- Valley of Wrath Update Out Now! - 15 September 2026
The conclusion of act 1 and the first section of act 2, the Valley of Wrath are live. The world map for act 1 has been reworked, a new enemy type and four new items have been added. Finally, a number of bugs have been fixed. I'm really interested in getting more feedback to improve the game, so let me know if you're curious and end up giving Prometheus Wept a try!Hi there-I hope you're doing well! As promised, here's a more in-depth look at the recent update(s). The main addition is the Valley of Wrath. Comprising four derelict cityscape maps, this area is inhabited by Smombies, former humans, maintained in a bizarre half life by corrupted tech implants. Here, you must navigate a gauntlet of undead conspiracy theorists, prank video makers, political extremists, supplement shills and more! This new section adds ~90 minutes of play-time to the game. Help or oppose these explosive wielding…
- Valley of Wrath “Soft Launch” Out Now! - 4 September 2026
Hi there!Finally – the first part of Act 2 is available for your (hopefully) gaming pleasure. It's on the main branch, as it doesn't interfere with saves and includes a handful of fixes. I'll follow up in the near future with a more comprehensive post, and an update to the game build, based on your feedback and a reworked Act 1 world map. But, for those who'd like to be the first to check it out, it's there now :)Getting to the Valley of Wrath:There are 4 main outcomes to act 1. You either join the militia or the rebels, and your chosen faction either wins or is defeated.For the defeat outcomes, you will not be able to visit any of the locations in act 1. To leave the area, just talk to your new permanent ally and select the dialogue option to leave.The victory outcomes pick up after the final battle. In both cases, an existing conversation exists, which leads to the conclusion of act 1…
- Prometheus Wept in the Cyberpunk Fest! - 4 August 2026
Hi there,If you're arriving here from Steam's cyberpunk fest, welcome! It's great to be a part of it, and I figured it'd be a good time to lay out some relevant information.To What Extent Is Prometheus Wept Cyberpunk?The basic premise is that on a near-future earth, what appears to be a devastating cyber-attack wipes out the majority of our digital technology in the space of a day. This throws human society into chaos, resulting in greatly reduced population, social order and technology. So, the setting combines aspects of post-apocalyptic and cyberpunk. Cyberspace & Artificial Intelligences:Cyberspace exists in the form of a limited number of computer networks which have survived the event. On occasion, it will be necessary to enter cyberspace, which your character has the rare capability to do. While allies protect you from physical world threats, you must use a range of scripts (abil…
- A quick update! - 29 July 2026
Hi there – I hope you're doing well!A quick update: currently working on finishing the connective tissue between act 1 and 2. The work's taking longer than anticipated – there are quite a few strands to follow and tie up. Somedays, it feels like marching through treacle, but it's getting there :)The militia-side conclusion is mostly debugged. I'm half-way through writing the second draft of the rebel side conclusion – another few days and I'll be scripting and debugging it. There's only so much writing and debugging a person can do in a day. To break things up, I've added three new craftable utility items and the game's first energy weapon as rewards for resolving the situation in Sunny Pines. I've also been throwing a few hours a day at an improved world map for act 1. I really appreciate all your patience and support, and I'm sorry this is taking longer than expected. I'll keep workin…
- Version 0.662: Improved navigation, lighting & an update on Act 2! - 6 June 2026
Hi there-Hope you're doing good! Work on the new area for the game, The Valley of Wrath is going fairly well. At this point, 14 of 20 encounters have been debugged. I still need to write some enemy behaviour code for a new enemy type, and connect the end of act 1 to the new parts of the game, but, it's getting there.A quick heads up: the first price increase will happen as soon as it is possible to do so (Steam has rules about price increases around sales). The current intention is to increase the price with every major update. This is a smaller, maintenance update to address a couple of issues based on your feedback and bug reports. These are: Improvements: Map Navigation, Lighting & ParticlesSet up better lighting profiles, in particular making night scenes brighter. (Thanks, justaguy2)Navigation helpers now have an improved text description.(Thanks, blindseye)Map exits are now shown…
- Version 0.660A out now - improved navigation helpers and bug fixes! - 24 April 2026
Hi there - hope all's well!Thanks to everyone who helped with feedback since the last update - I really appreciate your support! This one's for you: a smaller update which addresses a good part of the issues you raised. I'll get back to finishing the Valley of Wrath, and if you have any more feedback, do let me know!Also pleased to find that Prometheus Wept has received a couple of new reviews recently - I was starting to believe it was stuck on 10 reviews - thanks guys :)I'll check in again in the coming weeks,DaithiImprovements & Bug FixesNavigation helpers now stay on screen until after the target character has entered the screen. Also, instead of calculating the distance from the centre of the screen, which was a little confusing, they show the distance from the nearest edge of the screen. (Thanks, blindseye)Fixed an issue with a fight locking up on a militia-aligned play-through. (…
- Version 0.66 out now! Adds player drone & exploitable enemy weaknesses! - 18 April 2026
Hi again-Hope you're doing well! Prometheus Wept V0.66 is out now. While around 80% of dev time has been spent working on the Valley of Wrath, I wanted to add something fun for anyone playing the game now: a drone for the player character.Unique Player Perk: Drone OperatorEach ally will have 2 sets of unique perks, and the player is no different. The player's first drone perk deploys a drone at the start of combat. Passively, the drone feeds data to you, increasing your chance to hit after a miss. It can also be activated to scan enemies for any tactical weaknesses. Drone functionality will be expanded with more perks in the future. Remote healing, and a self destruct attack are among the candidates.Important: You must unlock the drone operator perk on the player character to get the drone.Activating the drone's scan will reveal most but not all weaknesses. Some weaknesses require the d…
- Prometheus Wept v0.658 released! - 10 March 2026
Hi again-I hope you're doing well! Prometheus Wept V0.658 is out now! Work on the Valley of Wrath remains the focus of development, with a lesser amount of time going towards improvements and fixes to the existing game.Updated Valley of Wrath Images:First Image of a Smombie:Smombies, are old-world humans who has been maintained in a bizarre half life by corrupted tech implants. Sometimes they're incredibly aggressive, other times, they won't even notice you walk past them. Updated Development Progress:A big thanks to Vlodril and Shining Hector for the feedback which formed the backbone of the improvements/bug fixes for this update. If you've been playing and have any feedback, please do share it here on or Discord – it allows me to better improve the game, and keeps motivation high!Improvements:Added quicksave/load functionality (Thanks, Vlodril & Shining Hector)When characters have una…
- Prometheus Wept V0.656 Released: Act 2 progress, civilian dialogue and more! - 23 January 2026
Hi there - I hope 2026 is treating you well! Most of the work since the last update has been on building the starting point of act 2, the Valley of Wrath, a place occupied by former humans maintained in a bizarre half-life by corrupted tech implants. Valley of Wrath - First Images:The below images are from the first of two maps, and contain the headquarters of a number of fictional old-world social media companies. The characters haven't been added yet, but will soon.Short Term Roadmap:To provide you with a more concrete sense of progress towards the next major release, I've added a short-term roadmap below. When all the bars hit 100%, the Valley of Wrath will be available for you to play. Courtesy notice: the price of the game will increase around this time.Current Sale Event - 20% Off:The current sale offers the highest discount to date, partly because I'd like more feedback and partl…
- Prometheus Wept V0.654 Out Now - QOL, bug fixes, and work on Act 2 has begun! - 6 December 2025
Hi there,I hope you're having a nice weekend! Prometheus Wept V0.654 is now available for your gaming pleasure. The focus of this update has been twofold – first, as usual, a number of community suggested quality of life improvements and bug fixes have been made. Second, work in earnest has begun on the first location in Act 2: The Valley of Wrath. As a courtesy, I'd like to let you know in advance that the cost of the game will increase when the Valley of Wrath is added.Quality of Life & Bug Fixes:Fixed an issue with a cyberspace node disappearing in Hec8 labs, under certain circumstance. (Thanks, Vlodril)Merchants have a different icon, to distinguish them from quest givers. (Thanks, Vlodril)You can now mouse over the morale bars, for tooltips describing the effects of morale. (Thanks Vlodril)Data for attack lethality is now displayed. I'll add a section to the guide soon to explain t…
- Prometheus Wept V0.652 Released - The bug forum redemption arc begins! - 9 November 2025
Hi there-Hope all's going well for you! It recently came to my attention that I wasn't subscribed to the bugs forum, and to more than a little horror, found a number of bugs that had been reported some months ago. This led to an hasty, unplanned update, which addresses all but one of these bugs and other issues which have been reported in the mean-time.Before declaring a CONDITION RED! and scurrying to fix these bugs, I'd started work on Act 2, and have prepared a number of character models and started finalising the design. There's a fair bit of background work to do here, maybe another half dozen models, several maps, design work and writing.The good news is that none of this work requires changes to the game, so it's possible to continue providing updates which improve stability and user friendliness in the meantime. In particular, there are a couple of intermittent bugs, which have…
- Update V0.650 - Day/night cycle, weather, new effects, custom portrait and more! - 17 October 2025
Hi there,I hope you're doing well! Thanks for your continued support – chats on the forums, helpful feedback and reviews – they all help keep the “encouraged” status effect active.Things are somewhat back to normal after moving from my house, which is due to be demolished and rebuilt in the future. This update took longer than usual, mostly because a play-through was required, to ensure the addition of the day/night cycle didn't cause any technical issues or story inconsistencies.Several extra visual effects have been added. My favourite is for the SRD (spacial relocation device), which is found in a optional quest in a seemingly haunted, underground research bunker. This device allows you to relocate a number of tiles away – useful if you want to put some space between you and a baseball bat wielding lunatic. Security Fix Applied:You may have heard about a security vulnerability found…
- Prometheus Wept v0.648 Update Notes! - 10 September 2025
Hi there! I hope you're doing well – Prometheus Wept Version 0.648 is now live. Thanks very much for your support, feedback, and reviews – in addition to helping me make better decisions, I get the “encouraged” status effect, which makes it easier to work on Prometheus Wept :) Before getting into the update, I wanted to briefly flag two things:1: Disruption this week due to future demolition of my homeMy home was built with defective concrete blocks, and is due to be demolished and rebuilt at some point in the future. This week, we're moving to rented accommodation, and need to do some other preparatory work. Life and work should return to normal next week.P.S. This is a regional issue in Donegal, Ireland. If you're curious, you can google “Mica Scandal Donegal”2: Music Issues on YouTube: Mainly Relevant for Let's PlayersTLDR: If you are considering covering Prometheus Wept on YouTube,…
- Version 0.648 Live & Patch Notes incoming! - 9 September 2025
Hi there,I hope you're doing well! This is just a quick note to let you know that Prometheus Wept V0.648 is live, and that the patch notes will be available within the next 24 hours, hopefully sooner!All the best,Daithi
- Prometheus Wept V0.646 Out Now: Improved visuals, camera controls and more! - 15 August 2025
Hi there-I hope you're having a nice weekend! Prometheus Wept v0.646 is now available. This update brings visual and camera improvements, a unique set of combat dialogue for a permanent ally, and more. If you have any comments, questions or suggestions – do let me know!Visual Improvements: Scene DressingTwo key areas: the entrance to Sunny Pines, and Liberty Square have received attention in terms of visuals, to make them feel like immersive “lived in” places. This includes wildlife, banners representing the city state of Sunny Pines, an entrance structure with a sign, and more scene dressing in general.The intention is to bring other locations up to this standard in coming updates, and further improve environment quality in the future.Fully Manual Combat Camera:A fully manual camera mode has been added, in which you will have complete control of the camera, at all times, during combat.…
- V0.644 Adds Improved Crafting, Camera Control and More! - 26 July 2025
Hi there,I hope you're having a nice weekend! Version 0.644 of Prometheus Wept is now available, and continues the focus on quality of life improvements. As a courtesy, I wanted to let you know Prometheus Wept and my other games will be on sale from tomorrow - just a small discount for PW, but with the others more substantially discounted.I'm going to keep working on quality of life for another few updates before breaking ground on act 2, so if there's a rough edge you'd like me to look at, or a system you feel isn't well explained, please let me know.Talk soon!DaithiCrafting Screen Improvements:Not all components need to be added to see the stats of the item you are crafting. Now, a basic version of the item will be immediately generated, and modified as you add better components.Feedback on crafting has also been improved - the number of the item you have in your inventory and the ski…
- Prometheus Wept v0.642 released & a summary of QOL updates to date - 7 July 2025
Hi there-Prometheus Wept v0.642 has just gone live. This update adds a navigation helper system and addresses a bug. I intend to continue working on quality of life in the short term, so if you find an aspect of the game difficult to interact with or understand, please let me know! Below, you will find a video covering all QOL improvements since EA launch, starting with the navigation helper added in today's update.Thanks for reading/watching!Quality of Life: Navigation HelperThe navigation helper, enabled by default, displays icons at the edges of the screen to help you locate merchants, other interactable characters, and quest locations.Bugs: Fixed an issue with a transparent panel blocking clicks on the trade button at certain resolutions. (archon_tito | LDI Cesare)
- Prometheus Wept Version 0.640 Released! - 27 June 2025
Hi there- I hope you're doing well. An updated version of Prometheus Wept is now available for download. The newest version adds a number of quality of life improvements and fixes and number of bugs.Thanks to everyone who provided feedback. Please keep the feedback coming and have a nice weekend! I'll get started on a new QOL focused update next week.All the best,DaithiQuality of Life Improvements:A more readable character screen:There are quite a few stats, derived stats and skills in Prometheus Wept. This can make it challenging to piece together the relationship between the various components of the character system. With the newest update, mousing over a stat or derived stat will highlight all related attributes, allowing you to quickly come to grips with the character system.Thanks, Liessahl and DedZedNub for the suggestion!Improved Resolution Support:Prometheus Wept gathers all av…
- A Preview of Prometheus Wept V0.640 - 21 June 2025
Hi there,Hope you're having a nice weekend! Here's a quick look at one of the improvements coming next week. It has been pointed out that give the number of stats, skills and derived stats, it can be difficult to understand how all the elements of the character systems work together. To address this, I've added code to highlight related elements when you mouse over a stat or skill.At a glance, we can tell that the Dexterity Stat affects 5 skills, and two derived stats. Thanks for all the feedback so far, it's been a great help in improving the game!All the best,Daithi
- Prometheus Wept V0.638 is out now! - 18 June 2025
Hi again,Prometheus Wept version 0.638 is now available to download. The focus is primarily quality of life improvements, with some bug fixes, based on your feedback. I had a report of an issue with ultra widescreen monitors, and if you've experienced an issue (or it's working for you), please consider dropping in here.This is the first step to improving the game. Tomorrow, I'll start working on the next update, which will focus on in-game help screens, UI improvements and your suggestions. All the best,DaithiQuality of Life Improvements:Greatly improved the visibility of the icon for characters who can be interacted with. (The Mogician)You will now be warned if you attempt to leave a map to which you can't return. (Shining Hector)Added better information for the "Mummified" status affect, along with a toggle in the healing interface, which will warn you if you're applying bandages too…