Wardens news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score80% positive
- Total reviews5
- Release dateSep 15, 2022
- DeveloperThorian Games
- PublisherThorian Games
Genres: Strategy
Company pages: Developer: Thorian GamesPublisher: Thorian Games
Wardens Steam news
Wardens news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch release 0.6.34 - 16 August 2022
- Fixed an issue with portrait visuals after using Transform. - Fixed an UI issue for the ability editor for attribute input fields.
- Announcing the new Wardens trailer! - 29 July 2022
We’re excited to announce a new trailer that better reflects what the game looks like in its current state. In addition to this change, our steam page will be updated shortly to better describe the game's features, so if you're interested, check back in a few days. Also available on YouTube:
- Version 0.6.33 is out!🍹 - 7 July 2022
- All default decks (Elf, Undead and Eternals) have been reworked and rebalanced. - Mana compensation now show directly instead of after the turn ends. Mana compensation is the amount of mana a player receives when losing a unit based on its power level. - Abilities: You can now spawn board effects at the current tile when using "To Path Tile".
- Release 0.6.32 brings a new Blind effect - 4 July 2022
- New blind effect! (units affected by this can only move 1 tile at a time) - Updated the fonts and how they are displayed for abilities - Reworked the Elf Deck - Fixed an issue with the wing animation not working if the unit it was last attached to got destroyed - Mana cost evaluation issue resolved - Fixed an issue occurring during leaving a waypoint
- Transform units and spawn board effects in new places - 28 June 2022
- Board effects can be spawned using any pattern now. - An exciting new feature! You can now promote/demote units into other units through the ability system. - Obstacles shatter when destroyed Gameplay showcasing the shatter effect: https://youtu.be/hUUWCElBRSQ
- Patch release 0.6.29 - 22 June 2022
- Added a graphics quality dropdown to the settings dialog. - Fixed issues with lag in combination with sliding movement that spawns board effects.
- Patch release 0.6.28 - 19 June 2022
- Fixed an issue with active abilities that "unblocks" units by destroying a unit that blocks its path, not showing those updated move targets after the destroy animation completed. - Added support for better customizations of movement types for units.
- Improved animations and new effect. - 16 June 2022
Unit movement now shows way nicer animations. Flying units will spread their wings and soar across the board, and sliding units will now actually slide to their destination. https://youtu.be/Ph7gwfiP76k Ice Ram is a new effect that allows you to smash through frozen units and ice obstacles blocking your path. https://youtu.be/Ndfe9a-Y2Wc
- Version 0.6.25 - 10 June 2022
Adds support for using values/variables in abilities. Example A: Freeze all opponents in a forward pattern for X turns, where X is the number of surrounding allies. Example B: Subtract opponent mana by X, where X is the number of frozen undead units on the board.
- Patch release 0.6.24 - 3 June 2022
- Hotseat and Practice menus now support selecting a map - Various UI fixes - Increased UI sharpness with the temporary side effect of removing UI transitions - Fixed a tooltip issue in the ability editor - Poison ability caused a crash during a special condition
- New obstacles added - 1 June 2022
You can now spawn 2 new board effects in the form of ice and stone blocks that blocks the path for sliding units.
- Added more customizations - 31 May 2022
You can now adjust the turn timer when playing hotseat and practice matches.
- Version 0.6.21 is here, bringing you a simplified mana system. - 29 May 2022
- The current mana system seemed good in theory, but didn't turn out so well in practice. We have simplified it by removing the need to manually assign mana to units. Instead, units spend mana through a shared pool, removing the need of first assigning it before you can use it. - Players have a max value cap of 15 mana, encouraging players to spend it, rather than hoard it. - Compensation mana is now granted to players when a unit is lost. The amount is based on the units power level (PL). 100 PL = 1 mana. 200 PL = 2 mana etc. It increases the chance of a comeback for players when they suffer a loss. - Bugfix: Poison and Fatigue resulted in errors for certain type of abilities that evaluated state during the end turn phase.
- Bugfixes - 21 May 2022
- Fixed an issue with local packs not showing in dropdowns - Fixed a potential issue with old decks not being possible to save or clone
- Minor bugfixes - 7 May 2022
- Fixed an issue with win conditions not evaluated correctly during a draw
- Fatigue feature added to prevent stale matches - 4 May 2022
When matches get stale, meaning there are no units destroyed for multiple turns, then fatigue will kick in. It will slowly fill the board, causing any unit that touches it to get a fatigue counter on it. When the this counter reaches zero, the unit is destroyed. This helps to speed up matches, but remember that it is the first version, so some adjustments might be added in the coming weeks based on your feedback.
- Adjustments to the new mana system - 4 March 2022
You can now save unlimited mana (there is no cap at max 3 mana saved until your next turn). There is instead a limit of how much you can spend per turn, set to 5.
- Minor fixes - 1 March 2022
- Hotseat did not show unit threats for player 2 correctly - Selecting a portrait when creating a unit didnt show the movement dialog correctly behind it when closed
- Minor fixes - 23 February 2022
- Tag values can no longer become negative - Showing a banner when the opponents turn starts
- Fixed an UX issue with the new mana system - 22 February 2022
- When adding mana to a unit, the active ability button didnt activate as expected unless the card was hidden/shown again - Win condition adjustment for 4 pawns
Patch notes and updates
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