- BioGun x Aestik Bundle - 30 September 2025
Exciting news! ✨We teamed up with Hooded Traveler Games to bring you theBioGun x Aestik BundleRegardless of whether you already own one of the games or have had your eye on both for a while - this bundle is a “Complete the Set” - so, it's the perfect chance to complete your metroidvania collection at a discounted price, even if you already own one of them! (:As always, thank you so much for your support & thanks for playing!
- TurnBreak Demo Available NOW! - 14 June 2025
Check out our upcoming game TurnBreak!You can play TurnBreak here: DOWNLOAD DEMOEnter the ultimate roguelite elemental creature-card battler! Collect and evolve powerful teams to build your perfect battle deck. Outwit your opponents with turn-breaking action! Exploit elemental weaknesses to draw cards to become a member of the Turn Breaker League!Available to play on Steam Deck and Windows.If you give it a try, let us know what you think! Feedback is more than welcome. Have a wonderful weekend everyone!-John
- Announcing TurnBreaks Kickstarter! - 21 April 2025
Hi everyone! Today I am excited to announce the launch of the TurnBreak Kickstarter! TurnBreak Kickstarter Link For those that love Pokemon/Monster Collecting games mixed with Roguelite elements and Card battling then TurnBreak may be something to look forward to. Discover and capture Beasts of all kinds and use them to battle opponents in a procedurally generated world! Element is king in TurnBreak. Win a Best of 2 out 3 per round and deal direct damage to your opponent to defeat them. Do you have what it takes to become a champion of the TurnBreaker League? If TurnBreak isn't something you are interested in, sharing it with friends that you know like this type of game would be incredibly helpful. The success of TurnBreak pours into BioGun as well as I continue to seek someone who can help port the game and cover the costs. Thank you all for your constant support. It means the world to…
- Announcing Our Next Game - TurnBreak - 28 February 2025
After spending almost half a decade on BioGun, now that it is complete, it is time to move on to a new project, a new beginning. Monster Collecting and Card Battling! TurnBreak is a game where you collect and evolve powerful Beasts to create your ideal battle deck. Each Beast Breaker has their own unique move in the form of a Card. You build your battle deck based on the Beasts in your party. The game also includes rogue-lite elements. The goal is to become a League Champion by progressing through randomized gym-style dungeons, battling opponents, discovering new Beasts, evolving them, and strategically swapping your party to build the strongest deck possible! How Does It Work? The core gameplay revolves around an elemental Rock-Paper-Scissors system combined with strategic Card Battles: Break your opponent’s Beasts to draw a card. Build up points by damaging enemy Beasts. Play cards st…
- BioGun Soundtrack now AVAILABLE! - 19 February 2025
The BioGun Soundtrack is now available for purchase on Steam! It's also included as a bundle with BioGun! https://store.steampowered.com/app/3498160/BioGun_Soundtrack/ Many of you have expressed delight at BioGuns OST. With over 60+ tracks in both MP3 and FLAC format! Thank you all who've played BioGun and supported us throughout our journey. There is more to look forward to regarding my future plans in the coming weeks. ːsteamhappyː Consider purchasing the pulse pounding soundtrack today!
- Final Update News - 10 January 2025
Hi everyone! I know this might come as a surprise to many of you. However, some of you are already aware of the numerous issues I've encountered with Construct 3 (the game engine BioGun is made on) in the past, and unfortunately, they have continued to escalate at a rapid pace. Update 1.7.0.0 will be the final update for BioGun until further notice. Over the past few weeks, it has become increasingly clear that despite my best efforts, Construct 3 is unable to meet our development demands, to the point where I am unable to test bug fixes or add content. These setbacks have massively effected productivity. This update has been completed for the last several days but due to being unable to export successfully because of constant crashes I am now just getting to push it. As you can imagine, this strain prevents us from moving forward with the new content we had in mind until this is resolv…
- Version 1.700 - FINAL Update until further notice. - 10 January 2025
Version 1.700 is LIVE! Restart Steam to receive the changes immediately. Adjustments | In-Wall Detection System would trigger sfx in a few areas it wasnt meant to. Adjustments | M&K no longer has to hide virtual keyboard after naming their dog/save file. Misc | Minor adjustments, changes and fixes. I went through and fixed up a lot of little things here and there trying to make the game as refined as its ever been. While its not perfect I have pushed the game engine as far as I can. Because of this, version 1.7.0.0 will be the final update for the game until further notice. I will divulge more details about this experince in another update. Thank you everyone for giving BioGun a chance. We truly hoped you enjoyed Bek's journey in his very own Microscopic Adventure. Cheers, Dapper Dog Digital
- Version 1.620 is LIVE! - 2 January 2025
Version 1.620 is LIVE! Restart Steam to receive the changes immediately. FIXED | In-Wall Detector would activate while in the tube systems.
- Version 1.610 is LIVE! - 2 January 2025
Version 1.610 is LIVE! Restart Steam to receive the changes immediately. ADDED | In-Wall Detection System. If Bek gets stuck inside a wall (usually caused by the Rush Enzyme) the game will reset the player to the last door they walked through in the room. FIXED | (Gamepad) While in the Tablet Menu, when holding down Right Bumper to convert Tablets to Globs, if on Manual Fire Preset, Bek would shoot their secondary weapon. FIXED | Worm Hole Chip had unintended effects after unequipping it that could cause the player to get soft locked while saving at Atomic Stations. Misc | Minor adjustments, changes and fixes.
- Big Gamepad Changes - 31 December 2024
The latest update features changes to the Gamepad to streamline gamepad user player experience! Many more adjustments as well as fixes! Please take a look below: MANUAL FIRE COMPARISON BUMPER JUMPER COMPARISON GENERAL FIXES AND CHANGES FIXED | An audio bug would occur near save stations with boom boxes that would cause the sound to crackle. FIXED | Gamepad's inputs would be ignored if it was not detected as player 1. Now, whatever gamepad is touched last becomes the primary controller. ADDED | VFX were added to player bullets to better indicate the visual distance they travel. ADJUSTMENTS | Changes to Gamepad controls for a better player experience. Mini-Map is changed for both M&K and Gamepad. ADJUSTMENTS | Tablet System overhauled for Gamepad. ADJUSTMENTS | Player Invulnerability Window decreased from 1.2 sec --> 1 sec ADJUSTMENTS | Repulsor Ability has been buffed. Repulsor Bullet no…
- Version 1.600 is LIVE! - 31 December 2024
The latest update features changes to the Gamepad to streamline gamepad user player experience! Many more adjustments as well as fixes! Please take a look below: MANUAL FIRE COMPARISON BUMPER JUMPER COMPARISON GENERAL FIXES AND CHANGES FIXED | An audio bug would occur near save stations with boom boxes that would cause the sound to crackle. FIXED | Gamepad's inputs would be ignored if it was not detected as player 1. Now, whatever gamepad is touched last becomes the primary controller. ADDED | VFX were added to player bullets to better indicate the visual distance they travel. ADJUSTMENTS | Changes to Gamepad controls for a better player experience. Mini-Map is changed for both M&K and Gamepad. ADJUSTMENTS | Tablet System overhauled for Gamepad. ADJUSTMENTS | Player Invulnerability Window decreased from 1.2 sec --> 1 sec ADJUSTMENTS | Repulsor Ability has been buffed. Repulsor Bullet no…
- Holiday Update - 21 December 2024
Merry Christmas and Happy Holidays everyone! We’ve got a small surprise for you all. Alongside working hard on the next big content update for BioGun, set to launch in January, we’ve prepared a little something special for Christmas! :santa::gift: Here’s what’s new: Cheat System We’ve added a cheat system to make the game more accessible for everyone! You can activate these cheats via the pause menu. However, please note: Enabling cheats will disable Steam Achievements for that save file, even if you turn the cheats off later. Performance Optimization We’ve been working on optimizing the game to improve performance. While we haven’t been able to test it on a wide scale yet, we’ve observed a notable boost on our devices. According to our data, we've cut the games memory in half since Early Access launch with this update! New Achievements We've added a few more early game achievements to…
- Version 1.22 is LIVE! - 27 November 2024
Version 1.22 is LIVE! Restart Steam to receive the changes immediately. ADJUSTMENTS | Optimized sprite sizes for Liver sprites in hopes to create faster loading times in the biome. MISC | Other adjustments, changes and fixes.
- Announcing the BioBot Bundle! - 19 November 2024
GREAT NEWS for all Metroidvania fans: We’re excited to share that BioGun is now part of a bundle with Haiku: The Robot, another fantastic Metroidvania created by Mr. Morris Games. Two worlds, two apocalypses: one with cells and slime 🧬 and the other with robots and rust 🤖 — experience both in the BioGun x Haiku: The Robot bundle! https://store.steampowered.com/bundle/47107/BioBot_Bundle/ As is customary with Steam bundles, there will be a small discount if you decide to get both games. You can also take advantage of the discount even if you already own one of the games.
- BioGun Development Road Map - 18 November 2024
Hey everyone!, We have exciting news to share with you all! Some of you may have noticed the changes to our Steam page recently—fresh visuals and updated details are only the beginning. We’re thrilled to announce that we have fully reacquired the rights to BioGun! In other words, we no longer have a publisher. Now, every step we take with the game, from development to release plans, comes directly from us. To share this new chapter with you, we’ve created a roadmap highlighting what lies ahead, ensuring that our community is along for the ride every step of the way. For those of you who have supported us from Early Access through to our full release, you know it’s been quite a journey. We’ve faced challenges that included everything from post-launch hurdles to unexpected personal setbacks, but we’re beyond grateful to have made it here, stronger than ever. It’s truly a joy to share this…
- Version 1.21 is LIVE! - 7 November 2024
Version 1.21 is LIVE! Restart Steam to receive the changes immediately. ADJUSTMENTS | Optimized sprite sizes for Lung sprites in hopes to create faster loading times in the biome. REMOVED | v1.110 added memory management code that may have unintentionally caused black screens. More specifically the room of the Lungs Dooper Spawn boss. MISC | Other adjustments, changes and fixes.
- Version 1.110 is LIVE! - 8 October 2024
Version 1.110 is LIVE! Restart Steam to receive the changes immediately. ADDED | Collision detection to Zor Alpha fight to prevent players from going through the bottom floor. ADDED | Collision detectors to reset the player in case they get stuck inside the moving platforms for the Zor Alpha boss fight. ADJUSTMENTS | Diro Core health slightly increased and Defib sequence triggers at 65% health. Previously it triggered at 50% health. FIXED | Elevator lift would not reset in the Academy. FIXED | Purchasing too quickly could result in having negative Globs. FIXED | Reset button UI for the race would not remove itself and would stack until leaving the room. FIXED | End game teleporting mechanic would cause the room where you would teleport from to hide its UI. FIXED | Ecology Achievement would trigger 2 scans earlier than intended. FIXED | TractMaw Tendrils would not appear at the start of…
- Version 1.106 is LIVE! - 19 August 2024
Version 1.106 is LIVE! Restart Steam to receive the changes immediately. ADDED | Bosses defeated with Critical Blaster will have a star on their Scan Image. ADDED | Bath Icon to the Nanolitho Lab. ADDED | Bath Icon to Bladder above Boss. ADDED | Beks fainting animation has received some changes. ADJUSTMENT | Final boss Enzyme Platforms have received a visual change to make the Super Charge attack a bit more understandable. FIXED | A reset positioner was missing in a room in the Gallbladder which could lead to a softlock. FIXED | Master Blaster stats didn't fully reflect it's nature with the stat bars. FIXED | Activating Rush Enzyme with a ceiling directly above you had the chance of rising you into the collision causing the player to get stuck inside the ceiling.
- Version 1.105 is LIVE! - 15 August 2024
Version 1.105 is LIVE! Restart Steam to receive the changes immediately. FIXED | Some gate collision detectors were slightly off in their positioning which could cause the player to get reset by touching a gate. Even worse, players could get soft locked if there wasn't a reset positioner in the room. I have reworked the system so that only Timed Gates and VERY specific gates have this detector system. FIXED | Boss Health Bars would not disappear in the training room when the mini-game would end. MISC | Other adjustments, changes and fixes.
- Version 1.104 is LIVE! - 15 August 2024
Version 1.104 is LIVE! Restart Steam to receive the changes immediately. ADJUSTMENT | Adjustment to Necrologist Achievement. (previously if you obtained the Lift Key it would disqualify you from obtaining this achievement.) FIXED | Gates have a new collision detection that prevents players from getting stuck in them. V1.103 introduced this but also introduced them visually when they should be invisible.