SPSTEAMPULSELIVE ANALYTICS
Last Week

Last Week Steam news

Balbod | Feb 7, 2020 | game

Released

0players observed · 6 October 2026 - 05:17:41 UTC

IndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive

Last Week news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive
  • Total reviews30
  • Release dateFeb 7, 2020
  • DeveloperBalbod
  • PublisherBalbod

Genres: Indie, RPG

Company pages: Developer: BalbodPublisher: Balbod

Top Steam chartsTop 100 gamesGame directorySteam Store page

Last Week Steam news

Last Week news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New price! - 23 January 2023

    So the price for the game has recently been changed and will remain at this price moving forward. Don’t worry, for almost everyone it should be a lot cheaper now so if you haven’t had a chance to play the game yet this is a great opportunity to finally give it a shot. I just wanted to make a quick post and transparently explain why this change happened. So for a while I had seen that several of the reviews claimed that the game was priced a little too highly and that its sale price was a better fit. Thinking that the game was priced fairly cheaply this made me take a look at the pricing chart to try and figure out what was happening. Once there I saw that Steam had recently released a new set of creator tools that better matches the price you set to other currencies. With this I could clearly see that the game was costing substantially more than it should in a lot of regions and quite a…

  • Winter sale discount! - 22 December 2020

    Hope everyone is enjoying the holidays so far! Last Week is part of this year's Steam winter sale so if you were tempted to give it a try there has never been a better time as it is currently set to its lowest price. If you do check it out feel free to leave a review (the feedback is always appreciated).

  • Post Steam Sale Update - 11 July 2020

    Now that the Steam sale has wrapped up I thought it would be a good time to make a quick post addressing everything that happened. Firstly there has been a whole bunch of changes fixing various bugs and adding an option to turn off VSync in game. A big thank you to everyone who got in contact and let me know about any bugs they found. Also a huge thank you to everyone who left a review on the store page, I know the lack of reviews was putting some people off from trying the game so I really appreciate you taking the time to write them. On the topic of reviews it seems that the game has been pretty well received except for the price. I noticed a few of you felt it was too short for $20 and so taking this feedback I decided to permanently drop the price by 25%. Ok that's all for now, I hope everyone who picked the game up during the sale enjoys it.

  • Small Update - 17 June 2020

    I have uploaded another patch with some small quality of life tweaks and minor bug fixes. One reported bug that I couldn't replicate when testing involved Brady teleporting backwards during the escape sequence on day 7 (thanks to Teddi for reporting it). I made the conditions that control his state changes less strict and repositioned him slightly in hopes that it fixes the issue. If anyone else experiences this bug or can find a way to replicate it let me know. I also wrapped up the behind the scenes series last month. I'm not sure how but what was supposed to be a series of 10 minute videos turned into 45 minute podcasts rambling about games in general. The episodes are as follows: 0: Introduction and why I made the game (Lots of rambling feel free to skip this one) 1: Building an early prototype and showing footage of some very early tests 2: Making art assets and showing off early c…

  • Minor bug fixes and BTS - 30 April 2020

    I just uploaded another patch fixing some minor issues in the game. Also if anyone is interested in seeing how I created the game I am half way through a series casually discussing the process that you can watch here On this week's episode we chat about how I created the art assets for the game and show off some of the early character models and concept art. Hope you all enjoy!

  • Resolution fix - 28 March 2020

    As a player had become stuck when setting the resolution bigger than their monitor I have added a small failsafe option. On the main menu hit the "9" key. This should set your window back to the default settings. This is only temporary though, so be sure to go into options, make your selection and hit apply to save a new setting before closing the game. Also I improved the resolution on some of the achievement icons a few days ago but didn't think that alone needed an update post.

  • Quick patch - 29 February 2020

    Just a small update fixing: • Rocky's achievement not unlocking during a certain route • Shooting the sky box causing a dust hit to appear in the center of the map • Level loading failsafes not working correctly on lower end machines for 2 of the cutscenes

Patch notes and updates

S.noRelease datePatch nameGID number
111 July 2020Post Steam Sale Update3516698970133630614
217 June 2020Small Update3384966595865147098
328 March 2020Resolution fix2984138620251433525
429 February 2020Quick patch2578812118958059248

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