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Colony Siege

Colony Siege Steam news

Finifugal Games | Sep 7, 2020 | game

Released

0players observed · 5 October 2026 - 20:51:34 UTC

SimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak65
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive

Colony Siege news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak65
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive
  • Total reviews258
  • Release dateSep 7, 2020
  • DeveloperFinifugal Games
  • PublisherFinifugal Games

Genres: Simulation, Strategy

Company pages: Developer: Finifugal GamesPublisher: Finifugal Games

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Colony Siege Steam news

Colony Siege news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Post-launch Update #2 - 7 October 2020

    The second post-launch update for Colony Siege is now available! This update adds the most requested feature: full barrier control! Also included is a significant Pounder buff, major rebalancing of the final mission, better alert sounds, and other fixes and improvements. Added option to toggle the Energy Barrier between two selected towers. Increased Pounder blast radius and other balancing. Improved "colony under attack" and "wave starting" alarm sounds. Optimized game loading code to reduce initial startup time. Darla: Reduced bonus requirement from 12 to 8 Spinner Traps. Chaos: Increased transport health, added additional player units, repair towers prioritize virus transport, and other balancing. Bosses will now only tolerate a certain amount of repathing. Fixed case where screen was shaking in Second Chance on ultra wide screen monitors. Switched to the latest Fmod sound library. S…

  • Post-launch Update #1 - 22 September 2020

    We are happy to announce the first post-launch update for Colony Siege, and it's a big one! The changes, improvements, and fixes are detailed below: GAMEPLAY: Riven Faithful transport now ejects 2 Saviors when destroyed. Increased Drone Trap range and reduced its cooldown. Added Attack Move option. Hold Alt while issuing a Move command to attack enemies encountered while moving to the destination. Fixed case where metal was not being restored properly when loading a checkpoint. Fixed case where restarting a mission could cause a desync. Fixed case where Survival and Endless missions were unlocking prematurely. Fixed case where Endless mission was not resetting wave when loaded from checkpoint. Fixed cases where towers were appearing over invalid positions. Fixed place where an enemy unit could get stuck in Tranquility. Fixed cases where shielded units were appearing too soon and/or in e…

  • Colony Siege has Launched! - Updated to 1.18 - 7 September 2020

    We are very excited to announce that COLONY SIEGE is now fully released! Additionally, a large new update is available. Thank you to our dedicated testers and supporters. From the early days of closed beta to today, you have encouraged us and offered countless amazing suggestions. Colony Siege has exceeded our original hopes and we sincerely thank you for the help in getting here. Colony Siege Release Version 1.18 COLONY SIEGE has left Early Access! Added final mission - Chaos, the Xeno homeworld. Units stunned by EMP weapons now show an arcing effect. Increased the Power Surge EMP duration to 6 seconds. Increased the Nullifier Missile's EMP duration to 12 seconds. Nullifier and Power Surge EMP weapons now affect bosses and enemy gun towers. Ice Strikes now affect bosses. Mission objectives can now be hidden in Survival missions. Survival missions now spawn raids more frequently. Added…

  • Colony Siege Launch Date Announcement - 1 September 2020

    We are very excited to announce that Colony Siege will be leaving Early Access on Monday, September 7th for its launch update! Early Testers Appreciated If you would like to help test the launch update prior to launch, please join our Discord Server for more information. Game Progress At launch, we will be resetting the leaderboards so that every player has a fair chance at competition. Campaign progress, achievements, and other accomplishments will not be affected. Founders Mode Founder's Mode is a fun way to show our appreciation for our Early Access supporters. Simply type "founders" at the Star Map to enable Founder's Mode. All Founders will be featured in the credits, and also in gameplay when Founders Mode is enabled. To register as a Founder, simply navigate to the last channel on our Discord Server and type the name you want to appear in the game. If you hate Discord, then post…

  • Colony Siege Update #7 - 19 August 2020

    The seventh update for Colony Siege is here! This update adds two new missions, improved multiplayer, difficulty-based payments and bonuses, bug fixes, and more. Added two new missions: New Orting and Vega. Added in-game multiplayer join prompt. When placing a Repair Tower, units in range of the tower are now highlighted. Mission payments and bonuses are now adjusted based on difficulty. Multiplayer commands are now processed faster for more responsive gameplay. Added multiplayer tooltips with each player's kills and current metal. Added multiplayer Ping command. Improved MIRV missile strike. Missiles now track enemy units, cause shockwaves, and leave blast marks. Fixed cases where Death Blossom was failing to activate. Licensed to Maze perk is now unlocked in Tranquility (mission 2). Enhanced Incentives perk is now unlocked in Valhalla (mission 11). Other mission balancing tweaks. Your…

  • Colony Siege Update #6 - 6 August 2020

    The sixth update for Colony Siege is here! This update adds a new mission, a new speed setting, improved performance, expanded view areas, bug fixes, and more. Added mission 20 - Hermes Internal engine rendering performance improvements. Mission Objective and Minimap UIs can now be closed. Added "Custom" graphics quality level for fine-tuning rendering options. Added option for disabling heat shimmer. Added an additional Game Speed option. Options are now Normal, Fast, and Faster. Expanded viewable area in Tranquility, New Dublin, Planck, Norway, Darla, Artemis, Hermes. Added heat shockwave effects for large explosions. Enhanced Commander destruction effects. Asteroids are now fully client-side for smoother animations during multiplayer games. Increased Riven Hangar and Bunker health stats. Railguns can no longer be commanded to target buildings (or Riven missions are too easy). Subsidi…

  • Colony Siege Update #5 - 25 July 2020

    The fifth update for Colony Siege is here! This update adds a new mission, new building and tower destruction effects, 64-bit support, and more! Added mission 19 - Artemis. Ported game engine to 64-bit for improved performance. Buildings and towers now fragment and collapse when destroyed. Fixed cases where shockwaves were appearing in the wrong position. When a checkpoint is loaded, the wave will now only start when the player clicks Ready. Expanded view area in New Hope and Artemis to account for longer view range. Added extra metal to Darla and Kepler to help balance difficulty. Your comments, suggestions, and support are greatly appreciated. We will continue to closely monitor your feedback!

  • Colony Siege Update #4 - 14 July 2020

    The forth update for Colony Siege is here! This update adds a new mission, some important bug fixes, and an option for freely rotating the view. Added mission 18: Darla. Added option for freely rotating the view. All new missions now have an animated circle around them (not just the first mission). Perk button now flashes if no perk is selected during the mission briefing. Early Access feedback prompt can now be hidden in the star map using the Toggle Hud command (default Alt+Backslash). Fixed desync that could occur when the game is paused. Fixed case where wave path in minimap did not match main view. Fixed case where feedback button could be clicked even though feedback UI was hidden. Fixed to restore rank-based upgrades when loading a checkpoint. Fixed desync that could occur when adding towers. Your comments, suggestions, and support are greatly appreciated. We will continue to clo…

  • Colony Siege Update #3 - 8 July 2020

    The third update for Colony Siege is here! This update adds crisp and clear shadows, mission 17, bugfixes, and increased zoom distance. Added mission 17: Resolute Greatly improved shadow quality (when using "High" video quality setting). Increased maximum view distance by 25%. Improved quality of shield edges. Fixed crash that could occur when the Missile Factory is destroyed while a MIRV or Falling Star missile is in flight. Fixed Repair Towers to include their rank progress when saving a checkpoint. Fixed desync that could occur when using Pyro towers. Fixed crash that could occur if the Air Factory is destroyed while launching a Bombing Run strike. Your comments, suggestions, and support are greatly appreciated. We will continue to closely monitor your feedback!

  • Colony Siege Update #2 - 30 June 2020

    The second update for Colony Siege is now available. This is primarily another hotfix to correct reported issues, but also includes a couple of suggested features and a new mission. Added mission 16: Norway Added indicator to the first mission on the Star Map, making it easier for new players to get started. Added a multiplayer joining status prompt. Fixed crash that could occur when an object is recycled while the game is paused during a Survival mode mission. The Early Access feedback prompt now auto-hides during missions, but will appear when the game is paused. Added additional debug code to assist us in tracking and fixing multiplayer desync issues. Added note to desync message that requests both players to submit their bug report. Your comments, suggestions, and support are greatly appreciated. We will continue to closely monitor your feedback!

  • Colony Siege Update #1 - 24 June 2020

    The first update for Colony Siege is now available. This is primarily a hotfix to some issues that were reported, but also includes a couple of suggested features and a new mission. Added mission 15: New Seattle Added VSync option Space is now the default key for pausing the game. Ctrl+Space is now the default key for manual trap activation. Fixed crash in multiplayer that could occur for the remote player after winning a Riven mission. Fixed crash that could occur when launching an airstrike. Fixed case where Riven dropship could get stuck when landing. Thank you so much for supporting Colony Siege. We are very grateful to your positive reception of the Early Access launch, and we will do our best to continue shaping the game according to community suggestions.

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