SPSTEAMPULSELIVE ANALYTICS
Millions of Minions: An Underground Adventure

Millions of Minions: An Underground Adventure Steam metadata

Head Tilt Games | Dec 20, 2020 | game

Released

0players observed · 24 September 2026 - 13:58:06 UTC

ActionIndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)420
  • Revenue (VGI)$2,698
  • Review score89% positive

Millions of Minions: An Underground Adventure metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)420
  • Revenue (VGI)$2,698
  • Review score89% positive
  • Total reviews9
  • Release dateDec 20, 2020
  • DeveloperHead Tilt Games
  • PublisherHead Tilt Games

Genres: Action, Indie, Strategy

Company pages: Developer: Head Tilt GamesPublisher: Head Tilt Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Millions of Minions: An Underground Adventure Steam metadata

Millions of Minions: An Underground Adventure metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1219420/metadata
Steam Storehttps://store.steampowered.com/app/1219420/
Steam Communityhttps://steamcommunity.com/app/1219420
PCGamingWiki search
IGDB searchSearch IGDB for Millions of Minions: An Underground Adventure

Reviews, pricing, and metadata

Review summary

9 user reviews

89% positive, 8 positive, 1 negative

Price and discount

$4.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Full controller support, Family Sharing

Achievements

14

Platform releases
  • Steam 30 June 2020

Latest Steam announcements

  • 1.0.55 Patch Notes - 25 December 2020

    Things are a bit hectic over here whilst we work towards fixing a bunch of these pesky (sometimes longlasting) bugs. We're squashing as much as we can and we're hoping we should be close to only discovering minor bugs! FIXES FIXED - Portals in all Mines Dungeons appearing. FIXED - Enemies having fake keys. FIXED - Unable to press Restart or Quit in the Credits scene. FIXED - General input issues (such as being unable to switch inputs in UIs). OBSERVING - Shopkeeper room sometimes spawning somewhere inaccessible from all rooms but the boss room, making it unusable. OBSERVING - In Mines, a room with 1 exit may have a black rectangle can appear in the doorway.

  • 1.0.54 Patch Notes - 24 December 2020

    First off, thank you so much for an awesome launch! It really is awesome being able to say we've finished a game! Anyways, we've received multiple reports of bugs over these past days, and we've been working our butts off to fix them! SPEEDRUNNER HELP ADDITIONS Millions of Minions seems to have a resurgence of speedrunners trying to beat the game in as quick a time as possible. A common problem that was posed was being unable to reset progress without going all the way BEFORE the prologue (meaning you had to redo the tutorial). There are now more options when it comes to resetting progress. Simply press the Reset Progress button as you would before, and you will see the options! We're hoping to expand our support for speedrunners as we progress. Please let us know what you think would help to make it a better experience for you all! You are welcome to join our Discord here. FUTURE PLANS…

  • LAUNCH STREAM - 20 December 2020

    Join the team as we launch the game out of Early Access!

  • Finishing Millions of Minions - 19 December 2020

    RELEASE TIMES ET - 09:00AM/9AM PT - 06:00AM/6AM MT - 07:00AM/7AM CT - 08:00AM/8AM GMT - 14:00PM/2PM CET - 15:00PM/3PM We will be streaming from 13:00PM/1PM GMT so be sure to come along and watch the game leave Early Access! The game will be 50% off for 48 hours after launch and 25% off for 2 weeks thereafter. It's been 14 months since we began Millions of Minions. At first, we were unaware it'd be released to Steam a year later. Many things have happened since, from attempting Xbox (which sadly failed, more on this shortly) and winning a BAFTA award. Both of which, were very valuable lessons to us. I don't think any of us (more specifically me and Enoch) imagined we'd have our own business with a published game. It truly is astonishing and there is nothing that can compare to this feeling. As I'm writing this, we're about 19 hours away from releasing the game out of Early Access. Before…

  • Head Tilt Games Weekly #3 - CUTSCENES, CUTSCENES, CUTSCENES! - 30 October 2020

    Prologue Progress Report Last week, we mentioned that we'd just rewritten the script for the prologue. Since then, we've made significant progress. All voice lines have been recorded and we have a couple more scenes to finish off before we're done with the new prologue! It lasts about 2 minutes as opposed to the previous 4.5 minutes. Here's some of Matt's voice recording in action! Ahh, the joys of working from home.. Enemy Animations Update Also last week, we mentioned that we were almost done with the Mines' enemies animations. It's still not fully implemented yet but I plan on showing it off next week! (I mean it this time!). End Cutscene Improvements Furthermore, Enoch (our artist) added some colours and the minions arm to the end cutscene artwork that we showed off last week! It's looking GORGEOUS! What do you all think? Thank You! Thank you for reading this week's blog. Stay tuned…

  • Head Tilt Weekly #2 - Prologue Rework & Delay! - 23 October 2020

    Prologue Rewrite/Rework Just today, we rewrote some of the prologue script to cut down on the length and we began planning our new prologue! It'll have the same story but it will be laid out in a much better manner. We're hoping this change will inch us closer and closer to full release! Release Delay That links to the somewhat sad announcement that we've pushed back the release date by a few months. The game will be released before the end of the year, however. We are doing this mainly because we felt we were rushing too much. We want 1.0 to feel like a full 1.0 launch and that wasn't possible with our previous work ethic. This gives us time to polish, update and fix everything we can. Once we hit 1.0, we won't be coming back to the project (unless a game breaking bug emerges). Make sure to follow our Twitter for frequent and exclusive updates! Ending Cutscene We won't show TOO much of…

  • Head Tilt Weekly #1 - Community Manager & Artwork! - 16 October 2020

    NEW Community Manager Starting off this post, we would like to introduce Arman to the Head Tilt Games team! He will be responsible for managing our social media accounts (Twitter, Facebook, Instagram), co-ordinating testing schedules and helping us to provide you guys with consistent content. For example, he actually forced me to write this! In the lead-up to launch day, he will be working just as hard as we are in order to provide you all with exclusive sneak peaks and giveaways! Boss Update Earlier in the week, we put out an update that revamped some of the bosses and created entrance introductions upon entering a boss room. Standard bosses mimic each other's entrance. However, the unique/definitive bosses have their own customised entrances (something that you'll really get the chance to see when 1.0 releases!). On top of that, we are planning on implementing the new boss soundtrack…

  • 0.9.0 - BOSS UPDATE - 11 October 2020

    FULL Release incoming! We are working really hard on giving you the last bit of content of the game! But for now, here's a version of the game that updates some bosses and fixes some bugs! Changelog Bug Fixing! Fixed a bug where you couldn't get past bosses Fixed sound FX Fixed some generation problems We have also expanded boss entrances to make them more EPIC We look forward to showcasing more things in the coming weeks and we will be giving you some exclusive looks shortly. Stay tuned for more :)

  • V0.8 - ARCADE MODE - 6 August 2020

    NEW MODE The Arcade Mode is OUT NOW (Coming soon to Android!)! A brand new mode in which you roam through an infinite series of dungeons where you gather points and climb up the leaderboards! Compete globally and with your friends! Compete in future tournaments/WIN prizes! Replay your favourite areas! DEBUG OPTIONS To further aid our development we have incorporated a debug screen to preview information such as the level seed and the current location of the player. This will allow us to reproduce bugs as quickly as possible. With this, you can also enter your own seed from other friends in order to play the same dungeon along with them. (To be used in tournaments in the future, too!). Simply enter your friend's seed and boss index and put it in your corresponding boxes! PRICE ADJUSTMENT As we near release, our game is becoming more robust and more content-heavy. With new modes coming so…

  • 0.7.1 - BUG FIXING AND MORE! - 14 July 2020

    Back to Work! After our 2 week break, we are now ready to work again! To give you guys something, we have just released a bug fixing patch! We've also taken the sad decision to remove the demo from the Steam page. Somebody was able to find an exploit that gave them the opportunity to bypass the demo block and play the full game. We're very sorry for this, we might reconsider this for full release but for now, this is how it'll be. Changelog The bugs we have fixed were all listed in the previous post! We have almost got everything! However, if you find anything else, please let us know! Dying in tutorial is broken Keys sometimes don't spawn Achievements don't work for tutorial nor prologue Increasing max health via the merchant has no effect There is one bug that is still being fixed, however, and that is: Minions die upon spawning As a workaround, back out to the main menu and hit reset…

  • Known Bugs - 2 July 2020

    In this post, I will quickly go over the known bugs and the temporary solutions for each! We will be fixing them when our break is over in 2 weeks! Bugs Dying in tutorial is broken Back out to main menu and press play (this will skip the tutorial) Keys sometimes don't spawn Back out to main menu and press play (unsure if this fix works on Mage mode. This will reset the dungeon. Achievements don't work for tutorial nor prologue Wait for patch. Increasing max health via the merchant has no effect Wait for patch. Minions die upon spawning Back out to the main menu and hit reset progress (this usually happens if you have played the demo and transferred over). For all other bugs, either report them to our Twitter or hit reset progress in the main menu. This usually fixes a lot of issues. Quality of Life Issues Achievements do not function in the tutorial nor prologue Tutorial music doesn't l…

  • EARLY ACCESS RELEASE! - 30 June 2020

    Wow. Okay. So, our game is out for everyone now? That's cool, but crazy. WHAT'S IN THE GAME CURRENTLY? In this version of the game, there are 2 areas present. Each area holds 3 different enemy types and 4 bosses. Each boss and enemy have a different attack pattern. The merchant system is still in it's infancy: so the looks aren't updated just yet (we'll be working on it shortly!). However, the functionality is there. Simply kill enemies or break decorations to get some more currency (known as Fallen Souls). Sounds and music are all complete for this version of the game: giving you a fluid feel throughout your playthrough. Difficulty options don't actually change the enemy health (which we may change): they simply decide whether you will respawn or not. Initially, we wanted the game to be permadeath but it seemed more fair to give you that option. Bugs should be pretty limited but we'll…

  • Millions of Minions - Come chill with the devs! - 16 June 2020

    Watch the developers play through the upcoming Early Access version of the game! Ask them your burning questions or just hang out! You can download the demo from our Steam page.

  • HOW A TEAM OF HIGH-SCHOOLERS DEVELOPED AND RELEASED A GAME - 24 May 2020

    Hello everyone, my name is Mattabulous, or Matt! I am a 17 year old game developer and content creator. I’ve been in the industry for more than three years and I’ve been developing my first commercial game since Ludum Dare 45, in October of 2019. Prior to this, I had been forming a team. Now named Head Tilt Games. TEAM ORIGINS From a simple, ugly, advert that I put out on Twitter and on one of my YouTube videos, I gathered up two people who contacted me. Our first member was Ectho, an artist - I had/have no experience in artwork and he was essentially the missing piece of the puzzle. The second was someone who I was friends with, Spitzy, and he was wanting to start doing game development. As a token of my gratitude to our friendship, I invited him to join the team. He had experience in video editing and some in programming. FIRST GAME JAM Shortly after we had a team, we partook in the C…

  • Millions of Minions Weekly #1 - 16 May 2020

    Hello everyone, been a while huh? My name's Matt; founder of Head Tilt Games! Where have we been? As you can imagine, things have been hectic leading up to the release and we've had to pull some strings here and there. Our new marketing campaign doesn't really cater to development blogs like this one but we'd like to change that! These strange times haven't affected Millions of Minions development luckily due to the nature of our remote work. In fact, our productivity has been on the rise! "Millions of Minions Weekly?" To make up to our absence, we will be doing weekly development blogs on here from now until our completion of the project which we hope will be a very short time after release. In these, you will see some sneak peeks, announcements to awesome things to come, and what we've been up to. NEW Demo It'd be stupid not to start with one of the biggest events that has happened th…

  • DEVBLOG #3 - 14 March 2020

    My name is Mattabulous and I am the founder of Head Tilt Games. Today, I'm going to tell you about what has been going on in the past month! DEMO SUPPORT We've had so much support recently; and we could not be more grateful. We've had multiple content creators making content for the game; and people are already loving the new look, feel, and updates we've made. Make sure to check out: ExodusGA and Ethrilis; they're support has been immeasurable and hearing their interest in the game is absolutely exhilarating. LIGHTING CHANGES Probably the biggest change throughout all of development, quite honestly. Adding this lighting has given the game a huge amount of depth and it's crazy to think that me, a non-artist, was the main person behind the change (I know, mad!). It's only thanks to Max from Glitchers as he suggested it! Through normal maps, we've been able to make the tiles feel more '3D…

  • DEMO RELEASED! - 4 March 2020

    Thank you for the support! Before we start, I'd like to personally thank you all for the support you've given us and the team! At the time of writing, we are at 91 wishlists! That's crazy! Thank you. What's new? So... what's actually changed? FEATURES Boss count upped to 4! Dungeon generation system revamped Secret rooms (cracks in walls) Health and mana packs (found in the secret rooms) New minimap system Mana system New minion handling (no longer just clicking) Storyline (voiced and illustrated, subtitles coming soon!). Balancing (lots of testing...), should be SLIGHTLY easier. New tutorial! Controller support Melee swipes rather than stabs (may revert in future) Warning marker where an enemy will spawn Mana system (used for spawning minions and will be used for abilities) Removed bug report UI Revamped many systems to ensure maintainability of the project. Menu remade once again More…

  • DEVBLOG #2 - 12 February 2020

    DEVBLOG #2 My name is Mattabulous and I am the founder of Head Tilt Games. Today, I'm going to tell you about what we've been up to in the past month! Demotivated This past month has been quite slow, and has only begun picking up again recently. This is a result of it being 'that month'. None of us are in the proper game dev mood, but thats okay! It's worth noting that this blog will probably be shorter than others. I'm writing this whilst I'm taking a break from my PC as a whole; currently in a car on my way home from Sweden! This was a much-needed break and I am already beginning to feel more creative juices flowing again. Ectho's clearly been flowing with creativity recently, because he's been making GitHub commits like there is no tomorrow! Bosses There's some really cool things going on in the background. More specifically on Ectho's computer. He has been working on the first UNIQU…

  • Devblog #1 - STEAM AND PLANS! - 8 January 2020

    FIRST STEAM BLOG! My name is Mattabulous and I am the founder of Head Tilt Games. Today, I'm going to tell you about what we've been up to in the past month! Incorporating our business We are now an official business. This was the first step towards a goal that I will be informing you all about shortly. As a result, we can now brag to all our friends... I'm just kidding! Now, we can actually earn money and have a legal standpoint! This was a huge moment for all of us: for me, it's my dream to be self-employed and so, this is really important. We were all just as excited, though, of course. Musician We now have an official musician working for us, allowing us to ask of his help when necessary. He believes in the project too: which a contracted musician may have found more difficult. In the long-term, we should have a complete soundtrack for the game because everyone knows how important m…

Patch notes and updates

S.noRelease datePatch nameGID number
125 December 20201.0.55 Patch Notes3917534300077712921
224 December 20201.0.54 Patch Notes3917534300074089128
311 October 20200.9.0 - BOSS UPDATE3853351107559957214
414 July 20200.7.1 - BUG FIXING AND MORE!3516698970146201683

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1219420
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateDec 20, 2020
DeveloperHead Tilt Games
PublisherHead Tilt Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type9 user reviews
Positive review percent89%
Positive reviews8
Negative reviews1
Total reviews9
Steam recommendationsNot available
Achievements14
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1219420/

Short description

You're locked away in the deepest, darkest dungeon. It's time to escape with your army of cute-looking minions. Use them as shields, leverage or to rule the land. Find out why you're locked away and defeat all who stand in your way.

About this game

OVERVIEW Millions of Minions is a dungeon crawler, in which you must strategically command your undead minions throughout the eerie caverns. Over time, you will traverse your way upwards, from The Deep Depths: increasing your army, in order to reach the world's surface. However, you are met with never-before-seen, as well as fairly familiar, creatures with unnatural capabilities. The world is randomly generated and so your experience will alter significantly each time you play which allows for extreme replay-ability. Take control of your Millions of Minions and show those unnatural beings who rules the unnatural. UNIT MANAGEMENT With your magic, extract the life force from fallen enemies and use this life force to summon minions. These minions will provide you with a shield from projectiles and as a means of attacking enemies! EYE-CATCHING VISUALS Despite being plunged into the The Deep Depths, lights are still emitted.. But who, or what, emits them? That's for you to find out!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Millions of Minions: An Underground Adventure's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Millions of Minions: An Underground Adventure's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Millions of Minions: An Underground Adventure at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$4.99$4.99No discountSteam Store

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Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Project Zomboid48,09424 September 2026 - 14:00:11 UTC122,811467,999The Indie Stone
Terraria33,43524 September 2026 - 12:18:24 UTC486,9181,521,492Re-Logic
Stardew Valley33,39224 September 2026 - 06:51:25 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2782,99424 September 2026 - 14:23:39 UTC1,291,3282,758,031Valve
Hearts of Iron IV50,86324 September 2026 - 14:13:50 UTC93,196377,014Paradox Development Studio
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Arena Breakout: Infinite33,77424 September 2026 - 14:13:14 UTC65,94478,112Morefun Studios
Baldur's Gate 328,89524 September 2026 - 05:30:14 UTC875,343836,282Larian Studios
RimWorld27,49024 September 2026 - 12:34:14 UTC95,851239,107Ludeon Studios
Mount & Blade II: Bannerlord25,48224 September 2026 - 12:05:13 UTC248,034297,199TaleWorlds Entertainment
Don't Starve Together22,82524 September 2026 - 10:42:25 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI20,85924 September 2026 - 04:21:24 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Crusader Kings III18,80924 September 2026 - 14:02:11 UTC98,474138,767Paradox Development Studio
Black Desert18,66324 September 2026 - 10:49:51 UTC59,91792,632Pearl Abyss
Eternal Return18,63424 September 2026 - 14:10:57 UTC25,74971,991Nimble Neuron

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