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Sigma Draconis

Sigma Draconis Steam news

Draconis Games | Apr 10, 2021 | game

Released

0players observed · 5 October 2026 - 21:21:17 UTC

IndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score74% positive

Sigma Draconis news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score74% positive
  • Total reviews23
  • Release dateApr 10, 2021
  • DeveloperDraconis Games
  • PublisherDraconis Games

Genres: Indie, Simulation, Strategy

Company pages: Developer: Draconis GamesPublisher: Draconis Games

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Sigma Draconis Steam news

Sigma Draconis news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Hotfix Version 1.2.3 - 28 May 2022

    Someone noticed that an algae pool located indoors was not working and showing a strange temperature reading. They helpfully sent me their saved game, in which I found a corruption that made room data load incorrectly. I don't know exactly how it happened or whether anyone else has been affected, but this fix should automatically repair any affected games on load.

  • Minor Update Version 1.2.2 - 8 January 2022

    Some changes as listed below. You may also be interested in the guide I just published - I played the game for one in-game day and logged my choices - you might find some useful tips in there. Changes in v1.2.2 - Changed "kW" to "MW" throughout the game. - Lamps and room lighting now use 60% less energy. - Lamps and room lighting are always on rather than automatic by default - this was requested to stop them flashing. The automatic mode can still be enabled in order to save a bit of energy. - Fixed a plant growth bug that could prevent bluefruit from appearing on day 2. - Won't show "food storage needed" message at start of game.

  • Minor Update Version 1.2.1 - 3 January 2022

    After some feedback I've decided to give 8 food rather than a meager 2 units at the start of the game. This game is meant to be a little difficult but not so much that people give up in frustration! This should mean that you don't need a mush churn so early in the game. Hopefully this helps - let me know your thoughts!

  • Update Version 1.2 - 1 January 2022

    Happy New Year! Until now, if the map generator created any islands - which it sometimes did - then they would be forever inaccessible. Now, you can connect them up with bridges. There is now also a map generation option that deliberately breaks the landmass up into several islands. Changelog New features - The New Game dialog now has a control to select the map type - Standard, Islands, or Extra Large. - Island maps will, you guessed it, be broken up into islands. - The extra large map is to give some extra space for those who like to build huge bases. - The bridge can be found on the first page of the build menu. - Added some simple underwater graphics to make water look more interesting. Bridges cost one stone per tile and can only be built all at once, in a straight line, between two parallel coasts, and must start from your base. Because of the way the tiling works they will always…

  • Minor Update Version 1.1.1 - 20 December 2021

    Added one more engineer, bringing the maximum number of colonists to 11. This was requested to help with maintenance of large bases. To be honest there is no particular reason why the limit has to be this low - I might add more later but hope this helps for now!

  • Update Version 1.1.0 - 9 August 2021

    The first significant update since the 1.0 release. Not a massive update, but it does add a very useful new building - the geothermal power plant. Research this tech at the geology lab and expand your base to reach a geothermal vent, and you'll have a reliable source of power. Not a huge amount, but it won't run out like coal and doesn't require expensive factories like wind and solar, so ideal for the mid game. Also, to make use of the additional power and to try and encourage bigger late-game builds, I've made the rocket quite a bit more expensive to research, build, and launch. Certainly still possible on day 3 though for the achievement - my first test game launched the rocket on day 3 hour 56. Changelog New features - Geothermal vents placed semi-randomly on the map (new games only). - Added the Geothermal Power Plant building, which can only be built on a geothermal vent. - Geothe…

  • Minor Update Version 1.0.4 - 23 July 2021

    I've made water brighter and added a subtle animation effect. Maybe more significant updates to follow if there is a demand for it - let me know!

  • Hotfix Version 1.0.3 - 8 May 2021

    This update fixes a bug that could sometimes cause areas to have the wrong temperature or light level after loading a game. This seems to have been caused by some of the room data not being completely cleared from memory after leaving one game and going into another.

  • Hotfix Version 1.0.2 - 1 May 2021

    This update fixes a bug that could cause a black screen or error when loading a game in which some doors had been locked in the closed position. Apologies if you were affected by this one, and many thanks to the person who sent me the information I needed to find the problem! A serious bug that existed since this feature was introduced in v0.10 in December, so I guess most people aren't locking their doors or this would have been found earlier :-)

  • Minor Update Version 1.0.1 - 24 April 2021

    Just a very minor diagnostic update as unfortunately a small number of players have encountered bugs that were not reported during Early Access. The only change in this release is that a log file will now be created earlier, and slightly more information will be recorded. Bounty Going forward anyone who encounters a bug and helps me to fix it by sending me useful data such as a log file or save game will be able to get my next game for free when it releases to Early Access (more information about this later!).

  • Demo available - 12 April 2021

    After a year in Early Access, Sigma Draconis v1.0 released at the weekend. Not sure if this is for you? Give the demo a go! You can play the first part of the game for free, and if you like it you can continue by buying the full version. There are a still a few days left to go on the launch discount!

  • Version 1.0 Release - 10 April 2021

    Sigma Draconis was released to Early Access on 10th April 2020. In the year since the game has received significant updates every month, and has I believe been greatly improved as a result. Today I have removed the game from Early Access and marked the version number as 1.0. I will continue to fix any bugs that arise - though none have been reported for a while now, but I don't have any immediate plans to release any significant new updates. I may release a playable demo in the coming days. A 20% discount has been applied for one week.

  • Minor Update Version 0.13.1 - 20 March 2021

    I've added a user interface component to show progress for the Steam Achievements. You can find the button for this under the in-game options menu.

  • Update Version 0.13.0 - 6 March 2021

    Here's the March update. The main change is to add 16 achievements. There are also some UI improvements. Note that you will need to start a new game to unlock achievements - saved games created in previous versions will not work. Here's the full list of changes: Changes - Added 16 Steam achievements. - Added consumption/production diagrams to the UI for 15 buildings. - Made some updates to the UI for lamps, heaters, and environment controls. - Added inventory target for algae pools (though unlike factories, the target applies when distributing the organics, rather than on startup). - Inventory total for organics now doesn't include algae pools that are waiting to harvest. - Changed "Set Inventory Target" to just "Limit" to save space. Functionality of this not changed. - Various other building UI layout adjustments (e.g. power button now always top right instead of top left). - Adjusted…

  • Steam Cloud Integration - 13 February 2021

    A very minor update to say that I've enabled Steam Cloud for the game. This means that when you exit the game, saved games will be uploaded to Steam. If you play on another computer, you still have access to your saves. If the upload causes a problem for anyone - the files are up to about a megabyte each - then this can be switched off in the settings on the Steam Library page for the game. One other thing: I'm currently testing Steam Achievements. These will be made available in the next update.

  • Update Version 0.12.0 - 6 February 2021

    Here's the February update. This one makes a new map type available, which replaces the old "severe climate" option. Launch a rocket from the original map type to unlock it. If you already did this before, you'll need to load up your latest save and launch the rocket again. I would be interested to get some feedback on this as I'm not sure if I made it too hard - organics are very limited so you're going to need loads of coal. There should be enough to mine nearby, but it's very easy to run out at night if you don't keep a close eye on production, so be careful! Let me know what you think on the forum. Here's the full list of changes: Changes - New "snow" map type. Different graphics for the terrain and rocks, and 7 types of plant including 2 with fruit. Rich in coal but poor in organics. Cool days and cold nights. - New design for the New Game dialog. The new snow map replaces the "sev…

  • Minor Update Version 0.11.1 - 18 January 2021

    This is a very small update with a couple of fixes. Changes - Adjusted the path-finding around metal and organics stacking areas, to reduce the likelyhood that colonists will be unable to find a route past them. - Fixed a flaw in the plant seeding system that could cause whiteflower, blue lantern, or fireflower plants to spread too quickly on some maps and eventually fill most of the available space. Fix is to a parameter set when the map is generated, so it won't apply to existing saves.

  • Update Version 0.11.0 - 1 January 2021

    Happy New Year everyone! Here's the January update. Not a huge one in terms of new features but I've made quite a number of small improvements, including an item on the colonist panel with more information about what colonists are eating and how they feel about it. Most significantly for German players though - the entire game can now be played in German. I don't speak the language myself but someone kindly translated it for me, and I've updated the user interface to support the new text. Here's the full list of changes: Changes - Added full German translation to the game. Click the flags on the main menu screen to switch language. - Added a diet section to the colonist UI to better explain how happiness is affected by diet. - Adjusted the algorithm that determines the happiness effect of diet, to make it easier to understand. - Adjusted the algorithm that chooses food likes and dislike…

  • Update Version 0.10.0 - 2 December 2020

    This is the monthly update for December. The main feature of the December update is the new Checklist. It is meant to act both as a tutorial and as a reference guide. There are over 50 items to complete, taking you all the way from gathering the first resources to launching a rocket. There are a few other changes and improvements as well, here's the full list: Changes - Added Checklist feature, as described above. - Made some changes to the hydroponics and compost projects. In particular, a project is now required before hydroponics planters can be constructed. * - Removed New Game and Load Game from the in-game options menu. ** - Wall UI has button to convert to door, and door UI has button to convert to wall (previously conversions were only possible using the construct tool). - Can now lock doors open or closed. - Added a light to the door (red if locked, green if unlocked, yellow wh…

  • Minor Update Version 0.9.1 - 23 November 2020

    A small bugfix and diagnostics update. Changes - Fixed crash when alt-tabbing from full screen. - Log files now written to %userprofile%\documents\SigmaDraconis\logs (previously they went in the game installation folder) - Enabled some additional logging for the game startup process. - If game startup fails for some reason it *should* log the error and close the game instead of hanging - I found a case where it could potentially get stuck in a loop. The logging changes (actually released yesterday for the Windows version) are in response to a couple of players reporting hangs when starting a new game in v0.9.0. If something similar happens to you then please let me know - I'll need to see those logs. Can't fix it otherwise!

Patch notes and updates

S.noRelease datePatch nameGID number
128 May 2022Hotfix Version 1.2.34437747060833109651
28 January 2022Minor Update Version 1.2.24224939386883537980
33 January 2022Minor Update Version 1.2.14224938027339183341
420 December 2021Minor Update Version 1.1.15320438099051297650
523 July 2021Minor Update Version 1.0.44038024692290142698
68 May 2021Hotfix Version 1.0.34072920612509915584
71 May 2021Hotfix Version 1.0.24074045878079063617
824 April 2021Minor Update Version 1.0.14074045244010969367
920 March 2021Minor Update Version 0.13.14048146376717600705
1013 February 2021Steam Cloud Integration4703417046207563323
1118 January 2021Minor Update Version 0.11.14483864038817577298
1223 November 2020Minor Update Version 0.9.13856732771967549227
1314 October 2020Minor Update Version 0.8.13854477638700090265
1419 September 2020Minor Update Version 0.7.23819572206275283405
1512 September 2020Minor Update Version 0.7.14249665521686674006
164 July 2020Minor Update Version 0.4.13444640809404143330
1720 June 2020Minor Update Version 0.3.33384966595878251582
1816 June 2020Minor Update Version 0.3.23309530667994858794
1913 June 2020Minor Update Version 0.3.13309530667982636275
2027 April 2020Minor Update Version 0.2.33112493747282175296

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