- v1.1.0 Update. Spell Creator and Fog! - 13 April 2026
Hello, after three years! I have returned from the future with lots of new knowledge and skills as I expand upon my new game, Dock King. So I decided to re-visit WizardPunk, re-build it in a newer version of Unity and poke around to see if there's any small improvements I could make. Turns out there was! It was quite nice to return to this project, it's like returning to a home that I forgot existed. There were lots of long nights spent working on it. Anywho, that's not what you're here for I'm sure, so let's get to it! Spell Creator The biggest addition is the spell creator, which is available to anybody who has beat the main tournament/adventure mode at least once. You can change things like movement type, color, size, assign your own type of icon, etc. These spells are only usable in the versus mode. I actually had built this back when the game launched but it was buggy and broken an…
- Fix for final boss issue and plant collection improvement - 24 November 2023
- Final boss wasn't showing up at all. - Alchemist plants popup key wasn't always facing camera.
- Release Notes (v1.0) - 22 November 2023
Launch day!! Wooooh! It took awhile, but the 1.0 release is finally here. After two years in Early Access we finally wrapped it up. You can see the patch notes below, but besides that there were also lots of graphical upgrades and hundreds of bug fixes. Please report any bugs you see with F11 at the main menu. Thanks to everybody who supported me on the journey, especially my mom. I've added most of the people who helped me play-test into the credits - they were integral to designing the game and I'm very thankful for them. Patch Notes Introducing the new Dragon Tamer guild, adding a fresh layer of strategy and power to your arsenal. Explore the possibilities with Augments, allowing you to customize your run and enhance your magical abilities. Continue your wizardly journey beyond Day 6, facing increasingly formidable enemies with no additional progression. Immerse yourself in a visuall…
- WizardPunk's Future - 24 April 2023
It's been a wonderful adventure developing this game, and it will always be my baby. (Probably until I have a real baby at least) I have not got around to "finishing" the game with the 1.0 release. I got about 50% of the way there in the fall, but then I moved on to another project. With that being said, I would love to finish it. However, I'm not going to complete the game unless I see some interest in the next couple weeks. That could come in the form of reviews, or just likes and comments on posts like this. It'll be on sale this week at it's biggest discount yet, so if I don't see people interested now in continued development, then that will be it. Either way, the development team (me, myself, and I) are very honored to have even gotten to the point of selling copies of the game in the triple digits. I've always dreamed of opening my own game studio, and this is definitely a chapte…
- Road to 1.0 Launch - 28 April 2022
Okay folks, this should be the final update before the 1.0 launch. I still don't know when it will be exactly, but I'm about 75% done with the Dragon Tamer guild, 50% done with the spell augments, and 20% done with the spell creator. So I'm theoretically half-way done, and I've been working on it for about 1.5 months. So by that math I be done sometime around mid-june, but I don't know for sure. Here's what's coming: Dragon Tamer Guild (WIP) Spell Augments (WIP) Spell Creator (WIP) And lots of bits of polish to make the gameplay nice and juicy, as well as lots of bug fixes. Excited to launch a "complete" game (is any game ever really complete?), especially after the 3 on-and-off years I've been working on this. Look forward to seeing at least a couple people play it (please god don't let it be zero people who play). And as for the future of WP, it all depends on if it's successful at la…
- Patch Notes - 0.72 - New spells, QOL & bug fixes - 7 March 2022
Spell upgrades Aqua's, Arc's, and Vito's secondary moves now have three levels of power QOL Randomize All no longer gives you locked spells Characters have outlines now in fights (can see behind boundaries) Characters brighter now in night levels City Wizard portraits now reflect actual skin color Changed alchemist entry quest to only one plant for easier access Increased spawn rate of plants by 30% Increased collection time of plants by 30% Balancing Arc now slows down while charging primary move Aqua now can't cast while her tank is recharging Damage on some moves was tweaked, mostly on secondaries Bugs Every enemy in adventure no longer joins the Beastmaster guild only >.
- Live Stream Day 2 - 6 March 2022
Doing some playback of live streaming from yesterday for the Remote Play Together event.
- 20% Discount from Feb 28th - Mar 7th - 21 February 2022
First discount since launch! Next time you'll be able to get it discounted will probably be the 1.0 launch, which is planned to be a few months from now. But the 1.0 launch will also raise the base price of the game. Cheers, Keith
- Small Patch - v0.71 - Aesthetic Updates - 16 February 2022
Made the days brighter and the nights darker. Improved visuals for a few levels. Fixed a few minor bugs.
- Patch Notes - Version 0.70 - "Lich Update" - 12 February 2022
Winning the Tournament New enemy! Meet the lich on day 6. Lich comes with unique primary/secondary/homing/ultimate/utility. Can now beat the game! Day 6 is the final day. Rewards for doing so coming next patch. Aesthetic Upgrades New art for character portraits. Re-worked a bunch of textures for improved visuals. Quality of Life Spell upgrades are now displayed when hovering the upgrade button in adventure mode. Can now rest from pre-match screen. Now showing relics in pre-match screen. Skips player intros for default wizard fights now. Bug Fixes (Sid) Can't print money with controller in spell shop anymore. (Sid) Can't go beyond max upgrade level in upgrade shop anymore. (Sid) Collecting more than one plant in a match goes towards alchemist quest reward. (Sid) Big building no longer blocking view on left-hand side of Overworld. Fixed character intros. Could make a potion with only one…
- News on Next Update - 27 December 2021
Hello! It's been a couple months since any updates. To be honest, I took most of that time off. I started a new job and was traveling quite a bit, so couldn't find the time for my dear baby WizardPunk. But I'm back at it now, and feeling quite refreshed. Here's what to expect in the next update (probably towards the end of January): - Will finally be able to win the tournament! There will be a final boss, and probably some adventure mode updates to make the experience more re-playable (I'm thinking the final boss will be on day 6 so it should take about 1-2 hrs for each run). - Lots more information on spell upgrades (the exact details shown for what is upgraded) - Lots of nerfs/buffs to particular spells to make everything more balanced. In particular, Aqua's secondary will now be a knock-up, Arc's secondary will be getting nerfed, and there will probably be changes in store for Vito w…
- 'Witch Guild' Update - Patch Notes - 28 October 2021
Witch Guild! New guild to join with 3 unique relics and a broom to fly around on Enemies can now be a witch in the tournament New achievement for joining Adventure Mode Mana is now gained each match (don't have to wait until end of day) Guilds can be visited at any time of day Playable characters now reward two mana for defeating them (day 3 and onwards) Main Menu New "Past Runs" menu with info on forfeited and failed adventure mode runs Quality of Life Changed quests that were too basic to simple indicators Now showing actual quest progress (eg. "1 out of 3 more enemies to defeat") Quests now tell you if they were completed at end-of-match screen Showing actual characters with guild gear in pre-match screen Lots of bug fixes!
- 'Witch Guild' Update and Halloween Sale - 26 October 2021
Welcome to Halloweentown! I never saw the movie so I can't make any references .. I'm not sure where I'm going with this. Let's change the topic. NEW GUILD! Let's look at all of the new things in this update: Witch Guild! New guild to join with 3 unique relics and a broom to fly around on Enemies can now be a witch in the tournament New achievement for joining Adventure Mode Mana is now gained each match (don't have to wait until end of day) Guilds can be visited at any time of day Playable characters now reward two mana for defeating them (day 3 and onwards) Main Menu New "Past Runs" menu to see all of the times you .. well, failed. Quality of Life Changed quests that were too basic to simple indicators Now showing actual quest progress (eg. "1 out of 3 more enemies to defeat") Quests now tell you if they were completed at end-of-match screen Starting the quest line for the Witch guild…
- Post-vacation, Pre-new-update - 27 September 2021
After working for 2 years and however many months on the game I thought I deserved some time off from it - so I took a month off. Celebrated my birthday. Started dreaming up other game concepts (I haven't really allowed myself the chance while working on WP). But I still want to finish WP so I'm going to be slowly returning to it. What's next? Hopefully an update in time for Halloween with the Witch's guild. Can you help? Yes, by writing a review! I honestly don't care if it's negative at this point - I need to hit a certain amount of reviews before Steam starts showing the game to more people. Beyond that, if you could hit F11 in-game and leave feedback on what you liked or didn't like, that helps me a lot too. Otherwise I'm just making the game that I want to make, instead of the one that you the player wants to be made. Off for now! Thanks for being apart of this journey. - Keith
- 0.52 (Mostly QOL & Bug Fixes) - 11 September 2021
- (QOL): Can now visit town in-between fights (not much to do there yet unless you save your currency to heal or buy - future updates will have more to do as well as incremental currency rewards) - (QOL): Alchemist now shows a small cut-scene for accepting intro quest and turning it in (to better explain the guild) - (QOL): New spell shop UI, easier to navigate between spells - (New): Visual for boundaries of arena - (Bug Fix): Can now properly view all spell visuals in the spell shop - (Bug Fix): Can now control 'Controls' screen with a .. controller - (Bug Fix): Made it much harder (not impossible) to leave the arena with Arc's blink & Aqua's teleport - (Bug Fix): Shaman Mask relic wasn't working (made secondary do 0 damage) - (Bug Fix): Shaman "don't use totem" quest was broken (always awarded you it) - (Bug Fix): Could accidentally forfeit or resume game while in settings screen - (…
- Launch Day Patch - 1 September 2021
There were a couple issues with navigating the UI in the Guild's area, fixed those.
- Yer a wizard, punk! - 1 September 2021
🎊 After 2 years and 4 months, the game is finally out. Excited to see what people have to say, and excited to make the game even better. 🎊 If you want to see some actual gameplay, these guys are cool and have an hour and a half of playtime. There's still some bugs, but I know of nothing game-breaking at the moment. You can see the full list of bugs in #known-issues in the discord. If you want to give feedback, press F11 at any time to pop up the form! This sends a screenshot and your computer specs so it helps me a lot more than a message. But also feel free to message me on disc or twitter. And if you like to hang out in random indie game's discords, I'd be happy to have you. Cheers, Keith
- Early Access Release - September 1st! - 1 August 2021
It's finally here! Two years and four months later, it's almost time to put it in front of the public. And get absolutely devoured by the Steam audience (hopefully not haha but who knows). I'm super happy with where the game is at right now, and I hope people like it. I'm intending to work on the game another six months or so, taking into account all the Early Access feedback. Hopefully this will shape it into a really awesome addition to the indie game world. As a "last post before EA where I will have to be talking really professional about all the changes in the game", I wanted to post some combat pics from over the course of the development. 2 Weeks In 1 Month 3 Months 5 Months 9 Months 1 Year 1 Year 4 Months 1 Year 6 Months 2 Year 3 Months Anyways, back to work! See ya in a month!
- Update (June 23rd) - 23 June 2021
Working hard to have the game ready for the Early Access release. The plan is to have all four guilds playable and to have most spells upgradeable. Plus a few things to make the fights more exciting like in-match objectives (powerups that spawn) and interactive crowds (cheers for big spells and fans with posters of you if you're doing well in the tourney). Here's the latest updates: New clothing for the guilds Vito is wearing the hat for the Alchemist Guild. Aqua is wearing the hat for the Witch Guild and a necklace from the Alchemist Guild. Arc is wearing a backpack from the Alchemist Guild here. (Although I've heard feedback that it looks more like a Merchant's backpack .. unfortunately there is no Merchant Guild for now so it will have to be Alchemist) Ignissa here is wearing the hat and the shoulders from the Beastmaster Guild. Objectives Left - attack powerup that temporarily doubl…
- New "Shaman Guild" Update! - 9 May 2021
Only available on discord, join here: discord.gg/MAsrgMM Find the new update in the #builds channel. Shaman Guild Each wizard has their own unique totem (after getting into the guild) Three quests to complete and three items to buy New guild gear which reflects quests completed and your relics gained New pause menu in Adventure mode Upgrade shop revamp