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The Perfect Tower II

The Perfect Tower II Steam news

Fire Sword Studios | Nov 30, 2025 | game

Released

609players observed · 21 September 2026 - 23:35:55 UTC

ActionIndieStrategyFree To PlayIdlerSteam Store

  • Latest observed players609 · 21 September 2026 - 23:35:55 UTC
  • SteamPulse tracked peak4,891
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive

The Perfect Tower II news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players609 · 21 September 2026 - 23:35:55 UTC
  • SteamPulse tracked peak4,891
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive
  • Total reviews4,398
  • Release dateNov 30, 2025
  • DeveloperFire Sword Studios
  • PublisherFire Sword Studios

Genres: Action, Indie, Strategy, Free To Play

Company pages: Developer: Fire Sword StudiosPublisher: Fire Sword Studios

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The Perfect Tower II Steam news

The Perfect Tower II news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1.0.12 - 11 March 2026

    Hi everyone!Today’s update includes a variety of smaller improvements and fixes, but there is one change we especially want to highlight:Over the last few months, we have been working on improving The Perfect Tower II’s localization system and with this update, around 90% of the game can now be localized.This is especially important for everyone in the community helping with translations. Many strings that were previously hardcoded or difficult to access are now part of the localization system, making translations much easier to create and maintain.There are still a few areas of the game that are not fully localizable yet, but the vast majority of text should now be available.We really appreciate all the effort the community puts into making The Perfect Tower II accessible to more players around the world. One of our next steps will be to communicate how we're going to handle all the di…

  • v1.0.11 - 16 January 2026

    Happy New Year! We’re back and continuing our big push on localization. With this update around 80% of the game is now localizable. We’re also hard at work on MT16–20, while we finish preparing the remaining parts of the game for localization.Changelog New Stuffadded the ability to change AI script impulses by clicking on themadded sanity check on requested position for AI function 'Use Module'added automatic unlock for 'Pumpkin' artifact when you have the halloween achievementChangesrenamed 'Power' button in Power Plant boost tab to 'Boost!'changed module restrictions in challenge 9-1 (slightly lowered)changed elemental damage multiplier in challenge 9-1 (slightly increased fire fire and earth fire) Fixesfixed duplicate localization keysfixed execution order of module 'Martyrdom' fixed power function in AI procuding NaNs when trying to raise negative numbers to a fractionfixed typo in…

  • v1.0.10 - 22 December 2025

    ChangelogChangeschanged the cookie factory upgrade from the winter event on day 5 to -20°C freeze level instead of -10°C Fixesfixed typo in description of module 'Death Aura'fixed module 'Chaos Gift' throwing exceptions when requesting the energy cost of re-casted modulesfixed challenge menu highlighting module tier restriction for module's whose categories' level and tier is being ignored

  • v1.0.9 - 20 December 2025

    Changelog Changeslocalization files don't need a valid country code anymoreimproved light propagation light experiment to fix certain edge cases leading to ghost raysclicking during module unlock animation skips to the endchanged 'Mixing Engineer' Factory worker task to ensure that at least one dust of each tier remains Fixesfixed AI integer arithmetic covering certain edge cases betterfixed AI UI windows not being properly disposed when going to the main menufixed close button 'X' in AI UI sprite selector being out of boundsfixed size of close button 'X' in museum being offfixed staying in the main menu not granting the correct offline time fixed various localizations reading 'everytime' instead of 'every time'fixed black hole in final boss fight potentially breaking the missile spawn logic if cast within a specific time windowfixed missing apostrophe for all instances of Tower's

  • v1.0.8 - 8 December 2025

    Thank you all for the positive and constructive feedback. We’re really glad you’re enjoying the game!With this update, we’ll be switching from daily back to weekly updates.We’ve added a new photosensitivity mode, which currently affects only the Boss 3 fight. If there are other parts of the game that you feel should be adjusted by this setting please let us know.Thank you very much for your support!!Changelog New Stuffadded photosensitivity mode (currently only tones down visuals in Cubos Jr. boss fight) Fixesfixed module statistic goal requirement including Legendary modules

  • v1.0.7 - 7 December 2025

    Changelog Changeschanged locked challenges to lock visually identical to locked difficulties for consistencyFixesfixed challenges that are locked not appearing as lockedfixed typo in 'No Power Here' guidance textfixed tooltips from remaining active when dynamic rendering is enabled and the game loses focusfixed typos in various Dr. Cubical's guidance textsfixed certain multi-tier Factory items not showing T1 in their name since update that changed thisfixed pause menu in boss 5 fight not stopping timefixed Trading Post conversion dial sometimes not openingpossibly fixed ship in Perfect Space not respawning

  • v1.0.6 - 6 December 2025

    ChangelogThis should fix the issue where enemies appeared to be stuck.New Stuffadded artifact categories (not displayed in UI yet) Changeschanged achievement 'International Museum' requirement to only need standard artifacts (no secret or event type)changed artifact 'W.I.N.C.E Plushie' to category secret changed artifact 'Seraphiel's Microphone Staff' to category secret changed artifact 'Book Of Cubimas' to category event changed artifact 'Pumpkin' to category event Fixesfixed buffs with same ids having unexpected interactions when applied at the same time on the same target

  • v1.0.5 - 5 December 2025

    New AI functions/actions are still experimental. Normally, we’d run them through a longer testing phase with our supporters to make sure everything behaves as expected, but we wanted to keep the daily updates going. Known IssuesWe’re currently investigating a bug where enemies can sometimes get stuck in certain situations. We’re pushing incremental fixes and closely monitoring the results.We’re also aware of an issue in Perfect Space where reviving doesn’t show the ship. A fix for this is in the works.ChangelogNew Stuffadded AI function 'Shipyard: Sea Miles' added AI function 'Shipyard: Shipments' added AI function 'Shipyard: Countdown' added AI function 'Shipyard: Weather Bonus' added AI function 'Shipyard: Current Order' added AI action 'Shipyard: Start Order' added AI action 'Shipyard: Collect Order' added AI action 'Shipyard: Cancel Order' Changeschanged nav mesh agents to not attem…

  • v1.0.4 - 4 December 2025

    Changelog New Stuffadded 'Display Brightness' accessibility option to graphics added 'Color Saturation' accessibility option to graphics added hotkey 'Toggle Second Floor' Changeschanged versioning to 'major.themed.minor' changed 'module chance' button in region selection to toggle the chances window off when pressed again changed achievement 'Pure Gambling' to auto-unlock on save load if any module from Arcade was unlocked already changed factory items of tier 1 to show their tier as part of their name Fixesfixed active module related script functions sometimes throwing exceptions on tower death

  • v1.0.3 - 3 December 2025

    ChangelogChangesadded option to turn off discord activity added trying to create save without name highlighting the name input box added info label below fps limit setting to explain vsync and fps limit interaction experimental change regarding stopping distance of nav mesh agents Fixesfixed migration issue related to exotic gems when loading a very very old savegame fixed module tooltips in-game not using the new attribute injection system fixed tags and description of module 'Aquatic Absorption' fixed tags of module 'Energy Flow' fixed tags of module 'Return To Monkey' fixed tags of module 'Space Guns' fixed tags of module 'Monsoon Aura' fixed tags of module 'Tactical Maneuver' fixed tags of module 'Generic Armor' fixed tags of module 'Lucky Shot' fixed tags of module 'Avalanche' fixed tags of module 'Serious Missile' fixed tags of module 'Tremors' fixed tags of module 'Grim Reaper' f…

  • v1.0.2 - 2 December 2025

    Changelog Fixesfixed auto-fill deleting items in some cases when there is not enough space in the inventory fixed auto-fill putting an entire stack of machines into a machine slot when clearing the crafting grid fixed Construction Firm building tooltips being visible through the instant complete via gems overlay disabling global boosts now properly removes them from the town stats menu renamed 'missile start color' to 'missile head color' renamed 'missile end color' to 'missile tail color' replaced tooltip of Dr. Cubical help button in town perks menufixed token rewards in adventure sometimes being 0fixed wave horizon factor becoming 0 if the current savegame does not have any erasfixed era horizon factor becoming 0 if the current savegame does not have any infinitiesfixed skill 'Overpaid Interns' not refreshing prestige price factor immediately fixed tower asset animation wrongly apply…

  • v1.0.1 - 1 December 2025

    ChangelogFixes fixed header in military tier up screen not being anchored to the top of the screen fixed Power Plant starting with power when constructing it fixed technology tab in Power Plant not being centered when playing with UI scale below 100% fixed buy max. in town assets UI not refreshing bonus fixed snowman carrot particles teleporting to the center of the map once carrot falls out fixed active module UI components throwing unnecessary exceptions when tower dies fixed module instance UI components resetting when tower dies fixed text clipping in sleigh pad in winter wonderland fixed winter event not resetting items from last year fixed settings button in winter wonderland fixed typo in Dr. Cubicals guidance fixed unlock condition of nullifying aura not unregistering certain event listeners Changes added steam achievements sync when loading an existing savegame reduced military…

  • v1.0.0 Changelog - 30 November 2025

    v1.0.0 will launch in ~15hrs!Here is most of what changed in advance.ChangelogGeneral added 'Highscore Mode' (requires finishing the game once) added open save folder button to save game list added option to adjust color blind mode blending with original image added localization keys to main menu buttons added localization support for help pages added Steam achievements added town assets to nexus added vfx pack to nexus added winter wonderland asset pack to nexus added debug option to disable fallback language added new dropdown icons added new logo changed tutorial text to be localizable changed building tutorials to be localizable changed Winter Wonderland sleighpad to softcap efficiency per worker beyond 100% tooltips are now more responsive option category headers are now localizable increased exotic gems cap from 1e18 to 1.8e308 (data type is double instead of long) updated list of…

  • Labor of Love: The Perfect Tower II - 29 November 2025

    Hey everyone!For five years now, The Perfect Tower II has been in Early Access. Five years of updates, refactors, buffs, nerfs, bugs and “okay, maybe just one more feature...”.What started as a small project we thought we’d ship within a year turned into something much bigger. And that’s entirely because of you!You were there with feedback when we tried new things. You sent bug reports when everything broke. You shared guides, memes, fan art and kind words. You tested crazy builds we never expected to be possible. You stuck with us when features took longer than planned. You reminded us why we started this project in the first place.At this point, The Perfect Tower II isn’t just "our" game anymore. It’s something we’ve built together. Patch by patch. Year by year.The Steam Awards category "Labor of Love" is all about that. It’s about sticking with a game because you care and a community…

  • TPT2 Displate! - 28 November 2025

    Hey everyone!We’ve received so many heartwarming messages and so much love for the new key art. Thank you! ːhealthyhearthlingːThe piece was created by the amazing Fully Illustrated and we’re incredibly happy with how it turned out. If you like it as much as we do, you should definitely check out more of his work!We thought it would be cool to have a TPT2 Displate in the office and instead of just buying one for ourselves, we wanted to give you the chance to get one too. We created the artist account super spontaneously and we’re not sure yet if we’re going to keep it, so this might be a very time-limited offer.On top of that, Displate is running a Black Friday sale for the next 12 hours, where you can get up to 44% off your order.We’re already super excited for what’s ahead for The Perfect Tower II and seeing how much you care about the game and the new art honestly means a lot to us. S…

  • The Perfect Tower II v1.0 launches Nov 30th! - 21 November 2025

    Hi everyone!On November 30th, 2020, The Perfect Tower II entered Early Access (web-only). Over the past 5 years, the game has changed significantly and broadened its original vision. Your feedback and support have enabled us to refine the game, addressing hundreds of issues, undergoing multiple UI reworks and Unity updates and incorporating numerous quality-of-life features.Thank you for your patience! We are at last prepared for the next step. The Perfect Tower II is going to leave Early Access on November 30th 2025!We are attempting to keep this post brief even though there is a lot to say. Over the course of the next week, you might see a few more posts. Please let us know in the comments if there are particular topics you would like to learn more about. For instance, we intend to write a post explaining the idea behind TPT2 and how it evolved over time. New BrandingVersion 1 deserve…

  • Update regarding v1 - 12 August 2025

    Hi everyone!We hope you’re all doing well. It’s been a while since our last update and we originally aimed to release Version 1 (v1) by now. The most important information first. We don’t have an exact release date for v1 (explanation further down). However, we’ve been quietly testing v1 with a small group of players, gathered a lot of feedback and polished the game. The feedback has been incredibly valuable in fine-tuning the overall experience of the game. Starting today, we’re expanding access to our v1-testing branch to all premium supporters* (Discord server subscription or Patreon subscriber) while we continue to improve the game. v1 When?Short answer: when it’s ready.Long answer: We’ve been working on The Perfect Tower II since 2019 and a lot of our original ideas have been expanded over the years. There is a lot more content and deeper mechanics than originally planned. Even tho…

  • v0.51.0 - 3 February 2025

    Changelog New Stuff added Steam Wallet support (Steam Version only) Changes re-enabled purchasing ember Fixes fixed shader changes during winter wonderland updates breaking tutorial box masking fixed mouse left click sprite having pixel bleeding from neighbouring icon on sprite map fixed power plant buffs being available despite the according building not being unlocked yet fixed event resource multipliers showing up in the town stats menu even outside the duration of the event fixed undo inside workshop sometimes not refreshing visual module states in module list fixed construction firm "instant finish using gems"-price not using selected notation fixed upgrading a technology inside power plant not properly refreshing max. power

  • v0.50.6 - 8 January 2025

    Changelog Fixes fixed escape closing infinity board despite subwindows being active fixed some items not properly marked as scanned internally which made them undissolvable fixed minor issue with scanner allowing rescanning of already scanned items removed debug output from factory infinity inventory

  • v0.50.5 - 8 January 2025

    Changelog Changes massively optimized memory allocation during AI script execution optimized AI script instance handling reduced memory usage per frame when AI is active reduced duration and filesize of tower impact hit sound by 50% slightly optimized scanning logic and checking for scanned items inside crafter items that have become infinite in the Factory will not appear as asteroid rewards anymore and existing ones on tiles are deleted upon claiming them changed the icon of refining speed town perk to conveyor belt debug overlay now shows map position of mouse if currently targeting with an active module Fixes fixed main menu buttons still being pressable during a scene transition fixed scannable items in the crafter sometimes showing only after fulfilling unrelated conditions fixed Winter Wonderland bonus still being applied

Patch notes and updates

S.noRelease datePatch nameGID number
116 January 2026v1.0.111821922921816836
222 December 2025v1.0.101819386365102292
38 December 2025v1.0.81818118366183129
47 December 2025v1.0.71818118366180677
56 December 2025v1.0.61818118366179491
65 December 2025v1.0.51818118366177717
74 December 2025v1.0.41818118366174540
83 December 2025v1.0.31818118366171191
92 December 2025v1.0.21817483467049450
101 December 2025v1.0.11817483467046051
1130 November 2025v1.0.0 Changelog1817483467042301
123 February 2025v0.51.01790214123210733
138 January 2025v0.50.61788311418989474
148 January 2025v0.50.51788311418979869
159 December 2024v0.50.41785321795739992
167 December 2024v0.50.31785321795672309
173 December 2024v0.50.21784506359173651
181 December 2024v0.50.11784506359114630
1930 November 2024v0.50.01784506359087234
206 November 2024v0.49.16148070194801558999

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