Knights of the Chalice 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak49
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score76% positive
- Total reviews144
- Release dateMar 25, 2022
- DeveloperHeroic Fantasy Games Dot Com
- PublisherHeroic Fantasy Games Dot Com
Company pages: Developer: Heroic Fantasy Games Dot ComPublisher: Heroic Fantasy Games Dot Com
Knights of the Chalice 2 Steam news
Knights of the Chalice 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Knights of the Chalice 2 Version 2.01 - 29 July 2026
Hi everyone! Version 2.01 of Knights of the Chalice 2 is here. It adds new sprites, new options, improves the AI, and fixes bugs. Added to the base game new large-size sprites for Crocodiles and Giant Scorpions, as well as five new colour versions of the Phoenix sprite, which may also be used for Rocs and Wyverns. (In addition, I've created large-size sprites for Brown Bears and Gorgons, but for now I'm placing those within the files of the upcoming module, The Dark Arena, to save space. I'll make sure that, once installed, the sprites and other assets from The Dark Arena can be selected in other modules just as if they were part of the base game files.) Updated the spells Summon Crocodile and Summon Scorpion to make use of the new sprites for the Crocodile and Scorpion. The spell Summon Roc will also use the new colour versions of the Phoenix sprite. Updated the creatures of the module…
- Knights of the Chalice 2 Version 2.00 - 27 May 2026
Hello everyone! I hope you're well. Here is version 2.00 of Knights of the Chalice 2. This is a small bug-fixing update. It also adds a new feature in the Module Editor. Fixed a source of crashes when new combatants are added using a script, and these combatants were already present in the encounter. This could happen particularly if you saved a game just before the start of combat. Fixed a tooltip-display issue when mousing over both an activable zone and a character. In the Module Editor, pressing Control+W and an arrow key in the Edit Activable Zone mode will now adjust the position of the nearest polygon point of the moused-over activable zone. You can use this feature to create precise polygonal zones more easily. In the Module Editor, adjusting the position of an activable zone using the arrow keys will also adjust the position of all of the points of the associated polygonal zone…
- Knights of the Chalice 2 Version 1.99 - 23 April 2026
Hi everyone! I hope you're well. Version 1.99 of Knights of the Chalice 2 is here! This version adds the "Charging Smite" combat action, four new feats for your characters (including the very cool new ability "Second Step"), a new item icon for the rope, improvements in the help entries, and a bunch of bug fixes for both the game and the Module Editor. Added the new feats Second Step, Solid Blast Phase, Mighty Crank, and for the Bard, Wardance. You can now perform a Charging Smite by clicking on the new "Charging Smite" combat-action button instead of the "Charge" button. Enemies can also do it. If Charging Smite is used in combination with Pounce, all of the attacks against the target of the charge will be smite attacks (provided you have remaining smite uses). Fixed a bug at the end of combat when the party leader was rendered unconscious during a fight on a special-terrain map (e.g.…
- Knights of the Chalice 2 Version 1.98 - 23 February 2026
Hello everyone! I hope you're well. Here's version 1.98 of Knights of the Chalice 2. It's a small update. Added some code to accelerate out-of-combat pathfinding. This is useful on maps with many NPCs. There may also be a small acceleration during combat. Fixed a missing creature sprite of a fire elemental in the module Augury of Chaos. Thank you Arkain! Fixed a text display error in the module Augury of Chaos, in Halric's dialogue. Thank you Arkain! Fixed display issues associated with the unique animation of the Female Human Beggar sprite. Please don't hesitate to email me at [email protected] if you find any bugs and annoyances, so that I can fix the game quickly. I'll post a new Kickstarter Update in the next few days at: https://www.kickstarter.com/projects/1848628223/knights-of-the-chalice-2-revolutionise-old-school-crpgs/posts Thank You So Much, Stalwart Heroes Of…
- Knights of the Chalice 2 Version 1.97 - 27 January 2026
Hi everyone! I hope you're well. Version 1.97 of Knights of the Chalice 2 has landed. This update introduces the Full Screen Interface Scaling feature, removes the sprite-loading slowdown, adds a new sound effect for the Earthquake spell, and fixes a bunch of bugs. Added the new "Full Screen Interface Scaling" feature. You can set any scaling value between 50% and 300% in the Options Screen under "Display". The default value is 100%, meaning that no scaling should take place. In Full Screen mode, the new setting will scale all interface elements. The main view of the adventure map won't be affected. The scaling of interface elements will also work in the Module Editor. Please note: the new setting will not have any effect in Windowed mode. Thank you, Gabbek!! When loading a saved game, and your characters are displayed with animated sprites, the walk animation of your party members will…
- Knights of the Chalice 2 Version 1.96 - 23 December 2025
Hello everyone! Here's version 1.96 of Knights of the Chalice 2. This update adds 200 new sound effects to the game. Most of them are played during combat automatically, but you can turn them off in the Game Options screen. The latest update also adds a bunch of new features for module development. I hope you'll like this latest KotC 2 version! Added 200 new Sound Effects in the "Sounds" folder of the game. There are new sound effects for male and female Warriors, Zombies, Skeletons, Shadows, Trolls, Goblins, Hounds, Giant Beetles, Oozes, underwater areas, the disarm combat action, missed attacks... As well as the automatic playback during combat, all of the new sound effects can be played through scripts. Added three new options in the Game Options screen under "Display": Play Attack Sound Effects, Play Critical Hit Sound Effects, and Play Expanded Missed Attack Sound Effects. In under…
- Knights of the Chalice 2 Version 1.95 - 21 November 2025
Hi everyone! Here's version 1.95 of Knights of the Chalice 2. It's a small update, as I've been focusing more on the upcoming module "The Dark Arena" this month. Version 1.95 improves several feats and abilities. It also fixes bugs in the Module Editor and in the single-screen Character Creation interface. The Wizard feat "Black Wizard Advanced Specialisation" will now improve the range of Wail of the Banshee from Close to Medium. Also updated the in-game Help Entry for that feat. The Wizard feat "Green Wizard Improved Alteration" will now improve the spell Transformation from Standard Action casting time to Free Action casting time. Also updated the in-game Help Entry for that feat. The Cleric Domain Power "Devastation" will now allow you to cast the spell "Earthquake" as a level-8 spell rather than as a level-9 spell. Also updated the in-game Help Entry for that domain power. The Pala…
- Knights of the Chalice 2 Version 1.94 - 24 October 2025
Hello! Version 1.94 of Knights of the Chalice 2 is here. This update introduces a few new features and improvements, and fixes a few bugs. A big Thank You to Arkain and Luka! The Rogue spells Shocking Grasp and Greater Shocking Grasp will now deal more damage when your character can perform a Sneak Attack on the target. The damage dice of these spells will be increased by your number of Sneak Attack damage dice (or half your Sneak Attack damage dice if the target is immune to Critical Hits and you have the Assassin specialisation). Also updated the in-game description of these spells. When Lokkad the Genie heals the party in Chapter 4 of Augury of Chaos, your party will no longer lose beneficial conditions. Added new script command options allowing the party to rest while keeping positive conditions such as Blessed or Hasted. See in the file Commands.mla: (apply) "Campfire resting to th…
- Knights of the Chalice 2 Version 1.93 - 3 October 2025
Hi everyone! Here's version 1.93 of Knights of the Chalice 2. It's a small update mainly intended to fix the feat "Rolling Thunder". In addition, it improves the interface for Sunbeam, Minute Meteors, and Implosion. The feats Forest Affinity and Water Affinity are also improved for the Storm Warrior. Finally, for Module Creators, compatibility with the text produced by ChatGPT is improved. Fixed the bug associated with the new Druid/Storm Warrior feat "Rolling Thunder". Thank you Arkain for the heads-up! Added new combat-actions menu icons for "Sunbeam", "Minute Meteors", and "Implosion", so that you no longer have to go into the "Activate Special" menu in order to activate them. Call Lightning, Call Lightning Storm, Produce Flame, Sunbeam, Minute Meteors and Implosion will now work with the "Accelerated" condition obtained from the spell "Accelerated Spell and Power". The feats Forest…
- Knights of the Chalice 2 Version 1.92 - 20 September 2025
Hello everyone! Version 1.92 of Knights of the Chalice 2 is here. It's a pretty big update with an upgrade of the Champion and Storm Warrior classes, some important bug fixes, a few AI and interface improvements, and a new button in the Module Editor's monster/NPC Creation Wizard. Upgraded the Champion and Storm Warrior character classes. Champions now have access to the new feats Battle Benediction, Blessed Hands, Mercy of the Heavens, Wrath of the Heavens, and Sanctified Giant, while Storm Warriors now have access to the new feats Rolling Thunder, Ironbark, Primal Ferocity, Environmental Aptitude, Furious Lightning Storm, and Wind Mastery. Champions now select a specialisation option called "Sacred Emblem" (choose between Battle, Miracles, Might, Vitality, Mercy, Dominion, and Faith), while Storm Warriors now select a specialisation option called "Tempest Path" (choose between Stormbl…
- Knights of the Chalice 2 Version 1.91 - 27 August 2025
Hello everyone! Version 1.91 of Knights of the Chalice 2 has landed. I, for one, welcome the arrival of our new insect overlord: the four-armed MANTIS! Added the Mantis sprite in two versions, golden and green, and updated the character-creation interface. The spell Globe of Invulnerability will no longer work against the "Throw Creature" action. Thank you Lord Mage for the heads-up! The Barbarian's Spirit Animals will no longer be marked as having a verbal and somatic component, so you'll be able to use them while holding a heavy shield or tower shield. Thank you, Lord Mage! Fixed the proficiency category of Tower Shields in the modules Augury of Chaos and Tutorial, and in the Data/BaseWeapons file. Fixed a source of crashes in combat when an enemy mage is scripted to use a summoning spell. Fixed a bug with the effect of the spell Flesh to Stone causing the game to crash. This was due…
- Knights of the Chalice 2 Version 1.90 - 25 July 2025
Hello everyone! Here's Version 1.90 of Knights of the Chalice 2. It should make the game run faster during combat. It also fixes a number of bugs and issues, and helps with module creation. Added code optimisations to make the game run faster particularly when starting combat on a large map, when a character falls down over several squares, when terrain spells have been used, or when mousing over inaccessible squares. I had to look into this because of the huge "Crossroad Castle" map featured in the upcoming module The Dark Arena. Fixed a bug concerning the enemy AI for line and cone spells and special abilities. Also fixed a bug with the AI processing of the spell Boulder Strike. Mousing over the headline of the Floor Items/Container Items box in the Inventory Screen will display the name of the container in the tooltip. This may be useful if the text doesn't fit within the box. Also f…
- Knights of the Chalice 2 Version 1.89 - 18 July 2025
Hello everyone! Here's Version 1.89 of Knights of the Chalice 2. It brings some improvements to the game and Module Editor, and fixes a bunch of bugs I noticed while playtesting the upcoming adventure module The Dark Arena. Pushing Space while the Inventory Screen is displayed will now collect all of the items shown in the box for Floor Items or external Container Items (just as if left-clicking on the headline of the Floor Items box). Added a note about this in the Help Entry for keyboard shortcuts out of combat. Improved the enemy AI for Slide/Pull/Bull Rush actions on maps with elevation. Fixed bugs concerning the Throw Creature action, Gust of Wind spells, and Knockback Arrows in maps with elevation when receiving these effects should result in your character sliding down to the lowest-altitude square. Fixed a problem with the position of prone Giant Frog sprites. Fixed an issue wit…
- Knights of the Chalice 2 Version 1.88 - 24 June 2025
Hi everyone! Version 1.88 of Knights of the Chalice 2 is here. It's a small update bringing some new sprites into the game, as well as a Script Editor bug fix. Added new large-size sprites for the Snakemen and Giant Beetles. There are three new sprites for the Snakemen, including two holding magic swords. There are also three new sprites for the Giant Beetles, which can also work for Rust Monsters or large creatures with a swallow-whole ability. Updated the sprites of Snakemen and Giant Beetles in the module Augury of Chaos. Also gave the feat 'Heavy Shield Proficiency' to some Snakemen that were using a shield without the proficiency. Script Editor: in the file Data/Commands.mla, which contains the list of scripted commands, added some explanatory notes for the commands used to get information from a comma-separated list, and also for the command "Tactics cast spell". These notes are d…
- Knights of the Chalice 2 Version 1.87 - 28 May 2025
Hello everyone! Here's version 1.87 of Knights of the Chalice 2. It's a small update intended to facilitate module development. In particular, creating dialogue trees with skilled dialogue options should be easier and faster thanks to a new button, and playtesting these options should also be easier. Moreover, the Creature Wizard should be a lot more stable now. Added a new sound effect in the Sounds folder: "Magic earthquake.wav". Added a new button in the Module Editor that appears when adding a script instruction "Add Dialog Answer". You can now click on a new button labelled "Autofill Skilled Answer" after entering some text, such as " My aim is better than yours, fool!". The editor will then automatically set the fields accordingly. The text will be changed to " My aim is better than yours, fool!", the colour will be set to Dark Green, the selectable type will be set to "selectable…
- Knights of the Chalice 2 Version 1.86 - 21 April 2025
Hello everyone! Version 1.86 of Knights of the Chalice 2 has landed. There's an upgrade of the Psychic Warrior class and a bunch of bug fixes and small improvements. A Big Thank You to Tanner and Atlesen for your helpful suggestions and feedback! Added the Psychic Warrior's "Principal Focus" which must be selected at level 1 out of the following possible focuses: Focus of the Juggernaut, Focus of Primal Force, Focus of Resilience, Focus of Psychokinesis, Focus of Telepathy, Focus of the Life Flow, and Focus of Prowess. Also updated the help system with new entries, and in the Module Editor, the Creature Wizard with a Focus selection box. Please read below if you have an ongoing game with a Psychic Warrior and you'd like to select a Focus. Added three feats for the Psychic Warrior: Ascendant Psychometabolism, Sublime Psychometabolism, and Improved Stomp. Updated the help system. Expanded…
- Knights of the Chalice 2 Version 1.85 - 24 March 2025
Hi everyone! Here's a small update for Knights of the Chalice 2. Fixed a bug where an attack of opportunity (AOO) against a character casting a spell would cause a freeze. This would happen only if the character has performed an attack in the same round before receiving the AOO, and the enemy performing the AOO comes right after the character in the initiative list, and the AOO knocked out the character. Thank you so much Badger for helping with this! Fixed an AI issue with consumable items that activate an offensive spell being ignored by the AI in combat. Fixed a sprite display problem with one of the goblin armour types (brigandine) which wouldn't be displayed when the creature moves in combat. Added new humanoid modular sprites: one for an Ooze-like character and two for Shadows. There's a male and female version for each one. Also added a corresponding hair sprite for each one of t…
- Knights of the Chalice 2 Version 1.84 - 24 February 2025
Hello everyone! Version 1.84 of Knights of the Chalice 2 has landed. It adds new combat sound effects (including male and female and goblin sound effects), improves the information tooltip when mousing over monsters, and fixes a bunch of bugs. The information tooltip when mousing over a character or monster will now display additional information: the Armour Class, Spell Resistance, Blindsight or Darkvision status, and whether the creature has a Breath Weapon, Gaze Attack, Swallow Whole ability, or one of the three summoning Cleric Domains. Thank you Tanner for the awesome suggestion! Added to the FramedIcons folder two new icons representing booby traps (Mechanical_Device_Booby_Trap_Gear_Wheel_1.png and Mechanical_Device_Booby_Trap_Gear_Wheel_2.png). They can be used by module creators for when a trap is triggered, discovered or disarmed. Added to the folder "Sounds" 40 male and female…
- Knights of the Chalice 2 Version 1.83 - 8 February 2025
Hello everyone! Version 1.83 of Knights of the Chalice 2 is here. It adds some new features in the Module Editor and fixes a bunch of bugs. Expanded the altitude selector to cover altitudes between +125 and -125 in the Module Editor (up from between +100 and -100). In the Module Editor, added "Add Waterfall Splash Animation" under "Other Tools". It's just a nice visual effect for waterfalls and fountains. When you select this and click on the map, it will create an activable zone named "Splash Animation,70%,50%". The first percentage is the opacity, the second number is the scaling factor. You can also modify the number of particles and the speed of the animation by left clicking on the activable zone in the "Edit Activable Zones" mode (the animation speed will be modified by the number labelled 'hardness'). Added a red display for ground traps (rectangular or polygonal), similar to how…
- Knights of the Chalice 2 Version 1.82 - 6 January 2025
Hello everyone! Version 1.82 of Knights of the Chalice 2 is here. It fixes a bunch of bugs, improves sprite graphics when swimming or inside a fog, improves the sprites of elementals, improves text copy-pasting for module creators, and adds custom minimum combat XP awards for module creators. Fixed issues when pushing Control+V in a text box of the Script Editor when the text you're pasting contains certain characters (quote, hyphen, return) that were not recognised previously. This concerns only the Windows version of the game. Expanded the "Set module property" script command to allow setting the minimum amount of combat Experience Points. The default value is 25. You can now set it to any integer value, including zero. Added new colour-cycle animations for the sprites of the Water Elemental, Air Elemental, Fire Elemental, and Earth Elemental. Added a new sprite for the Magma Elementa…
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