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Peasant Uprise

Peasant Uprise Steam news

Games In House | Coming soon | game

Coming Soon

GameSteam Store content

AdventureIndieRPGStrategy

  • Steam app typegame
  • Steam App ID1202440
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperGames In House

Peasant Uprise news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID1202440
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperGames In House
  • PublisherGames In House
  • Parent gameNot available

Genres: Adventure, Indie, RPG, Strategy

Company pages: Developer: Games In HousePublisher: Games In House

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Peasant Uprise Steam news

Peasant Uprise news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Defend Your Peasants - 15 January 2023

    Hello dear peasants! While my focus in 2022 was testing I identified some features that needed to be added for all of the Peasant Uprise ecosystem to make sense. These new features strengthen the game's idea that there are different ways to face the enemy and different resources to protect your precious peasants. Shields During testing my peasants with a higher health pool were still dying fairly often and I wanted to emphasize the arc-type role of a "tank" while still staying true to the reality that a peasant can never be stronger than a trained armed soldier. Another issue detected, was that some resources like wood or metal were only used for trading after you built all the facilities. So adding things that wear out such as shields would still deem these resources more useful! The path forward was to allow peasants to wield a shield instead of a farm tool. This will give the peasant…

  • Feasts & Stats - 1 November 2021

    Hello dear peasants! Peasant Stats As a way to balance the game I had for a while been tracking stats on peasants; things such as who got the kill? How much damage did each peasant receive? How much work did each peasant produce? etc. These were meant to be used as a way to balance the game but it became extremely important to catch a few inconsistencies and the need to adjust some values in order to balance the game. But I also thought that this would be good data to show to the players. It validates the work that I put into ‘building’ some of my peasants. Seeing my tanks get the most damage and the dps to produce the most hurt! The result was this extra view that showcases the stats that I’ve been tracking. Feasts On the same topic to balance the game and its features, wine was a resource that was undervalued. Sure it was a good money maker and it’s also used in donations but it didn’…

  • The Weapons of Peasant Uprise - 7 July 2021

    Hello dear peasants! With the feature set and game almost complete, I’ll take the time to introduce the tools and weapons at your disposal in the Peasant Uprise journey. One point to make is that I interchangeably use tools and weapons because in the Peasant Uprise world your heroes are peasants and they’ll use the farming tools that they’re most comfortable with to engage in combat. I’m very proud of the evolution of this feature because there is a lot of depth into tools yet the player can choose to pay more attention to it and manage the best tool for each peasant or it can be something automatic that you can assign. So let’s jump right into it! Tools are divided into three groups, light, normal and heavy. Yes, the bigger the weapon the more energy it will take for each swing and the slower to use. However, the heavier weapons do a lot more damage and have a higher chance to proc the…

  • Factions & Bosses - 20 December 2020

    Since the release of the first Alpha Test phase, I’ve spent a lot of time gathering information from the testers and making the necessary changes to tend to their feedback. While moving along with the rest of the levels, I’ve added two large features that are now core to the game. The first one is the addition of factions. These are three special storylines that go in parallel to the main story. They are optional but completing faction specific quests will grant the player reputation with that faction. Each faction provides access to a special market where perks can be purchased depending on your reputation. Factions https://youtu.be/4A3Hk3-4nv8 Milton’s Alliance https://youtu.be/fL4zswgEPhw Miner’s Brotherhood https://youtu.be/5Hr1ig39NL8 Sayon’s Cult https://youtu.be/zxESBIOCQNM Boss fights required quite a bit of work but it was well worth it. These are special fights where the bosse…

  • Alpha Testing Phase - 9 May 2020

    I'm happy to announce that Peasant Uprise is now in the alpha testing phase, where some brave testers can get an early peak on the game in exchange for some feedback. You can TOO become a game tester, just follow the instructions below to get a Steam Key. A discord tester role will also be granted so you can share your feedback with me and the rest of the testers. To Become a Peasant Uprise Tester: Head over to Games In House Discord server Request to become a tester: "Hey, I would like to become a tester" I'll direct message you providing a steam key and promoting your role to tester Play the game and head over to Private-Testing channel to share your thoughts Keys will be valid for a few weeks, at which time I will end the Alpha Testing stage and will move on to complete the rest of the levels and to implement some of the suggestions brought up by the testers. I hope you participate a…

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