- Stellaxy 2 Progress Update - 15 September 2026
Hello friends!I wanted to post something since it has been a while, and I don't have much in the way of good news. I found out the Discord link was out of date, and have since updated the links, they should now work my apologies!I have been trying out a few methods to continue development while working on the big "2.0 Update" which is yet to he named. Unfortunately, I have been so focused on how to remake the game, that I've left the base game completely untouched.Due to my time constraints, I have been attempting to use AI as a way to speed up development on a seperate fork of the source code, and the results are beyond undesirable. While I was able to implement a few performance upgrades, mostly centred on loading in asteroids live instead of keeping thousands loaded, I have ended up destroying a lot of the code base in the process by experimenting. This is the result that I expected,…
- Stellaxy 2 Progress Update - 15 July 2026
Where is Stellaxy 2 development wise?Currently, I am working on core areas of the game still, I've gone through a few iterations of what I think will work with the new style, but I think I'm settling on full 3D for some parts, and the 2.5D effect for others.Recently I've been testing a surface/rover mode that is entirely 3D, the models are currently placeholders, but the gameplay is coming out a lot nicer than the 2.5D version:Areas that I anticipate will continue as 2.5D:Current Star Map testCurrent Solar System TestWhat is the Roadmap?COMPLETED AREAS - (approx. 18mo Jan '25-Jul '26)-Core Engine (Cross Platform, .NET8, 3D extension) -Solar System -Star Map -Galaxy Map -Landing -RoverCURRENTLY IN DEVELOPMENT-Cities -Combat -Inside Building Areas -Menus -Tablet Apps -Tutorial -Quest System -Convert Story to Quest format -CutscenesWhen will this release?To be brutally honest: I don't know…
- 1.4.3.0_O - 2 July 2026
It's been a while! I've been away from Gamedev for a little bit, but I'm still working on Stellaxy2! Currently to take a break from the new engine, I'm working on less structural areas of the game such as menus or combat. I'm going to attempt to release an update every month, no major features or story changes for now, just bugfixes and experiments to improve on existing mechanics.Features:Drone fight overhaul - Animations, hitboxes, wave system, and GUI all newUniverses Tablet App placeholderDestroyed Fathership in Galaxy View can be explored (WIP)Mothership Fight Overhaul - Hitboxes, controls, weapon functionTweaks:New background effects for starry backgroundsStar Selection in Galaxy Map now has a highlightTrade Centre Doors now crack open to indicate you can walk through themShop Menu Scrolling smoothedMain Menu effects addedRover speed adjusts to the inclineDisconnected UPS and FPSB…
- Stellaxy 2 Progress - 21 September 2025
Hello all!Progress has been slow as my offline obligations have required my centre focus. I am fairly active on social media, sharing what I'm working on. The Stellaxy page will become more active as I make more to show off, so far I have a video of how the new game engine functions in "3D". This is the current plan moving forward, and I would love feedback as I'm a little conflicted on removing movement for visual flare. It will massively speed up gameplay, but I loved watching the ship fly around, so I may find another area to use that movement style.I love this game, and hope to use this new and improved ZTF 2.0 Engine for future games, improving slowly with newer Shader features. Thank you everyone who has followed this game and interacted with updates, it's been a long road, but it's not over yet!~Space
- Linux/Proton Compatibility Intent - 30 May 2025
Hello! I'm in the middle of working on new updates, and lately I've been thinking about Linux support as more people start using SteamOS. This falls in line with my mission with EcrosoGames to make games that are compatible with as many systems as possible. Here's why it matters: If you use Linux in any capacity please let me know about issues you run into with new updates, and if you have any setup steps like Launch Flags please share them with me so that I can work on a compatible version. What I know so far: User ÞÞÞÞÞÞÞÞÞÞÞ on ProtonDB was kind enough to leave the following feedback: Launch Flags: Large Address Aware The game will crash while trying to create the map after a new game without forcing Large Address Aware. Customizations: Protontricks The game would not launch without installing xna40 via protontricks. I will note, at this time, the game is still in it's early access p…
- 1.4.2.0_O r5 - 27 April 2025
Features Added a selector to main menu and options menu Added Ship Garage App Tweaks Unlocked all Apps in Tablet (Some are shown blank because they can break save data) Updated Script to un-obfuscate App names Bugfixes Fixed Graphics Setting Offset
- 1.4.2.0_O r4 - 24 April 2025
Features Unlocked Universes Update (EXPLORE AT OWN RISK OF CRASH) Added All Universe Rooms Added Reverse Coin Added Universe Achievements Tweaks Re-added Pumpkin item names to script Bugfixes Fixed bug causing a landing on Warp Gates in other languages
- 1.4.2.0_O r3 - 4 April 2025
Tweaks Credits Additions (You are in there) Discord Option in Main Menu (I refuse to execute commands so it just displays the link) Boss Battle Preview Bugfixes Adjustments to some text alignment with menus
- 1.4.2.0_O r2 - 19 March 2025
I haven't had much free time to work on updates, but I have been hard at work creating a roadmap for getting future updates implemented. In the meantime there are a few minor updates, I won't be making a full version change until more features are ready, but this way you can still get the small changes and bugfixes along the way. I would like to have the Dark Universe boss fight done next month, and hopefully get the next universe added by June. In the background I'm working on a rewrite of the base game to eventually shift over to once it's feature complete, should fix a lot of jank. If you would like to keep up with development please feel free to check out the social media pages below, my personal twitter page is the most often updated, though I have set up a new discord server stealthily to hopefully keep trolls out this time. I will be posting screenshots, spoilers, and random rela…
- The Future of Stellaxy - 24 January 2025
Hello, I have seen a few players talk about adding/changing content in Stellaxy or wanting to talk directly with me more through a Discord. While I do not have plans for a Discord any time soon due to previous issues, I wanted to open a communication channel for everyone to chat about the game in it's current state. I'll make my intent clear: I would love to hear all of your collective thoughts about the game. Problems, Suggestions, Bugs, Ideas, Requests, anything. ~Space
- 1.4.2.0_O - 23 December 2024
Bugfixes Fixed crash from opening debug menu before Game loads Updated Tablet App Titles & Descriptions for all Languages Updated how PlayTime is handled for Proton Support Tweaks Removed Partial Minutes for Playtime in Save Load Menu
- 1.4.1.9_O - 1 November 2024
Emergency patch for Inventory crash
- 1.4.1.8_O - 23 September 2024
Features Added Ealamiun Palace Portal Room Portal room can be used to fast travel between all unlocked Universes Bugfixes Disabled Qwarp Gates (Not part of Dark Update whoopsies) This is prepping for a larger update, working on what I have time for at the moment. While playtesting I noticed it's not always clear on how to travel between universes (especially Dark -> Normal), so I'm adding the Light Mirror travel to Ealamiun Palace early. This will be more useful as more Universes are added.
- 1.4.1.7_O - 20 September 2024
Tweaks Ealamiun Palace Art Update Part 1 Bugfixes Orbit Satellite option no longer crashes game
- 1.4.1.6_O - 9 September 2024
Features New sprite drawing method New Spites for shopkeepers Update Djelv spritesheet with new style & fix draw height Fixed shop current item indicator Enter City tip aligned to centre Update Djelv buildings Player animatinos changed to new sprite style + skin texture Bugfixes Esc from Player Customization no longer broken Thank you all for your recent support, I am spending a lot more time on the game and will be polishing up a lot of the rougher portions in the months to come. As always thank you for your patience, much more content to come! :)
- 1.4.1.5_O - 2 September 2024
Bugfixes Save Crash on Load when having a wrecked ship quest Hitchhiker quests now forced in range of solar system
- 1.4.1.4_O - 1 July 2024
Features Quest Menu Redesign Entire Game Script Translated to: Spanish, German, Russian, Greek, Arabic, Brazilian Portuguese Bugfixes Attempt #1 to fix Linux Save File issues (Deals with File details, should skip if Linux) Tweaks Minimap Expanded LoreBook & Shops Script & Fix Spritefont Items, News, Dialogue converted to script GUI adjustments for font and alignment Species names, translation textbox alignment Known Issues (To Be Fixed) Arabic Font incomplete (~10%) Font alignment & fitting (95%) Alien Translations (80%) Interact with Story Characters (50%)
- 1.4.1.2_O - 19 February 2024
Features Save & Quit added to Options menu in Tablet Added support for a script for Brazilian Portuguese Tweaks Extended translated scripts a few lines of dialogue Bugfixes Language Scripts will override every time, unless there is more data in the User copy (If you mod it) Fullscreen works across Save files and is applied on startup (Sorry Fullscreen users) All Translations are still a work-in-progress, each update I will try to add more to all of them, some languages have unfinished alphabets still.
- 1.4.1.1_O - 18 February 2024
Emergency patch: Setting language to anything but English caused a crash due to incomplete translation, the game will now default to English if there is no translation yet.
- 1.4.1.0_O - 17 February 2024
Features Added Script Files for Spanish, Greek, Russian, German, Arabic Added Sample scripts for all supported Languages Added Font support for most new languages Added Post Processing Filters (Contrast & Noise) Added Language & Filters to Options Menu Tweaks Script files will no longer overwrite User changes Not all languages are complete, I am still going through the game and expanding the script. All text in the English script can be changed or translated, if you have a language that you want to see please let me know and I will add a script & font support for it.