- Mystic Hammer 40% Off in Mad March Sale! - 1 March 2021
Hello again adventurers! Mystic Hammer is on sale for under 5 bucks! Players have been getting to around level 25 or so and it is rare to see someone 30+. Are you up for the challenge? Get that army leveled up and take on the hordes of enemies! See you in-game!
- Coming soon - Hammer Skills (Talents)! - 8 January 2021
Hello adventurers! Mystic Hammer development moves on even post-launch with free updates coming soon. Here is a peek of what I'm working on. It's a rough draft, but here is the idea: Hammer Skills (Talents) - When you level up, you gain skill points to put in your hammer. The base level of each ability has 10 points. Each point will increase Direct dmg, DoT, healing, or HoT depending on what kind of skill it is. The fun happens when you max out at 10 points. You will unlock the skill's "Mastery". Masteries is where it will get interesting. Tired of casting poison multiple times on the board? Be a master of poisons and inflict all 5 stacks of poison at once! Tired of your super tanky high-level paladins getting healed for a static amount? Healing mastery will convert HP healed to % of Max HP healed. This means higher level tower runs so you can start scaling! Look for this update soon(is…
- Mystic Hammer Post Launch Sale! - 8 January 2021
Hello again adventurers! To celebrate the post-launch development of Mystic Hammer (which will be a free patch in the future with hammer skill specializations), I am discounting Mystic Hammer by 40%! You can finally slay massive amounts of enemies for the price of an iced coffee! See you in game!
- Post Launch Patch 1.2 + Future roadmap! - 25 October 2020
Hello hammer wielders!! I am here to tell you about patch 1.2 as well as a brief overview of the short term roadmap for Mystic Hammer and what to expect now that it has launched. Short term roadmap - New abilities to unlock in the Tower Runs at higher waves - More achievements with bonuses attached. - Changing Tower Runs post wave 30-50 to start increasing mob density. - More descriptions on some hidden hotkeys: * In current patch, selecting a unit and hitting "R" will automatically upgrade them. * Selecting a unit and hitting "S" will automatically sell them. * Holding down CTRL will show red and green areas so you know where you can place units if the screen gets messy. Patch 1.2 Notes + Launch patch Added Dispel to the game. You can unlock this in Tower Run. It will remove detrimental effects. Fixed a severe bug where level 5 wouldn't let you click the crafting tutorial. Fixed an iss…
- Launch Stream Friday 10/23 1PM EST - 23 October 2020
Hello friends! I am THRILLED to be releasing Mystic Hammer tomorrow! After I get things settled down, I will be streaming roughly around 1pm EST. Come join and watch me slay some foes LIVE!
- 11th Hour Dev Stream to Balance Mystic Hammer! - 20 October 2020
Hi everyone! I am going live for a bit tonight for two reasons: 1) Get the balance right! help me make sure I don't make everything OP! 2) Test out the streaming so I can practice for Friday during LAUNCH!
- Patch 91 is here, a week before launch! - 14 October 2020
Absolutely massive pre-launch patch! Hey everyone. Thank you SO MUCH for all of the support in the Steam Autumn Festival! It was so great seeing you all there and be able to show off Mystic Hammer. The game will be releasing Oct 23rd (Next Friday!) Check out the insane amount of patch notes below for version 91. But first, a video: Check out this epic boss battle demonstration! Wishlist the game now to play on launch day and fight back! Also, check out the new Paladin unit if you missed him! Version 91 ADDITIONS Added DOZENS of new levels, enemies, combat mechanics Added a crafting tutorial Game now has hotkeys 1-6 for defenders and Q,W, and E for abilities. Tower Run mode has now been added to the game - You start with 1k gold. - How far will you push? Unlimited waves. Every 5 levels saves your progress and loot. - Enemies now scale up in Tower runs based on how high the wave is. - Uni…
- Developer LIVE STREAM AMA + Full version Play - 13 October 2020
Hello again friends! Thank you for checking out and wishlisting "Mystic Hammer"! Releasing next week. I'm going to do another short notice Stream tonight!
- A word from the developer of Mystic Hammer - 7 October 2020
Hail to thee, champions! My name is Mike Capozzi, solo developer on the game Mystic Hammer which has entered the Steam Autumn Festival! Please check out the demo and let me know what you think! A husband and father of two younglings under the age of 4, I set out on an ambitious project almost 2 years ago. With full time jobs for me and my wife, it has been insanely difficult to find time - but I did! I'm happy to say I am two weeks away from sharing the full version of this game with the world on Steam! I want to thank everyone who checks out the demo today. Or watches me try to fumble through my first ever Stream :)! Or wishlists! Or buys in a couple weeks! I appreciate ALL of you! Your interest has kept me going all this time. Please leave any feedback you may have for me so I can get to work these next two weeks! I put up a new Topic on the Community Forums. I will see you in game! L…
- Mystic Hammer LIVE STREAM [1:30PM ET]! - 7 October 2020
Happy Steam Autumn Festival!! Mike Capozzi here - the solo dev behind Mystic Hammer. Come join me LIVE at 1:30 EDT to attempt my first ever stream! I will be playing through Mystic Hammer! Possibly even the full unlocked game before the 23rd! Come check it out! And don't forget to wishlist and download the demo for yourself!
- Steam Demo is live! Hotkeys added! Tower Run Deep Dive! - 6 September 2020
Steam demo is now here! I am so excited and terrified to be releasing this before the Steam Autumn Festival, but everyone please enjoy! For those of you who already downloaded the demo, THANK YOU! I have updated it a few times. Tonight I added hotkeys for defenders and abilities so enjoy that and up your APM! :) In addition to that, I have been busy finalizing the first round of Tower Runs (Unlimited Roguelike dungeon crawling mode). I am happy to announce I am finished with this first pass, and it's looking good! I had so much fun playing it myself, and I know you will to! Here is an example of a dungeon run push: Want a deeper dive? (No pun intended!). Check out the deep dive on the mechanic where I explain how it works: I will see you guys in game! Stay safe, stay in, and game on!
- Update 69: Meet Tribal Spirits! - 28 August 2020
Hello adventurers! It's time to celebrate! Much good is happening to Mystic Hammer recently. Please consider giving it a wishlist today! It will be worth it! We hit 200 followers on twitter, hurray! But here's the big one. I know I always say huge patch. This one is massive. Over 100 changes. here are some of them. See below! The new Tribal Shaman: New UI Dialogue: Additions Added new levels Added updated Dialogue UI instead of the white speech bubbles. Got an animation to fade in when each dialogue opens before bouncing. Introducing the Forest's Tribal Spirit! This little guy likes pointy ends, so be careful! Introducing the Tribal Spirit Shaman! Purple magic explosions. Need I say more? In crafting, resources now turn green when you have enough to upgrade the unit and red when you do not. Updated proper video for unlocking full version in demo version. Achievements that give unit heal…
- Brand new Trailer! Massive new update! - 10 August 2020
Trailer This is a massive update! Getting another step closer to release. Firstly, the new trailer for Mystic Hammer! Onto showcasing some of the new stuff. We have a new Mage in town. The ascended version of the mage is the chain lightning mage. She hurls lightning at the enemy which chains to another random evemy (even in a different lane!): Also, notice the indoor dungeon-looking setting. This is the background for the unlimited Tower Runs feature. This is a different experience each time. Increasing in difficulty with each new wave. Rewards and experience increasing as you ascend the steps of the tower. Every 10 waves, it will save your progress so you don't have to start back at wave 1. Stats and achievements? We got you covered. Steam achievements are now part of Mystic Hammer. In addition to this, the in-game achievements give stat bonus rewards! Another way to spec out your char…
- Patch 52 - Status Ailments, Forest, Poison, Fireball, Devlog! - 15 July 2020
Hello Steam! I'm back with another video dev log of progress in Mystic Hammer. I'm excited to introduce the status ailment system as well as some more content! See patch notes below for the detailed update. Additions: Added The Forest as new location with new music and scenary. New enemy: Mushroom Kid. (Spore particles come out when it attacks) Added sound effects to mushroom boy. New Feature: Status ailments Status Ailment UI now next to enemy healthbar. Poison now shows an icon on the healthbar. Stacks now show up (up to max stacks) Added Status Ailments to inflict on projectiles and abilities. On Battle Setup screen, it will now show (tease) the abilities but have lock and chain around them. "Damage over time" and other status effect types added and utilized. Added new ability: Fireball Added fireball visual effect when blasting the battlefield. Added new sounds to fireball skill. Ad…
- Crushing Covid with Update 51 - 3 May 2020
While it has been difficult with kids at home, daycare closed, and both me and my wife holding full time jobs: I have still been putting every minute I can into Mystic Hammer during this lockdown. I want to assure you that the release will still continue in 2020! Patch 51 Notes Introducing Shielded Skeleton - Heavy HP - Really slow Introducing Skeletal Archer - Can fire arrows at range. Rebalanced level 16 with new units New units yield higher XP, so get to farmin'! Merchants now show the gold numbers they generate from their sales. Merchant Balance changes: - Merchants now have a range they can get of gold when selling. - Merchants now have sell speed. - Merchants now have chance to get a great sale! (Critical!) Dynamically changing icons now also happening on Crafting screen in upgrade and Ascend tab. Updated Level up and Sell icons on in-game stat panel. UI now updates with healing i…
- Mega Patch 50 - Crafting, Art Overhaul, and more! - 6 March 2020
The patch is here! Version 50, a patch I worked very hard on over the past month or so. I wanted to share my progress with you all. Check out the patch notes below with 68 changes! If you missed the recent blog post on the art overhaul, check it out here. Lastly, be sure to check out the video where I showcase some of the features of patch 50, now available on closed beta. Enjoy! Patch 50 Features / Additions Added Cost, Health, and attack unit stats to selection panel. Changed health to increase as well as attack when a unit is upgraded mid-battle. Added fire arrow along with animation. Added impact for frostbolt spell when it hits target. Added Fire Archer Tier 2. Added arrow impact animation. Added fire arrow impact animation. Added new font for damage numbers. Attackers and Defenders will now fade away when they die. New death animation to go "poof"! Leveling up the archer in-game n…
- Kickstarter Successful! Major art improvements! - 18 February 2020
Success! We did it! Mystic Hammer is now funded via Kickstarter! We have wasted no time in getting benefits from this. We are going through literally the biggest artwork upgrade and largest patch in the history of this game. New spritesheet animations are adding much needed flavor to the game. Stay tuned and check out the information on our blog to see when the next patch for beta drops. UI consistency has finally struck a balance. No more crazy colors not matching! Ruin now has a strike animation! Also, new fonts added to easier read damage numbers! Archer shooting fire arrows added. More on that soon! ;) New icebolt and impact effect! There is so much more and I'd rather show you all. So I plan to make a video soon to see the new direction that the art is going. Thanks all who pledged! You have a special place in my heart!
- Patch 45 - Priestess, Unit Menu Rework, Selection System - 13 January 2020
Patch 45 Notes – Introducing the Priestess * If units do not have max health, she will heal them automatically. * Currently, she will heal in the order that the units were placed. * Multiple priestesses can heal different targets or focus heal the same. I may add randomness to the healing in the future. – Added Chapter 3 – Added Story Chapters as loadable levels in case you missed it. – Priestess now unlocks and has stats popup. – Added Level 16! – Fixed up level 16 intro text and set waves. – Fixed a bug where loading levels would always be 1 behind where it should have been. – Added targetting icon for when you select a unit. – Removed the two different cursor modes, you can now freely select units and also place them without changing mode. – Selecting a unit will now open a Defender stat panel which shows stats and allows you to sell or upgrade the unit. – Removed the old upgrade / s…
- Kickstarter for Jan is live! Closed Beta begins - 6 January 2020
Kickstarter Campaign is Live Fellow travelers, I am happy to announce that our short kickstarter campaign will run through the remainder of January. Check it out for more details! I am running this primarily to help with some marketing, and to work with more artists and composers for additional music. Thank you to the indie game dev community for your support! To be clear, the game will release regardless of the fate of this Kickstarter campaign - it may just take a bit longer. Steam Closed Beta is Live Closed beta for Mystic Hammer has gone live for friends, family, and supporters. I will continue to extend closed beta and give out keys to those signed up on MysticHammer.com . I look forward to all your valuable feedback! 2020 is going to be awesome!
- Closed Beta v. 43 - New Years Resolution: Handle Resolutions! - 5 January 2020
Closed Beta has started! I have started a very limited closed beta with friends and family to help resolve issues on different devices and resolutions. This will help make the game a more seamless experience when launch happens in 2020! Closed Beta Patch 43 - Added support for multiple resolutions on several devices. Note: In some cases, black bars may show due to aspect ratios. Support for 16:9, 16:10, 4:3, 3:2. - All iPad versions tested. iPhone 4 through iPhone X should always show the full gameplay screen. - Fixed the main menu screen to scale for all resolutions. - Fixed an issue where the "Load Level" popup didn't have the X on some resolutions. - Fixed an issue where the castle tower in chapter one would appear to go higher than the screen would allow. - Fixed up Battle Setup screen for multiple resolutions. - Fixed an issue where the Main Menu popup in-game didn't have the close…