- Dev Update: Meta Control and ChessBox - 7 June 2026
Hello there Good news: the new update is about 85% done. Bad news: the last 15% feels like the first 85%. Great news: finally, some sneaky gifs from the upcoming update! Possession, which has also been improved(more about it later), is fun but what if you could control not only a unit, but an entire meta? Metas are things like kingdoms, cities, cultures, religions, languages, clans, subspecies, armies, alliances, and families. And future metas too. Wink wink. Next-next update. Presenting Meta Control! You can now lock in on different meta types and use them as a new way to observe your favorite units, species, cities, kingdoms, and stuff When in control mode, fog of war will disappear around the units and cities belonging to that meta. You'll only be able to give orders to those units. So if you’ve ever wanted to play as a kingdom, or as a single city inside a kingdom, now you can. And…
- hotfix 0.51.2 - ArmyBoxing - 13 September 2025
- added: smol performance improvements - changes: updated translations - changes: dates in patch notes - fixed: premium issues on Android - fixed: more fixes for loading old saves
- hotfix 0.51.1 - ArmyBoxes - 12 September 2025
- added: Minds Awakening and Rite of Fractured Minds for aliens - added: metamorphed trait when a unit transforms into a demon in the Age of Chaos - changes: updated translation credits - changes: increased health for aliens - changes: increased health for UFOs - changes: Rite of Fractured Minds is now stronger - changes: adjusted Burning Feet icon - fixed: rare crash with unit avatars - fixed: log spam from the quit window - fixed: tumor appearing twice in the knowledge window - fixed: power tab sometimes bugging out after closing the plot window - fixed: alien towers shooting arrows instead of plasma balls - fixed: Punkcorns taxonomy rank - fixed: rogue pixel in the knowledge icon - fixed: "Overview" title in the subspecies window not being translated
- 0.51.0 - ArmyBox - 11 September 2025
Heeeey! Time for a new update! ArmyBox is now live on Steam! Check out the showcase gifs below. ⚔️ Armies are now a meta object: favorite, select, and overview them! Captains now rally troops more effectively 🌐 Thanks to our handsome translators, many languages are now at 100%! Others are still in progress and will be updated as they come 🆗 Multi Switches: you can now toggle between different views for metas. For example, see individual people in religions or cultures, or switch to city and kingdom borders where those are official 🦭 Seals can now evolve into Navy Seals! 👻 Ghosts can now form spooky civilizations! 🦄 Punkcorns are also here, and they’re loud 👀 You can now toggle banner mode: full (like before) or minimal (banner only) 🧮 More stats! Meta windows now show population breakdowns by subspecies, languages, cultures, etc 📋 Unit tasks: the selected unit bar is now more po…
- 0.50.6 - Stone Polishing - 1 July 2025
Hey! New update for Monolith is live! Enjoy and thanks you all for reports ongoing work: - translations for most of the languages are in the process! - we are investigating premium and crash issues on mobiles - low memory warning would now show early added: - 4 new options for other settings. To preload some in-game assets for smoother gameplay, in a cost of more RAM usage. If you experience crashes - you can try to turn it off. On mobile and devices with less than 3GB of ram it's disabled by default now - autosaves setting. If you experience crashes on low end device - try to turn it off - graphs setting. If you experience crashes on low end device - try to turn it off - background for genes - new window after you press "restore purchases" with info about premium from evil computer - new buildings and boats for fairies - zombie sprites for all new units - world language tab shows % of…
- Monoliths have awakened! Update 0.50.5 is live! - 12 June 2025
Monoliths have awakened! A huge update is here, overhauling a ton of game systems and adding a bunch of new stuff! 🐻 - Subspecies 🧬 - Genes 🗣️ - Languages ⛪ - Religions 👨👩👧👦 - Families ✨ - Tons of new powers 🦾 - Loads of new units 🎵 - New sounds 🕰️ - Ages upgrade 🏰 - Clan traits 🖥️ - New UI 📈 - Graphs 💾 - More saves 👻 - Unit possession! 🏞️ - New biomes 🧱 - Walls ⚙️ - New settings 🖼️ - New illustrations 🥚 - Easter eggs 🏆 - New achievements 🛠️ - Thousands of fixes 🐞 - And, of course, some new bugs 🕳️ - Here are the last raw Betalith patchlogs: added: - animation to un-explored trait - swimming animations for hovering units, when hover is removed. Like bees, etc - when you hover over nameplate with disabled zones view - king/leader/armies icons would highlight - sapient tab to subspecies list window - non-sapient tab to subspecies list window - more icons in saves…
- Monolith fix 4 - 0.50.4 - Metalith - 14 April 2025
heyo! patch 4 is up! added: Credits with handsome people are updated! New world law – Gene Spaghetti New world law – Mutant Box New world law – Glitched Noosphere New world law – Drop of Thoughts New world law – Grin Reaper New subspecies trait – Grin Mark New neuron for units with teleport spells that allows them to teleport to their home city Show passenger count in boat tooltip Show passenger species icons in boat tooltip Show carried resources in unit tooltip Meta windows now show the number and % of different subspecies for kingdoms, cities, alliances, languages, cultures, and religions Culture, language, clan, and religion now have a chance to get a few random traits on creation Border brush Wars now accumulate renown based on what happens during the war Split war duration (how long it lasted) and age (how long ago it started) for better comparison More info in war list elements S…
- Monolith fix 3 - 0.50.3 - Xenolith - 7 April 2025
heyo! third patch is up! added: - limit to number of family and city nameplates shown at the same time on zoom out - only xenophobic cultures will kill other species and destroy cities; others will capture cities instead. Or try changes: - warriors won’t return to cities to drop off resources when outside borders - adjusted warrior neuron activation rates to make them follow army leaders more closely - lighter icons for non existing species in the power bar - social buttons now display updated numbers - lowered requirements for starting some plots - small celestial trees are now more spread out - polished buildings for aliens, acid gentlemen, and alpacas - handsome migrants now start with the city's culture, religion, and language - when a unit kills another, it will take all their resources - culture/religion/language splits won’t happen in capital cities - splits won’t happen if the o…
- Monolith fix 2 - 0.50.2 - Handsomelith - 5 April 2025
heyo! seconds patch is up! added: - forbidden setting - can hover over unit's mass now to see what they got - added swearing when unit doesn't like you possessing them - can see resources unit is holding right now in unit window - motivated status - new bad news world law - new handsome world law changes: - angel eggs are back - child kings/leaders can claim land now - adjusted starting subspecies traits for butterfly - unit spawn icon will be a bit greyed out if creature doesn't exist in the world - adjusted sexual reproduction logic and housing limits for babies - more graph options are enabled by default - graph data with 0 values won't show on a graph - resources (like meat and bones) received from animals and kills will be proportional to unit's weight - without savage trait, units will skip collecting resources from their own species - more varied resource drops from units - civ c…
- Monolith fix 1 - 0.50.1 - when when - 4 April 2025
hey liths! First patch is live. Thanks for testing! added: - when you rain biome seeds on units - their subspecies will get the adaptation trait for that biome automatically, so they can settle there - meta tooltip now shows when hovering over nameplates! - can open meta window by clicking on nameplates - new map zones button toggle. Now you can turn on/off meta names and zones separately - new world law to toggle magic rites changes: - death from old age won't happen for all at the start of a year. Instead, it's more organically spread out - bowling boulder refactored to work the same way at any game speed - comma in minefield achievement description - angle, demon, etc. towers will now spawn adult units - plague from rats won't start if natural disasters are off - changed plague start requirement from 10 rats nearby to 20 - traits locked under achievements can now be removed from crea…
- Awakening the Monolith - Open Beta 0.50 is live! - 1 April 2025
After 2 years of waiting... the MONOLITH has awakened! Its powers have been unleashed! YET UNKOWN To access the BETA do the following: Open Steam Right-click on WorldBox in your library Select Properties Go to the BETAS tab Enter the password: forbiddenKnowledge Choose "betalith" from the "Beta participation" drop-down list Wait for the game to update the files (if nothing happens, restart the Steam client) Launch the game 🚫REMOVE ANY MODS YOU HAVE INSTALLED! They could cause issues with your game! 💔 {STEAM_CLAN_IMAGE}/39496096/2b850c6cbb34a377390b247183dd54f84b63f979...
- Open Steam Beta Starts April 1. 2 days left! - 30 March 2025
In case everyone forgot - Open Steam Beta of NEW UPDATE Starts April 1! Ready for some bug hunting?
- WorldBox Update — 0.50: Monolith Awakens. Open Steam Beta Starts April 1 - 12 March 2025
We are excited to announce that the open beta starts Monolith April First! 🎉 Yes, this is really happening! Weeee! On this day, the Monoliths will awaken with their first power — rewriting the very fabric of life around them. They can alter genes and species traits, sometimes granting consciousness where there was none, allowing new civilizations to emerge. In some cases, the Monoliths' power may trigger unexpected mutations. 🌀🧬 Each sapient species has their own unique set of clan🩸, culture🍵, language💬, and religion🔥 traits, which you can adjust and combine. Some species don’t mind sharing a city with others. Some, however, are fiercely territorial. Many new civilizations have been added - without spoiling too much, here’s a sneak peek: 🐸 Ribbits ribbitting 🐧 Coolbeaks chilling in the permafrost biome 🍀 Druids think they’re being clover And re...
- SneakBox: Religions, Naps, Divine Power, and GMO Fire Turtles? - 5 February 2025
The next update will introduce Religions🔥, another new meta-object that you can observe, influence and modify! Much like Cultures and Languages, Religions🔥will spread through conversations, books, and a few... other unusual means 😴🌀 Most species can develop their own religion🔥- if they have the Advanced Hippocampus trait (a subspecies trait). But faith isn’t just about belief - it grants real power. Religions🔥 provide followers with passive traits, spells, and mystical rites (as new plots) 🧙 Depending on the species and biome where a religion🔥 emerges, some can unlock devastating magic for their followers. Imagine a mighty king calling down meteor showers upon his enemies. All because he dared to read an ancient demon book and reading is power 🤓 But great power always comes at a cost 🤦 Some rituals can bring disaster to the world itself 🏜️ {STEA...
- SneakBox: Languages, books, small talk and learning - 1 December 2024
In the next update, we’re adding Languages💬 as the third/4 new type of "meta-object" in the game. They’ll become a key part of unit progression and the growth of civilizations. Much like cultures, languages 💬 will influence opinions, loyalty, and now, learning. Previously, units gained random attributes - such as Warfare⚔️, Diplomacy🕊️, Intelligence🧠, or Stewardship📝 - simply by aging. With this update, clan members can write books, and others can read them (if they know the language or possess a specific trait). Books will grant experience to readers, making it possible for non-warrior characters to level up(level cap is increased a bit btw) without combat. They can also influence mood and happiness. Similar to biological traits passed through birth, certain traits can now be shared through books and small talks, adding yet another layer to the civ-simulation. Languages💬 and cult…
- SneakBox: Royal Clans and their bloody business! - 15 October 2024
Heyo! New sneak peeks! Related to clans and their increased importance🕯️ in the next update! New Royal Clans UI Clan trait editor! The new clan trait editor will affect all members of the clan, allowing you to create unique bloodlines that set them apart from the rest of ordinary folk their species, for better or worse. Some traits will naturally depend on their species, while others will depend on the biome where they are born. Clans and Cultures Royal Clans are now more intertwined with cultures. Culture traits will affect succession rules, replacing the old only-primogeniture system where the eldest child automatically became the next ruler. Now, succession laws can vary and even be combined, depending on the culture’s specific traits. Some examples: Clans and ??? Clans will also be closely tied to another upcoming, yet-to-be-revealed mechanic ✨ More Stuff - Team WorldBox {STEAM_CLA…
- SneakBox: Cultures and Subspecies traits, genes, new ui, and some gifs - 12 August 2024
Heyo! Here are some sneak peeks at the new stuff. Without giving too much away: Subspecies trait editor: Cultures are now represented by differently colored rugs. Plus, here's the new trait editor for reworked cultures: New Unit Window: Population pyramids for stat nerds: More Graphs(for same stat nerds): Gene editor for subspecies. Kinda WIP. More about it later: Kings and Leaders now participate in claiming new lands: One of the new powers - clone rain: RIP PC: Skilled workers: Update: about 80% complete Release Date: to be Announced - Team WorldBox Bonus walled off Greg:
- WorldBox's next update will add families, graphs, and another major new feature - 26 December 2023
While other god games might have been recently consigned to the scrapheap , the cute, toy-like WorldBox continues to improve. The early access god sim is going to start simulating family trees in its next update. Read more
- Families, Genealogy, Graphs - 26 December 2023
Happy holidays, everyone! We hope you're all enjoying and will continue to enjoy great times with your families. Speaking of families, in our next update, we are adding a family system. Family ties will affect relationships between characters. To give you a brief overview, here are some screenshots(work in progress): To represent families and their banners, we ended up using picture frames, which you can also customize and change colors. As usual you can also change family name From the family screen, you can see which family members are currently alive. You can explore family history and see the ancestral lines associated with it. And in unit window you will be able to to view generation and the genealogy of your people and animals. In the subspecies menu, you'll be able to see which families exist in the world that are related to them. Similarly, this applies to the kingdom/city view.…
- Species, Subspecies, Biomes and you! - 4 December 2023
Rocklands Biome In this update, we're introducing species and subspecies as one of the new mechanics. Whenever a new creature is created, it will be assigned to a subspecies. Like other meta objects (such as cultures, kingdoms, wars), these can be viewed on the minimap. And you will be able to access their information and customize them. Subspecies will level up as more units of that subspecies are born. With each level-up, they will acquire genetic-body-related traits based on their population. These traits will have a high chance of being passed on to new offspring. Additionally, the likelihood of traits being influenced by biome-specific food will increase. As a result, biomes could play a significant role in the simulation of evolution of your species in the world. The general UI design has also been refined, though it's still a work in progress. New subspecies window: {STEAM_CLAN_I…