- Bug fixes (1.2.2078) - 11 July 2025
Fix the hidden regression bug since the 2024/10 update, that the HARD difficulty enemies used wrong stat switching with NORMAL mode. It should now work correctly. So by this update enemies in HARD mode should have their aggressive behavior restored (as it should originally be). For example, when the dragon boss landed, there should be extra shockwave in HARD mode, which was previously disappeared since 2024/10 update. Raise initial item weight carry capacity for players, around +40%. Since there is a long time complain about item weight limitation, this topic has been reconsidered.
- Cross promotion: Garland Boy - 6 June 2025
Another release from Wappen Games.This time, play as a kid who sell stuffs at traffic intersection in this simulation and time management game.Check it out here:
- Bug fixes (1.2.2074) - 4 March 2025
1.2.2074 Bug fix Increase damage multiplier cap from unit type damage (EliteSlayer/Demolisher) from max +200% to max +500% Fix an issue where Strong item modifier did not applied with most accessories. To prevent blocked passage from buff shrine and switches if they are generated in very close proximity. Those two objects will be removed after they are activated. New Add boss dummy and final boss dummy in the training ground for testing weapons against bosses.
- Bug fixes (1.2.2069) - 25 January 2025
1.2.2069 This is a tiny bug fixes. I appreciate the feedback sent in discord! Bug fix Fix an info popup for perk is too small and cannot be scrolled. Fix that player should not be able to bring crafted ammo in training ground to the mission. (oops!)
- Bug fixes (1.2.2067) - 1 January 2025
1.2.2067 Bug fix Fix joining a room from Steam invite will stuck in loading screen. Fix arena minigame in the last boss will never finish if there are Deleter minions. Fix town NPC not properly hidden when going into avatar mode. New things The game will stop hunger and timer when in boss stage, before pressing boss fight switch. Tuning Greatly buff the ammo count obtain from Ranger's Craft Arrow and Mage's Conjure Mana Bullet skills. This should ease up burden on beginners who play these classes. Ranger at skill 0% Before: Spend 45 FOOD -> 20 Arrows Now: Spend 40 FOOD -> 40 Arrows Mage at skill 0% Before: Spend 100 Mana -> 60 Ammo Now: Spend 80 Mana -> 100 Ammo
- Bug fixes (1.2.2061) - 29 December 2024
1.2.2061 Bug fix Fix knight's Bulldoze skill did not work if upgraded at 100%. Fix entering lobby walk mode did not apply skill upgrade/downgrade changes. Minor error message in walk mode.
- Walkable Lobby (1.2.2059) - 24 December 2024
1.2.2059 New things In the town loadout menu, there will be a button to let you walk in the town, testing ground with dummies included. (more info below) (Community suggestion) Bot's voice was too annoying so I turn them off for now. There will be ways to customize bots later including their weapons and models when the bot system becomes more mature. Exploring the lobby Wow I love the (fake) MMO vibes! You can enter from this menu: There is also testing ground to test your DPS. Here is the benefit when you are using the testing ground: Food, ammo is not reduced. Equipment durability is not reduced. However there will be also limitations due to technical and design issue: You cannot drop items or trade item here. This walking mode will not be accessible in some case, such as when hot-joining the room where the game is already started. There is nothing much added into the town right now b…
- General Update (1.1.2043) - 29 November 2024
1.1.2043 Critical bug fix None! yay ːsteamhappyː I'm glad there were no critical issue this month. New things Game pad icons can be override in option screen. Previously it will auto detect from controller reported from the system but having an option to override it is better. Also add icon option for Switch Controller. (Community suggestion) Dash offers new toggle mode in the option screen, for those who don't want to keep holding the button. (Community suggestion) When using a quick repair kit on an item that will turn it into digital (cannot bring back home) game will display a popup confirmation. Tuning Shorten the pickup animation, the item will fly across the screen to your backpack. Minor stuffs Cursor sprite will change to what is currently equipping, if main weapon is broken and you are using default weapon it will also show yellow icon warning. Revise explosive barrel achievem…
- Bug fixes (1.1.2034) - 11 November 2024
1.1.2034 Critical bug fix Fix the rogue's backstab passive skill effect did not applied. Fix the perk 'Keris' (more backstab damage) and 'Thunder spear' (more damage while on high speed) effect did not applied. New things Previously we have each level up perk selection for each type of weapon (sword, dagger, spear, ranged, magic) this design will lock player to play certain weapon for the rest of the run which is not very flexible. In this update the game will abolish this use one unified perk "Upgrade Damage" for all types of weapon. Item that got the "Blacksmith Protection" will become personal item, when you try to drop those items on the ground, other player will not be able to see or pick them up. (this is similar to the "soul bound" items in MMO game sense) This system will also applied to valuable items such as "Memory Fragment" as well. The personal item will display pink aura.…
- Critical bug fix on skill upgrades (1.1.2025) - 29 October 2024
1.1.2025 Critical bug fix The active skill upgrade of every classes had no effect all along in the previous build! wtf have I done! 😭 The greed strike perk was incorrectly applied triple times result in broken damage 9999, now it wont anymore. It also got nerfed a bit from +77% to +50% dmg. Fix reactive shield was totally did not work for client player. New things Bone Necromancer can now cast quicken to their allies. (just an experiment for enemy buffing mechanic in the future!) The new mini on-screen buff display for each actor, enemy or player. This is to display an effect from such buffing. The jumping damage number will leave some interval if there is damage burst to one target, this will fix the cluttered and overlapping damage numbers. (the image shows weapon hit with 3 explosion lines) Tuning AoE spells cannot cast beyond room walls anymore (sorry ranger and mage!) (player comp…
- Fix a critical item level bug for EU players (1.1.2000) - 20 August 2024
1.1.2000 Fix a critical bug currently affecting only players who is on EU locale which will generate items with broken levels. I cannot imagine equipping a CURSED Lv.301 sword, my entire life and my after life would be cursed... ːlunar2020horrifiedratː ːlunar2020horrifiedratː For technical note, this was from difference between data passing around in the game, also including data that was passing around between network when playing in MP. There was an oversight to internal number formatting and for example the value 0.25 (quarter) will be printed into "0,25" in EU locale, passing around in the system and network, and then the non-EU client will read it back as "zero comma twenty five" and understand it as 25! (I don't know who design this programming behavior, but it is crazy) and the same is also happen in reverse. For this update, the game will also try to "FIX" and restore the origin…
- Discord Created - 19 August 2024
Discord server is finally created after some thoughts. You can come and just lurking waiting for next update, that's fine, or looting, that's also fine! https://discord.gg/XFSrPfjsep That's all, below is just usual extra rant Q&A. ---------------------- Wait, why Discord server took so long? Initially I saw player base are just playing in their friend group and there was very limited number of player who want to open or join the public room, so it was my own assumption that there were no need, plus the game did not reached that significant scale anyway. The second reason, of my own little silly excuse, that I'm not much of a discord person myself and I almost never join any discord of any game I purchased, so I hold the discord idea up until now, where several players came up personally to me and asking for discord, I thought to myself, well I could try. I don't think I will be much cap…
- Rework on Adventurer class (1.1.1997) - 12 July 2024
1.1.1997 Rework on Adventurer class Change design on Deleter timeout to spawn group of shadow enemies instead Fix a bug when clicking browse icon in blacksmith menu will popup a dialog that could not get rid of Fix a bug when defining custom keyboard control with arrow keys will conflict with camera control Adventurer The class got its 3 skills reworked and is now center its play on counter attacks. COOL Sweep, previously it could stun you if spin too much, now it will never, instead it will spin longer, shoots shockwaves but have longer cooldown. COOL Dash, the hitbox is larger and also now stuns enemies. COOL Stance, is the new skill to replace old COOL Speech. The character will enter auto-guard state for a duration and you can brawl with group of enemies with ease. Parry counter-attack Currently exclusive only to Adventurer, he can do TG counter attack! It will emit different effect…
- Model and voice pack added (1.0.1973) - 21 June 2024
1.0.1973 Add model pack "Face Panda" Add model pack "Aoi and Friends" Add voice pack "Chinese Male" Add voice pack "Reel sound effects" Fix a bug when creating a new profile will not reset unlock list, making unlock list bricked for that new profile. To congratulate the full release and as a thank you for international audiences' patronage, we added new avatar models to join the Dungeon Looter crew: Face Panda is popular reaction meme from the internet. He has numerous face customization, check him out! It is unlocked on Looter License LV 4 Aoi and Friends this model pack was made popular by certain bizarre love simulator game which took 10+ years and still not even finished. So she decided to give this dimension a visit for a change along with her crush senpai and her (rival?) friend. They are unlocked on Looter License LV 3 Chinese voice pack is also added to the voice pack list, it i…
- Fix final boss maze switch on warp (1.0.1962) - 31 May 2024
1.0.1962 Fix final boss' maze switch minigame where switch could spawn inside exit warp and you wont be able to use the warp. Now you can exit! Even if the RNG tries to be cruel to you.
- Fix final boss maze switch placement (1.0.1961) - 29 May 2024
1.0.1961 Fix final boss' maze switch minigame where switch could spawn outside boundary. Maze Switch This could happen in very high difficulty setting as more switches will spawn. It has very small chance to pick the "fallback" spawn location when the code failed to find the ground, thus it spawn in the center of the room, which specific room like in the screenshot has hollow in the center, making switch unreachable and make the game impossible. The new version will stop using "center of the room" as fallback position and try to place it in the starting room instead.
- End-game rebalance (1.0.1958) - 27 May 2024
1.0.1958 Rebalance item quality in higher difficulty Reduce material cost in blacksmith Hard mode last boss will guarantee to drop 2 pro repair kit instead of randomized between 1-2 pcs Minor code error fixed Item quality in higher difficulty In the previous version, the item scaling on very high difficulty like HARD+20 was not appealing making it pointless to play. In this update, mainly the item in LP shop and drop from last boss will see a significant bump in quality. The item dropped from normal monster and boxes will only see small ramp in quality. Here is snapshot of LP shop item listing on HARD+20 before and after this update. As a result, price will also be more expensive from this adjustment. Reduce Blacksmith Material Cost This should make using it in late game less troublesome. Fee shown is on initial blacksmith upgrade (no fee discount) On a Knife+3 (all V lines) gear: Cost…
- Bug fixes (1.0.1955) - 17 May 2024
1.0.1955 A regular bug fix Make all characters movement come into stop faster (reduce sliding). This will primarily reduce slippery feeling when controlling player. Remove the "Early Access" notice popup in the title screen which I somehow totally forgot. (oops) Fix a glitch when chaining an attack and then spamming skill button will result in skill target at feet position instead of mouse position. (Keyboard-mouse control) Reduce "cursed" item DEF down effect (which makes you take more damage) from -30% - -60% to -20% - -40% range. Give +30% more exp to bots so they can LV up faster and should be a little bit stronger on the later part of the game. Fix order of damage number popping up, newest number should be drawn on the front.
- Bug fixes and community suggestion (1.0.1950) - 15 May 2024
1.0.1950 A hot fix for 1.0. These are community suggestion I gathered from forum and reviews. One review suggest that AI bots should be able to auto revive, so bots can now auto revive itself in ~40 seconds, or you can help pull them up just like before. Game will still over if all players and bots are incapacitated. Gamepad R-Stick can be used to control turning and aiming. Before it was tied to camera control which is not really useful feature. Numerous reviews point out that game movement is sluggish, so I increase all player's acceleration (max speed stay the same) from 5 -> 8 (+60%) and player turning speed from 3 -> 4 (+25%) that should address some sluggish feeling. Adjust core boss "Timer Haste" cast time from 40s to 60s to allow more leeway for players. Fix error when Adventurer use "COOL SPEECH" to revive bots. Fix localization text did not displayed correctly in key rebind di…
- Update 0.16 BOT BOT BOTs - 10 March 2024
New Stuffs Career mode will have an option to add basic bots! - Bots will follow you and help you do basic task in the dungeon such as attacking enemies, smash boxes, revive you and their teammate (YES they can!). - With limitation that they will use only sword as their weapon for now, no classes, no skills, won't pickup item (no stealing yep that's good thing) - Bots will not count toward waiting player while starting an event, nor does not incur penalty if left dead when you going to the next floor. - Bots are very energetic to do their job! (as seen in the screenshot) but please babysit and carry them to victory when fighting bosses. At last, a forever alone player like me can now have fun :) jk jk To add those little helpers, go to difficulty setting screen in the town lobby. - The maximum bot you can add now is 8, every bot added will also add room difficulty by +0.3 Added new dama…