Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1202360 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | Free to play |
| Free to play | Yes |
| Discount | 0% |
| Original price USD | — |
| Current price USD | Free |
| Release date | Jul 1, 2020 |
| Developer | Gerald Terveen, Daniel Richter |
| Publisher | Gigapixel GmbH |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 5 user reviews |
| Positive review percent | 80% |
| Positive reviews | 4 |
| Negative reviews | 1 |
| Total reviews | 5 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/1202360/ |
Short description
The "Gigapixel VR Gallery" is an opportunity to view extremely high-resolution pictures in various sizes exactly up close in 6DoF. The gallery has 48 motifs ranging from 136 megapixels to 15.9 gigapixels.
About this game
About this application The "Gigapixel VR Gallery" is an opportunity to view extremely high-resolution pictures in various sizes exactly up close in 6DoF (images can be found on ). The gallery has 48 motifs ranging from 136 megapixels to 15.9 gigapixels. One gigapixel is 1000 megapixels. There is also an option to switch between the high resolution with a resolution of 25 megapixels. This helps to understand what influence the distance to the image has for qualitative perception. The closer you are to the subject, the more important it is that the resolution is high enough. One square on the floor equals 1m². This project is more a matter of the heart than somehow making money professionally. VR Benchmark The VR Gigapixel Gallery enables you to compare different headsets in terms of perceptible resolution without the frame rate factor. Roughly 3 factors limit the visual perception of a headset: 1. Technical limit of VR glasses 2. Resolution of the image 3. Resolution of the eye. Since the size of the image can be individually adjusted, it is easy to reach the limit of the resolution of the eye. Of course, with today's technological level, this means that the resolution of VR glasses is the real limiting factor. If you want to perceive the resolution between different headsets in real situations, apart from the technical specifications, you have a good tool at hand for a subjective optical benchmark. NASA/ESA There are two images in the gallery, which were taken by the Hubble telescope (NASA/ESA). These images in the gallery are scientifically incorrect, because we have optimized them with aesthetic perception in mind and we also corrected certain image errors. ppi is not dpi The most common mistake is that ppi is equated with dpi. Pixels per inch (ppi) means that a rectangular pixel has a defined color. Dot per inch means that a printer assembles a dot from several micro-color dots in order to "simulate" the color. It is also important that the substrate "absorbs" the color and that the dot is still somewhat enlarged due to the "bleeding". The printer doesn't care what resolution the image has. A single pixel can be easily printed at 1440 dpi because the dpi o…
Supported languages
English
