- The Art of Stonefly: Back us on Kickstarter - 1 June 2022
Exactly a year ago today, we released Stonefly, an action-adventure game set in a universe of micro-scale mechs piloted by tiny adventurers. During development, tons of people asked if we'd ever share the artwork that was created to make the game. So, we've put together a 200-page art book, including character development, color scripts, concept art pieces, and even sketchbook pages. We're nearly done with the layout and we need your help to make the book a reality! Back us on Kickstarter to help us reach our goal of printing a beautiful hardcover book to celebrate this big milestone. A few book features we think you'll love: 200 pages of nearly every piece of art created for the game in an 8.75” x 8.75” beautiful hardback edition! A world-expanding approach: the book itself is set within the Stonefly world, designed as if it were Annika's journal. An introduction by super-awesome Trudi…
- Vote for Stonefly in the Steam Awards! - 25 November 2021
Jump in your mech, crank the Natureboy Flacko tunes, and take on some buggos. Vote for Stonefly right now!
- Camp Patch 1.1 Available Now! - 1 September 2021
Our first update, which we're calling the "Camp" patch, is available now! We've addressed some of the major issues and imbalances that we've heard from you all, including finding your way back to camp, reducing the grind, and keeping down the onslaught of bugs during some frustrating encounters. We've also fixed a number of important UI and input bugs like color customization with mouse and keyboard and the addition of a Dead Zone controller option. We can't thank everyone enough for the reviews and feedback you've given, it's helped us a lot as we've focused on these changes. Check out the updates and let us know what you think! Here's the full list of changes in Patch 1.1: Economy - Reduce the grind! - Change the cost of various bottleneck items to reduce how much grinding is necessary in mid and late game Gameplay - Improve AI of several buggos to reduce how many simultaneous attacks…
- Upcoming Patch 1.0.1 and Beta Branch - 4 August 2021
Hey Stonefly ppl! We’ve been making fixes and updates to Stonefly and wanted to announce that we've just opened up the Beta branch on Steam for anyone looking to try them out early! The upcoming patch will be about covering some of the big hitters: reducing the grind, keeping down the onslaught of bugs during some frustrating encounters, and other important fixes. All of the feedback and reviews you've been giving us is really appreciated, and helps us as we look at improving the game. We're still working on this patch, so the list below is not final. Let us know your thoughts on any of the new changes, and we'll keep you posted about when it will be released! Here’s what we’ve tackled so far in Patch 1.0.1: Economy - Reduce the grind! - Change the cost of various bottleneck items to reduce how much grinding is necessary in mid and late game Gameplay - Improve AI of several buggos to re…
- Stonefly Dev Livestream: Art, Gameplay and Level Design - 17 June 2021
On June 17 at 8PM CST, we're livestreaming with creative director Adam Volker and technical game designer Mel Ramsden. We'll jump into the game, confronting buggos and chat a bit about art, gameplay and level design of some of the later chapters of the game. Come join us and ask Adam and Mel questions about their work on Stonefly or just have a chill evening with us.
- Launch Day Stream - 1 June 2021
Now it's your turn to glide through the beautiful flora and dangerous fauna of Stonefly, releasing today! To celebrate, we're broadcasting throughout the day today, revisiting our past streams and playing through the game all day long. 6 AM PST Chill Beats For Flora and Fauna | Stonefly OST Music by Natureboy Flako 7:30 AM PST Stonefly Dev Stream Re-broadcast: First Hour of Gameplay 8:30 AM PST Stonefly Dev Re-broadcast: Bugs & Animation 9:45 AM PST Let's Play with Ethan Stearns of MWM Interactive 10:45 AM PST Stonefly Dev Re-broadcast: Art & Assets 11:45 AM PST Let's Play with Bohdon Sayre, Mel Ramsden, and Adam Volker of Flight School Studio 12:45 PM PST Chill Beats For Flora and Fauna | Stonefly OST Music by Natureboy Flako
- Stonefly Dev Livestream: First Hour of Gameplay - 27 May 2021
On May 27th at 8PM CST, we're livestreaming with creative director Adam Volker and game director Bohdon Sayre. It'll be the first time we've ever played Stonefly live on our stream. So, we'll start right at the beginning and play through the first hour. See how Annika's journey begins and meet some of the first buggos in the game. Come join us and ask Adam and Bo questions about their work on Stonefly or just have a chill evening with us. Want to see more streams? Join our Discord server and tell us what you'd like to see!
- Stonefly Snapshots - 25 May 2021
Our tanks are cuter than yours. Boomlings pack a big punch, but there's plenty of ways to get around them!
- Stonefly Snapshots - 19 May 2021
Entering combat switches the vibe from chill and tranquil to stylish and strategic. Learn how to survive the toughest fights in this clip.
- Stonefly Dev Livestream: Art & Assets - 18 May 2021
On May 18th at 8PM CST, we're livestreaming with creative director Adam Volker and 3D artist Kaitlyn Fuchs. Adam went deep into our stash of concept art to find the sketches, technical drawings and other art that helped Katie create the 3D world of Stonefly. Come join us and ask Adam and Katie questions about their work on Stonefly or just have a chill evening with us. Want to see more streams? Join our Discord server and tell us what you'd like to see!
- Stonefly Snapshots - 14 May 2021
Ready for one of the smoothest moves in Stonefly? Master the Blink Dodge for an extra big haul.
- Stonefly Snapshots - 12 May 2021
Ouch! There's a reason we call Scisscor Scarabs "Biters". Here's what to look out for when you encounter them.
- Stonefly Snapshots - 7 May 2021
Be prepared for the Bull Beetle - one of the tougher buggos out in the wilderness! Here's how to take care of them in style.
- Stonefly Dev Livestream: Bugs & Animation - 6 May 2021
Tonight at 8PM CST, we're livestreaming with our technical designer Mel Ramsden and animator Beavan Blocker. By popular demand from our Discord community, we're going to look at how Beavan animated each bug, his inspiration and chat a little about each bug's abilities and personalities. Come join us and ask Mel and Beavan questions about their work on Stonefly or just have a chill evening with us. Want to see more streams? Join our Discord server and tell us what you'd like to see!
- Stonefly - Die Mech-Erkundungstour in der Wildnis startet im Juni - 6 May 2021
MWM Interactive und die Flight School Studios haben den Releasetermin zum charmanten Action-Adventure Stonefly bestätigt. Das neueste Projekt des Entwicklerstudios, das zuletzt mit Creature in the Well durch seinen besonderen Stil aufgefallen ist, lädt euch diesmal auf ein Mech-Abenteuer in die Wildnis ein. Begleitet die » Komplette News auf pressakey.com lesen » Stonefly auf pressakey.com
- Stonefly Snapshots - 5 May 2021
Push those buggos out of the way with effective combos! Here, Annika strings together several moves to get the job done. #stonefly #gameplay #indiegame #indiegamedev #strategy
- Stonefly 101 | The Story of Stonefly - 6 April 2021
Hello again, friends! We are back with the second part of our how-to series from the amazing developers behind Stonefly. Robot mechs. Tiny fantasy critters. Epic adventures. That's the world of Stonefly. Co-creator and Flight School Studio creative director, Adam Volker (@avolkertron), shares more about our heroine, Annika, the Acorn Corps and the weird creatures of Stonefly. Be sure to check out our Discord, Facebook, Twitter, and Instagram for all of the most up-to-date information on Stonefly. Thank you for support and be sure check out Stonefly when it releases this summer! Sincerely, Flight School Studio and MWM Interactive
- Stonefly - Action-Adventure über Selbstfindung und Zugehörigkeit enthüllt - 1 March 2021
MWM Interactive und das junge Entwicklerteam der Flight School Studios, welche zuletzt mit Creature in the Well für Aufmerksamkeit sorgten, haben mit Stonefly ihr neuestes Projekt enthüllt. Ein ruhiges und wunderschönes Action-Adventure, das abermals durch seinen einzigartigen handgezeichneten Stil in Auge springt und in dem » Komplette News auf pressakey.com lesen
- Announcing Stonefly - 26 February 2021
Hey there, friends! Ready to learn more about how to play Stonefly? Our dev team is here to help with a series of how-tos and explainers that we think you'll love. Technical Game Designer Mel Ramsden and her beloved bearded dragon and co-designer, Morty, share a first look at gameplay to teach you about all the ways you can keep bugs at bay and collect a big payload. Sit back, pull up your notepad, and get ready to handle those buggos in style. Ride the wind with us all the way to release this summer: follow the game on Facebook, Twitter, and Instagram. Don’t forget to join us on our Discord server, too. Thank you so much for your support! Sincerely, Flight School Studio and MWM Interactive