SPSTEAMPULSELIVE ANALYTICS
Shieldwall

Shieldwall Steam metadata

Nezon Production | Apr 18, 2023 | game

Released

81players observed · 21 September 2026 - 23:05:53 UTC

ActionCasualIndieSimulationStrategySteam Store

  • Latest observed players81 · 21 September 2026 - 23:05:53 UTC
  • SteamPulse tracked peak539
  • Units sold (VGI)222,000
  • Revenue (VGI)$2,200,000
  • Review score87% positive

Shieldwall metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players81 · 21 September 2026 - 23:05:53 UTC
  • SteamPulse tracked peak539
  • Units sold (VGI)222,000
  • Revenue (VGI)$2,200,000
  • Review score87% positive
  • Total reviews6,965
  • Release dateApr 18, 2023
  • DeveloperNezon Production
  • PublisherNezon Production

Genres: Action, Casual, Indie, Simulation, Strategy

Company pages: Developer: Nezon ProductionPublisher: Nezon Production

Top Steam chartsTop 100 gamesGame directorySteam Store page

Shieldwall Steam metadata

Shieldwall metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1216320/metadata
Steam Storehttps://store.steampowered.com/app/1216320/
Steam Communityhttps://steamcommunity.com/app/1216320
PCGamingWiki search
IGDB searchSearch IGDB for Shieldwall

Reviews, pricing, and metadata

Review summary

Very Positive

87% positive, 6,066 positive, 899 negative

Price and discount

$17.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Steam Achievements, Steam Cloud

Achievements

43

Platform releases
  • Steam 23 March 2020
  • Xbox 8 November 2024
  • PlayStation 8 November 2024

Latest Steam announcements

  • Update - New Map - 22 March 2025

    Hello! 23 Mar 2020 Shieldwall was released in Early Access on Steam. To celebrate the anniversary, I've prepared an update, which includes a new map called Mountain Junction. The map is available in Custom Battles and Multiplayer. List of changes: New map for Custom Battles and Multiplayer was added. It's called Mountain Junction. Easy difficulty in Сampaign became even more easier. The player has got more Gold and GPM factor in all campaign missions on Easy difficulty. So if you get stuck on one of the missions, you can now try to complete it again on the easy difficulty. You will have a better chance. P.S. Normal difficulty has not changed. Some translation issues for German and Chinese languages were fixed. Also, one of the players asked me to give access to older versions of the game. I did it. Now you can play one of several older versions of Shieldwall. To do it you should go to:…

  • Shieldwall is out of Early Access now! - 18 April 2023

    Hello there! Shieldwall is out of Early Access now! It gets the final act of the campaign, Steam Achievements, new translations and some other improvements! It's v.1.0.0 now! Thank you for your support and feedback! I'm very happy to have such friendly and responsive community! Check out new trailer Changes: Added 3 new missions (Act IV) Added Steam Achievements Added new translations (check out the list below) Added new UI element showing the number of hit enemies after using the Missiles command Added new music tracks in the game (those tracks for the last campaign missions) Improved AI hero logic, also fixed some issues in it (it's about choosing target flags and moving in battle) Improved AI team logic (it's about AI researches and balancing defenders/squad hiring) Rebalanced all campaign missions (lots of little changes; easy difficulty should now be easier) Rebalanced Standard's u…

  • Soundtrack Out Now! - 22 December 2021

    Hello everyone and happy holidays! Shieldwall Soundtrack is now available on Steam! Andrey Kovalchuk composed beautiful music for Shieldwall. The album includes all the tracks made for each campaign mission and also main menu theme. Available in both MP3 and WAV formats. Please, enjoy the music! https://store.steampowered.com/app/1809830 What's next? Now I'm planning to finish the last three missions of the campaign and polish the game to prepare it for a full release in Q1 2022. Thank you for your support! Kind regards, Maxim Eltsov Nezon Production

  • Coliseum - Update - 25 September 2021

    Hello there! Here is an update including a new map with an epic arena! List of changes: Coliseum map for Multiplayer and Custom battles The map includes new type of flags - flags with a blue asterisk. Those flags can't be captured, also they don't give team points, so the map creates new interesting game conditions One more music track was added to the game. There are two tracks left before the album will be uploaded on Steam Multiplayer synchronization was improved. It's about soldiers logic. Now they should work smoother Mouse sensitivity was added to the settings An option to switch off chat in multiplayer was added to the settings (one parent asked for those option, so now it's in the game) Time limit of 40 minutes was changed to 45 minutes in match settings in lobby menu Music repeat bug was fixed. Now you don't get the same track twice in a row A bug when the Standard's aura doesn…

  • Multiplayer Improvements - 3 September 2021

    Hello there! Multiplayer Beta is going well. Here is the first update based on your feedback. New features A new map (Desert Arena) is available for Custom Battles and Multiplayer Matches Chat in multiplayer lobby Now the host can allow/disallow changing settings for clients in MP lobby Map list was improved Server list was improved, now it shows more information New loading screen art was added to the game Better match statistics shows GPM and faction without hovering over anything. It helps to share/save match results using screenshots without losing this information Also match statistics shows who started in a castle for special maps like Alesia or Alexandria Balancing Easy difficulty became more easier for all the missions. It still opens the maps for multiplayer and custom battles A bot with Wall Keeper AI logic now will change his behaviour in the last quarter of the match, so now…

  • Multiplayer out now! - 21 August 2021

    Hello there! Multiplayer is available now. Test your strategy playing against friends on different maps! According to your many suggestions I started working on multiplayer for Shieldwall. So now I'm happy to invite you to join the open beta of multiplayer! To take a part just download a regular update and then host or join a multiplayer game. This version is stable and fully playable in multiplayer, but it's not polished enough yet. It may include some hidden issues or bugs, so I need your help to improve it. Feel free to post the actual information in the comments below or in Steam discussions. Multiplayer in Shieldwall is designed to have fun with friends while playing against each other. So if you're looking for a party to play with check out official Discord. What's next? First of all I’m planning to improve multiplayer according to your future feedback. Also I want to create some…

  • Persia Update - 22 May 2021

    Hello there! Three new missions and Persia with its own unique soldiers and heroes have come! NEW FEATURES Shieldwall moved from UE 4.21 to UE 4.26. Now it works on the latest version of the engine! New 3 missions were added to the Campaign. The Act 3 is now comleted. Persia faction with its own unique heroes, soldiers and Standard now is in the game. It takes part in Missions 12 and 13, and also it's available for custom battles. Catapults accuracy was fixed according to your suggetions! Now it has two modes: accurate (previous one) and not accurate. Campaign missions use not accurate one, but you still can play with accurate mode in custom battles. Spearmen fighting logic was improved. Spearmen are now more likely to hit from behind an ally, so they became more useful. Hire UI was improved. Now you can see health and damage stats of each soldier, also the price of units will be shown…

  • Egypt Update + Roadmap - 14 January 2021

    Hello there, here is a big update and fresh roadmap. I've made lots of changes according to your feedback, so now I need your respond to direct the future development. The list of changes: Egypt faction with its own units, heroes, standard and AI features. Missions 9 and 10. Mission 10 opens Act 3. Lots of visual content in Egypt style. 5 new music tracks (1 track is for mission 9 and 4 other tracks are for the east maps theme). Dead face for units (also female face and egypt face). Difficulty levels. Now there are two: normal and easy. If you choose easy one and beat the mission, you'll be able to play next missions in the campaign, but you won't unlock the map for custom battles. Difficulty levels now affect campaign badges and comletely replace extra gold system which was not good enough. Special flags. This is an improvement of the flag on the cart in Mission 3. You can't hire units…

  • Missions 7 and 8 - Major Update - 22 October 2020

    Hello there! This update brings you two more missions and related content, also it affects other parts of the game. The full list of changes: New maps: Mission 7 brings new AI called "Wall Keeper", you can also try it in custom battles mode on any map. Mission 8 brings catapults. Catapults have its own different types of logic, which can be switched in the settings of custom battle for the maps with catapults. Changing this logic completely changes the battle. Try it after passing the Mission 8 in Campaign mode. New systems: Extra Gold system for campaign battles helps you to pass hard missions. Press "K" during the battle to read more information. I want to balance this system more to make it really useful but not cheating, so I need your feedback on this topic. Campaign badges now are two types. If you pass the mission before the timer expires AND do not use Extra Gold you will get a…

  • Spearmen - Update - 6 August 2020

    Hello there! This update doesn't contain a new map, but there are lots of other changes. The new map comes later because I need to test and fix the balance with new units. This is important for a quality of new mission. The list of changes: Key mapping. Now you can change controls in settings. New units. Now each faction has spearmen. A spear is longer and slower than a sword, so a spearman tries to keep distance in a fight. Spearmen can be effectively used in some situations. Watch the video on YouTube. AI fighting logic was improved. Now heroes and standards keep distance like spearmen, so they become more effective in battles. AI hire logic was fully reworked. Now it takes into account global AI logic (Normal, Deffensive, etc.) and some special random decisions which is made once a match. For example, AI may decide to play with spearmen or swordsman as main force. AI upgrades logic w…

  • Match Statistics Update - 16 July 2020

    Hello there! This little update fixes some issues and also brings match statistics and some other features. The list of changes: Match statistics was added. In addition to simple numbers you also see all the Standards with its auras. Just hover over "LVL X" to see it. Other info details works the same way. Match statistics builds two plots. They show you the progress of the match. Hover over points to see special match result for each player. Flag's Healing Aura was changed. Now all flags have 0.5 HPS by default and you can upgrade it for 2.5 HPS. Additional UI above health bar shows you the amount of your health, sum healing effect and the signs of special auras (flag's healing aura, flag's protection aura and aura of the standard) Enemy AI has improved a little. Now it works better. Map 6 was polished. Some navigation bugs, map border, flying barrel, shaking stairs, shallow sea area a…

  • Mission 6 Update - The Act 2 - 9 July 2020

    Hello there! List of changes: The Act 2 starts now. It has a different style which is based on lots of new visual content. Mission 6 was added - Siege of Brundisium. New AI logic called "Hard" was added. It improves AI tactical moves. Mission 6 uses this logic, also you can use it in custom battles. Now each map begins from its own music track. 1 new music track was added for Siege of Brundisium. Now the game calculates net worth of the teams. The UI is at the top right of the screen. The formula: current gold + cost of alive units + cost of made upgrades. Previous missions were little balanced, mission 5 now has the time limit of 50 minutes. Missions 5 and 6 (with many flags at start) now have a specific (not random) spawn point. Little UI fixes. Brown color now can be used in custom battles. Sea sounds and effects were added to Mission 4 and 6. Thank you so much for your support! Kind…

  • Mission 5 Update - 15 May 2020

    Hello there! New update is here. List of changes: Battle of Alesia - the last mission of the first Act in campaign Enemy AI battle logic was improved Defenders now choose a position better Now you can hire defenders on any flag (not only in castles) Gold Per Minute (GPM) of flags now are shown on the map Team Upgrades were rebalanced Auras of standards were rebalanced Testudo bug was fixed (player was running while missile weapon is active instead of slow moving) Another fix for "not ending" matches. The match does not end if there is one enemy unit stuck somewhere on the map. So there is a new system of finding and killing these bad units Empty text alert was fixed Greek swordsman (upgraded unit) gets only good helmet now The important thing of this update is about hiring defenders on any flags (not only in castles). It affects AI logic and possible strategies for the player. So matche…

  • Custom Battles Update - 11 April 2020

    Hello there! Here is the list of changes of the new update. Custom Battles. Now you can play a match with your own settings. Gaul and Greece are playable in custom battles. Each faction now has its own Standard effects. Roman Standard was rebalanced too. Map of the area was added. Press 'M' during the match. Additional loading screens were added. Blood Paint effects were added. So you can see injured units. Last minute alert was added. Now you see which of your flags are under attack before they become neutral. Permanent attack bug was fixed. Thanks to @LazyStaru for a good report. Map 3 was fixed. Now there is no problem with intersection of flag zones. Collisions of trees were improved. Player's respawn logic was improved. Now it calculates navigation distance instead the straight one. So you will spawn on the nearest flag. Testudo formation was fixed. Now your hero won't move back af…

  • Mission 4 + Bug Fixes - 28 March 2020

    WARNING! You will lose campaign progress after updating. But you still can recover it moving the save file from old folder to new one. Old folder: %USERPROFILE%/AppData/Local/Ferrata/Saved/SaveGames New folder: %USERPROFILE%/AppData/Local/Shieldwall/Saved/SaveGames Sorry for the inconvenience. With the next updates this will not happen again. Change List: Mission 4 was added to the game. Y-Axis option was added. Gates bug was fixed (when destructed gates had invisible wall) Spawn bug: I could not find the issue, but I tried to fix it. I hope it works properly now. Please write if it happens again. VR should not launch on start now. Now you do not have to change language each time you start the game. The game saves this option. Also I created different strategies for AI. There are three types: default, aggressive and defensive. This feature does not affect the old missions (1-3). You may…

  • FAQ #1 - 25 March 2020

    Hello there! There are lots of your questions! Thank you for such feedback! Q: Will there be a multiplayer? A: At this moment I'm focused on single player mode. It should get more updates to become more interesting. When the main game is done, I'll start making a multiplayer. Q: I can't play 4th mission. Is it a bug? A: At this moment there are only 3 missions in the game. The 4th one is coming soon. Q: Is there an official Discord channel? A: I have not created it, but the community has, so I pinned it in the discussions. I've joined it. https://steamcommunity.com/app/1216320/discussions/0/1871749336526013726/ Q: How many people are working on the game? A: I'm the creator of Shieldwall, so I work on it by myself mostly. There are the guy who helps me with 3D art and the other guy who creates music. Q: How long have you been working on the game? How much time a week you spend working on…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1216320
Live current players81
SteamPulse tracked peak539
Live count (today's peak floor)81
Price$17.99
Free to playNo
Discount0%
Original price USD$17.99
Current price USD$17.99
Release dateApr 18, 2023
DeveloperNezon Production
PublisherNezon Production
Owners estimatedNot available
SteamSpy owner estimate minimum200,000
SteamSpy owner estimate maximum500,000
Review typeVery Positive
Positive review percent87%
Positive reviews6,066
Negative reviews899
Total reviews6,965
Steam recommendations7,160
Achievements43
Average playtime forever1,291 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1216320/

Short description

Shieldwall is a funny third-person tactical battle simulator with strategy elements. It allows you to feel like a squad leader right on the battlefield.

About this game

Shieldwall is a funny third-person tactical battle simulator with strategy elements. It allows you to feel like a squad leader right on the battlefield. Caesar needs you! Gaul won't be conquered by itself. Stand under the Eagle and lead the legion for the glory of Rome! Features: Control troops formation while playing as a single character Enjoy extremely dynamic and fun-filled battles Siege an enemy and defend your own castle in one match Create your own strategy in a game of 2-4 teams Feel the real Rome while passing the campaign based on real Caesar's battles

Supported languages

English * , French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany12Fantasy-Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $17.99
  • Highest observed: $17.99

Shieldwall's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $17.99, the highest is $17.99, and the first visible tracked price is $17.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Shieldwall's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $17.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $17.99. The latest run records $17.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $17.99
  • Current list price: $17.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Shieldwall at $17.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$17.99$17.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $17.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$17.99$17.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $17.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$17.99$17.99No discountSteam Store

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GameLatest observed playersTracked peakReviewsDeveloper
Crosshair X28,33522 September 2026 - 00:02:46 UTC87,92844,617CenterPoint Gaming
YoloMouse - Cursor Changer11,30013 September 2026 - 08:01:30 UTC13,7932,996Dragonrise Games
HudSight - crosshair overlay1,76013 September 2026 - 08:00:28 UTC4,2255,733Eduard Kozadaev
小黑盒加速器96822 September 2026 - 00:13:43 UTC11,0479,797Qing Feng Beijing Technology
GameMaker35922 September 2026 - 00:14:22 UTC5832,926YoYo Games Ltd.
Action! - Gameplay Recording and Streaming20622 September 2026 - 00:13:40 UTC5487,465Mirillis
IO Auto Clicker10722 September 2026 - 00:14:29 UTC30917Wonkru Media Private Limited
PlayClaw 7 - Game Overlays, Recording and Streaming8922 September 2026 - 00:14:09 UTC737796Eduard Kozadaev
Ohm Studio8822 September 2026 - 00:13:38 UTC257318GRAOUMF
Movavi Video Suite 17 - Video Making Software - Video Editor, Video Converter, Screen Capture, and more5322 September 2026 - 00:13:51 UTC973,181Movavi Software
Movavi Video Editor 20252922 September 2026 - 00:14:03 UTC50121Movavi
Movavi Screen Recorder2511 September 2026 - 02:52:13 UTC3986Movavi Software

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