Break news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score78% positive
- Total reviews9
- Release dateJan 19, 2022
- DeveloperArcade Artistry
- PublisherArcade Artistry
Company pages: Developer: Arcade ArtistryPublisher: Arcade Artistry
Break Steam news
Break news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Break V1.5 Released! - 20 June 2024
It's been a long time coming! This version adds trophies, fixes a ton of bugs, adds mouse sensitivity, and probably a bunch of other stuff I've forgotten. It also includes a small extra set of levels from the development of Break that didn't make it into the final game. I call this extra set of levels "BSides." These are just for fun, they're a little hard since they're early development versions of some levels, but I hope you enjoy them anyway. This version includes trophies (as soon as I set the trophies to live, which should happen momentarily). There are about 50 trophies, roughly evenly divided between level completion trophies and other fun types of trophies. I haven't been able to test the trophies as extensively as I'd like due to weird technical reasons, so they may still have a bug or two. Let me know if you find any. I rebalanced the enemies and weapons mainly reducing the ra…
- New Patch! Level fixes, and things to look forward to! - 16 February 2022
Fixed a bug with a monster closet on Circle where the monster closet wasn't opening! Huge thanks to Allan who emailed me about this bug! I also updated some levels with better "labeling" of doors that require keys. Previously, I didn't put the proper visual "labeling" (a colored texture around the outside of the door) on every single door requiring keys because some doors were intended as exit only. However, this was confusing to players and a mistake, so I've tried to go through and clearly "label" each door with the proper texture around the outside of the door. I may have a missed a door or two in the process, hopefully not though! Let me know if any doors are confusing. I also fixed some areas on the second to last level where you couldn't reach stuff, where monsters couldn't properly step down from their alcove, and where the teleporters didn't look like teleporters. Remember that…
- Patch: Title demo desync fixed. - 27 January 2022
The title demos were desynced as a result of a recent patch addressing hitscan enemies. Hitscan enemies were not dealing damage as they should, which I recently fixed and patched. In the process though, the title demos became desynced as a result of hitscan enemies now correctly dealing damage when they weren't at the time of demo recoding. This results in the demos becoming incorrect after the player is dealt damage from a hitscan enemy. I implemented a quick hack here to get them synced again, but in the long run I should probably rerecord the two affected demos and remove this quick hack.
- New patch: difficulty reverted back to original, some bug fixes. - 25 January 2022
I decided to revert difficulty back to what it was before I started tinkering with it. I don't feel like the changes I made were good. Later on, I might take another stab at it, but for now I'll just accept that the game is a bit easy. Because I reverted the difficulty changes, I may have accidentally reintroduced some minor map problems that I had previously fixed. I tried to make sure I got them all, but it's a difficult process and it's easy to miss small things. So if you notice anything like a door that doesn't work, or an enemy stuck in a wall, or a missing or incorrect texture, let me know! I'm going to try to go over it with a fine tooth comb pretty soon, but if you see anything before then, let me know. There should only be small errors like this on the map though, if you notice anything big or game breaking, let me know in the discord ASAP! This release also contains some bug…
- Critical emergency patch. - 24 January 2022
This patches a game breaking bug in Sandcastle. If you have a save already, you'll need to skip that level using the cheat idlev 20. If you start a new game after this patch, you should be fine. I'm really sorry about this everybody. Let me know if you find any bugs. Thanks to Lancer-X for finding all these bugs. I would never have known about these without him. I also reverted most of the difficulty changes in one way or another. Some parts are probably easier than before, others harder, probably a wash overall. Difficulty is hard to get right :( Let me know if anything is too easy or too hard, if there's anywhere with too little ammo or too much.
- Patch 4: Added some health and ammo back. - 23 January 2022
Balancing is hard. I took ammo and health away, and that made it too difficult. Now I've added some back, and it's probably too easy again. This is going to take some more time to get just right. But it's probably better to have it too easy than too hard, which is why I've updated so quickly. Overall, hopefully the balance is better than what I started with. Let me know what you think! Is it too easy? Too hard? Do I have too much ammo or health, or not enough? On which levels? Visit the discord and let me know!
- Patch 3: Difficulty changes, it's probably too hard now. Also bug fixes. - 23 January 2022
I fixed a bunch of important bugs in this patch, and made secrets easier to find. I also removed a bunch of ammo and health because the game was too easy. In the process, I probably made it too hard. I'm going to rebalance it again in the opposite direction, but this will take a day or two. The bugs I fixed were so important that I wanted to push this out now, even though it's probably too hard. I apologize in advance if there's not enough health and ammo. I'll be fixing that in the coming day or two. Balancing is hard.
- Patch 2, with feeling this time. - 21 January 2022
Now with 100% more optional crosshair and secret doors where they're supposed to be on map 4. Also improved saving and loading a little. As always, let me know if you find any bugs!
- Emergency patch for saving and loading. - 20 January 2022
Day one emergency patch lol. Thanks to Lancer-X for starting the ball rolling. Essentially loading was not working right because of a file parsing error where a line ending was not properly eaten by the parser. Also you could save on the title screen, and loading from the title screen didn't work, and save file names were not displayed on the save menu. Because this is an emergency patch, there may still be bugs, let me know if you find anything!
- Break is out now! - 20 January 2022
Although the official release time was supposed to be midnight, I realized today that I'd be asleep at midnight, so I decided to release it now before going to bed. If you encounter any bugs or problems, post about it on the discord linked below. Here's the link to the discord if you run into any problems: https://discord.gg/VRNmHJGznd You can also email me with any issues (or anything else) at [email protected]
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 20 June 2024 | Break V1.5 Released! | 5759622039974913219 |
| 2 | 16 February 2022 | New Patch! Level fixes, and things to look forward to! | 4246335198889674698 |
| 3 | 27 January 2022 | Patch: Title demo desync fixed. | 4237326104318539268 |
| 4 | 25 January 2022 | New patch: difficulty reverted back to original, some bug fixes. | 4237325463687587240 |
| 5 | 24 January 2022 | Critical emergency patch. | 4237325463684044427 |
| 6 | 23 January 2022 | Patch 4: Added some health and ammo back. | 4237325463682745277 |
| 7 | 23 January 2022 | Patch 3: Difficulty changes, it's probably too hard now. Also bug fixes. | 4237325463681099638 |
| 8 | 21 January 2022 | Patch 2, with feeling this time. | 4237325463673139828 |
| 9 | 20 January 2022 | Emergency patch for saving and loading. | 4237325463672628309 |
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