- Beta0.9.99.1 Patch Notes: Pet System, Giant Mutant Lizard, Faster Map Loading - 2 October 2026
Pet System, Giant Mutant Lizard, Map Loading OptimizationBeta 0.9.98.10 → Beta 0.9.99.1(2026.09.19 - 10.02) Two of the new features previewed in our roadmap arrive together in this update. 🐕 Pet System — rescue a dog from the dog cage at a Scavenger Camp. It follows you as you explore, protects you, mauls enemies and brings back little gifts. It can wear gear and learn skills, and it never dies.🦎 Giant Mutant Lizard — a ten-meter mutant reptile that lurks at inland lakes and on island coasts, wrecking buildings and vehicles in its path. Defeat it to earn lizard gear and the Lizard Serum, which permanently grants an attribute point.On top of that: a dedicated map loading optimization pass, a major upgrade to character art (better-looking bodies and clothing, hand details, recalibrated weapon-holding poses), 6 new backpacks, a new inventory button bar and many more improvements. 🐕 Pet…
- ZED ZONE Joins the Steam Autumn Sale! | ZED ZONE × Survival Log Bundle Available - 2 October 2026
Hello, Survivors!We're excited to announce that ZED ZONE is teaming up with Survival Log for a brand-new collaboration bundle: the “Apocalypse Combo Meal” Bundle!ZED ZONE is now part of the Steam Autumn Sale, with 20% OFF during the event. And if you pick up the ZED ZONE × Survival Log “Apocalypse Combo Meal” Bundle, you'll get an additional 10% off on top of the sale discount.ZED ZONEIsland survival fans, this one's for you!You start with a dog, and everything else? You'll have to scavenge it yourself. Pick through junk, build yourself a little shelter, and the moment you run into zombies, let the bullets fly.Survival LogReborn before the apocalypse, and the first thing you do is... BUY EVERYTHING.You've got the apocalypse script 10 hours ahead of schedule, and the supermarkets haven't been cleaned out yet.Additionally, the Pet System for ZED ZONE will launch alongside the Steam Autumn…
- ZED ZONE Full Release Roadmap | Coming in Q4 2026 - 30 September 2026
Hello, Survivors! This is the ZED ZONE development team.Since the launch of Early Access, we have received a tremendous amount of support, suggestions, and feedback from our players, and many of you have stayed with ZED ZONE all the way to where it is today. Thank you for your continued trust, support, and patience.According to our current development schedule, the full version of ZED ZONE is planned to launch in Q4 2026.Before the full release, we will gradually roll out new content while continuing to adjust and improve systems such as building, skills, and companions.Here is our current roadmap for the upcoming updates. 👇Update Highlights🐕 New Pet System🏰 New Tower Defense System🦎 New Boss: Giant Mutant Lizard🏠 Building System Improvements🛠 Skill System Improvements👥 Companion System Improvements🌐 Multiplayer — In Development🌱 Farming System — In Development☣ Survival Mode —…
- Beta0.9.98.10 Patch Notes: Town Street Detail, Town Loading Optimization, Audio Fixes - 18 September 2026
Town Street Detail, Town Loading Optimization, Audio Fixes Beta 0.9.98 → Beta 0.9.98.10(2026.09.13 - 09.18) Last update handed you snow, the camp doctor and a whole round of performance work.A big update is coming soon.This week is mostly detail work and optimization.Audio fixes — inaccurate distance falloff and several related sound problems have been fixedTown streets have been repaved from scratch — lane markings, crosswalks, manhole covers, curbs, parking lots, street fixtures and rooftop vents, plus five new building types: grocery store, pharmacy, diner & bar, motel and apartment block;Town loading optimization, less stutter from generation and loading when you enter a town. 🏙️ Town Streetscape PassTown road generation reworked: added dashed lane lines, crosswalks, stop lines, manhole covers, curbs and storm drains.Roads and sidewalks gained detail: oil stains, asphalt patches an…
- Beta0.9.98 Camp Doctor, Snow Rework, Deep Performance Pass - 13 September 2026
Last update put inland lakes and a whole set of portable appliances in your hands. This time, winter ground finally remembers where you have walked — tire tracks, footprints, and snow blown open by explosions; a doctor has moved into the trading camp, so your wounds finally have somewhere to be treated; the interface gained quality-of-life additions such as "stash into nearby containers"; and the biggest single piece of work this update was going through driving, entering towns, fighting and opening the inventory — the situations most likely to stutter — and optimizing them one by one. 🏥 Trading Camp DoctorThe trading camp now has a doctor: you can buy medicine from him, and you can also pay once to have every wound on your body treated — no more waiting for your body to slowly recover.Trading camps you have already explored will have the doctor and the clinic added retroactively, so e…
- Beta0.9.96 Spray Paint Overhaul, Food Stacking, Minimap, Mod Audio, Balance & Optimization - 29 August 2026
🎨 Spray Paint System CompletedAdded vehicle spray paint: vehicles now support custom paint jobs.Added ground spray paint: put a spray can in your hotbar and press its hotkey to enter paint mode and leave marks on the ground.Added spray paint for clothing / helmets / masks / magazines / shell collectors.Stacked decals: place several decals on the same item, each with its own position, angle and size. Added a batch of new built-in decal patterns. After painting, the gear in your hands and on your body updates its look immediately — no need to holster it and take it out again. Fixed the paint size being lost after editing and saving an existing paint job, and paint not showing fully on some vehicle models. Fixed the color picker and the paint canvas panel not closing with ESC / Tab. 🗺️ Minimap Added a minimap HUD that can be collapsed / expanded: collapsed by default on foot, expanded by…
- BETA 0.9.95.3 Update - 20 August 2026
Fixed an issue where special locations such as trader camps would fail to spawn. Increased loot output for military bases, weapon testing grounds, and military factories. Raised the probability and quality of weapons obtained from safes. System notification text will no longer get truncated when it is too long. Fixed an issue where melee‑attacking objects such as vehicle wrecks would display no health bar and consume no weapon durability. Fixed an issue where recruited teammates would still attack the player as an enemy. Fixed an issue where spawned bandits would turn into neutral survivors. Fixed errors and data anomalies caused by differing game versions or missing mods when hiring other players' characters. Hiring other players' characters now costs twice the original price. (To prevent breaking early‑game balance) Fixed an issue where survivors would not revert to neutral status aft…
- Beta 0.9.95 Building Destruction & Repair System - 18 August 2026
Building Destruction & RepairThe heart of this update is that buildings are no longer untouchable scenery — walls can be blown open and brought down, and you finally have the tools to put them back together. It also fixes the crashes, save issues and stat problems you reported.📺 Watch the update summary video🏚️ Building DestructionAdded a building destruction system: walls can be destroyed by weapons, explosions and melee attacks.Once a wall takes enough damage, the building collapses.Tearing down walls drops building materials such as stone, wood and glass.Buildings generated in the world now come with random damage (bullet holes, breaches, collapsed corners) for a more convincing wasteland feel.Every destructible object now shows progressive damage as its durability drops.Wall damage near a furnace is reduced to 1/4, so smelting no longer wrecks your own base.When destroying somethi…
- Beta0.9.88 Changelog - Blueprint Revert Fix, Missing Buildings Fix - 7 August 2026
Beta 0.9.88 Changelog (2026-07-29 ~ 08-07)New ContentOil tanks now contain chemicals such as fuel and nitric acid, and explode when destroyed.Grass you cut down no longer grows back after loading a save; cutting grass drops grass seeds you can scatter on the ground to grow a small patch of grass.Paint textures can now be imported from a local image.New item: "Fever Reducer" (crafted at the medicine bench).Magazines can now be disassembled to recover the spring.Added a compact mode to the vehicle control panel that takes up less of the screen while driving.Added descriptions for buildable structures in the construction panel, plus an "Owned" count in the material list.Feedback sent from the Feedback Center now includes system crash information (if any).Improvements & ChangesFixed built objects reverting to blueprints after loading a save; storage boxes, fridges and other production devic…
- Beta 0.9.80 Update - 28 July 2026
☢ Update 0.9.80It has been a while since the last update, and we have been quietly polishing in the background. This time we are shipping everything that piled up: brand-new systems, visual upgrades, a reworked UI and hundreds of improvements and fixes. Here are the highlights.✨ New Systems & ContentSeasons — Winter and Spring are here, and you can pick one when starting a new game or in the settings. Winter brings snowfall and biting cold, Spring brings mild rain; seasons affect precipitation, snow cover, ambient temperature and vegetation.New grass system — Grass rendering has been rewritten. Grass now sways in the wind, and both performance and visual quality improved.Volumetric fog and light — Believable light shafts and fog, with adjustable density, or turned off entirely.Reworked character shadows — Character shadow casting has been rebuilt from scratch, and zombies now cast shado…
- Major Update: 8 New Languages × Lighting Overhaul × More - 29 May 2026
Major Update Is Now Live on the publicplaytest Branch — All Early Access Owners Can Switch and Try It Now.────────────────────────────────【Complete Lighting & Visual System Overhaul】The rendering pipeline has undergone a full systematic overhaul. This update introduces 8 independent visual features, each of which can be individually enabled or disabled in the settings menu for hardware-specific optimization:2D Real-Time Point Light Shadows —— Torches and muzzle flashes now cast real-time shadows. Exploring at night with a torch feels especially immersive. (This is the most performance-intensive feature in the update and can be disabled on lower-end hardware.)Contact Shadows (SSAO) —— Soft grounding shadows are now generated beneath buildings, crates, and environmental objects, removing the previous "floating" appearance.Heat Distortion Effects —— Campfires, furnaces, generators, explosi…
- Zed Zone MOD Support — Built-in Editor, Steam Workshop Integration, and - 29 May 2026
Survivors,The MOD support for Zed Zone is now officially live.After a long period of testing and iteration, the MOD system has finally matured enough for a proper announcement. You can now use the built-in in-game editor to create mods for firearms, melee weapons, ammunition, food, masks, and many other item types, then upload them directly to the Steam Workshop with one click.Players can also subscribe to mods through the Steam Workshop, or manually place mod files into the game's save folder.\FirearmsMelee WeaponsAmmunition / Magazines / ArrowsWeapon AttachmentsFood / ContainersMasksCollection Packs that bundle multiple mods togetherEach category supports both adding entirely new items and replacing vanilla assets for skins or full reworks.\Workshop subscriptions take effect automatically.You can also place .zedmod files or extracted mod folders into the corresponding subdirectories i…
- Performance and GC Crash issue fixed - 10 March 2026
We conducted a thorough investigation into the performance stuttering and GC crashes that occurred after the game had been running for some time. During this process, we also implemented multiple optimizations to address potential performance bottlenecks. The root cause turned out to be a very basic logic error.The issue was caused by the item UI object pool not being reused after objects were returned to it during gameplay. As a result, inactive GameObjects kept accumulating. After about half an hour of play, the game could end up creating more than 100,000 GameObjects. This led to increasing stutters over time (which in practice correlated with how often the inventory was opened). Eventually, the GC marking workload exceeded what the system could handle, causing the game to crash with a GC error.This issue has now been fixed, and we have also implemented several optimizations to reduc…
- Critical Fixes & Performance Optimization & UI/UX - 6 March 2026
Critical Fixes & Performance OptimizationSevere Stuttering Fixed: Fixed severe lag caused by pathfinding calculation errors, incremental updates, NPC characters, and long-term runtime, significantly improving smoothness.Save Data Security: Fixed the critical issue of items disappearing inside containers and added a backup mechanism; switched to saving maps on the main thread to greatly enhance save stability.World Generation Fix: Resolved underground structure corruption caused by previous performance optimizations, ensuring compatibility with old save files.Combat System Fixes: Fixed a fatal bug where the CAS system failed to display enemies; fixed an exploit where electromagnetic guns would fire even when holstered.Crafting & Loot Fixes: Fixed issues where durability was not consumed during crafting and tools became ineffective; fixed the logic error where Motorized Zombies did not dr…
- Update Beta 0.81 – Custom Keys Binding· Performance Boost · Aim Assist - 31 January 2026
In this update, we’ve added custom keybindings, aim assist, CAS system upgrades, and comprehensive controller improvements.After the last update to squad NPCs, some performance issues were reported.This update also fixes those performance issues.Thank you all for your support and feedback.New Features & Improvements:Custom keybindings updated, allowing players full control over input.Full support for controllers and Steam Deck, with significantly improved controller experience.Added aim assist system for both controller and mouse, adjustable in game settings.CAS Targeting System Upgrades:Double-tap \ to auto-shoot a targetUse arrow keys to switch targetsShows all visible enemies when CAS is activatedAdded target indicatorsFull controller supportPerformance optimizations for smoother gameplayUI & System Improvements:Recruitment interface now includes filters for gender, profession, and S…
- 《尸姬之梦》首发折扣中!美少女卡牌爽游家人们不来试试吗~ - 15 January 2026
同发行商的新游戏《尸姬之梦》目前已经上线,目前特别好评,首发八折30.4元~美少女卡牌爽游家人们不来试试吗~卡牌,战斗!有人惊醒了沉睡的尸姬……也许,这个世界需要为尸姬大人的起床气付出一点代价……在《尸姬之梦》中,你将扮演被惊醒的尸姬大人,尝试各种奇奇妙妙的构筑组合,发现各种强力的,奇怪的对手,然后把他们全,都,打趴下!
- Update Beta 0.80: Steam Cloud, Companion NPC, Asynchronous Recruitment - 10 January 2026
Thank you survivors for supporting Zed Zone.It has been a while since our last major announcement. During this period, I have been continuously working on game updates and bug fixes. This major update introduces Steam Cloud service support, PlayFab server integration, a Character Upload & Asynchronous Recruitment system, and GOAP-based AI for Companion NPCs. Thank you for your patience.Please note: The Asynchronous Recruitment features launched in this update are currently in the "Testing Phase." As this is the first public run of the server system, there may be stability issues. Please feel free to provide feedback and suggestions via the in-game Feedback Center.Update SummarySteam Cloud Support: Officially launched.PlayFab Asynchronous Recruitment: Beta testing is now available.Companion NPCs.Cross-Device Sync: Players can now sync survival progress across different devices and use th…
- Beta 0.70: Raiders, GOAP AI, 3D Printing & Visual Upgrades - 5 May 2025
Survivors, get ready to face cunning Raiders, craft with 3D Printers, and experience upgraded visuals, and Survivor NPCs are on the way :D Update Summary Added Human Enemies - Raiders. Completed the GOAP AI framework. Unlocked large map options. Unlocked 3D Printing skill tree. Added constructible Battery Charging Station. Added constructible 3D Printer. Batteries can now be recharged. Added magnified scope effect when aiming. New location: Train Station Raider Camp. Upgraded zombie limb destruction effects. Added airflow and sonic wave visual effects. Lone Raiders may appear inside buildings. Rooms now spawn miscellaneous clutter on the floor. New items: Ammo crates, suitcases, clothing, accessories, and more. Added human corpse texture generation. Fixed issues with zombie sound effects. Fixed display errors for wire connections. Optimized character clothing layer rendering. Optimized…
- TERRAIN SAVING ISSUE has been fixed. - 3 January 2025
Terrain saving issue has been fixed. Based on feedback from Discord, I discovered that after the last update, there was an issue where game chunks could not be saved.. This was caused by the use of asynchronous saving for performance optimization, which led to potential thread conflicts... The issue has now been resolved. If you encountered this problem, I sincerely apologize. The game can now save and load properly without any issues. Really sorry about this issue... If you have any further feedback or suggestions, please feel free to contact the developer via email or Discord. Youtube Channel And Devlogs Developer Twitter And Devlogs Join our Discord Developer Email: [email protected] Once again, sorry for this issue, thank you for your support and feedback :) Developer: Leven
- Patch 7.2.2. TimeZone Error Fixed. Fishing Error Fixed. - 2 January 2025
Update Overview: Fixed timezone errors that occurred in various languages and regions. Fixed an issue where fishing rod couldn’t be cast. Fixed an issue where the mouse would disappear when using a controller. Updated the descriptions for some weapon entries. Increased the damage of the laser cannon item. Significantly increased the durability of melee weapon attachments. Thanks to players from regions such as Poland and France for sending detailed feedback via email. I have finally pinpointed the timezone issue... It was caused by differences in string formatting across different regions. If you encountered any timezone issues before (e.g., flashlight not illuminating the scene), they should now be resolved. Sorry for the inconvenience caused to some players... I truly believe this time the issue has been fixed... This issue was caused by a string formatting error. To avoid corrupted s…