- Version 1.6.06 Hotfix - 28 June 2026
The Bugpocalypse (Version 1.6) still had a couple bugs in it! Here's a hotfix for those:Fixed Warpblade's 'Counter Warp' targeting the wrong tile when used with certain weaponsFixed a potential 16 minute(!) animation delay when killing certain endgame enemies
- Version 1.6: the Bugpocalypse - and a new early-game dungeon! - 27 June 2026
It's a massive bugfix patch, a new early-game dungeon, and a gigantic amount of fun tools for modders thanks to the incredible efforts of Furdabip! He put in a huge amount of time fixing this up, and after 5 months of testing (thank you beta testers!) it's finally ready to go!The patch notes are actually so long that I cannot even fit all the new modding features in this post! I'll be posting an appendix of new variables and such on the Steam forums here.VERSION 1.6.05Added a new early-game dungeon, 'Bleak Mine'! Can be found west of Fantlin (64 S, 122 W).Bombardier's 'Activate' now highlights tiles with activatable items in themWarden's 'Enduring Negate' threshold increased from 1 + half Life Skill -> 2 + half Life SkillGojer Flank cafe food costs +1$ more and grants +2 PhysEva moreSage's 'Pure Mind' now also works against abilities that 'cancel' spell casting, such as Distraction and…
- Version 1.5.97: Rare bugs fixin' - 5 August 2025
Some extremely rare edge cases are now fixed - like weird things happening when giving enemy Undead buffs, using Torment over and over to pass statuses around, or using Sleep Dart on... well... I don't think there are ANY characters with 26 Magic Defense in the game. But just in case it's fixed!Also, Enchanters and Sages get a tiny little buff!CHANGES* Enchanters now also gain +5% Dodge* Sage's 'Revive' caster Life Skill scaling increased from 1:1 -> 1:1.2* Fixed Growth cast on Undead lasting indefinitely* Undead can now be affected by Guard, Ward, and Negate* Stunning Blow now works on targets 3 tiles away when used with a Corpryst Whip* Fixed Sleep Dart inflicting permanent Sleep on targets with exactly 26 Magic Defense* Fixed paying to unlock Gatekeeper not marking the class trainer as completed on the world map* Fixed Smoke Balm making the Salvager unbreakable* Duration of statuses…
- Version 1.5.965: Aelomander fix - 26 June 2025
At some point, those sneaky Aelomanders from Slugvine Forest started skipping people's turns every time they used their Inhale ability - skipping their allies' turns, or even skipping the player's turns! Well no more! They will now behave themselves, and can no longer Inhale time itself.CHANGESFixed Aelomanders skipping others' turns when they InhaleFixed misaligned map tooltips for capital portsFixed Barr's dialog trigger breaking if you load the 2nd autosave in the introFixed Ignis Knight's 'Phoenix' not benefitting from Quick Cast passiveFixed quickslots not being assigned if you changed class after being boarded, then got boarded againFixed AI underestimating Fire Whirl damageFixed Cleever being able to despawn and drop equipment during boardingDispel, Aegis, and Cure now work on temporary effects that last until next turn, such as Trip UpViral now only transfers status effects that…
- Version 1.5.964: Counter hotfix - 12 May 2025
Due to a bug in the implementation of supportAbilReplaceAliasID, Counter Shot and the like were accidentally incompatible with melee Counter abilities. This has been fixed! There are also some little improvements for modders to make zone editing tools like the Eyedropper and Fill tool work and feel better. CHANGES Fixed ranged counters being incompatible with melee counters Fixed misaligned tooltips for certain classes MODDING Support abilities with supportAbilReplaceAliasID are now properly unequipped when all slots are full Support abilities with supportAbilReplaceAliasID now replace the ID that supportAbilReplaceAliasID is set to Fixed itemEquipped element being applied to non-weapons equipped in the weapon slot Fixed itemEquipped element being applied twice to weapons Fixed itemEquipped element being applied to actors on the main menu Fixed m:randSign not working Eyedropper tool now…
- Version 1.5.962: Better Balestra - 18 April 2025
Turns out Bolt Balestra's calculation for offhand damage was using the main hand's weapon strength - that's now fixed! And to compensate for cases where the main hand was stronger, Bolt Balestra is now stronger in general. CHANGES Bolt Balestra offhand damage increased from 50% -> 60% Fixed Bolt Balestra using main hand weapon power for offhand weapon damage Everswarm and Gate: Onslaught no longer hit invisible targets Fixed randomly generated humanoids being able to have a beard on top of their mask Fixed asking Reeve about a journal entry in the cafe pointing at the wrong entry Fixed crash on launch for users with certain language settings MODDING Fixed formula 'w2' sometimes using main hand weapon instead of offhand Added 'setGlobalVarToZoneProperty' Task Added base 'tNewDay' trigger that does nothing Added SupportAbility.supportAbilReplaceAliasID which allows other passives to treat…
- Version 1.5.96: Omni fixes - 26 February 2025
A buff or two, a handful of bugfixes, and lots of modding improvements (including the option for a mod config menu)! CHANGES Omnipode's element skill bonus increased from +1 -> +2 (this also buffs its attack damage by 1) Shellship and Shellsloop now ignore the wind penalty to movement in combat Can now start a new game without giving your character a name if you try twice Unmaker's Drain can no longer target invisible creatures Fixed a Reeve cafe discussion dialog option not being properly removed after exhausting all its dialog Fixed new groves sometimes spawning invisible 'blank' items that can be picked up using the 'Get' keybind Fixed being able to get stuck in Solport if you Jump Strike into the tower Fixed Goss' stats being affected by difficulty settings Fixed enemy passive Critical Phantom not working on RUIN difficulty Slightly optimized data type loading MODDING Added new "Mod…
- Version 1.5.952: Big Tooltips - 30 September 2024
A bugfix update just in time for the Turn-based RPG fest! This fixes some rare bugs and some crashes that non-english language computers were running into. And there's a new option that lets you make tooltips huge (great for Steam Deck)! v1.5.952 Added 'Double Tooltip Size' option Fixed being able to turn in infinite Lost Documents if they are stored inside a container Fixed error message when Viral is applied near a KO'd creature Fixed crash with certain characters in text (they are now replaced by *) Fixed Salvage quest goal being able to very rarely spawn inside Cragrook Fixed mistitled journal entries for Basic Equipment, Weaponry, and Huge Rope (Modding) Fixed ItemType special.fullTileHitbox not working with custom sprites (Modding) doubled max number of item types from 10,000 -> 20,000 to fix crashes if someone subscribes to every mod ever made (Modding) 'removeItemFromParty' task…
- Version 1.5.951: Speed & convenience - 11 May 2024
More speed, more polish! This patch is for getting rid of minor pain points and speeding up slightly inefficient dialogs. Also, a fun new feature for crew planning! Ever forget what classes you were going to give to the 6 crew members manning your 7th Windjammer? Now you can give them all little bookmarks on their class window and never forget again! Can now 'bookmark' classes by Right-clicking or pressing Ability Select (default: Y) on them. Bookmarking is purely a visual reminder to help you remember what classes you'd like to use later. New hotkey: Speed Up (Toggle) - Press once to speed up enemy turns until it is pressed again Speed Up Enemy Turn now shows a fast forward icon in the top left while active Holding the 'Stash/Cargo/Crew' button while clicking 'Loot All' on a container now sends all items to Stash/Cargo Added 'Swap' dialog option for Moored ships at the Harbor Added dia…
- Version 1.5.945: Single Tap fix - 28 September 2023
One of the mod features added in the last patch accidentally broke the Ranger's Double Tap so that it did not, in fact, double tap - so here's a small bugfix patch! Now it will properly attack twice. CHANGES Fixed Double Tap only doing one attack when using a weapon Fixed Escape/Cancel button being able to select dialog options that are disabled Slightly improved Formula calculation speed (should speed up AI and some mods a tiny bit) MODDING Fixed crash when capturing a ship that is part of a sea monster fleet Fixed tLoadGame GlobalTrigger being called on main menu and new game Fixed ActorPrefabs with "controllable=True;" crashing Fixed 'transferReverse' not working Locations that are hidden by discoverable_fReq becoming false can now be re-discovered Escape/Cancel button now searches for a valid DialogOptions from the bottom up instead of top down Disabled filename-unsafe characters in…
- Version 1.5.944: More little fixes - 22 August 2023
Various convenience items are on the list today, like reporting Monster Den quests anywhere and losing less morale when you run out of food. Not the most exciting patch, but it is a big one for modders! CHANGES When using a controller, holding the Map button for >0.5s now lets you interact directly with the map Completed "Clear Monster Den" quests can now be reported to any guild When you run out of food, the morale penalty is lessened based on how much food you had left Adaptability XP cost reduced 750 -> 350 Fixed certain actions without animations being delayed if in critical HP Fixed being able to interact with the main menu while Save/Load/Options/Mods windows are open Fixed incorrect line of dialog when asking Reeve about Buralk as a Buralk Added extra achievement tracking (now also stored per-save) just in case Increased speed of pathfinding algorithm (thanks rcfox!) Fixed AI pla…
- Version 1.5.93, and a new game announcement: Kingsvein! - 26 May 2023
Updates on Horizon's Gate continue - even while I'm making another game! I recently announced Kingsvein, a brand new Tactics RPG set in an infested castle deep in the weird realm of Graven. It may not be a naval game like Horizon's Gate, but it definitely features the same tactical combat goodness! Instead of sailing, you'll ride your trusty wyvern mount around a metroidvania-style city with a customizable party of Diecast knights. It will be out later in 2023! Please give it a look and wishlist if it interests you! https://store.steampowered.com/app/2276830/Kingsvein/ For Horizon's Gate, v1.5.93 brings some convenience and balance changes, improving a few lategame abilities and making it easier to get around with big fleets. Try setting up a route with cheaper Launch Buoys to zoom past all the sea monsters! CHANGES Sea Monsters weak enough to be ignored will now only start dialog if th…
- Version 1.5.91: Tactical fixes - 15 December 2022
Small balance and bugfix patch this time - the main focus being improvements to Tactician abilities and a few nerfs to the Warpblade's most dominant moves. BALANCE Tactician's 'Hold' morale boost base duration increased from 74t -> 104t Tactician's 'Hold' morale boost duration scaling from Magic Attack increased from x2 -> x4 Tactician's 'Advance' attack boost increased from 2 -> 3 Tactician's 'Withdraw' defense boost increased from 2 -> 3 Warpblade's 'Gate: Trick' MP cost increased from 3 -> 4 Warpblade's 'Gate: Trick' accuracy bonus removed Warpblade's 'Gate: Onslaught' now has a 50t cooldown FIXES Fixed procgen not properly randomizing certain elements of grove encounter terrain Fixed Lagan's fleet becoming non-interactive from rare fleet data bug Fixed save files with extra spaces at the end of the save name crashing on load MODDING When mods crash during loading, you can now opt no…
- Version 1.5.9: Steam Deck support! - 16 November 2022
Finally, Steam Deck support comes to Horizon's Gate! And with it, vast improvements to controller use! (To use the new controller layout, make sure to reset your keybinds to Default!) Additionally, saving and loading has been much improved - it's faster, takes up less space, and supports cloud saving! However, this came at a price: Horizon's Gate now requires .NET 4.5. This shouldn't lock any players out according to Steam's hardware and software stats - but just in case it does, version 1.5.88 will remain available on a separate branch called "v1588". On top of that, there have been some big balance changes. Casters with delayed spells will greatly enjoy the time bonus reduction on the enemy's first round - landing spells will become more consistent rather than depending so much on the enemy's opening action. A handful of abilities and passives have been improved as well. FEATURES Hori…
- Version 1.5.88: Enchanter enhancer - 4 October 2022
While Enchants themselves are quite powerful, sometimes being an Enchanter feels a bit weak... time to change that! In addition there are some hull changes, improvements to Guardian's Impair, and various bugfixes. Notably, the Unmaker's Decay is now quite a bit more effective due to bugs fixed in its damage calculation. BALANCE Enchanter's 'Elemental Fury's +5 Physical Attack now lasts 40t instead of 1 turn Enchanters now also gain +1 Physical Defense Enchanters can now rank up HP Guardian's 'Impair' max rank increased from 2 -> 3, and XP costs reduced Warpblade's 'Gate: Trick' MP cost increased from 2 -> 3 Cog hull reduced from 22 -> 20 Towership hull increased from 33 -> 35 FIXES Added journal entries for 'Towerwall', 'Pole', 'Door', and 'Seartial Banner' Fixed 'Decay' damage being reduced by enemy Magic Defense and Ruin Skill twice Fixed 'Decay' damage being reduced against certain H…
- Version 1.5.87: Niche tweaks - 23 July 2022
1.5.87 brings balance tweaks to a variety of rather niche and rarely-used abilities, ship equipment, and accessories. In addition, there are some minor economy changes and some of the rarer bugs are fixed. BALANCE Krakenslayer's 'Static' base damage increased by +1 Ravager's 'Destroy' max rank increased from 3 -> 4, early XP costs reduced Anti-Boarding Net boarding duration reduction increased from 25% -> 30% Absorbent Mesh damage reduction increased from 20% -> 30% Thaw Ring now also halves Wet duration Sharp Ring now also halves Disable duration Lil' Buster power increased from 9 -> 10 Reduced minimum Market Rate from 50% -> 20% Increased base daily $ earned per vendor in player port from 6 -> 9 Increased Salvage job reward base from 1500 -> 1800 FIXES Fixed possible slope setup that causes infinite fall loop in one of the Ahlvarza set pieces Fixed Critical Destroy not gaining extra r…
- Version 1.5.86: A few bugfixes - 24 March 2022
Bugfixes ahoy! Some very subtle bugs are fixed, along with various modding improvements. FIXES Fixed Minimum XP not being given to characters with less than 54xp in the class Fixed Salvage Station runs affecting spawn power of non-Salvage Station encounters Fixed incorrect range in description of Storm Cannon Minor optimization of saving zones MODDING Fixed SpawnData cloneFrom affecting the original Added ModSamples/SpecialSpawnSample.txt Fixed specialSpawn TriggerEffect not using correct tile sprite when replacing terrain Fixed specialSpawn TriggerEffect not replacing terrain if adjustWallTypesAccordingly=true Added filename in Mod crash log
- Version 1.5.85: Salvage Station - 10 February 2022
When you've completely mastered the Salvage Station, it can get a little dull and easy... so now it will ramp up to a bigger challenge and give better loot! After wave 4, you'll only find valuable gems or rare items, but good luck making it past wave 6...! GAMEPLAY Salvage Station now spawns extra strong, slow Cleever after wave 6 Salvage Station wave 4+ loot improved Sharpshooter's 'Piercing Shot' now applies augments & enchants to the furthest target Ravager's 'Destroy' MP cost reduced from 5 -> 3 Spell Archon's 'Wind Imbue' MP cost increased from 6 -> 9 Increased Hacker damage from 7 -> 8 Reduced Silver Shovel cost from $7000 -> $1500 Searth now sells more consumables at 90% and Chain of Command at 100% wealth level (new games only!) Runewald now sells The Icepick at 90% wealth level (new games only!) Port Alphe now sells Twain Axe at 100% wealth level (new games only!) FIXES Fixed p…
- Version 1.5.83: Deploying improvements - 11 January 2022
More fixes, better conveyor belts, and a new Glow Dart item just for fun. FEATURES Added 'Glow Dart' item made from Gloam Shroom Chunk and Dart Toxic Powder can now be made from Bone Dust and Slugvine Mechanist's 'Deploy Conveyor' can now be laid under a target and pushes 1 tile when first deployed BALANCE Final round of the Arena now spawns 3 top tier, 1 mid tier, and 1 low tier enemy instead of 5 top tier enemies (also applies to Elite Arena) Improved loot of 4th+ wave of Salvager Station Ice Block duration reduced from 1000t -> 400t Launch Buoy price reduced from $9999 -> $8000 FIXES You can now always reach items/objects that are 1 tile diagonally from you 'Summon Zoar' area of effect now more reliably targets tiles Zoar can occupy Fixed Market Rate resetting to 100% if a trade would bring it from above 100% to lower than 100% Fixed trade goods sold by fleets being 50% cheaper than…
- Version 1.5.81: Ability & economy tweaks - 4 January 2022
Time for the first patch of 2022! Alongside minor tweaks to Shiftcloak and Sage abilities, there are some subtle but impactful changes to trade. Maxing out a port's Wealth Level to 100% is now cheaper - in fact, it will take $10,000 less per port. However, repeated trade trips to the same destination in a short time are now less lucrative - port Market Rate recovers much more slowly now. (Remember, Market Rate recovery speed is based on a port's Wealth Level and the Wealth Level of nearby allied ports!) GAMEPLAY Sage's 'Growth' cast time reduced from 8 -> 7 Sage's 'Dispel' cast time reduced from 8 -> 7 Enchanter's 'Counter Enchant' duration now properly scales from both Skill and Magic Attack Shiftcloak's 'Whirl' no longer bypasses half Magic Defense Shiftcloak's 'Distracting Aura' now triggers on the start AND end of your turn Port Wealth Level is no longer twice as expensive to increa…