- Bang Shoot Steam Next Fest Demo - 16 June 2026
I recently released the demo for "bang shoot." It's a minimalist fast-paced round-based retro FPS with a bunch of maps, modifiers and guns. You can play it right now for Next Fest.The demo is roughly 30% of the full game, we have VOIP, text-chat, dedicated servers, and other cool things. In the demo, 20 maps, 8 modifiers (such as Third Person, Big Heads), and a LOT of guns.It's not Chaos 2, but I think its fun.Thanks, Frinky.
- CHAOS 2.0 Octane Reveal Trailer - Chaos 2.0 Update Level Editor - 8 May 2021
https://www.youtube.com/watch?v=NyOxEigYMAQ
- CHAOS 2.0 - Blog 1 - 2 February 2021
Chaos 2.0 is back in development! You might find it hard to believe, but a few days ago we announced on Discord that we've been working away on Chaos in secret for a month, what have we been doing in this time, I can tell you partially. Current Chaos is kind of a funny game from my perspective. Initially designed as a means for me to explore the game development world with little experience, Chaos quickly erupted in players and gained a sudden newfound significance, and since release has developed itself a very strong community. In light of the current state of Chaos's messy and amateur code, we decided that if we were gonna make Chaos 2.0 with all the things we promised, we better start from scratch! For most of 2020, I was working on my own projects and was struggling to find something that worked. It was around new years when the team and I decided we should start working on Chaos ag…
- CHAOS Update - 1.9 - News About 2.0 - 17 June 2020
Hey Chaos Players, this update is rather small, but we're not wanting to leave the game broken for an extended period while we work on 2.0! Ps. Join the Discord! come talk to me, see your ideas in 2.0 (: Today's update is bug fixes, we can't name most of them, but they're there, you'll be especially happy to know the exit button works! Also located a few issues with multiplayer things sending too much data etc, but that's about it, Ryster redid sliding, and now you keep the speed you entered with, AND you slide whichever direct you had momentum in, also ground slam has been disabled. In essence, 2.0 will be a new season, with the following planned content: - New Character Model - Complete Animation Rework - Voice lines For Characters - Announcer - Server Settings - Anti-Cheat Enhancements - Reworked Weapon Pool and Balance - Groundup Map Reworks - Groundup GUI Rework - More I Can't Shar…
- CHAOS Update - 1.8 - 7 June 2020
Hello Chaos players! Thanks for 100K+ downloads! means a lot to me, sorry for this update being about 2 weeks late, we didn't find the right time to release, and it didn't feel right, but now it does! lets get on to the patch notes! WAIT! there's one more thing, if you wanna support me, check my Patreon, there are discord rewards (: Balance: LMG Damage Increased, Recoil Reduced Closed In Space Map Borders Additions: Added RPG-7 Added Grenade Launcher Added Sniper Added New Menu + Music Added Ground Slamming Added Crosshair Overhaul Added Optional Crosshair Spinning Added Crosshair Colour Options Added Grenade Recharge Sound Cue Added Grenade Recharge Visual Added New Materials Added Spikes Added Mines Added New Sliding (Infinite But Can't Change Directions) Added New End Round Screen Music Added AI Map Rework Added New AI Difficulty Changes (Health Damage) Added Smooth Camera Added Bloo…
- CHAOS Weekly Update - 1.6 - 17 May 2020
Hello chaos players, thanks for 1000 members on the Discord! I very much appreciate the support, onto the update, sorry this one took a while, buts there's lots of goodies in here that I think that you'll all appreciate, especially the networking improvements! Thanks to Rysterstuffs for his contributions (: Ps. Join the Discord! come talk to me, see your ideas potentially added (: Onto the update, sorry for the lack of maps this week, we're going through a phase where we're developing our mapping tools, and aren't quite ready to use them yet, but we hope we made up for it in two new guns! Balance: - MP5 Bullet Spread Increased - Vector Spread Reduced - Vector Damage Increased - Shotgun Fire Cooldown Increased From 0.2 to 0.25 - Katana Player Speed Increased From 800 to 1000 - Hushpuppy (NEW) Player Speed Increased From 800 to 900 - M249 (NEW) Player Speed Decreased From 800 to 600 Addit…
- CHAOS Patchnotes - 1.475 - 13 May 2020
Make Sure To Join The CHAOS Discord, There you can keep up to date with news, see the road map, interact with me, and maybe make some friends! we're nearing 1k members! Thanks a lot! Upgrades/Updates - Upgraded AI Arena Map (2x the Size) Fixes - Fixed Client Scoreboards Not Updating - Fixed Melee Stopping Gun From Firing - Fixed Scoreboard Sticking to Screen Removed - Removed Hitscores (Causing Crashes) - Removed Cycle Maps (Didn't Function) - Removed Private Lobbys (Invites Didn't Function) Dev Note: Removed things will make a return by the end of the week, but they were seemingly broken! Hope you can understand, another thing, I've brought on a volunteer developer, so expect an increase in content/features (hopefully). About the event: Due to circumstances, the phase that would'VE happened today has been delayed until tomorrow or the next day, but I will have some cool things ready (:
- Nukalypse X Chaos (Event Week - Phase 1) - 11 May 2020
A week-long event with SCP: Nukalypse starting 11th May, Ending 18th May has begun! Phase 1 has started! Tune in to both games for secret mechanics and easter eggs. More to come in upcoming phases. Make sure to join the CHAOS Official Discord If You Wanna Talk To The Dev/Hang Out (: Additions - Added Hidden SCP: Nukalypse Event (WARNING: NOT SUITABLE FOR CHILDREN) - Added Tracers/Muzzle Flashes Turned Off With Fast Graphics - Added FOV Options - Added Resolution Setting - Added New End Round Screen - (Incomplete) Fixes - Fixed Sensitivity Not Taking Effect - Fixed Some HUD Overlaps
- CHAOS Weekly Update - 1.4 - 9 May 2020
Hello chaos players, thanks for the continued support, and everyone who's showed up to my Discord server, and has competed in the AI-Highscore Competition, as this post goes live there's only one day left! If you think you can beat the top score of 3,333, join the Discord ! Now on to the update, each week I'm going to flip between adding a weapon and adding a map, to vote on themes/weapons, join the Discord. This week the weapon is the Katana, the first pickup melee, a strong, fast, but risky weapon, with a stylish design (; Additions: - Added Katana - Added Spin Weapon On Equip (Procedural) - Added Improved Saving System (Meaning you'll have to reset your settings) - Added Melee Dash - Added Quake Pro Option (High FOV) - Added Basic Achievements First Kill Created a Server Joined a Server Played AI Mode Clicked the Discord Button Opened the Credits Menu - Added: Glass Can Be Broken Wit…
- CHAOS Patchnotes - 1.3 - 4 May 2020
1st Competition! Join The Discord For A Change To Win 5$ Paypal By Getting The Most Kills In AI Arena - Current Record Is 2222 Kills By Bari Ngozi! - Improved Networking - Improved Network Stability - Improved Performance - Added: Server Browser Ping and Current Players NOTE: This should fix players being unable to move, and some of the lag issues, more to come!
- CHAOS Patchnotes - 1.27 - 3 May 2020
1st Competition! Join The Discord For A Change To Win 5$ Paypal By Getting The Most Kills In AI Arena - Current Record Is 1598 Kills By Bari Ngozi! - Updated To UE4 4.24 - Balance: MP5 Damage Decreased From 13 to 12 - Fixed Kriss Vector Muzzle Flash Inverted - Fixed Jump Keybind Name - Improved Network Stability - Added Stricter Server Browser Filters To Reduce Ghost Servers Dev Notes: Sorry For The Server Issues, This Is A Step Closer To Fixing The Server Browser Experience!
- CHAOS Patchnotes - 1.25 - 2 May 2020
JOIN THE DISCORD! - Added: Servers Show Their Gamemode - Added Text Chat - Added Trial Killfeed - Added Server Region Selector - Added Invite Only Servers - Added In-Game Settings NOTE: Sorry For The Server Issues, Next Update Will Fix A Lot Of These! Please Be Patient And Maybe Join The Discord? NOTE: Servers Will Be Even Worse Till Everyone Updates, So That's A Thing, Please Give It An Hour Or So
- CHAOS Weekly Update - 1.2 - 1 May 2020
Hello chaos players! Thank you for the support over launch, I'm happy to announce that I will be doing weekly major updates, these will contain lots of goodies for you to try out, here are this week's notes: FRINKYGAMES Discord (NOTE: To Players Struggling to Join Servers, One-Click Will Do, I Promise, It's Just Connecting You, There Is Now a Notification When You're Joining, so That Should Help.) (NOTE 2: If You Find Yourself Randomly Disconnected Midgame, This Is Likely Due to the Host Leaving the Match, This Will Cause Your Client to Well, Break, and Will Require a Restart of the Game to Reconnect or Create Servers!) Balance: - MK-III Fire Delay Increased From 0.7 to 0.85 - Semi Shotgun Capacity Increased From 5 to 8 - M4A1 Damage Increased From 13 to 15 Additions: - Added AI Arena - Added Disable Map Cycling Option - Added Icey Arena Map - Added Kriss Vector (SMG) - Added Server Pas…
- CHAOS Patchnotes - 1.15 - 30 April 2020
- Fixed Misc Bugs - Slight Optimisations
- CHAOS Patchnotes - 1.1 - 30 April 2020
- Fixed Server Playercount Not Working - Added Binds For 3D Maneuver - Temp Fix For Crosshair Disappearing - Added More LOD's - Misc Fixes
- CHAOS Patchnotes - 1.05 - 29 April 2020
- Removed Join Game Button (Causing Issues) - Fixed Respawn Bug
- Free To Play Announcement - 26 April 2020
So, The Game Is Pretty Much Ready To Go! I'm Currently Putting The Final Touches On It, So I've Decided To Confirm 28th of April 2020 12:00 pm EST. Another Accouncment I need to make is the decision to go free to play, with no micro-transactions, so everyone can enjoy it! I hope to see you then! - Frinky
- A Development Update - 19 April 2020
Well, I'm overdue for an update, so let me tell you what's going on and why I've missed my release date of April 16th. To start, the game is pretty much finished, the only thing to do is to polish all the bugs etc, but in terms of mechanics and features, the game is finished, so what's holding up development, well let me tell you. Up until last week or so, modes were not in the game, and I had not set up any framework to implement them, so when I went to add them, I broke just about everything related to game modes, after fixing the surface level issues, and implementing a backend for adding new game modes, I found that upon uploading to steam and testing with my friends, that the game would no longer open certain menus or access certain vital information. After fixing those issues, which I don't really know how I did, I found more and more issues, which are seemingly engine issues, or…
- CHAOS - Trailer Released! - 7 April 2020
I just posted the official trailer to Chaos, I really hope you enjoy it, Please enjoy and make sure to share it with your friends and maybe even family (: