SPSTEAMPULSELIVE ANALYTICS
K'nife Fight

K'nife Fight Steam news

Dogwood Gaming | Sep 13, 2020 | game

Released

0players observed · 24 September 2026 - 16:18:17 UTC

ActionCasualIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

K'nife Fight news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews3
  • Release dateSep 13, 2020
  • DeveloperDogwood Gaming
  • PublisherDogwood Gaming

Genres: Action, Casual, Indie, Early Access

Company pages: Developer: Dogwood GamingPublisher: Dogwood Gaming

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K'nife Fight Steam news

K'nife Fight news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Sound and Online Improvements! - 23 September 2020

    Hello everyone! We've made some pretty big updates in this version and we hope you'll see a huge boost in stability because of it. Moosh has had his specials reworked to make him a bit more balanced. Sound effects have been reset so they will properly change based on your audio settings. Private games are now able to properly ready with the right amount of people and clients should no longer see a mystery ghost fork in their UI now! Please let us know if there are any issues!

  • K'nife Fight 1.3! A Velocity Cap! - 18 September 2020

    Hello everyone! We have a small update tonight, but we think it will make a big difference. We've made some small stability improvements and fixed a bug where Moosh's sound effects would go off too many times. The biggest fix is we have put a cap on how fast you can launch someone out of the map. We hope that this will stop characters from being launched beyond the kill-zone, causing them to essentially stop existing! We also added a few fixes to the respawning system, so you now always respawn, and the game should end when the correct amount of players have died! If there are any bugs we haven't found please let us know!

  • Improved Sound and Stability! - 16 September 2020

    Hello everyone! Small update tonight, we improved a lot of the sounds so that they will properly fire off at the right times. We've also made some more stability improvements. A lot of issues seem to stem from outdated drivers so if you have continuous issues please make sure your drivers are up to date!

  • Small Multiplayer Fixes! - 15 September 2020

    Hey everyone! We have improved the lobby and ready system so that things are a bit more stable when people come and go from lobbies. Today has been an awesome launch day and we look forward to continue hearing from you all

  • K'nife Fight's Early Access Release! - 14 September 2020

    Hello everyone!! We are so excited to open up K'nife Fight to all of you, and we are looking forward to hearing what you think of it! This early access period is so we can fully open ourselves to feedback and ensure that we fix all major bugs that will come up. We are aware of two bugs that we are looking into and we want to let you know about. The first is an issue with online games of more than two people. We are constantly working to improve stability of the online matches, it feels like too many things are being loaded at once and we're trying to find the best way to get everything in. This doesn't happen all the time, just something to be aware of. The second is character stutter when you are hosting a game. This is a known engine issue with Unreal Engine 4, and we unfortunately do not have an easy solution. We are currently in the process of working to have a custom character move…

  • Fork, Knives, and Mayhem: Play K'nife Fight with the Developers! - 6 June 2020

    Play with the developers! Tell us how great the googly eyes look! Join us as we play K'nife Fight with all of you in the first ever demo set in one of our favorite bars, Hysteria. We'll be playing with all of you, answering questions, losing to all of you, and hopefully we'll have guest matches with other developers. We're happy to talk about all parts of development and we would LOVE your feedback! The demo is representative of the core game, but we want to know what to add or what to change to make the game better for you guys!

Patch notes and updates

S.noRelease datePatch nameGID number
118 September 2020K'nife Fight 1.3! A Velocity Cap!3819572206269923804
216 September 2020Improved Sound and Stability!3819572206262502897
315 September 2020Small Multiplayer Fixes!4249665521695599915

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