- Blacken Slash is out now! - 22 July 2022
Good news, everyone: my third game Blacken Slash is now available! Go get it, you won't regret it! Also: a big thank you to all of you! This whole solo gamedev adventure only works because of you – so thank you, from the bottom of my heart! https://store.steampowered.com/app/1746560/Blacken_Slash/ Have fun! Best, ehmprah
- "Busy Bee" – Changelog 2.3.2 - 12 January 2022
- Fixed caching for iOS and Android purchases for offline play - The restart button is now disabled for daily challenge games - Restarting a game will now keep the selected supercharge - The score bonus for unused mastery points is now tied to the amount of waves played so creating and immediately abandoning games can no longer be exploited to gain infinite XP - You can no longer abandon an already abandoned game for infinite XP
- Score Shenanigans – Changelog 2.3.1 - 1 November 2021
I fixed a little error in the score calculation bonus I introduced in the last patch.
- "Supercharged" – Changelog 2.3.0 - 11 October 2021
Sorry for the long silence friends, I was busy working on the spiritual successor of Core Defense – Blacken Slash might be something you like, so check it out and wishlist it: https://store.steampowered.com/app/1746560/ Added - new supercharge *Tanky*, in which mobs have more health but move more slowly - new supercharge *BadaBoom*, in which only Powder Kegs are spawned Changed - All run scores now have a bonus for every mastery point NOT used to level the playing field in the daily challenge - Supercharges in normal games are no longer random and can manually be selected - Updated several translations Fixed - Fixed an issue where a corrupted profile would prevent you from starting games - In case of a late (invalid) submission to the daily challenge you're no longer locked out of the next one - The compendium now shows the proper amount of unlocked mastery points - The level up notific…
- Developer ehmprah gives an update on how Core Defense did a year later - 13 August 2021
Core Defense is a "roguelike tower defense game with a dash of deckbuilding" and now it's been out for little over a year, developer ehmprah gives an overview of how the indie release went. Read the full article here: https://www.gamingonlinux.com/2021/08/developer-ehmprah-gives-an-update-on-how-core-defense-did-a-year-later
- "Import / Export" – Changelog 2.1.2 - 24 June 2021
Added Added simple export / import for profiles Even though the mobile version has thousands of players, the game has only a handful of reviews so I had to add a rating prompt on iOS and Android ;-) Changed Endless rewards now always appear in the same order The keyboard shortcut to cycle the game speed can now also be used to reroll rewards Fixed Removed deprecated range stat from ability details Fixed color picker bug which would sometimes lead to a missing primary color Fixed the infinite mastery point exploit You can no longer submit scores to the daily challenge abusing the infinite mastery point exploit
- "Daily Fixes" – Changelog 2.1.1 - 2 June 2021
- Daily challenge submissions no longer fail when using the *Rocket Pod* - Daily challenge highscore cache is now purged upon submitting your run
- "Rockets in a pod" – Changelog 2.1.0 - 1 June 2021
I've been a bit busy working on my next game, which will be announced today – but of course I've also worked on Core Defense. Here's the new patch – I hope you like it. Do share your opinion on it and let me know what you think! Added Added brightness slider to the settings New tower *Rocket Pod*: Randomly shoots AOE rockets which slow enemies. New rare upgrade *Storage* for *Ion Cannon* and *Hammer*: Can reload multiple shots which carry over to the next wave New rare upgrade *Status Immune* for *Sunbeam* Added option to skip details while choosing rewards New players can now get a prebuilt maze to start with Purchases on mobile are now cached for a week, enabling offline access Added increase and decrease buttons for the difficulty selection Changed All abilities have been reworked and now hit all targets on the map and require no manual targeting; *Radiate* now radiates enemies inste…
- "4k Layout Fixes" – Changelog 2.0.4 - 26 March 2021
Fixed UI scaling bugs on 4k displays
- "Cap & Lag Fixes" – Changelog 2.0.3 - 25 March 2021
Changed Ability upgrade *Slow Amount* 20% 🡆 15% (fixes unplanned interaction with the new upgrade limit modules) Fixed Kamikaze hitting your towers no longer count as escaped mobs for flawless waves The *Grandmaster* achievement now unlocks properly Particle effects now respect the game speed, reducing lag at higher speeds Fixed kill bonuses and cap upgrades: all kill bonuses are now applied *after* the wave and are applied retroactively
- "Softlock Fix" – Changelog 2.0.2 - 23 March 2021
- Fixed softlock occuring sometimes upon losing a run
- "Quick Fixes" – Changelog 2.0.1 - 22 March 2021
A proper patch is coming soon, but meanwhile this little update fixes a few annoying bugs introduced with the expansion update. Close targeting should no longer choose random non-flying mobs Unity supercharge no longer damages your units when damaging mobs Fixed endless modules duplicate rewards
- Mastery Expansion Available Now! - 19 March 2021
The Mastery Expansion is live! Go get it and become a true Core Defense master! https://store.steampowered.com/app/1563040/Core_Defense__Mastery_Expansion/ Added Mastery: a permanent progression system with levels and mastery points Supercharge: optional difficulty modifiers on top of the normal difficulty levels Daily Challenge: daily run with fixed seed, difficulty and supercharge and an online leaderboard to show off your skill Overload 21-30: Added ten new difficulty levels Rainbow: after beating Overload 25 you can choose any primary color New tower Berserker: Loses health when attacking and deals percentage of maximum health as damage New mob Powder Keg: Deals considerable AOE damage upon death New mob Kamikaze: Flying mob which ignores walls and goes straight for towers or the core New achievement Master: Reach the maximum level. New achievement Supercharger: Beat each supercharg…
- Mastery Expansion Beta Weekend Now Live - 5 March 2021
Good news, everyone! The open beta weekend for the Mastery Expansion has begun! Right-click Core Defense in your Steam library, go to properties, select the betas tab and then choose the beta branch. To allow you to test all the content, you immediately have access to 30 mastery points without having to level up and beat all difficulties first. After the beta, your mastery pages will be reset, but you keep all progress. Please join the Discord server if you haven't already and do share your feedback with me! I can't wait to hear what you guys think about the expansion! Here's a list of everything that's changing with this update: Added MASTERY: a permanent progression system with levels and mastery points SUPERCHARGE: optional difficulty modifiers on top of the normal difficulty levels DAILY CHALLENGE: daily run with fixed seed, difficulty and supercharge and an online leaderboard to sh…
- Tower Defense with deck-building 'Core Defense' set to get an expansion - 3 March 2021
Core Defense, a positively rated tower defense game by users (and one we enjoyed) from developer ehmprah that sprinkles in a little deck-building is getting an expansion with a Beta you can try. Read the full article here: https://www.gamingonlinux.com/2021/03/tower-defense-with-deckbuilding-core-defense-set-to-get-an-expansion
- Mastery Expansion Announcement - 26 February 2021
Good news everyone! I'm happy to announce the MASTERY EXPANSION for Core Defense is just around the corner, with an open beta weekend starting on March 5th. On March 19th the DLC will be released at a $4.99 price point with a 10% launch discount. Open Beta Weekend From March 5th you can first get your hands on the Mastery Expansion DLC for the whole weekend for free by right-clicking Core Defense in your Steam library, choosing "Properties", then "Betas" and finally selecting the beta branch. I'm planning to kick off the beta weekend with a dev stream where I'll be playing the the expansion and answer all your questions: March 5th 8pm CET @ https://www.twitch.tv/ehmprah Mastery Progression The eponymous feature of the DLC is the Mastery Progression: you will gain experience for every game of Core Defense you play. With every level up, you will gain a mastery point, which you can spend i…
- "Fixing telemetry" – Changelog 1.9.6 - 3 February 2021
This patch fixes issues with the telemetry and fixes the missing option to turn it off in the settings.
- "Speed sync" – Changelog 1.9.4 - 22 January 2021
This patch finetunes the new game speed and fixes bugs like attacks skipping frames on higher game speeds. If you notice any other differences, please report them! Added Added new graphic for the void zones Changed Changed the new game speed from 7x to 5x Removed the boss wave notification, instead the start wave button is now red for boss waves Switched from GameAnalytics to Firebase and changed the privacy policy accordingly Fixed Fixed attack speed calculation / frameskips on higher game speeds Fixed missing attack animation for the Ion Cannon Overhealed health no longer disappears entirely upon damage Reload progress no longer displayed in build mode
- "Performance Patch" – Changelog 1.9.3 - 13 January 2021
I'm very grateful to be emerging from a mild Covid-infection and to be able to finally publish the changes I've been working on these past few weeks. As we're coming closer to the mobile release I've massively overhauled the game and added countless performance improvements! And as always there are other little improvements as well, so do check out the full patch notes below: Added Added 7x game speed The game now tracks time played per run (at the top of the settings menu) The compendium now shows your fastest run record Added Speedrun achievement (win a run in under 10 minutes) Changed Massively overhauled the game with countless performance improvements On top of those improvements you can toggle an energy save mode in the settings Moved the game info from the top right to the top of the settings Abandoning a game now show the game over screen and lets you see the stats When opening…
- "Cleaver Cap" – Patch Notes 1.9.2 - 17 December 2020
While I’m working on the mobile versions mostly I still found a little time to address a few nasty bugs and deliver some balancing updates to everyone’s favorite new tower, the Cleaver. Stay tuned for the mobile versions though, testing will begin soon, so make sure you’re on the Discord server if you want to be among the first to try those out! Added A new tip now explains how to unlock the other colors Changed Cleaver rarity common 🡆 uncommon Cleaver can now cleave each mob only two times Cleaver now locked until you reached 25k cumulative score Panopticon rarity rare 🡆 uncommon Sawblade damage 3 🡆 5 Big Sawblade damage 4 🡆 5, actions per second 0.5 🡆 1 Fixed The game no longer asks for telemetry consent before you’ve created a profile The unlock screeen now properly displays rewards next to each other You can no longer drag extra walls out of void zones Random zones no longer sp…