SPSTEAMPULSELIVE ANALYTICS
Skid Cities

Skid Cities Steam metadata

Vittorio Banfi | Feb 25, 2021 | game

Released

1players observed · 23 September 2026 - 08:44:05 UTC

StrategyEarly AccessSteam Store

  • Latest observed players1 · 23 September 2026 - 08:44:05 UTC
  • SteamPulse tracked peak14
  • Units sold (VGI)2,430
  • Revenue (VGI)$33,214
  • Review score66% positive

Skid Cities metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 23 September 2026 - 08:44:05 UTC
  • SteamPulse tracked peak14
  • Units sold (VGI)2,430
  • Revenue (VGI)$33,214
  • Review score66% positive
  • Total reviews80
  • Release dateFeb 25, 2021
  • DeveloperVittorio Banfi
  • PublisherVittorio Banfi

Genres: Strategy, Early Access

Company pages: Developer: Vittorio BanfiPublisher: Vittorio Banfi

Top Steam chartsTop 100 gamesGame directorySteam Store page

Skid Cities Steam metadata

Skid Cities metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1242630/metadata
Steam Storehttps://store.steampowered.com/app/1242630/
Steam Communityhttps://steamcommunity.com/app/1242630
PCGamingWiki search
IGDB searchSearch IGDB for Skid Cities

Reviews, pricing, and metadata

Review summary

Mixed

66% positive, 53 positive, 27 negative

Price and discount

$19.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Steam Workshop, Steam Cloud, Family Sharing

Achievements

57

Platform releases
  • Steam 25 February 2021

Latest Steam announcements

  • Loading time and performance update - 10 August 2026

    Hi Cyberpunk builders!We are back with another regular update. I spent a bunch of time working out why starting out a new city or loading an existing one took a lot of time. It came down to how Unity loaded all of the different unique building models I created for the game. I'm happy to report that I was able to slash the loading time from 4 minutes to around 10 seconds!Here’s what changed:Previously, the game loaded every building model and its associated textures when entering a city—even if most of those buildings were not present in that city.Building models are now loaded only when they are actually needed. This substantially reduces the amount of work and memory required during the initial scene transition, while preserving all the visual variety of the city.This was a fairly significant behind-the-scenes change, so please let me know if you encounter:- Missing or invisible buildi…

  • Organic building size, more art, and bugfixes - 26 April 2026

    Hey Cyberpunkers!This update focuses on making cities feel more organic, with new commercial building art and a few important fixes.🏙️ City generationBuildings no longer all merge into larger structures in the same way. Now, only some buildings will grow into bigger ones, while others remain smaller.The result should be a more varied and vibrant city, with skylines that feel less uniform.Larger buildings also have a stronger impact on their surroundings than smaller ones, making city layout and density feel more meaningful.🎨 ArtCommercial buildings: Added 12 new commercial building models, covering both poor and wealthy districts.🐛 Bug fixesVisiting someone else’s city could incorrectly unlock an achievement. Is now fixed! Thanks to Letrenus for the bug report on Discord.Building metrics display: Right-clicking a building could sometimes show all of its metrics as zero during certain…

  • Small gameplay tweaks, bug fixes, and performance improvements - 6 January 2026

    Hey Cyberpunkers! I’ve just pushed a small patch focused on fixing some annoying issues, tightening a few gameplay mechanics, and improving performance in large cities. Nothing flashy — just making things work better and more consistently.Here’s what’s in:🛠 Bug fixesFixed an issue where the last tutorial step for wealthy buildings was showing an empty message (please report if it still acts weird).WASD controls are working again (yes, that one was painful 😅).Fixed the “View” button in news not bringing you to the correct map location.Fixed an issue where some level 4 buildings couldn’t be built on top of, even though they should have allowed it.🎮 Gameplay tweaks & balanceAirports now correctly decrease desirability for wealthy residentials and offices.Pantheology buildings no longer require road access — they’re meant to emerge in slums, after all.Tweaked the influence of Neuraltink…

  • Developer live stream! - 4 January 2026

    This is an experiment so let me know what you think about this!

  • Developer live stream! - 4 January 2026

    This is an experiment so let me know what you think about this!

  • Bug fixes, art improvements, and gameplay tweaks - 3 January 2026

    Hey Cyberpunkers! This update is mostly about polish, fixes, and a bit of cleanup across the game. Nothing flashy, but a lot of small things that should make the experience smoother and more consistent—especially in larger cities.Let’s get into it.🩹 Bug fixesLoading screens on non-16:9 monitors On non-16:9 aspect ratios, loading screens could partially reveal the scene behind them. This is now fixed by properly letterboxing the view with black bars.City ambient soundsCity construction sounds have been reworked: Volume was too loud; sounds triggered too early while still zoomed far above the city; sounds didn’t fade out correctly when zooming away. All of this has now been fixed.Large city update bug Some cities stopped updating after reaching a certain size due to a bug that could also cause crashes. Fixed.Mac Soynald news images News related to Mac Soynald could sometimes appear witho…

  • Full localisation, major performance boost, a new organization, and more - 22 December 2025

    Hey Cyberpunkers! It’s been a while since the last update, so this one is a big one. Some personal stuff slowed things down for a bit, but Skid Cities is very much alive — and I’m fully committed to bringing it out of Early Access (targeting 2027, or maybe even 2026 👀).Let’s dive in.🌍 Full localisation – 30 languages! Skid Cities is now fully translated into all 30 languages supported by Steam. This includes:UI and in-game textVoiceoversAchievementsThis was a massive effort, but I really wanted Skid Cities to feel native no matter where you play it from.⚡ Major performance optimizations I spent a lot of time profiling and optimizing the game:Reworked several shaders to be significantly fasterImproved loading timesReduced GPU cost in heavy scenesYou should notice a clear performance improvement, especially in large cities with lots of water surfaces and screens.🆕 New content: Pantheol…

  • Neuralink will join your city, bugfixes and more! - 15 December 2024

    Hey cyberpunkers! Here we are with another monthly update. Exciting stuff this month! A whole new organization that will populate the world, a bunch of bugfixes, and some performance improvements. 🧠Neuraltink enters your city Neuraltink is a global corporation specializing in brain augmentations. Its CEO may decide to build one or more huge offices in your city. When that happens, you will see that corporate offices will grow faster in your city. But beware! The unrest will also grow significantly. Bugfixes: 🩹 Layers on ultra-wide fixed. Thanks to Svexel from the Discord community for bringin this up. Should be fixed, let me knwo if it's not the case! 🩹 Some players reported that the FPS would slow down and decrease after some time that the same city was running. I think this may be due to cars, so I placed a hard-limit on the number of cars and flying objects in general. I hope that…

  • New factory building art, VCR effect, OST, and more - 10 November 2024

    Hey Cyberpunkers! I just released this month's update. I'm working on a bigger one that will introduce two new organizations from the world of Skid Cities. In the meantime: 🏢 New art I've added more variations to level 1 factories, so you should see fewer repetitive areas when zoning factories of level 1. By the way, I've modeled and textured live on my Twitch! ✨Building and loading effects I've added some subtle particle effect when placing down the buildings. I've also added some cool VCR-like effect when switching between levels. 🩹Loading bug I've fixed a loading bug where some cities stopped loading and/or refused to show some buildings. 📈 Minor performance gains I've tweaked the code and the art a bit and the game should run slightly faster (1 or 2 FPS compared to the previous version) Bonus:📻Skid Cities OST is now on Spotify! I've published the official Skid Cities soundtrack…

  • Small bugfix and new art - 10 September 2024

    Hey cyberpunkers! A quick release that I actually developed last weekend live on Twitch. This release: 🩹 Fixes some issues with the new level spawn systems. Some roads would not show up properly on upper levels, plus some performance gains were nerfed. Fixed now! 🎨 Added some a new variation to wealthy commercial buildings of level 4 This release was prepared live on Twitch! Check out and follow the channel to catch me live

  • Big performance update + Mac fix - 4 September 2024

    Hey cyberpunkers! I know you've been waiting for this for a long, long time. And it's finally here! A huge update entirely focused on performance. Plus, a much-needed fix for Apple silicon players. Let's get into it! 📈 Performance boost This is huge. In order to improve the frame rate of huge cities, I had to rewrite all of the inner workings of how the buildings of your city are spawned for each level of your city. As you probably already know, Skid Cities allows you to build your city on multiple levels: in the skies, on the ground, and in the depths of the earth. You can go almost infinite with the number of levels! And people have done it of course. It's easy to say in retrospect but levels are oh-so hard to keep in check in terms of performance. Before this release, I was using Unity's built-in hierarchy and tree to keep track of them. But it turned out, Unity would use up to 40%…

  • Cinematic intro, voice overs, and bugfixes! Get ready to cyberpunk your city - 9 March 2024

    Hey cyberpunkers! After a long period of inactivity due to personal issues, I'm finally back to working at Skid Cities. I'm very excited to finally be back in this world. I'm a solo developer, so every time something pops into my life, you will notice it. Anyway, I'm back and fully committed to keep working on this cyberpunk city builder until it's finished! I've worked on a small but almighty release, mainly starting from the feedback of the Discord community. This update includes: 🎨Opening Cinematic: Dive into the cyberpunk world of Skid Cities with an all-new opening cinematic, complete with voiceover! It sets the stage for your urban empire like never before. 🎨Voiceovers: We've brought life to tutorials and missions through original voiceovers, enhancing your gameplay experience with engaging narrative and instructions. 📈 Desirability Dynamics: As your city levels up, the desirab…

  • Quick typo update - 22 October 2022

    A quick update to fix a number of typos in the text content of the game. It's crazy how big the game got, for a solo developer: More than 1.600 unique text entries. Thanks to Kid Charlemagne in our Discord community for helping me spot some typos!

  • The fast food update - 17 October 2022

    Hey cyberpunk city builders! It's been a while since I was this excited about an update. With this release, your cities will now face 2 new organizations: KoKola and McSoynald's. Each of them may decide to join your city, opening structures and influencing its development. These organizations will be available on top of the 4 organizations already present in your cities: the criminal syndacate Yakuza, the social media conglomerate Bonfire, the muscle-augmentation world leader Theta Corporation, the eye augmentation research company Wajima. But let's take a look at the new organizations! Please note that, due to geopolitical history and trade limitations, some organizations will not be present in all of the regions of the world. Try out different Trade Authorities regions to try different organizations! KoKola The KoKola Company is the biggest manufacturer of carbonated drinks in the wor…

  • Loading bugfixes and better sunsets - 19 June 2022

    Hey cyberpunnkers! A quick bug fixing and adjustment update this week: 🩹Fixed a bug where some cities in the Low Lands of Great Florida were not loading after save 🩹Fixed a bug where some cities that had canals intersecting with natural canals were not loading after save 📈 Improved the sunset and daylight appearance for icy lands (Greenland Autonomous Zone for example), cold lands (Canada Trade Authority for example) and tropical lands (Low Lands of Great Florida, Arhuaco, and more)

  • New art, bugfixes and more - 11 June 2022

    The last few months have been challenging personally, so the updates have been scarce, I know. Hopefully, I will keep up a more regular stream of updates from now on. Let's start with this one! A very beefy update, lots of new art, performance improvements, and Quality of Life adjustments! Art 🎨 I've added more than 50 new variations for wealthy structures. You will now see a greater variety of wealthy residential, corporate offices, and rich commercial areas. I had a lot of fun creating these - I created more than 20+ new companies, logos, and advertisements that will populate your cities. To give you a sense, this is my city in the East America Trade Authority before the update: This is after it: It may be subtle, but with this latest update, it's much harder to see the same buildings over and over! Improvements and bugfixes I've added some Quality of Life adjustments that were reque…

  • New buildings for the poor, bugfixes and more - 25 February 2022

    Hi cyberpunkers! A quick update while I prepare a bigger one. A bunch of new art I've been exploring the thousands of cities that you all created in our persistent, global Skid Cities world. And I wanted to add more variety to them. So I went ahead and spent a bunch of time creating a lot of new variations of the residential buildings, as well as the factories and the commercial areas. This update involves only the poor areas. I'm working on doing another update dedicated to the wealthy part of your city soon. This new update brings the total amount of models in Skid Cities to over 300 - all modeled and painted by me! To enjoy it just update your game and load your existing city or load a new one. To give a sense, this is the same city before: And after: I hope that you will like and explore the new structures, as well as the new, cyberpunk companies that will populate your poor commerc…

  • Whole world update + Wajima is in - 17 December 2021

    A huge update this week! You can now build your city in the rest of the 2092 world - Asia, Africa, and Oceania are now available. Plus, a new organization will join your cities: Wajima, the eye augmentation corporation. To top it all off, a lot of improvements and bug fixes. Thanks to all of the players for the feedback, it has been amazing! Whole world update The Skid Cities's 2092 world is very different from our own. You can now build in 40 different regions in the world, from the coasts of Africa to the Australia Trade Authority. Due to the ocean rise events of the 2050s, the coastline is of course different. The national state is, well, obsolete. Every political entity now also sports a unique coat of arms. Every region has its own unique characteristics and - if you choose multiplayer - set of cities already built in it. I'm very excited about this update as it brings the game one…

  • New models and bugfixing: Quick update - 9 December 2021

    Hey cyberpunkers! A small update to address some bugs and remodel some buildings so that they look better and run faster. Every time you see me updating a building 3D model, know that I'm not only doing that for esthetic purposes: In the process, I also optimize the model so that it runs faster and does not slow down in big cities. Let's start! New model for the Camera nest The camera nest is the smallest police building you can set up. It will detect crimes and tag the perpetrators as criminals. It can be placed on top or instead of a stretch of road, making it useful at any level of your city. Of course, if the crime in your city is very high, it may not be enough. This is how it used to look: I really did not like it. The proportions were off, plus it was just not looking very good. But how to improve it? I came up with another concept for the camera nest, where the camera nest is a…

  • Small bugfixing patch - 2 November 2021

    Small bug fixing release! 🩹 Some cities were not loading anymore if Bonfire entered the city. Fixed! Thanks to Legdig for the bug report 🩹 Some cities were not loading anymore if the canals had a particular conformation, next to upwards roads. Fixed! Thanks to Legdig for the bug report 🩹 The physical map was not loading in certain situations. Fixed! Thanks to NotAUsername for the bug report 🩹 Exiting the drone mode gave problems while observing someone else's city. Fixed! Thanks to viroX for the bug report!

Patch notes and updates

S.noRelease datePatch nameGID number
16 January 2026Small gameplay tweaks, bug fixes, and performance improvements1819386365125758
23 January 2026Bug fixes, art improvements, and gameplay tweaks1819386365121128
310 September 2024Small bugfix and new art6242640076613850720
49 March 2024Cinematic intro, voice overs, and bugfixes! Get ready to cyberpunk your city5679673637658526974
522 October 2022Quick typo update4714731755420387320
619 June 2022Loading bugfixes and better sunsets6214419350715869768
72 November 2021Small bugfixing patch4186652357040560325
814 May 2021🔊 Sounds and fixes!4767601588112704858
99 May 2021💨 Performance patch4072920612513308612
103 May 2021🩹 Savegame fixed4074045878085726269
111 May 2021Quick patch: Fixes, colors, and more4074045878080913103
1221 April 2021Bug fixing and performance patch4074045244001376172
1320 April 2021Small update: Improved terrain performance, better underground terrain4570566565010423655
1412 April 2021Quick bug fixing release4117954073011450963
158 April 2021Quick mod update4117954073000084552
166 April 2021Cyberpunk System update4023377846293959717
173 April 20213 new buildings and some fixes4023377846282789218
182 April 2021💨 Performance path4023377846276838597
1931 March 2021⚖️ Quick Balancing update4023377846270214108
2025 March 2021Bug reporting tool and small improvements4026754911343848379

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1242630
Live current players1
SteamPulse tracked peak14
Live count (today's peak floor)1
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateFeb 25, 2021
DeveloperVittorio Banfi
PublisherVittorio Banfi
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent66%
Positive reviews53
Negative reviews27
Total reviews80
Steam recommendationsNot available
Achievements57
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1242630/

Short description

A Cyberpunk City Building Game. Define the city of a twisted, dark, utopian, or dystopian future. Build it in the sky, underground, on the ground. Navigate evil corporations, the Yakuza, android revolts, and unrest. Or embrace them - your choice.

About this game

Skid Cities is a Cyberpunk City Building game. A sandbox where the mechanics and dynamics of a city follow a distorted, dark, twisted future. Build slums, incredibly high skyscrapers, cyborg nests, secret service black sites, factories, and more. Develop your city underground, or keep building on top of your city until you reach the clouds. Your city can be utopian or dystopian. Up to you. A full, immersive world The year is 2092. What used to be the United States is now divided into three main Trade Authorities. The rising sea levels have changed coastal landscapes worldwide and spurred the creation of multiple sea-only independent countries. Europe is still recovering from its civil war, 20 years after it. The rich are getting richer, augmenting their brains with technology. Androids are being produced at a scale never seen before. The world will not stop because of your city. You will have to navigate all of this as it happens. Build your city on top of your city. Or below it There is no limit to where your city can develop. Up in the sky? Just build tower bases and vertical streets. Deep underground, Asimov style? You can build up to 100 underground levels below your city. And it's not just aesthetic: Your levels will influence desirability levels, industry, and each other. Utopia or dystopia Who said that dystopia is bad? You can make your city dystopic or utopian, up to you. You can also create areas of your city that are utopian and others that are dystopian. Your city will adjust based on that, no judgment. Welcome or reject corporations, criminals, and more As your city grows, it will attract attention from the rest of the world. Evil corporations may look into moving offices or even their headquarters into your city. Oh, organized crime may want to do that as well. They will for sure be an influence on your city - wanted or not. You can try to kick them out, embrace them, or flat-out ignore them.

Supported languages

English * , French * , Italian * , German * , Spanish - Spain * , Arabic * , Bulgarian * , Czech * , Danish * , Dutch * , Finnish * , Greek * , Hungarian * , Indonesian * , Japanese * , Korean * , Norwegian * , Polish * , Portuguese - Brazil * , Portuguese - Portugal * , Romanian * , Russian * , Simplified Chinese * , Spanish - Latin America * , Swedish * , Thai * , Traditional Chinese * , Turkish * , Ukrainian * , Vietnamese * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
30Steam Workshop
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany6Alkohol / Tabak
igrs15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Skid Cities's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Skid Cities's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Skid Cities at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$19.99$19.99No discountSteam Store

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Baldur's Gate 325,53523 September 2026 - 08:59:42 UTC875,343836,282Larian Studios
Sid Meier’s Civilization® VI23,70623 September 2026 - 08:59:42 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld22,99423 September 2026 - 09:40:27 UTC95,851239,107Ludeon Studios
Football Manager 2622,97523 September 2026 - 08:59:42 UTC82,75035,608Sports Interactive
Don't Starve Together21,29823 September 2026 - 10:00:33 UTC122,662531,182Klei Entertainment
Arena Breakout: Infinite19,57023 September 2026 - 09:53:21 UTC65,94478,112Morefun Studios
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Age of Empires II: Definitive Edition18,04923 September 2026 - 02:44:36 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
7 Days to Die16,83223 September 2026 - 08:59:40 UTC124,449398,822The Fun Pimps

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Palworld43,66323 September 2026 - 08:59:40 UTC2,101,535451,088Pocketpair
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.
Project Zomboid29,39223 September 2026 - 09:37:56 UTC122,811467,999The Indie Stone
Path of Exile 229,15123 September 2026 - 08:59:41 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,15023 September 2026 - 05:54:22 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds10,69423 September 2026 - 08:44:33 UTC39,10324,686Jagex Ltd
BeamNG.drive9,56923 September 2026 - 08:28:31 UTC44,232392,944BeamNG
R.E.P.O.7,42023 September 2026 - 08:30:16 UTC266,908420,693semiwork

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