- ACT2 Summer Progress Report - 24 June 2026
Hey everyone! We thought it's finally time to let you all know some of the things we've been cooking for ACT2.Work has been progressing steadily, we've almost wrapped up the gameplay part, this includes all the new enemies and bosses, character movesets, stage gimmicks, new mechanics and level blockouts. From here on one of us will be working on implementing the remaining elements while the other will work on level art and cutscenes. There's still a mountain of work ahead of us but we're starting to feel optimistic.This devlog will contain spoilersfor new enemies mechanics and player weapons, we won't be touching up anything story related, but if you wanna go full blind, here's your heads up. Now then, Following Blue's secondary weapon, Red's got another whole moveset with his brand new weapon:REDPUNK STARRed can now use a giant shield he can throw at enemies, while weaker than his glov…
- Bug fixes and changes v1.0.213 - v1.0.215 - 10 November 2025
ImprovementsSpeed up a bit the automatic graphics quality selection process.Moved the sprite textures used on cutscenes to assetbundles, which was needed to fix a problem with incompatible texture formats on some GPUs. This has allowed compressing them with L4Z, which has reduced the size of the game on disk from 3.44 GB to 1.52 GB.ChangesDisabled automatically pausing the game when losing focus, which was problematic for streaming.Relaxed some invisible walls in Chapter 1.Added countermeasures to avoid dying just after winning a chapter.FixesFix sometimes being unable to get grounded after jumping towards a ledge and hitting it at knee height. Instead of completely going over the ledge, the character gets stuck on the ledge itself and has to either stop running towards the ground and fall or double jump.Fix headlights not illuminating characters.Reverted Japanese localization changes i…
- Bug fixes and changes v1.0.166 - v1.0.169 - 31 October 2025
ImprovementsAdded French localization (thanks to Kévin Valmar and Jeanne de Troie).Added Russian localization (thanks to Daniil "Sidiusz" Kuznetsov).Added the same sound effect of locking a target to cycling between locked targets.Added the ability to go into hyper mode and back on the skin menu.Added the option in Gameplay settings to show a small UI flow bar next to the Genokid.Added UI to the end screen that shows which buttons you can press to get out of it.Small optimizations.ChangesIncreased slightly the effect of the skills magnet and magnet+.Blocking on the ground now enables the flag "stick to ground" which prevents the Genokid from being pushed off a ledge, fall and stop blocking.The game now pauses when it loses focus (Disabled "run in background").Included the new localizations into the credits.Darkened the background of UI bars (health, flow, hyper in the Genokid and enemie…
- Bug fixes and changes v1.0.99 - v1.0.102 - 13 October 2025
ImprovementsDisconnecting a gamepad pauses the game. Now it also shows an image signaling this fact to give feedback on why the pause menu was opened.ChangesIncreased the invincibility duration of the grounded dodge from 0.24 to 0.3 to match the duration of the aerial dodge, now both last the same.Now Razor wings, both in normal and hyper, contribute to revenge value.FixesFixed Candy's Lightning strike, hitbox is a bit too large for each lightning.Fixed Candy's Thunder Dance, it's hitbox now hits every 0.66666 seconds instead of 2 times per second.Fixed Candy's Thunder Dance, it now tries to go away for a moment after hitting you instead of staying next to you.Fixed rotating the camera using a gamepad doesn't always work when the stick is moved nearly completely horizontal or vertical, with the value reported in that axis being not 0 but very close to it. It was easier to encounter the…
- Bug fixes v1.0.83 - v1.0.88 - 7 October 2025
ImprovementsIncreased healing from clumps.Disabled managed stripping from the build.Lowered the intensity of the low health effect.Offscreen attacks are now represented by a similar warning image than the onscreen attacks but on the border of the screen and pointing towards the attack source, instead of a red flash on the border of the screen.Added Vulkan to Linux, now OpenGL is the fallback. Reverted on v1.0.87 to OpenGL, resulted in stutters and crashes on Steam Deck. FixesFixed Candy's last attack on easy, it's damage was too high.Fixed some of Candy attacks were targetting the closest Genokid to her instead of the current one.Fixed UI, when the Hype bar is full and life is in between 40% and 25% the label MAX doesn't pulse.Fixed typo in the credits.Fixed the math checking if an enemy is close enough for a chase wasn't the same when using soft-lock and hard-lock.Fixed some culling is…
- Bug fixes v1.0.66 - v1.0.69 - 3 October 2025
We couldn't be happier seeing all of you having fun! Of course you found bugs while doing so, but that was expected, and that's why here's a batch of changes and fixes.AdditionsScreenshake's intensity during gameplay can now be changed and disabled in the Gameplay settings menu.FixesFixed when using OpenGL (The default on Linux) attacking with Green or having too many dynamic lights in the game at the same time results in part of the map becoming black temporarily.Fixed gamepad layout Default B description is wrong.Fixed the collapsable Flow help-box UI and other UIs sometimes don't update the button icons when setting new bindings on the settings menu.Fixed sometimes can't scroll with the mouse wheel on the input keyboard rebinding menu.Fixed it's possible to go out of the map through two small alleys by adding an invisible wall.Fixed rebinding left and right mouse button incorrectly d…
- GENOKIDS ACT1 IS NOW LIVE - 2 October 2025
GENOKIDS IS FINALLY OUT!ACT1 is out, which is around 1/3 of the game we have planned. We hope you will enjoy it as much as we did developing and playing it.Destroy all those aliens in your path and try not to die many times 😏
- BETAv0.5.121 - 30 May 2025
Fixed the most problematic bugs. Fixes: Fix dying against the Valkyrie boss softlocks the chapter progress by spawning out of bounds. Fix missing ambience sound on Chapter 6's spook house. Fix missing sounds on some green ego clumps. Fix going to the training room and back while on a chapter menu doesn't remove the ingame UI. Fix some DS5 controller input icons are upside-down. Fix the game crashes while in the upgrade menu because in some rare cases by use VP8 videos because H264 videos can crash the video driver. In the upgrade menu the name of Blue's secondary weapon before it was purchased was "???" which was confusing. Fixed S and SS ranks can be obtained with one or more restarts. Fixed low health post effect stays during cutscenes. Fixed typos.
- v0.2.447 / Small fixes - 16 April 2025
Fixes Fix Genokids' invulnerability during the breaking of combat barriers doesn't end in the case of the first fight. This results in the Genokid being unable to be hit or healed until the second fight is reached.
- Genokids devs playing the demo for Steam Next Fest - 23 February 2025
We are in this Next Fest! To make the event more interesting we recorded ourselves playing the demo, which you can see now on the Genokids store page! Hope you enjoy watching it! https://store.steampowered.com/app/1239360/
- v0.2.443 / Getting the demo ready for Next Fest - 22 February 2025
Unless no major bug appears, this will be the last update for the demo. If you prefer the previous demo, you can still play it by right-clicking the demo in Steam > Properties... > Betas > Beta participation and select "before_next_fest". Improvements Tutorials have been removed or simplified to help new players. Fixes Genokids are now invincible after a combat, while the camera shows the path to go, to avoid taking damage off-screen. It's not not possible to chase scenery objects that are behind the Genokids.
- Progress Update #8 - 22 February 2025
This update can be read on the Genokids' Kickstarter page: https://www.kickstarter.com/projects/nukefist/genokids-character-tag-action-game/posts/4285599
- Progress Update #7 - 22 February 2025
This update can be read on the Genokids' Kickstarter page: https://www.kickstarter.com/projects/nukefist/genokids-character-tag-action-game/posts/4178276
- Progress Update #6 - 13 June 2024
This update can be read on the Genokids' Kickstarter page: https://www.kickstarter.com/projects/nukefist/genokids-character-tag-action-game/posts/4124713
- v0.2.425 / Bug fixes - 13 June 2024
Fixes Remove the ability to pause in the results screen, which resulted in the game getting stuck on a black screen when starting a new play-through.
- Genokids devs playing the demo - 7 June 2024
We are in Future Of Play Direct 2024! https://store.steampowered.com/curator/40697905/sale/futureofplay To make the event more interesting we recorded ourselves playing the demo, which you can see now on the Genokids store page! Hope you enjoy watching it! https://store.steampowered.com/app/1239360/
- Progress Updates #1 to #5 - 28 April 2024
We've been hard at work with Genokids since our last update and thanks to that we have lots of stuff to share with you. A whole 5 progress updates worth of stuff! You can expect new future updates every one to three months, it will depend on how much of what we make can be made public without spoiling anything important. Progress Update #5 - Mechanics, Creative rewards and Release info New mechanics and the announcement of Genokids aiming for an Early Access release. https://www.kickstarter.com/projects/nukefist/genokids-character-tag-action-game/posts/4084079 Progress Update #4 - Schmovement and Fans New mechanics, and changes to the original idea for the fans. https://www.kickstarter.com/projects/nukefist/genokids-character-tag-action-game/posts/4001728 Progress Update #3 - September/October A bit about levels, fans, story and skins. https://www.kickstarter.com/projects/nukefist/genok…
- v0.2.319 / Performance and bug fixes - 29 July 2023
This update focuses on fixing all the known bugs in the demo while also improving the game's performance. Until now it was easy to work at the same time both in Genokids and its demo, but the gap between them has grown, which means that from now on the demo will only receive bug fixes. We will be focusing only on important bugs, specially if they not only affect the demo but also the main game. Thank you for playing the demo so much! Improvements Reduced the amount and severity of frame spikes. The graphic settings menu doesn't show anymore the FPS limiter setting when VSync is enabled as it has no effect. Improved the quality settings menu by adding descriptions to each setting. Added, removed and renamed some graphic settings to simplify the quality settings menu. Autodetect quality settings the first time ever the game opens. This has been added together with the description of quali…
- v0.2.0.371 / Momentum update - 30 April 2023
New: Movement (while grounded or on the air) is now preserved when switching characters. Aerial dodge now is able to preserve momentum. Genokids will stay locked to the last target they had before tagging out to another Genokid. This allows for the current one to lock-on any target without distracting the other band members on the field. As long as their target stays alive, otherwise they will find a new target if needed. Changed: Increased the strength of the off-screen enemy attack alert on the screen edge so that it's more noticeable. Improved locking system when dealing with some parkour targets that was resulting on going back to the last target instead of the next one. Improved locking system when dealing with parkour targets mixed with enemy targets. Blocking and dodging have now the same duration while on hyper instead of it being slightly shorter. Added the version number to th…
- v0.2.0.244 / input rebinding - 21 April 2023
New: Rebinding system has been rewritten. It has been reworked as generic as possible so that it allows for rebindings like rotating the camera with buttons or using modifier keys. Fixes: Fix bugs with rebinding some gamepads. Fix Getting hit during a wallrun and on the same frame that jump has been pressed disables gravity as the character becomes unable to internally cancel the wallrun state. Valkyrie does less attacks in a row when getting revenge. Fix camera isn't smooth when zooming while transitioning from and to close mode, plus small fixes with how camera moves and colliders when in close mode.