- There's a Shortcut! - 27 December 2023
The new major update adds nodes that optimize network length (also known as Steiner nodes) to the aether network. Build an efficient colony!
- Step Aside Please! - 26 July 2022
The rival colonies now kindly ask to remove buildings from "their area".
- Game On! - 28 June 2022
The new version 0.15.3 includes multiple great game play improvements. The Building Demand is displayed on the Building Properties Panel and the Price Development Curves of the commodities consumed and produced by the building are shown when the Building Properties Panel is opened. It's now easy to make operative production execution decisions based on this information. You can also browse the details of the family members by clicking them on the Citizen Details Panel. This makes it easier to see what their situation is and make economic decisions. Also, you can now use the mouse wheel to zoom the main view in and out.
- Come and Get It! - 27 May 2022
These valuable items can now be obtained from the UFO wreck: - Blue Crystals - Red Crystals - Fungus - Aether - Glitter There are always 1-5 of these inside the wreck and they can be collected by placing a Hovercraft over the wreck!
- Enhanced Building Request Management - 12 May 2022
Interaction with the individual colonists begins here! You can now ask the entrepreneur candidate to suggest another building type or location for the business. Also, you can ask the candidate to come back only after his/her School or College degree has been completed.
- Major Update: The Flow of Goods - 15 April 2022
"I have never seen anything like this!", says the Cadet Take your gaming experience to a new level: - Each colony has a Star Portal that acts as connection to the market for buying and selling the goods. - The flow of commodities and units through the Aether Pipes has been visualized. - Storaged units are visualised. - Mobilization and selling of the units is done through the Aether Pipes. - The buildings now have input and output cells for consumption and production.
- What's Up? - 20 January 2022
Here is another glimpse of the forthcoming major update. The produced units storage is visualized and mobilization through the aether pipes will be visible too.
- We are working on a Major Update! - 13 October 2021
Here is a glimpse. Guess what it is?
- Abundance! - 28 June 2021
New Rookie mode is now available! It is selected by default when you play the game for the first time and will give you a more relaxed start as you get more initial resources, the rival colonies don’t declare war so easily and you don’t have to worry about Slimes swallowing your buildings in the beginning of the game. You also get a production-ready Vehicle Factory in the beginning of the game when playing in Rookie mode.
- Zoom and Boom - 9 June 2021
Zoom: You can now select Close Up, Normal or Strategic camera view by pressing '1', '2' or '3'. Boom: Optimize your colony's finances, prosperity and welfare by selecting from these budget models: - 14 new tax models added - 7 new wage models added - 7 new fee settings added for Schools, Colleges, Hospitals and Habitation Modules
- Here's a tip! - 27 May 2021
Massive amount of tooltips has been added. This information will give you complete control of the genre-defining Management Real Time Strategy game. Also in the new release: - When mouse cursor is over a skill symbol (Knowledge or Practical Skill) on the top bar, the skill level of workforce is shown in addition to all colonists' skill level. - Explorer unit tries to find a new route to the target and continue if it faces an obstacle during exploring. - If there are multiple family members living in a Habitation Module, they now pay the rent together. - Finance Panel font colors updated.
- You Can't Go Wrong! - 16 March 2021
The Getting Started Guide is in-game. You can open the guide from the Start Menu and also when playing the game by pressing the Guide Button in the bottom right corner. You can now find out instantly how to build and mobilize units, what are the winning and losing conditions, how to explore the planet, create productive buildings etc. Also in this release, the layout of notifications and unit browsing widgets on the bottom bar is enhanced.
- Put Something on the Table - 9 March 2021
Dealing with the Rival Colonies is renewed. You can now make deals that consist of multiple items and get deal proposals by clicking the New Offer button on the Deal Panel. The opponents also have more to trade as they now collect the crystals and fungus more effectively from their area.
- Highlights! - 11 February 2021
Profitable and unprofitable investment positions are highlighted so that you can easily observe them and see the overall situation. Also, the population panel now shows the gender distribution, which can be useful, for example, when deciding who to recruit next. In the new game version the computer opponents use battleships and missiles more actively and route finding has been updated so that it scans more effectively other units that may become obstacles.
- Defense Guide Now Available - 31 January 2021
Blast your troubles away! The Defense Guide describes the military units, bases and production of the armaments. Factors leading to the war and making peace are discussed in the guide. https://steamcommunity.com/sharedfiles/filedetails/?id=2373514825
- Become a Cadet! - 22 January 2021
New easier Cadet mode is now available for beginners and those who are looking for a more relaxed start. Begin the game with double Aether, total extra 30 Crystals and Fungus and stronger financial resources. The rival colonies are also less aggressive in the Cadet mode. Remember to have a look at the Getting Started Guide.
- More Economic Victory Support: v0.12.0 Available - 10 January 2021
You can now see the valuation of the rival colonies on the top bar and their exact value is also shown on the relations panel after the contact with them has been made. These updates make it easier to decide with whom you need to have good relations with. During the war It also helps to see how much value they have left. By destroying enough of their real estate you can achieve the economic victory even before they are completely swept away. Also, the peace making has been improved. The weaker colonies agree to peace easier than stronger colonies and you can see during the negotiation whether the deal you are proposing will be enough for peace.
- Raw Materials Production Guide Now Available - 29 December 2020
Raw Materials are the basis of all production and it's very important to have access to as many of them as possible. The guide introduces the Raw Materials and where you can find them. It also presents the Raw Material Buildings and their Production Chains. Undermanning and Private Building Requests, which are general concepts, are also covered in the guide.
- The Colonists get Overjoyed! - 19 December 2020
The colonists can now become Overjoyed. It happens occasionally when their morale would exceed 100%. An overjoyed colonist makes a Donation to the Colony. Also, the visibility of the Raw Material deposit information has been updated. In the new version 0.11.7 the size of a Raw Material deposit can now be seen also in targeting mode and in building mode when appropriate building is selected.
- Society Management Guide is now available - 14 December 2020
The Society Management Guide covers the colonists' characteristics and their life cycle. It also describes the Civic Buildings, the effect of Education, Health Care and Accommodation. Concepts like Families, Unemployment and Entrepreneurship are highlighted.