- Quick update - 24 October 2025
v0.9.88.3 -Fixed a menu list scroll speed issue introduced with the recent major Unity engine update.
- Quick Key remapping bug fix - 11 October 2025
-Fixed a keyboard remapping bug from the recent Unity Engine update.
- Fast small update per Unity security advice - 3 October 2025
v0.9.881 -Unity engine security update from Unity corp which they said was super critical for all games to update to. You can learn more about this in the news. They self reported about it and I want you to have the latest and greatest. :) -Engine version update and related improvements.
- Save/Load and Rendering bug fixes - 18 September 2025
Some users reported running into save/load and rendering issues but I had not been able to repro the issue for a while. A user was able to provide a very clean repro step along with their save files so I was finally able to see the issue in action. Regardless, it still turned out to be one heck of a tough bug to figure out. I am super excited to have fixed it though. The one bug exposed a few related bugs which have also been fixed and will provide additional improvements. Yay! improvements... now back to making more content and getting the game ready for V1 launch. v0.9.88 -Fixed a difficult to track down save/load bug which users have reported happening. (Thanks to the users who helped provide info to find this!) -Fixed a rendering bug which can cause some objects to not render based on fast travel and related actions. -Fixed some mission popup window spamming that could happen during…
- Some quick visual improvements - 11 July 2025
Updated the way trees render to have more variety in their visuals, plus I updated the ocean shader to provide more specular depending on the time of day. v0.9.87 -Graphics/Shader updates to improve trees and water.
- QOL updates and core tech improvements - 20 June 2025
v0.9.86 -Improvements to the World Creation menu. -Fixed "Force Respawn" feature so that it properly ejects the player from the Ferry while its in transit is Respawn is called by the player from the menu. -Changed Ferry menu logic to always show all locations, instead of only showing locations outside of your current zone. -Changed Ashray (blue tree wisps) so they always drop Blue Crystal Gel on death instead of only a percentage of the time. -Fixed an issue with Blue Crystal Pine trees not turning their collision back on after respawning because the player traveled to a new island and back. -Fixed a bug with the Tikitorch Firefly that prevented it from being picked up. -Changed all TikiTorch types to use the same Pickup mechanic instead of some being pickup, some being move, and some neither by quality level. Its a torch, pick it up, I dont care, Im not the pickup police. :) -Fixed an…
- Updates and improvements - 19 April 2025
v0.9.85 -Improved gamepad navigation while using some Creative Mode menus. -Improved menu visuals and audio feedback. -Fixed an error in the Ferry boat menu logic. -Moved Hunter backup spawner from the Village to the Hunter shack. -Setup Blue Boar backup spawner on the Village island biome to generate more Blue Boars since they are mission related.
- Fast Travel improvements - 15 March 2025
v0.9.84 -Improved Fast Travel feature and fixed a bug where the water wouldn't always setup correctly after quick travel. -Fixed player built Dock Fast Travel waypoints so they load at game start no matter how far they are from the player start location instead of when the player gets near them. -Menu improvements. -Fixed pirates double dropping items they had equipped. -Fixed a rare issue where on lower end machines the water may not load in correctly for an island while you sail around the world causing a tsunami of water to appear. -Fixed an audio bug where the it would be turned down after some loading screen interactions until the player open and closed a menu.
- Stone Wall demolition improvements and misc bug fixes - 5 February 2025
V0.9.83 -Fixed a bug in creative mode where Hunger was still being taken each time you built a contraption even if hunger was turned off in world settings. -Fixed an issue with stone walls and pillars where destroying them could accidentally destroy nearby stone walls not directly above them. -Update to Serpent Titan Typhoon logic so they pause correctly in Creative Mode worlds when the Creative Mode Pause feature is used. -Fixed a rare map data bug.
- Tile Floor fix and Translation improvements - 17 January 2025
v0.9.82 -Update to Tile Floor to improve a collision issue on some mirrored shapes. -Fixed an issue where some Tile Floor would say they can't be built but they should be able to be. -Updated translation file with improvements to Hungarian and Polish.
- Gamepad menu navigation improvements - 27 November 2024
v0.9.81 -Update to Shop menu and Boat Travel menu to fix controller default button selection. -Improved menu cursor movement logic to flow better between specific menu panes and select better default buttons. -Logo name update.
- Network improvements and Bug fixes - 5 November 2024
v0.9.80 -Network bandwidth improvements. -Network improvement to cloud movement so its smoother on client machines. -Bug fix for the Aggro Animal Spawner which could cause an error in online games at night.
- HOT FIX for cooking - 28 October 2024
v0.9.79 -Quick fix for cooking workbench issue introduced in the last update
- UI and mission feedback improvements, plus food stat updates - 25 October 2024
v0.9.78 -Update to first island missions to better tell the player info when needed. -Update to Conch and quest treasure map items to show a highlight around them if they have not been used yet to help draw more attention to them. -Update to some food item stats.
- Quick update to Achievements & Experience rewards - 14 October 2024
v0.9.77 -Update to the Serpent Titan death reward experience points. -Fix for Level 16 achievements not unlocking because of an off-by-one error.
- Quick update to some items. - 4 October 2024
v0.9.76 -Exposed Pirate hats and Pirate sails in the build menu. -Changed name of sensors in game.
- The Mobs & Trophies Update! - 1 October 2024
I wrapped up another big sprint of updates for Breakwaters, and I can't wait for everyone to try it out! This update includes new features, new items, new creatures, new gameplay, and some user requested updates. Check out the details below. Trophies & Driving a Turtle Titan The Turtle Titan, Serpent Titan, and Mega Golem all now drop Trophy items you can decorate your base with. If you assemble all of the different Turtle Titan Trophies, it lets you access a fun easter egg where you can pilot a Turtle Titan around for a short time. Red Crystals mob spawner Red Crystals now exist in the world and can be found at night in Red Crystal Beacons. The Beacons attract angry creatures to them though, so keep an eye open for mobs. Each night a different mob type will randomly spawn, and harder islands have harder mobs with new creatures. The mobs also increase in difficulty with the difficulty s…
- New items & gameplay, plus bug fixes - 24 September 2024
v0.9.75 -Level Up Potion items added to the Cooking Bench and setup as a rare loot at the large Pirate Base. -Setup Nighttime Aggro enemy spawns depending on difficulty level and island you are on. -Created a Larger variant of Crabs. -Improved Ferry Boat spawn logic. -Fixed a world map icon cleanup bug when loading worlds multiple times. -Fixed a bug where animals might lose aggro after they get knocked back. -Fixed a bug related to playing in online, then playing in single player and how objects would spawn in the world.
- Fast Travel added to Boats! - 14 September 2024
v0.9.70 -Fast Travel added to Boats! Just jump on the rudder and hit the FT button. Nearby Titans will block fast travel on Normal and Hard difficulty settings. -Update to Teleporting loading screen to have unique visuals. -Update to World Creation menu to show world modes as buttons instead of drop downs. -Update to Force Respawn so it doesn't drop the players gear like a normal death would and keeps the current health value. -Fixed an issue with Force Respawn being used while on boats.
- Quality of life updates - 9 September 2024
v0.9.64 -Click-and-hold attack turned on for most melee weapons in addition to 1 click 1 attack. -Improved feedback in Online menu to tell the user when Steam isn't connected. -Improved demolition hammer logic to work on objects that "cascade" their death upwards, like stone walls and stone doors. -Possessed-Titan logic polish. -Fixed an issue with harvesting firefly where it would let you harvest when the empty bottle wasn't currently equipped and was just in your bag. Now you need to have the bottle equipped to harvest firefly.