- Legendary Knight – Version 0.6 Update - 27 September 2025
Hello everyone,I’ve just released Version 0.6 of Legendary Knight. This update focuses on accessibility, visual improvements, and better combat flow. Here are the main changes:Multi-Language SupportThe game now supports 11 languages:EnglishTraditional ChineseSimplified ChineseSpanishPortugueseJapaneseItalianKoreanRussianFrenchGermanThis is something I’ve wanted to add for a while so more players can enjoy the game in their own language.Visual Quality and PerformanceThe game has been upgraded from the Built-in Rendering Pipeline to the Universal Rendering Pipeline. This results in improved visuals and better overall performance. The world should now look clearer and run more smoothly.New Attack EffectsI’ve added new slashing effects to all attacks. Combat should now feel much more responsive and impactful, with clearer feedback when you land a hit.Attack Combo AdjustmentsAll weapons have…
- Graphics Upgrade Incoming – Version 0.6 Moves to URP - 16 September 2025
Knights, the battlefield is about to look sharper than ever! In Version 0.6, we’re upgrading Legendary Knight’s rendering pipeline from Unity’s Built-in Renderer to the Universal Render Pipeline (URP). This change means:Better Lighting & Shading – more vibrant and dynamic visualsImproved Performance – smoother gameplay on a wider range of hardwareFuture-Proof Graphics – opening the door for more visual upgrades down the roadThis is a big step forward for the game’s visuals, and we can’t wait for you to experience the difference.Stay tuned — Version 0.6 is on its way, and the legend is about to shine brighter than ever! Oki Aki
- Legendary Knight v0.5.2 — Translation System Upgrade + v0.6 Preview - 11 September 2025
v0.5.2 (Minor Update)Translation system upgradedPrepares the game for multi-language supportComing in v0.6: The next update will be much larger and will include:11 languages supported: English, Simplified Chinese, Traditional Chinese, French, German, Italian, Korean, Spanish, Russian, Japanese, PortugueseVisual quality upgrades for a sharper, more polished lookAttack combo rework to deliver smoother and more exciting combatStay tuned — v0.6 will bring a whole new level of experience to Legendary Knight!
- Legendary Knight v0.5.1 — Minor Update - 3 September 2025
This minor update introduces a helpful new feature:When a building is being attacked, a warning tag will now appear in the middle of the screen to remind players to defend it quickly.
- Legendary Knight – Update 0.5.0: A Grand Return - 11 August 2025
In this update, I’ve made significant improvements to both the game’s visuals and stability.The Main Menu UI has been completely redesigned to present a cleaner and more modern look, making it easier for players to navigate right from the start.I’ve also updated the Barrack UI with improved visuals and better layout, allowing for a more intuitive and enjoyable experience when managing your units.The in-game HUD has been refreshed to provide better readability, ensuring that important information is easier to track during gameplay without cluttering the screen.Finally, I’ve fixed numerous bugs across different parts of the game, improving the overall stability and ensuring smoother performance.--Thank you all for your support since the release of Legendary Knight in 2020. After many years, I have finally returned to the path of indie game development. The last update for Legendary Knight…
- Update notes for V0.4.2 - Legendary Knight - 25 December 2022
V0.4.1 - Updated user interface gradually - Improved display quality - Fixed endless mode performance issue - Combined blocking and locking V0.4.2 - Updated user interface gradually - Fixed some joystick control bugs
- Major update V0.4.0 - 11 February 2021
Happy Lunar New Year! I wish you all good health and all the best! Legendary Knight also welcomes the first major update on this happy day - Endless Mode is now available! I have put a lot of effort into this update, almost like redoing the game all over again, that's why it took me so long to see you all again. The following is the main content of version 0.4.0 New mode: endless city defense Our defeat is certain, but we must win anyway. The enemy will continue to attack until the city is breached. Pick up your weapons and give the enemy the heaviest resist! Or will the dawn comes? New map As a summary of the Legendary Knight, a new map is necessary, larger battles, and more war-like scenarios. Card system Instead of the building upgrade system in the classic mode, players don't need to run back and forth in the map, faster game rhythm, more variety, and even allows players to perform…
- About V0.4.x - Endless city defense - 13 September 2020
Hello everyone, Legendary Knight hasn't been updated for a while, but Oki promises everyone that the next major update of Legendary Knight will be satisfactory! The current version is under development, but there are some screenshots for you to understand (Please don't mind if the screenshots contain English, Traditional Chinese and Simplified Chinese) The following is the main content of version 0.4.x - New mode: endless city defense Our defeat is certain, but we must win anyway. The enemy will continue to attack until the city is breached. Pick up your weapons and give the enemy the heaviest resist! Or will the dawn comes? - New map As a summary of the Legendary Knight, a new map is necessary, larger battles, and more war-like scenarios. - Card system Instead of the building upgrade system in the classic mode, players don't need to run back and forth in the map, faster game rhythm, mo…
- Legendary Knight V0.3.2 Update - 9 July 2020
Legendary Knight V0.3.2 update (2020-07-09): 1. Soldiers have their own names Now the soldier's name will be displayed above the soldier. Some names are shown in yellow, representing some of the partners who directly participated in the Oki Game Lab's productions. 2. Auto-cancel sprinting after attack In the past version player will not stop the stamina cost and sprinting after a sprint attack. The problem has been solved. 3. Better designed Soldier Health bar The original health bar was really disgusting, and now the icons of the types of soldiers and some minor changes have been added, which will not hurt your eyes anymore. Thank you for your support!
- Legendary Knight V0.3.1 Update - 18 June 2020
Legendary Knights V0.3.1 Update (2020-06-18). (Fixed) Soldiers in Fortress Mine teleport to the wall (Fixed) Enemies fall off from the dock in Village wave 16 (Fixed) King's HP Level II skills invalid conditions (Fixed) Fortress Victory Screen Problem Adding Sensitivity option Options will be saved automatically The skip function will be temporarily locked during a shopping pause 1. Soldiers in Fortress Mine teleport to the wall At the fortress map, soldiers appeared to fly up to the wall, and the problem is now under control, but not fully resolved. But at least I gave them a way to get back to the ground after they flew up. 2. Enemies fall off from the dock in Village wave 16 Soldiers sometimes fall out of the dock because of problems with the development software. Now there is a way to deal with those unfortunate soldiers who fall into the water and let them return to the map. 3. Kin…
- I started my dream at this workbench - 8 June 2020
Hello everyone, it's been a while again. Because of a little incident yesterday that stirred up some emotions, I wanted to share the story behind Legendary Knight with you. I started developing Legendary Knights in September 2019 with doubts and with nothing left in my bank account. With few circumstances, I decided to start what I had always dreamed of. Before Legendary Knight, I had never tried to complete a game of this scale (I had once created a mini-game called Clicks, which was also written in Unity). I can't even imagine that after six months, I actually managed to get it on Steam. In November 2018, I decided to leave my first job after graduation to try to fulfill two of my dreams, one of which was game development. I've been going back and forth for half a year, and I've suffered a lot, but I've never thought about giving up, even though I'm barely earning any money. People ar…
- V0.3.0 update - Happy Birthday to Me - 17 April 2020
Special discount for a special day! 18 April is my birthday. Wow. Happy birthday to me! A special 10% discount start from Apr 18, 2020 10:00am to Apr 25, 2020 10:00am (Pacific Time) Legendary Knight V0.3.0 Updates (2020-04-18): Full support for the French interface New main menu design The King can push his soldiers Enemy Knights will not dodge 1. Full support for the French interface (Thx Mathiue) Starting from V0.3.0, the game will be fully supported in French, and new players can also set the default game language to French via Steam's settings. Thanks to Mathiue, our Discord administrator. He is from France and has prepared everything for this new change. 2. New main menu design We have a new main menu design. This is in preparation for the next new game mode. 3. The King can push his soldiers (Thx Orbnotacus) During the game, we were often blocked in the battlefield by our own men.…
- Not feeling well - 13 April 2020
Hi everyone, it's been a while since my last update, and I wanted to share my latest news and work progress here. I've been a bit tired lately, but don't worry, I don't have any health problems. It's just that I've lost my motivation to work, probably because the next update is going to be a great one, and I'm unconsciously putting pressure on myself. Here are the upcoming updates to V0.3.0: 1. New main menu design 2. Full support for the French language 3. New beta version of Last stand Mode (Endless Mode) I can't predict the release date of the update yet, but please forgive me, and continue to support my creation :) Wish you all good health!
- Legendary Knight V0.2.2 Update - 28 March 2020
Legendary Knight V0.2.2 Updates (2020-03-28): Use items with number keys Damage effect Default control adjustment This update is about controls 1. Use items with number keys (Thx nado) Now you can use items with number keys. The idea is to allow users to stick their hand on the mouse so that they don't have to control anything with arrow keys. Hope this feature will help. 2. Damage effect Damage effects now appear with every attack. Players can see the damage caused by each attack more clearly. 3. Default control adjustment (Thx Orbnotacus) We have adjusted a few default control in this version: - Scroll wheel to change weapons (replace left / right arrows) - Scroll wheel button to use strong attack (replace num 1) - Q to open command panel (replace Space) - Space to roll (replace Q)
- Legendary Knight V0.2.1 Update - 20 March 2020
Legendary Knight V0.2.1 Updates (2020-03-20): Skip waiting time for more coins Sound delay fix 1. Skip waiting time for more coins (Thx Okan from Turkey) Now you can earn extra coins by skipping the waiting period. After a short period of time (8s), you will be able to skip with the "P" key or "X" button on xbox controller. The more time you skip, the more coins you can get. But you will lose your time for healing or gold mining, so use this function wisely. 2. Sound delay fix The sound effect delay problem of shops is fixed.
- Legendary Knight V0.2.0 Updates - 15 March 2020
Legendary Knight V0.2.0 Updates (2020-03-15): New map - Town Mouse Control French UI support Discord server Modification and bug fixing 1. New map - Town I have created a new map - Town. It is the easiest map at the moment. The intention of having an extra map is to let users to have a better point to start with playing this game. Also, I am going to create a new game mode with this new map. 2. Mouse Control Users will be able to use a mouse to control the command panel, shops, pause menu, and main menu. I believe that users will have a better experience having this new feature. 3. French UI support Users can change the language to French. 4. Discord server We have created a Discord server. I have put the invite link in the main menu. Please join us and share your opinion with us. ("WE" refers to a friend from France and me. He has done 99% of the work. He is the RegionAdmin in the serv…
- Mouse Control (V0.2.0 Upcoming update) - 10 March 2020
Mouse Control (V0.2.0 Upcoming update) Users will be able to use a mouse to control the command panel, shops, pause menu and main menu. I believe that users will have a better experience having this new feature.
- The Town - 8 March 2020
This is not for extreme difficulty.
- Legendary Knight V0.1.3 Update - 3 March 2020
Legendary Knight V0.1.3 Updates (2020-03-03): Shopping Pause Invert Y Now can use ESC key to close popups (Shops and command panel) Skills that cannot be researched yet will display being locked Now item shop will show how many items you have in the moment. This version update is all about enhancement of shops. 1. Shopping Pause (Thx Commander) I have noticed that it is very difficult for new player to finish all actions in just 50 seconds. So now I have added a feature that when player enter a shop (item, skills, building upgrade or barrack), the game will stop. You can disable this feature in settings in case you would like to challenge yourself. 2. Invert Y (Thx Redlovedfr) Now players can enable invert-Y in Options. 3. ESC key can close popups To be honest, even I make mistake sometimes when I want to close a shop, I press the ESC key. Now you can close both shop popups and command…
- Legendary Knight V0.1.2 Update - 1 March 2020
Legendary Knight V0.1.2 Updates (2020-03-01): The game can now display simplified chinese Fixing that cannot start a new game after autosave in the village (Thx YT NotAGameAddict) Fixing that enemy fall off from the dock in the village Enemies won't crouch through the tree anymore