- New Release โ Asset Grabbing - 2 September 2026
Hello there ๐๐ป,StellarX 1.35.0 brings updates to VR interactions, a new node, and bug fixes.โ ๏ธ Important โ VR Grab Controls UpdateThe VR grab controls have been updated.The grip button is now the primary button for grabbing assets, while the trigger remains used for laser and UI interactions. Play ModeUse the grip button to grab assets.The trigger is used for UI and laser interactions.Create ModeAssets can be grabbed directly using either the grip button or trigger.The trigger is used for raycast and far interactions.Space gripping and avatar resizing remain mapped to the grip buttons.Desktop controls are unchanged. New FeaturesTwo-Handed Asset GrabbingAssets can now be grabbed and manipulated with both hands.Set Teleportable NodeThe new Set Teleportable Node allows creators to control whether an asset can be used as a teleportation surface.ImprovementsOn Trigger Press NodeThe On Handโฆ
- New Release โ Player Transform Reference Node - 23 June 2026
Hello there ๐๐ป,StellarX 1.30.0 is here with new vector system tools, Web Portal improvements and canvas updates!New FeaturesPlayer Transform Reference NodeThis new node provides access to the player's position and rotation. These values can be used with other nodes to move objects to the player's location or move the player to a new position using the Set Value Node.Magnitude NodeThe new Magnitude Node allows creators to calculate the magnitude of a Vector3 value, making it easier to work with distances and vector-based calculations.ImprovementsEnhanced Math NodesMath nodes have been expanded to support Vector3 values. Addition, Subtract, Multiply, Divide, Approximate, and Equal nodes can now be used with vector data, making it easier to create more advanced vector-based logic and interactions.Canvas revampA new Move Tool has been added to the canvas, allowing users to pan around largโฆ
- New Release โ Vector Collision, Value, Variable & Move Nodes - 5 May 2026
Hello there ๐๐ป,StellarX 1.25.0 is here with new vector system nodes and improvements to make your Spaces easier to update and build more advanced scenarios.New FeaturesVector Collision NodeThe new Vector Collision Node lets assets send out a direction-based ray (like an invisible laser) to detect collisions during Play Mode. Choose a direction (Up, Down, Forward, Back, Left, Right) and detect when it hits another asset.Move NodeThe new Move Node lets assets move in a chosen direction over a set distance and time during Play Mode. Movement follows the assetโs local direction, even if itโs rotated. Vector Value & Variable NodesNew Vector Value and Vector Variable Nodes let you use vector (Vector3) data in your scenarios. Store and reuse vector values to create more advanced behaviors.Enhanced Math NodesAddition and Subtract nodes now support Vector3 values, allowing more flexible calculโฆ
- New Release โ Face Target Node - 16 March 2026
Hello there ๐๐ป,StellarX 1.20.0 is here with new nodes, a new type of asset, and more to make your Spaces more interactive and dynamic!New FeaturesFace Target NodeWe are introducing the Face Target Node, which allows an asset to automatically face another asset. Wherever your target asset moves, your chosen asset will rotate to face it. You can choose which side of the asset faces the target using a dropdown, with six direction options across the X, Y, and Z axes. An optional Pivot Axis constraint lets you limit rotation to specific axes for more controlled behavior.Here is an example of a scenario and the result : Importing ImagesYou can now import images into the StellarX Asset Hub and use them in your Space. Images can be added directly into Spaces via the My Medias Pack or through the Media Panel in the Media Library. Supported formats are jpeg, jpg and png. Image Aspect RatioAspecโฆ
- Rev Up Collaboration: User Management System - 14 January 2026
We went dark here for a minute, but that doesn't mean there weren't some big changes happening behind the scenes. Some of you have already noticed and making good use of the new features that have come, so let's get into it formally. We are excited to share with you two new additions to StellarX this month. The all new User Management System and open access to our Masterclass. This post includes everything you need to know about the new updates, including how-tosโstrap in!User Management SystemYou asked and we heard. For those of you using StellarX in your organization or with a team, we have a fully integrated User Management System (UMS). The UMS makes it possible to manage personal and organizational workspaces, manage organizational account permissions, assign roles, and access shared assets. This will make collaboration in teams a lot easier, while increasing the security of your Sโฆ
- Major Update โ Space Hub, Security, and UI Changes - 29 July 2025
A New Way To Share XR ExperiencesHey there!Thank you for waiting patiently for new updates! This past Spring we've been working on some larger features to make even more possible with StellarX. This is just the beginning of what is to come this Summer.This brand new release brings major improvements for a more seamless and secure experience. The new Space Hub enables users to manage uploaded cloud spaces directly from the web portal. Multi-account management ensures that users only see the spaces they create or download. Controllers have also been redesigned for a more intuitive and user-friendly experience.New Features ๐ซSpace Hub*This feature is for uploaded spaces, uploading spaces in StellarX requires a Pro license.You can now manage your uploaded spaces directly from the Web Portal! The new Cloud Spaces tab is where youโll find them.On the Space Hub, you can now:Remove an uploadedโฆ
- New Release โ Standardization of Assets - 25 February 2025
Hello there, ๐๐ป With the winter season in full swing, weโre excited to share something special! This February, weโre rolling out a fresh update with improvements designed to enhance your experience. โ๏ธ New Features ๐ซ Canvas access in Multiplayer Create Mode In Multiplayer Create Mode sessions, the Canvas can now be opened in View-Only mode, allowing users to explore the scenario's content and nodes, something previously unavailable. This enhancement makes it easier to showcase scenario construction, highlight node usage, and suggest alternatives for better optimization. It also helps users understand the building process and debug their own scenarios. Users no longer need to remove their space from the cloud to view scenarios. This simplifies collaboration, enabling two users to discuss and visualize a scenario together without taking it offline or relying on screen sharing. Performaโฆ
- New โ Inspect Imported 3D Assets Online - 18 December 2024
Hello there, As we step into the festive season, weโre thrilled to share something special! This December, weโre rolling out a fresh update filled with new features and improvements crafted to bring more joy and ease to your experience. ๐ New Features ๐ซ 3D Asset Viewer Our new asset viewer, available on the Asset Hub, makes managing your resources efficient: Preview 3D assets instantly without the fuss of guessing what objects youโve imported Customize backgrounds to see how assets look in different settings Access detailed information including specs and metadata Here is how to view Assets : Click on the 3 dots of the Asset Card Select View Asset Inspect assets from every angle by dragging the right-click button on your mouse Once the Asset viewer is opened, a few different features are available. Note : Only GLTF, GLB & OBJ 3D Models can be viewed. If the uploaded asset is missing tโฆ
- New Release โ Transparency & Teleport Access - 17 October 2024
Hello there, ๐๐ป As the leaves change colors and fall settles in, the StellarX team is buzzing with excitement to roll out a wave of new updates that bring fresh features, and several enhancements. New Features ๐ซ Transparency for imported / cloud assets Transparent textures will now be supported across all imported and cloud assets, enhancing the realism of your environments. Teleport Access We've added a feature to allow or prevent teleporting onto specific assets, making navigation smoother and more intuitive. To control which assets can be teleported onto, use the toggle found in the asset remixes. All asset remixes, except those with custom colliders, now feature a teleport access toggle. Improvements ๐ Media Panel Our Design team has revised the Media Panel UI, and we're excited to bring those changes to you! The updates include adjustments to colors, spacing, icons, and componeโฆ
- New Release โ Usability Improvements - 5 August 2024
Hello there, ๐๐ป As summer gets into full swing, the StellarX team is excited to bring you a host of improvements! Improvements ๐ซ Avatar Recorder The avatar recorderโs remix panel has been improved to make it even easier to use. We are also pleased to announce that the Avatar recorder is now also available in Multiplayer Create sessions! Grab Interaction In VR, we enabled users to be able to grab assets with their virtual hand in addition to the pointer tip of the controller that was previously the default. This will ease the process of manipulating assets. Dynamic Node Refresh With the node refresh, when a value is changed, either manually (by remixing nodes) or by connecting value nodes to the scenario, the nodes will automatically display the new value. Better Node Visibility We added a blue border around tracked nodes to have a better contrast of which nodes are tracked or not. Reโฆ
- Major Release โ Learning Analytics - 18 June 2024
Hello there, ๐๐ป To kick off summer in style, the StellarX team is back with plenty of new features and improvements that will help you keep your experiences clear and tidy. ๐งผ New Features ๐ซ Learning Analytics An exciting new feature is the implementation of Learning Analytics. This is an essential tool to keep track of an XR learning experienceโs success, so we thought itโd be time to implement it right into StellarX. 3 types of users will be able to benefit from this feature: The Creator can track and untrack nodes through the Radial Menu (PRO license only), and use and place the Record Score node. The Instructor can set up an LRS, retrieve their LRS endpoint credentials, provide a learner with credentials, and see statements in the LRS dashboard. The learner can link their account to the LRS via the Web Portal, experience the Space shared by the Creator, and automatically send staโฆ
- Major Release โ Sketchfab Importer - 9 April 2024
Hello there, ๐๐ป Weโre back with something exciting for StellarX: version 2.0.0 of the web portal! ๐ฅณ New Features ๐ซ The Sketchfab Importer โฌ๏ธ With this new feature, StellarX users will be able to search and import 3D models from the Sketchfab store, right into their Asset Hub โ without ever leaving the Web Portal page. To do so, just follow the following steps: Log in to the StellarX web portal Go to the โMy assetโ section Click on โ+โ Select Sketchfab Log in to Sketchfab Search for the 3D model you wish to include in your StellarX spaces Select the 3D model Click on โImportโ Voilร ! The 3D model is now uploaded, and downloadable inside your StellarX collections! Please note that this feature currently has a few limitations: Available only for free downloadable models Available only for files in gLTF format Maximum of 50 download requests per 24 hour period 10MB maximum file size forโฆ
- New Release โ Performance optimization - 2 April 2024
Hello there, ๐๐ป Dive into optimization and efficiency with our latest release, featuring the addition of our performance profiling tool, designed to empower you with insights into your system's efficiency and speed.๐ New Features ๐ซ Introducing the Performance Profiling Tool Our Performance Profiling Tool offers a comprehensive suite of features tailored to provide deep insights into your application's performance metrics. With an integrated FPS meter, you gain real-time visibility into frame rate performance, enabling you to identify and address any bottlenecks that may impact user experience. Additionally, the tool's geometry count functionality allows you to precisely monitor the complexity of your application's graphics rendering, ensuring optimal resource allocation and efficient rendering pipelines. Furthermore, detailed memory usage analysis empowers you to track and manage meโฆ
- New Release โ Fresh UI tweaks - 6 February 2024
Hello there, ๐๐ป Embark on an upgraded journey of StellarX with our team's latest release, featuring numerous enhancements and bug fixes that promise a more intuitive user experience. ๐๐ Improvements ๐๐พ ๐ Big rework of the radial menu ๐ Radial menu items can now be selected with a simple flick of the joystick, instead or having to flick and click! This push-to select feature is meant to improve user experience by making selection quicker and more intuitive. Introducing a UI revamp for both the asset radial menu and the canvas radial menu Lock/Unlock can now be modifed within the Remix Panel Now, you can easily drag videos directly from your ''My Media'' collection into your space Aaaaand a bigger Shortcut Menu.. Stay tuned for what's to come! ๐ Web Portal rework ๐ Asset search bar located at the top of the dashboard Sorting of assets by name, size, date created and last updatedโฆ
- Major Release โ Asset Hub - 26 October 2023
Hello there, ๐๐ป After a summer of dedication and innovation, we're thrilled to introduce our next major feature to StellarX ๐๐ Asset Hub๐ซ IIntroducing the Asset Hub! Within the StellarX Web Portal, you can now effortlessly import your personal assets. From music and sounds to videos and 3D assets, you can upload them and they'll be instantly available for you to use within StellarX. he best part? Your imagination is the limit as you breathe life into your spaces using assets that make your Space uniquely yours. It's time to turn your visions into reality! ๐๐จ To make this feature accessible to all users (even those of you without a license), we're offering up to 500MB of free storage. This gives you plenty of room to liven up your Space and make your Scenarios more realistic. Time to get building!๐๐ฆ Here's how to use it: Login into your StellarX Dashboard on the Web. You'll seeโฆ
- Mid September 2023 - 26 September 2023
Hello there, ๐๐ป While we've been hard at work all summer, eagerly crafting our next big feature, but we couldn't resist sharing some delightful improvements for you to enjoy in the meantime. New Features ๐ซ Teleport Point We're excited to introduce the latest addition to our UI Collection: the Teleport Point. This animated asset is designed to enhance your experiences and provide more engaging hints to your Space's players! Improvements ๐๐พ Media Panel We wanted to offer you the ability to seamlessly integrate Media Panels into your assets, creating a convincing screen effect. With our latest update, you now have the option to completely hide the borders of the Media Panel. Give it a try! Also, in response to numerous requests, we've included a highly-requested feature: the ability to pause and resume Media Panel medias using the Play and Stop media nodes. Explore this exciting additโฆ
- Late June 2023 - 13 July 2023
Hello there, ๐๐ป We have been working diligently since our last May update to bring you some exciting new features and improvements in StellarX! New Features ๐ซ Multiplayer in Create Mode We're thrilled to announce the arrival of Multiplayer in Create Mode! The StellarX team has put in a lot of effort to deliver the first iteration of this feature, allowing you to share your creative experiences with others. Here's how it works: Select your Space in your Basecamp to enter Focus View. In the Information Panel (on the right), click the "Share my Space" button to generate a code. Share the code with a friend or coworker (they can download it by entering the code in the Shared Spaces section). Enter the Space in Create mode. Enjoy the collaborative experience! Please note that this is the initial version of Multiplayer in Create Mode, and some features are not yet available. Here's what yoโฆ
- Late May 2023 - 5 June 2023
Hello there, ๐๐ป We're back again for some amazing news! New Features ๐ซ With this release, we are bringing Mixed Reality features to the Standalone version!* Start blending real and virtual worlds together and open up new possibilities for mixed reality experiences. *Only the StellarX Standalone version (accessible via the Meta Quest Store), combined with either a Quest 2 or Quest Pro will fully support the Mixed Reality features for now. Improvements ๐๐พ We redesigned our Sign in experience in the PC-VR version to bring a more immersed feeling right from the start! Also, selecting your boot option when launching StellarX from Steam will actually apply your selection properly. In consequence, we removed the Mode Selection page that was present at the start, so that you land directly on the login screen. We improved the performance of our Time of Day system. We added many improvementsโฆ
- Late April 2023 - 27 April 2023
Hello there, ๐๐ป It's been a while since we haven't pushed new release notes โ but there's a reason for that. Drumroll... We are officially releasing StellarX on the Meta Quest Store!๐๐ New Features ๐ซ With this release, we are providing you with a ton of new content that you can use and interact with: Check out our new Template: Monorail, featuring new animated assets, and interactions with Waypoints! (Drone asset source: https://skfb.ly/6zyDP Author: BlueMesh: https://sketchfab.com/VapTor. CC4.0 attribution license : https://creativecommons.org/licenses/by/4.0/legalcode) We transformed our Onboarding experience Space into a new Template: Winterscape. Come experience this beautiful, snowy landscape! We also added a bunch of interesting new assets to our Collections, in order to cover other type of industries โ and, with those, we created yet another new Template: Heliport. This Tempโฆ
- Late Jan 2023 - 31 January 2023
Hello there, ๐๐ป The team is bringing a lot of new surprises for this year. Here are a few that we've been working on for the past weeks. New Features ๐ซ We've brought a brand new Onboarding experience to StellarX! The Onboarding guides you through a fun and immersive sequence of actions on how to use StellarX. All the basics are covered: the Collections, the Control Panel Actions... even the Canvas! Improvements ๐๐พ Importation System: An importation button has been added to the Control Panel. It provides more information about StellarX's importation system and opens the Collections to your Imported Models. Sample external assets are now provided to new users when first installing StellarX. These assets are placed in My Documents/StellarX/Saves/Imported/ folder. A Help button has been added to the Control Panel to create a direct link to our Knowledge Base. We improved the highlightโฆ