- [Update] Version 5.09.13 - 13 September 2026
ChangesNew weaponsKar98k: damage 135; accuracy 3.3; rate of fire 1.65; range 2400Springfield: damage 140; accuracy 3.2; rate of fire 1.6; range 2400These weapons can only be taken from enemies — they cannot be manufactured.CemeteryWorking radius removed — the building now covers the entire mapThe interface now shows the number of burial slots: occupied / freeFixed the building description: the cemetery holds 18 burials, not 30 as previously statedDemolishing a cemetery that contains burials reduces stability by the formula: number of graves × 3With the Church research completed, each burial grants +2 stabilityOther changesMP7 added to production at the Factory IBARS replaced with F2000, and BARS Heavy with Tavor (model and name updated)G36 model updatedUpdated firing sounds for: AKSU, AUG, AWP, BARRET M82, Galil, G36, Glock, M110, M249, MP5K, P90, Rhino, SMAW, SVD, UZI, PKMImproved the…
- [Update] Version 5.09.12 - 27 April 2026
Added a range indicator when selecting buildingsReworked all law descriptions: each now shows the exact numerical effects instead of a general text descriptionFixed a critical bug that caused stationary machine guns to be removed from storage after a raid endedFixed a bug that prevented the settlement from consuming foodFixed a bug where the cemetery's radius remained visible when the building wasn't selectedFixed the missing research speed bonus from the Tier II Research Center"Hardening" law adjusted: bonus increased from 1 to 5 °CLaw point gain increased by 33%Fixed missing and incorrect translations
- [Update] Version 5.09.11 - 4 December 2025
Increased population limits on all difficulty levels (+50 units).Fixed incorrect camera movement behavior when using WASD.Fixed an issue where the windmill stopped working after loading a save.Fixed a problem where the camp failed to function after loading a save.Fixed a bug causing built power lines to disappear when switching to the global map.
- [GLOBAL UPDATE] VERSION 3.02.27 - 5 October 2023
Greetings friends, let me introduce you to the next update of our game, which consists of both improving existing aspects of the game, fixing significant bugs, and introducing new mechanics and buildings: Added a new building "Сemetery". Added return of a part of spent resources after demolition of a building. Increased resource storage limits. Fixed duplication of units after interaction with an outpost. Fixed duplication of units after returning to the base. Fixed global map interface overlapping with settlement interface. Fixed performance drop after unpausing the game. Fixed resource extraction points disappearing on the global map. Fixed settlement name reset on global map. Fixed incorrect raid map borders. Fixed ability to install a machine gun when it is not in warehouse. Fixed machine guns not working on watch towers and pillboxes. Fixed incorrect display of the number of machin…
- UPDATE ANNOUNCEMENT. PROBLEMS IN DEVELOPMENT. - 29 June 2023
Greetings to all. My name is Alecksw, many of you who have followed the game before know me as a developer who has been involved in the game and technical support of the project since the beta test. Earlier, I reported that the problems with the development of the game are directly related to the war in Ukraine, this conflict really seriously affected the pace of development and improvement of the game. Unfortunately, things didn't work out as I planned - there were catastrophic problems in my service, the release date was set, but I didn't have time to finalize the game - I had to ask my colleagues in a hurry to fix bugs while I myself was away. For a long period I could not work on finalizing the project, and the rest of the developers were busy with a new project of our line - Total Conflict, which turned out really well and continues to please you. The Last Haven is still in develop…
- [GLOBAL UPDATE] VERSION 3.03.13 - 13 March 2023
Added New building "Camp" Added Saving the research queue. Fixed Production efficiency. Fixed Duplicate raids. Fixed HMMWV could fall under the map. Fixed The imposition of one location on another. Fixed Shortcomings on the location "Forest". Fixed Shortcomings on the location "Village". Fixed Loading screen. Fixed Incorrect display of electricity in the building panel. Fixed Incorrect display of the number of goods in the merchant menu. Fixed Shutdown of heating on buildings in which the furnace is not installed. Improvement "Machine tools", was installed without research (on factories). Fixed Incorrect display of electricity in statistics. Fixed Shortcomings with the accrual of points of laws. Fixed localizations. Fixed interface. Fixed raids. Fixed buildings upgrades.
- [UPDATE] VERSION 3.02.26 - 19 February 2023
Fixed AI for workers (when they see an enemy, they run into a building, arm themselves (with hammers, axes, etc.) and wait there). Fixed resource collection station (displaying the panel for selecting the resource to be collected). Fixed critical error in production (factory). Fixed a bug due to which the resource could go into minus. Fixed cars (the presence of cargo in the trunk at the start). Fixed selection of buildings and units in pause mode. Fixed building improvements (workbenches, stoves). Fixed game loading menu. Fixed sound settings in the game. Fixed research. Fixed localization. Fixed gate. Join our Discord channel: https://discord.gg/PSmWNfCaDx Stay up-to-date with up-to-date information and participate in game key raffles. Your team Thunder Devs
- [UPDATE] HOTFIX 3.02.19 - 18 February 2023
Fixed a critical bug that caused all major events in the game to collapse. Fixed graphic settings in the game (critical error with Resolution scale). Fixed raids (critical error with display, with entrance to locations, etc.). Fixed a critical bug with the display of Chinese and Korean languages. Fixed graphical display of laws, added sounds. Optimized AI.
- [RELEASE] VERSION 3.02.18 - 18 February 2023
The Last Haven, after two and a half years of early access, enters the current release version. Added control settings (key bindings). Added graphics and display settings. Added anti-personnel mines to the game. A system of laws has been added to the game (a new resource has been added - politics points). Research queue implemented. Added dynamite to production in factories. Added M113 armored personnel carrier. Added the ability to patrol the infantry. Added electrical system. Added research electrification, mines, M113. Added object for construction - Electric pole. Added building - Transformer. Added building - Coal Power Plant. Added building - Wind Power Generator. Added building - Gravity Accumulator. Added object for construction - Span of wires for electrification. Added an updated system of upgrades (electrical panels, the ability to install several improvements at the same tim…
- INFO-POST #4. Happy New Year! - 30 December 2022
Hi everyone! We were silent for a long time, kept an operational pause, forced you to be upset about the lack of support for the game, I'm sure you have serious doubts that the game will reach the release. I think it's time to show the cards. It's no secret that this year our team had two turning points: 1 - the war in Ukraine seriously undermined the combat effectiveness of our team, as some members had to directly take part in it. This upset us very much, which forced us to take an operational pause in The Last Haven - it should be supervised by one person, from beginning to end. 2 - we started developing a new game. indeed, it was a responsible decision and we were preparing not only for the consequences and its success, but we also knew that the main forces would go to it. The Last Haven was supported by the developers until the summer, after which all forces were thrown at Total Co…
- Merry Christmas and Happy Holidays! - 24 December 2022
As Christmas draws near, We wish you joy and cheer, May your holidays be bright, Filled with love and delight. May all your wishes come true, And may the holidays bring good things to you, From the bottom of our heart, Merry Christmas, dear friends, never to part. This holiday season, we want to take a moment to wish you all a very Merry Christmas and Happy Holidays. We would like to thank you for staying with our humble project all this time, helping out with fixing bugs, and suggestions. We've had more resources lately to bring you more frequent game updates and we'll try not to disappoint you! We are grateful for each and every one of you and we hope you have a wonderful holiday season! Merry Christmas and Happy Holidays!
- [UPDATE] HOTFIX 2.08.02 - 1 August 2022
- Added music volume settings - Fixed display of actual research time - Fixed the save game window (the panel did not close) - Fixed a critical bug due to which it was impossible to install machine guns on cars and armored cars - Fixed a bug when RPGs and dynamite did not destroy cars in the location
- [UPDATE] VERSION 2.08.01 - 1 August 2022
- New UI (completely new design, style, high resolution elements) - Construction of "Outposts", improvement, resource extraction, resource transportation to the base - Added a new building "Gate" (functions to open / close the gate if there is at least one guard on them) - Added the ability to hide/show the log and map - Added "Outposts" at the place of previously captured locations (send squads with workers and vans / trucks to outposts to build an outpost and start extracting resources) - Added a new expedition for weapons (you can find rare collectible WWII rifles) - Added new building (Unloading station) - Added new research (Unloading Station Project) - Added new mechanics for workers (loading/unloading resources into cars) - Disabled camera restriction (now the location is fully accessible at the very beginning of the game) - Improved optimization for a large number of people - Im…
- Total Conflict: Resistance - 1 August 2022
https://store.steampowered.com/app/1860510/Total_Conflict_Resistance/ Parallel while working on "The Last Haven", we are developing a completely new game "Total Conflict: Resisitance". A unique mixture of genres, beautiful graphics, addictive gameplay. Come on in, add it to your wishlist. Thank you!
- [UPDATE] HOTFIX 2.06.06 - 5 June 2022
- Fixed a critical bug in stationary machine guns - Updated version for weak computers, to install it, select the "dx9_build" build in the game properties P. S .: Thank you very much, dear players, I try to implement most of your wishes and ideas. I truly believe that yous and I can make an amazing game! Do not forget to leave reviews on the game page, this will be the best reward for me!
- [UPDATE] VERSION 2.06.05 - 4 June 2022
- Fixed a bug in the level 1 greenhouse collision (sometimes builders got stuck in it) - Fixed a bug with units on the global map (if someone entered your city, you will not be able to attack any other location) - Fixed transport selection bug - Fixed a bug with the simultaneous return / attack of several units on the base - Fixed a bug when declaring war on the army of Colonel Madson (the enemy icon hung on the screen) - Fixed trader bug (once again, infinitely appearing trade window) P. S .: Thank you very much, dear players, I try to implement most of your wishes and ideas. I truly believe that yous and I can make an amazing game! Do not forget to leave reviews on the game page, this will be the best reward for me!
- [UPDATE] VERSION 2.06.01 - 31 May 2022
- Improved the assortment of weapons at the merchant - Fixed behavior of workers when attacked by enemies - Fixed vehicle refueling - Fixed vision range for workers - Fixed critical bug in AI (reaction time) P. S .: Thank you very much, dear players, I try to implement most of your wishes and ideas. I truly believe that yous and I can make an amazing game! Do not forget to leave reviews on the game page, this will be the best reward for me!
- [UPDATE] VERSION 2.05.27 - 26 May 2022
- Optimized characters, significantly increased the number of FPS - Weakened all animals, reduced the frequency of attacks of packs of animals, added attacks of wild boars - Added a new situation (expedition - search for weapons, thanks for that Sgt.Ray) - Added 4 new secret rifles from the Second World War - Temporarily removed "Torture" from the game - Fixed merchants (once again) - Fixed envoy from general (status error) - Increased the maximum available number of people in the camp by +50 (the amount is adjusted before starting a new game) P. S .: Thank you very much, dear players, I try to implement most of your wishes and ideas. I truly believe that yous and I can make an amazing game! Do not forget to leave reviews on the game page, this will be the best reward for me!
- [UPDATE] VERSION 2.05.23 - 23 May 2022
- Fixed vision for soldiers and workers (critical bug) - Improved the food system during the battle of the soldiers. Now they leave their positions in combat only during critical hunger. - Fixed merchant (re-opening the trade window, the merchant now leaves the location) - Fixed attack on neutral soldiers (they now fight off zombies and wild animals) - Fixed vehicle production (manual production mode) - Fixed some situations (critical bugs) - Correction of simultaneous enemy attacks on the player's base - Tier 1 greenhouse fixes (model) - Level 2 greenhouse fixes (model) - Fixed a bug in the position of the body in people (sometimes soldiers and workers moved while sitting / lying down) - Fixed a critical bug when place building through shift key - Fixed battles on the global map (attacking an enemy squad, returning to a city, enemy squad attacking on a city, retreat, victory/defeat, et…
- [UPDATE] VERSION 2.05.22 - 22 May 2022
In the current update: - Added motorized enemy units (enemy vehicles in the later stages of the game, weapons - a stationary machine gun) - Added minimaps for random encounters with the enemy on the global map - Added opponents to large locations (forest base, village, city) - Fixed a critical error when loading the starting location - Fixed bugs in AI navigation in random encounters with an enemy on the global map - Fixed selection of soldiers and vehicles - Fixed grenade launchers Hello friends! The last few months, work on the project has been suspended. The reason for this is creative burnout, fatigue from working on The Last Haven, because I created it for three years in a row, I needed a "rest", please understand. But I did not sit idle, I was actively working on a new project - Total Conflict https://store.steampowered.com/app/1860510/Total_Conflict_Resistance/ The break was good…