Epic Conquest 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 13 October 2026 - 16:31:21 UTC
- SteamPulse tracked peak22
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score83% positive
- Total reviews409
- Release dateApr 19, 2020
- DeveloperGaco Games
- PublisherGaco Games
Genres: Action, Indie, RPG, Early Access
Company pages: Developer: Gaco GamesPublisher: Gaco Games
Epic Conquest 2 Steam news
Epic Conquest 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Things are going to change - 3 November 2020
We're back! Guess it’s been too long since our last announcement. Sorry that we can’t deliver the content update as promised. Things happened, and we had to pause the development for almost 2 months. Long story short, we're sort of burned out, and decided to cool ourselves with a long break after a whole year of development. We also had a discussion about the future of this project, and we came up with some conclusions that we need to tell you. It might upset some, but in the end it’s what is best for the dev team and the continuation of this project. EC2 is now free Yes, this game will already cost nothing once Steam approves the price change (It takes about one week to process). Some of you might have a bad image of "Free to Play" model, but we can assure you that it doesn't mean this game will be a money-grabbing gacha game. Just like our previous title, you can complete Epic Conques…
- Development Progress [v0.2.0] - 10 September 2020
30 days since the last update. How's the development going? As you probably guessed, a new character is joining the party! But because we took a long time to make this new character, the next version will only cover a tiny bit of story progression. 2nd region (Desert) will be covered in v0.2.1, thus the next tier of equipment won't be available for now as it will be harder for us to preserve the 2nd region difficulty. So, what's coming in v0.2.0? Release date? We need several more weeks to do some polishing, and doing some math and testing to balance the numbers. And of course, to write the story and cutscenes. We will announce it later. ============== Additional things that are not mentioned in the video. Changed Controls As you can see, PS4 button mapping is now supported. And there's a change in the controller scheme, "Interact/Item Pick" will be moved to (Y/Triangle) button as it's…
- Quick Patch (v0.1.3b) - 12 August 2020
Adjustments Reduced enemy in some areas Reduced fish effects Reduced "Dimension Shard" sell price Bogu Miner (ranged) attack speed and damage reduce Minotaur's enraged roar damage reduce 25% Bug fixes Thunder Wolf (1st encounter can be killed) Thunder Wolf (2nd encounter) set at Lv1 and error on die Die animation not playing after 2nd death Missing portal at Plains -> Forest Missing portal at Cave (before Boss Room) Missing Great Boar / Thunderwolf / Big Slime spawner Forest Tree material crash with fog Claris "Impact Crash" triggers permanent super armor at certain condition Claris resonance mode triggers at Wolf 1st battle
- CONTENT UPDATE [v0.1.3] - 10 August 2020
New content is up guys! This update really ends up larger than we planned. Unlike the previous update where we only work on main story content, this time is main story + multiple major features + more fixes and adjustments following the player's feedback. As usual, we'll be standby for 2 - 3 days to immediately fix any major issues. IMPORTANT NOTICE Due to some technical problem, those who cleared 0.1.2 will skip a certain cutscene (After Wolf battle). Currently there's no way to view that cutscene unless you play it from the beginning. :'
- Next content update - 30 July 2020
No time to write a long post right now, so we'll just keep this short. :p Next version update (0.1.3) will come in a week or so. Although we never stated it before, we told some ppl on discord that we'll release it by 30 July. So it's a delayed release for some. :
- Development Progress [v0.1.3] - 25 June 2020
Hi, everyone! It's time for some news about the development! So, after v0.1.2 update on May 31, we took a break for a whole week before we continue the development. We're truly sorry that we just left some bugs unfixed. That being said, it's been 18 days into the development, and we'd like to show you things that we've been working on, so you have an idea of what we have in upcoming versions. (Please note that not all of these will be implemented immediately in the next update.) Edit : We've made a short video to demonstrate the main features. :)) Claris Special Gauge: Affinity! It's just like that battle with the thunder wolf, but of course, the real one is the nerfed version. You have to build the gauge by fighting, and once it reach a certain threshold, Claris can activate Resonance mode where she can borrow Miria's Mana and fight more offensively for a limited time. The "Sp.Gauge" r…
- Quick Patch (v0.1.2a) - 1 June 2020
Bug Fixes: - Jessie's Accessory tab. You can craft Mind II and Haste II now. - 'Bleed' debuff bug on area change. - 2 Treasure Chests at Sil Plains (river) that crashes the game / already opened. (pls report if problem still occurs) - Treasure point in Knight Hall that gives u so many Cobalt ingots. - Boss hidden HpBar at some Rifts - Blackthunder Wolf (field boss) zero respawn time - Treasure Chest behind every field boss should only give 1 rare material. Adjustments: - Add more Rift spawn. - Adjust enemy level at some Rifts
- Content Update (v0.1.2) - 31 May 2020
We'll be standby to fix any major issue for a few days. Please report immediately if you found any. Also, please report any grammatical error. bcs our proofreader is super busy lately. :
- Upcoming Content Update - 16 May 2020
It's been almost a month since the release of Early Access, and we're so happy to receive so much positive feedback! Thank you for all the support! Just to let you know, this project started around July 2019 with only 2 people. For 10 months, we've only been working on this ideal project of ours, day and night, until it takes shape. Then in the middle of development we have 2 more people in the team, so we can achieve better results in less time. After the EA release, we took a week off and only did little patches (Time to finish all those games and animes that's been piling up). So, the next update won't come in exactly a month (20 May) because we don't want to rush things and drop the quality. That said, the upcoming content will be ready by 31 May. But if everything goes very well, it may come sooner than estimated. =============== So, here's a sneak peek! New Content The 2nd part of…
- v0.1.1c Changelog - 25 April 2020
Another small update. We will be focusing on new content after this, so there will be no more small patches until the next story part comes. (unless there's a major bug) Added Custom Key Bind (beta): Only for keyboard. Expect some minor bugs. Doesn't work in Start Screen. This menu only available in Pause > Options. Fixes : - Optimize the Capital scene (should be much lighter) - Apple description to match its effect (restore 40 hp) - More smol fixes we forgot to note. :
- Quick Patch v0.1.1b - 23 April 2020
Several fix and adjustment from player feedback Fixes : - skill window error when a skill is maxed - blacksmith transfer price bug - keyboard guide at Map Menu - assigned skill window (LT/LB/RB/RT) to (A/S/D/F) on keyboard - Elite Bogu Archer infinity rapid shot bug - Fix the collider in Boar Rifts so they won't leave the area - Better audio loop Adjustment : - attack speed cap to 60% - inventory : change "Discard" to "Drop" to avoid confusion - checkpoint is now marked on Map - Map is zoomed out by default - Changed main menu layout Restart your steam if you don't see any update.
- Epic Conquest 2 - Early Access is ready! - 20 April 2020
As the title says. EC2 is finally playable!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 12 August 2020 | Quick Patch (v0.1.3b) | 3667572547700145623 |
| 2 | 1 June 2020 | Quick Patch (v0.1.2a) | 3142896212102602478 |
| 3 | 25 April 2020 | v0.1.1c Changelog | 3112493747274110113 |
| 4 | 23 April 2020 | Quick Patch v0.1.1b | 3112493747266531132 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
