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Oh Jeez, Oh No, My Rabbits Are Gone!

Oh Jeez, Oh No, My Rabbits Are Gone! Steam news

Studio Nevermore | Dec 19, 2019 | game

Released

0players observed · 6 October 2026 - 05:55:07 UTC

CasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Oh Jeez, Oh No, My Rabbits Are Gone! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews35
  • Release dateDec 19, 2019
  • DeveloperStudio Nevermore
  • PublisherStudio Nevermore

Genres: Casual, Indie

Company pages: Developer: Studio NevermorePublisher: Studio Nevermore

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Oh Jeez, Oh No, My Rabbits Are Gone! Steam news

Oh Jeez, Oh No, My Rabbits Are Gone! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Version 1.3.1.2 - Achievements, Accessibility, and more! - 12 July 2021

    1.3.1.2 We've been working very hard since the last update! Version 1.3.1.2 is perhaps the biggest update we've released since the launch of the game way back in December 2019. It's also the first update to the Ubuntu build since 1.1.0.5 - about time we got that up to speed! Hard to believe how long it's been, and we're very grateful for those of you who've played our little game. It means more than you know. First and foremost, a huge thanks to our speedrunning community, especially Butcherberries and Hapax. These incredibly skilled speedrunners have also proven to be incredibly skilled game testers - this update could never have fixed as many issues as it did were it not for their tireless help. Among many, many other changes, the most noteworthy additions in this update are the in-game Achievements, and the new accessibility options. The changelog will go into more detail, but in sho…

  • 1.3.0.0 Update, Optimizations Galore - 5 June 2021

    ANOTHER UPDATE AFTER QUITE A WHILE to fix some things and hooopefully not break the game!! The log isn't too big, so I'll keep it brief! - Various softlocks have been fixed - Certain small animation errors have been fixed - Collected palettes no longer bounce - Performance has been significantly improved - The overall file size of the game has been significantly reduced It's not a very glamorous update, but the game should run a lot better on low-end machines and takes up less than half the space! Wow! There have been a lot of changes under the hood to update to Gamemaker 2.3 and keep everything in working order! We think we've squashed all the bugs that caused, but please don't hesitate to report any bugs! Post about your bugs here in the comments/forums, or email us at [email protected]! You can also email us about anything else, though!

  • 1.2.0.0 Update!! A new song, fixes, stuff! - 10 January 2021

    Hey there!! It's been a whiiiile since the last update, but we've finally come around to clean things up! Additions: - A long-requested feature of the palette swapping system has been implemented. Look forward to Rabbit Girl always wearing the fashionable palette of your choice, no matter what she may go through! - It's now much easier to keep track of which palettes have been collected on your global save file. The map screen will display a counter of palettes collected in the area you're in, even for areas which have no map. There has also been a full-game tracker added to the file select menu, breaking up the counts by area. Take a look at it once you've found all the palettes, and you might see something strange... - A brand new music track by our composer, Cory, has been added to the final area of the game. It's an absolute hit, and we hope you'll enjoy! Enhancements: - The game ca…

  • Patch Notes for versions 1.1.0.5/6/ and 1.1.1.0! - 10 August 2020

    Hello! Been a while, our bad--here's some changes, though! Some of these have already been rolled out, some are brand new! - File Copying finally real. - Bunnies that Fall Offscreen in a Few Rooms In The Cave will now float back up to safety-- will likely add these triggers to more levels later. - Some rooms edited for a smoother gameplay experience. - Various tweaks to movement for more consistent gameplay - Can once again assign multiple call shortcuts to the same keybind - Dpad no longer moves the player when call shortcuts are enabled - Some small bug fixes throughout the game - A Palette List preview has been added to help find the palette you're looking for. - Small Graphical Tweak--improved the look of the house at the beginning of the game. Enjoy! More to come! Please report bugs to us, we check every discussion on the forum and read all our comments!

  • 1.1.0.3 & 1.1.0.4 -- Hotfixes and Pride Palettes! - 13 June 2020

    Happy pride month! Now that more people own this game due to its inclusion in the Bundle for Racial Justice and Equality (does NOT come with steam keys!), it's prime time to start updating this game. Here are some small fixes; More substantive changes will come! 1.1.03 Bugfixes -Fixed a puzzle element in a transitional area being set incorrectly, causing a softlock. -Fixed spawn point shifting (the process of shifting your spawnpoint by moving while spawning in). -Added in Pride Palettes! You get them by... launching the game! -Fixed a couple instances of sprints over small tiles getting stuck, though a more substantive rework of certain movement glitches is yet to come. 1.1.0.4 -Fixed a new bug created in the save room in the Plateue made by fixing some of the sprint hotfixes. The Linux Build is now live! Enjoy!

  • V1.1.0.0 is released! - 13 January 2020

    Another version of the game has been released, and with it, a number of small changes and fixes! The game shouldn't be too noticeably different, but there are a couple of improvements worth nothing: -There are now cables visually showing you what most puzzle elements connect to! These are designed to be unobtrusive, but can be turned off if you want anyways. -There are now stars on the main menu pertaining to four milestones in the game: --Beating the Game --Beating the Game with All Rabbits --Beating the Game with MINIMUM Rabbits --Collecting Every Palette Unfortunately, these stars are not retroactive; But if you have a save near the end of the game, you can trigger either of the first two stars! Sorry about that, either way. There's one more secret to find, too, for those of you who are total completionists... ... Stay tuned for further updates--there may even be brand new content to…

  • The Soundtrack has been released...! - 25 December 2019

    You asked, he delivered...! The music from Cory Welch Music has been wrapped up in a beautiful bandcamp-styled bow just in time for Christmas. If you like the music, treat yourself; And treat him for his hard work! -Oh Jeez Oh No My Rabbits Are Gone OST by Cory Welch (Bandcamp Link)-

  • V.1.0.0.1 Hotfix! - 20 December 2019

    Hotfixing, hotfixing, oh jeez, oh no! This isn't a big update, because it was rushed out the door to fix a nasty softlock, but to get into the habit of it... ----UPDATE NOTES---- --Bug Fixes-- -Fixed a pretty devastating checkpoint location in the final stretch of the game forcing a softlock, requiring a save reload... my bad! --Level Design-- -Moved something around to make how to proceed more initially obvious; Might need to make a sign making it explicit later, depending. ------------ ...And that's all she wrote! Hopefully the softlock didn't ruin your experience. Be sure to report any bugs so we can squash them ASAP! -Polar, Nevermore Team

  • The game is out! - 20 December 2019

    It's been a hard few months, but my first game--and our first game, for the Nevermore crew--is finally done. We hope you'll enjoy it, and look forward to the inevitable hotfixing that follows. Maybe even updates! Who knows. We hope you'll enjoy saving them anyways--one bunny at a time. @StudioNevermore

Patch notes and updates

S.noRelease datePatch nameGID number
110 August 2020Patch Notes for versions 1.1.0.5/6/ and 1.1.1.0!3667572003474301136
213 June 20201.1.0.3 & 1.1.0.4 -- Hotfixes and Pride Palettes!3309530667981265546
313 January 2020V1.1.0.0 is released!2600199781655805472
420 December 2019V.1.0.0.1 Hotfix!2592316573852447612

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