ, Refinery, Barracks, Factory, etc. Each of these structures manages some aspect of the base: The HQ allows you to keep building and rebuilding structures, the Refinery controls the harvester and your income, the Factory builds vehicles, etc. Left to their own…

  • Developer Diary #1 - 6 May 2020

    Petroglyph Earthbreakers Developer Diary – March 6, 2020 Hello everyone and welcome to our first Earthbreakers Developer Diary! We are going to be doing regular Developer Diaries to let the community know what we’ve been working on. To this end, we want to give you direct insight and create an active dialogue for input of suggestions and ideas. Today we are going to focus mostly on what Earthbreakers is, where the idea came from, and our emphasis on how we are shaping it into its own identity. Firstly, Earthbreakers would likely fit into a Strategy-Shooter genre. As a team who has spent decades working in Real-Time Strategy, we wanted to bring that experience into the First Person Shooter genre to allow players to explore strategic decision making over the course of a match. Our core focus has been on team play through base building and progression in a fast-paced environment. As many o…

  • Earthbreakers is an RTS-inspired FPS by ex-Westwood developers - 1 December 2019

    Remember Command & Conquer: Renegade? It took the classic RTS series and transformed it into a shooter, letting you play as one of those all-action commando units—you know, the "I've got a present for ya!" guys. Now Petroglyph, a studio made up of ex-Westwood devs responsible for games like 8-Bit Invaders, Forged Battalion, and Grey Goo, are working on a game called Earthbreakers that could easily be a spiritual sequel to it. Earthbreakers is a multiplayer game where teams of infantry fight over a resource called Vilothyte crystals, which they use to construct and upgrade bases, vehicles, upgrades, and new infantry classes. It's basically an RTS as seen from the ground level of individual units who are out there protecting harvesters while they munch up fields of glowing resource rock.  It's got six driveable vehicles, 12 infantry classes, and 11 structures to…

  • Petroglyph's Earthbreakers will meld RTS with FPS - 30 November 2019

    What if RTS but you ditched the omniscient perspective for the humble vantage of a single unit? That’s part of the pitch for Earthbreakers , recently announced by Petroglyph. The Grey Goo studio are tossing a hefty helping of first-person action into a pot of already simmering resource collection and tactical building. They’re hoping the result “combines the most enjoyable elements of FPS and RTS”. (more…)

  • Ex-Westwood Studios devs quietly announced a spiritual successor to Command & Conquer: Renegade - 30 November 2019

    You'd be forgiven for missing it, but ex-Westwood Studios developers quietly announced a spiritual successor to Command & Conquer: Renegade this month. Petroglyph Games is the Los Angeles-based studio founded by the last group of ex-Westwood employees who left when EA shut what remained of the Command & Conquer developer down in 2003. Petroglyph has released a number of real-time strategy games over the years, including Star Wars: Empire at War, Rise of Immortals, Grey Goo and, most recently, Conan Unconquered. Read more

Patch notes and updates

S.noRelease datePatch nameGID number
112 April 2021Earthbreakers 2021 Update4117954073014659419

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1188870
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperPetroglyph
PublisherPetroglyph
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Satellites rain death as factions fight for control of a Broken Earth. Protect your team's harvesters, build factories and vehicles, and assault the enemy base. It's team FPS action in an RTS world!

About this game

Earthbreakers is a team-based PvP multiplayer game which combines the most enjoyable elements of FPS and RTS! You and your team battle for territory and harvest rare resources, while building and customizing your team’s base. Choose an infantry combat class, defend your base and supply lines, construct and pilot powerful military vehicles, and ultimately annihilate the enemy's HQ! Earthbreakers uses a team purchase system to build an RTS-style base. Each building unlocks new infantry classes, vehicles or upgrades depending on the structure built. Do you build a factory to unlock new, more powerful vehicles, or do you build walls to aid in base defense? The choice is yours! Bases consist of six primary buildings, wall defenses and a selection of defensive turrets. The resource, Vilothyte, is the lifeblood of a base; you use it to purchase new structures, higher ranking infantry classes and vehicles. Resources are collected by a harvester and returned to a refinery. Protect those harvesters to ensure success! The world of Earthbreakers is a harsh place that requires guts…and a big gun! Multiple infantry classes are available, each with their own strengths and weaknesses. Higher ranking classes must be (just like an RTS) unlocked by building one or more structures. Play as a Soldier to fight on the front lines! Play as a Technician to repair vehicles and keep your fellow teammates alive! Or play as a Firefly to burn enemies from a distance! A good soldier can be even better when driving a tank. Multiple vehicles add the firepower needed to destroy base structures. Drive the Pulse Tank to destroy enemy harvesters and turrets! Use the Atlas APC to get your troops to the battlefield unscathed. Or pilot the Tiamat Artillery system and lay waste from a distance! Earthbreakers race to collect Vilothyte wherever it is exposed! The game locations will be varied and present new obstacles. Each map will include two full base layouts, capturable locations, natural hazards, sniping positions and unique elements that can help or hinder your battle plans. The Story The year was 2045. In a time of global unrest, riots and civil war, scientists discover a new form of matter, Vil…

Supported languages

English * , French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
22Steam Achievements
30Steam Workshop
23Steam Cloud
15Stats
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência fantasiosa Violência

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Earthbreakers's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Earthbreakers's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Earthbreakers at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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