KUR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak7
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score65% positive
- Total reviews65
- Release dateMar 17, 2022
- DeveloperReally Ragdoll
- PublisherThe Quantum Astrophysicists Guild
Genres: Action, Adventure, Indie
Company pages: Developer: Really RagdollPublisher: The Quantum Astrophysicists Guild
KUR Steam news
KUR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- It's time to kick some ass, KUR is out of Early Access! - 17 March 2022
KUR is finally out! GO PLAY IT. It's been a long time since Realms Deep 2021, 7 months of early access and countless KURSDAY updates filled with feedback from all of you, our wonderful players and community. In the beginning, our goal was to create something that spoke to us - 90's humor, fun fast gameplay, and enough weapons with silly names to fill out our weapon wheel. Over time we've added even more great things - dual shotguns, voice lines by the wonderful Gianni Matragrano, and the super awesome boots akimbo upgrade. After all these updates filled with improvements (so much bug fixing and balancing) to the game it's safe to say that we are immensely proud of the game we've created with all of you to help us. Thank you! We get quite a few questions about KUR and Really Ragdoll's process creating it so we thought we'd answer a few here, too! What’s it like working on a game as big a…
- Patch #20: Ver 0.8.20 - Get Sucked - 4 March 2022
You didn't think we'd stop our weekly updates just because the full release is coming soon, did you? Updates - Shrinking large enemies increases the damage they take at a larger rate. - Balance changes to ammo drops and enemy encounters in levels 1-5. - Final boss has a deadly vortex attack. - Coach charges the player if they go behind the net. - OTIS's whirlwind attack is slightly shorter but he shoots slightly faster. - More sound effects added to Perfected Engineer, Coach, and various levels. Bug Fixes - Vendors now correctly save and load inventory quantities. As always, if you guys find bugs, broken stuff, or think the shotguns need a little more "oomph" - hop in our discord and let us know!
- DEV LOG ???: KUR IS LEAVING EARLY ACCESS! - 3 March 2022
Really Ragdoll Studios is excited to announce that their classically-inspired frenetic shooter KUR will be fully released on March 17th. Our comedic love-letter to flagship shooters of the 90’s and early 2000’s is coming to Steam after completing a short stint in Early Access. The game features a fully voice-acted protagonist, as well as over 20 lovingly hand-designed levels spread across six unique environments. As a mercenary in the intergalactic gun-for-hire trade, you take on the role of the cocky trouble-shooter who fixes problems and doesn’t ask questions… as long as she gets paid. A shadowy corporation has made you an offer you can’t refuse, and everything seemed great until you came face to face with a robot spider wearing a human skull. Now it’s up to you to try to make it out alive, and possibly uncover the true intentions behind the seemingly nefarious organization who brough…
- Cash, Balance, Polish Update KUR Version 0.8.19 - 28 February 2022
We decided the contract was way too small, so we renegotiated, and now you'll be making more than twice as much corp cash per level! There's also a swathe of bug fixes but we'll save the details on those for this weeks KURsday update! Carry on, mercs!
- Dev Log Patch #19 - Stupid, Sexy, Lab Assistant! - 23 February 2022
Hello everyone! My name's Blake - otherwise known as Ragdoll Dad. You'll have seen me replying to a few Steam discussions, comments, and helping y'all fix your games. I'm also pretty active in our Discord and I've been posting on the Really Ragdoll Twitter - I'm especially proud of all the terrible jokes. I volunteered to write this weeks Dev Log to answer some questions about the game and our community! Is it true that KUR is being developed by only two people? Yes! That's absolutely true - Brian Spain and Kehran Carr are the original creators and only members of Really Ragdoll. Both share a deep love for retro fps titles and have been hard at work on the development of KUR for the last two years. We're very proud of how far we've come and the ongoing achievement of weekly updates keeping our adorable little man-eating game alive. What's been the most fun weapon to develop? It's all bo…
- Patch 18: Ver 0.8.16 - we're making Bug Burgers? - 18 February 2022
Do you think our malicious robot overlords like mustard - or are they fans of MAN-o-naise? Bug Fixes -Exploder Rats and Tidepods explode more reliably when encountering the player. -Arachnobot Boss will now spawn even if the intro cutscene is immediately skipped. -Tiny Tim in Living Quarters (Level 3) will not spawn when loading a save after he’s been killed. -OTIS in Construction Site (level 4) will not spawn when loading a save after he’s been killed. -Enemies in the escort mission have been reenabled (Oops!) -The Blimp in the School Landing level will correctly take damage from the rockets. -The elevator in the Server Stacks (Level 8) can now be activated by the button on level restarts. -The waves will now progress properly when all enemies are killed during the final boss fight. -OTIS’s train car in the Escort Mission will now load in its position when saved. Noticed some jank that…
- Patch 17: Ver 0.8.13 coming straight from the Underground - 11 February 2022
Uh oh, Darwin clogged the toilets in the basement again. Updates - Headquarters has new encounters! - The School basement has been flooded! - The Coach encounters have been revamped! - Tiny Tim in level 1 is now more challenging! - Credits and outro are now skippable. - New voice acting for the Lead Engineer and Space Station Captain! Bug Fixes - Music will now save and load properly. - Tiny Tim will no longer freeze when skipping the cutscene in level 1. - The invisible blocker in level 5 preventing train exit has been removed. - Level 8 will now load correctly after death. - Options menu no longer resets resolution. - Darwin’s death animation plays consistently now (and has a bit of oomph!) - Gravity is now saved and loaded correctly. - Fixed a number of bugs with the Arachnobot Boss in level 4. Quick! We need more people with plungers - join our Discord!
- Arachnobot cutscene hot fix! - 5 February 2022
It looks like some of our save optimization introduced a bug with one of our early cutscenes. This patch fixes that!
- Ghost Corpse Hotfix! - 4 February 2022
No more ghost corpses!
- Patch 16: V 0.8.12 - pull those boots on and get to work! - 3 February 2022
Our balls are now able to penetrate your force shields. Updates -Boot Jump has been fine tuned to be more consistent than ever! -Updated the Headquarters cutscene with more to come! -Increased camera clipping distance where appropriate, especially in the Space Station and Kur levels. -HQ Approach rebalancing and polish. -Dash can now be used more than once while swimming. -Increased Tiny Tim ranged attack speed in level 1. -Arachnobot now shoots rapid fire rather than a slow wave. -Level 3 has a new secret. Bug Fixes -Fixed a number of bugs in the subway hub causing it to load incorrectly in some instances. -Fixed a bug causing menu buttons not to work when returning to the main menu after death. -Fixed a number of cutscene bugs including Space Station 1 and Tram Construction. -Fixed a number of occlusion bugs in Security Bay and Living Quarters. -Fixed a bug causing Dodge balls not to…
- Dev Log: Patch #16 - Balancing Acts - 3 February 2022
You ever had someone tell you that your soup is good but it sorta taste like feet? Specifically in our case the KUR soup-of-the-day didn't have ENOUGH of that feet taste. Look - what we're trying to say is that we've reworked the boot a bit. Boot-Jumping now works on a 'buffer' and should behave as expected much more consistently. On top of this, the dashing and the basic kick no longer cost energy. The goal here is to make the boot and movement in general feel a bit more intuitive. Overall we think these changes should make utilizing the boot much easier & more fluid. Aside from the boot rework we've been busy fixing those pesky bugs and balancing the game! Some of you may have noticed the new vending machines in some of the recent patches. All ammo, weapons, health, and energy can now be primarily found in the vending machines available to purchase for Cash that you earn throughout th…
- Patch 15 KUR V 0.8.11 - is a teeny tiny one. - 28 January 2022
Ever have one of those weeks where you want to do what you want to do but then your day job comes and kicks you in the face? We'll that's what we had this week, with steel toed boots no less. Even so, we stayed up to the wee hours of the night to get you some juicy UPDATES... well not that juicy, but there's a few drops of blood oozing from this steak. Updates - Updates to various cutscenes throughout the game. - Balance and polish to the HQ Approach and HQ Levels Bug Fixes - Fixed a bug causing dodge balls in the school not to go throw the force wall. - Fixed a bug causing the Arachnobot boss cutscene to jank up big time after loading a save. - Fixed a number of other small bugs. Yeah, yeah, I know - Barely worthy of the name KURSday update. But stay tuned, we've got some big things in store for you in the next couple weeks! Keep kickin'!
- Boot Jump Hotfix - 21 January 2022
A quick hotfix to make boot jumping more reliable and also add a boot jump sound effect to make it more clear when the jump was successful.
- Patch 14: Ver 0.8.10 is live now, and YOU CAN HOLD TWO GUNS! - 21 January 2022
What is better than one gun you ask? TWO GUN! Game Updates -Akimbo Shotties (AKA Akimbo Bouncing Betties) are now available at the vendors! -Rambo Rifles (AKA Akimbo Hellfire Rifles) are now available at the vendors! -Updated the Vendor UI to use descriptive icons -Added a mystery ammo box to vendors! Cheap but is it worth it? Roll those dice. -Completed significant performance optimizations. -Updated shotgun recoil. -Increased the amount of ammo available at vendors. -Regular kicks no longer cost energy. -Flying kick is now an upgrade and does more damage. There is no longer a Flying Kick+ upgrade. Bug Fixes -Fixed a bug causing breakables to not drop items when they should. Honestly we try to be cheeky about inviting you to our Discord, but we really just want to watch you guys shoot stuff in the face. Twice. With the new akimbo shotguns.
- Patch 13: Ver. 0.8.9 is out now, and very shiny. - 14 January 2022
We still need to sweep up all this confetti - well, it's mostly brain matter. But still. Updates -Added an Accessibility menu! (Not all features work at the moment, but they will soon!) -More sound effects! -Dashing no longer costs energy but has a short cooldown. -Dashing sound effect is now distinct from the crouch slide sound effect. -Level 12 (Space Station 2.0) - Water splash in the sewers is now a poopy color. -Patchwork Sentinels now have bounce sounds. -Updated KUR enemies to have the proper damage and gib effects. -A new face has appeared in Level 13 - Kurlapse. Bug Fixes -Fixed a bug causing various pickups not to be added to the inventor. This affected Keycards, Level 3 Spider Leg Sword, and some vender items most often. -Fixed a bug allowing the player to double jump. -Fixed bugs causing dialog and subtitle priority inconsistencies. -Fixed a bug causing the main menu to not…
- Dev Log: Patch #13 - A Word from The Boss - 13 January 2022
From the desk of the Head Honcho, King of the Kick, and Duke of the Duel Pisties KUR is at a super fun stage for us right now! We are pouring the details in to make the world rich and immersive. It’s like being a game developer Santa delivering gifts to the levels; a few well placed decals here, some new environmental sound effects there, occasionally a well wrapped secret tucked away in a stocking. We’re also grinching it up with performance enhancements and bug squashing! With some luck we’ll even fit in some small stretch goals. But, unlike the ends of KUR levels, there isn’t a big sign and prompt letting us know development is over. It’s really hard to know when a game is ready. I’m sure for triple A studios and maybe even some large indies, they have a big enough pool of testers during development to make a pretty damn accurate decision. For a tiny indie team like us, it's really j…
- KUR Version 0.8.8 is Live! - 7 January 2022
With recovering from the holidays, we only have a small update this week. But stay tuned, we've two weeks of big updates coming up! Updates Level select is now 5 smaller acts rather than 3. Bug Fixes Fixed various dialog manager bugs.
- Are you the raddest, baddest, robohacker? We want you! - 6 January 2022
We're running a contest RIGHT NOW to find the best, most kick ass gameplay clips from YOU - all of you! Now, this isn't a normal "submit content and win" contest because instead of having one winner - everyone whose clips get used (videos, social media, etc) wins. THAT'S RIGHT! We'll say it again because this is so cool and fun: YOU WIN IF WE USE YOUR CLIPS! We're going to be sending out KUR swag (T-shirts!) around February, and maybe giving out some keys for you and your friends. RULES: -Must be a part of the Discord or available to message via Steam (We need to be able to contact you guys to attribute the use of your clips, plus get your address to send you some kick-ass KUR stuff) -All clips must be recorded in 1080p 60FPS and submitted as .mp4 files to [email protected] (this is so we can edit faster, and your moves look super smooth) -Maximum length of all clips is fifteen se…
- Patch 12: KUR Version Update 0.8.6 is here just in time to ring in the new year! - 31 December 2021
Updates Lots of polish and flavor added to the Headquarters level. Vendors now disable and enable when the player is near/far for better performance. Bug Fixes Fixed a bug causing trigger UI text to appear on the screen when unintended. The UserStats save file should no longer appear in the files available for load. Fixed a bug allowing players to boot stomp without the minimum required energy.
- Hot Fix Patch 0.8.52 - 23 December 2021
Fix for health UI cue persisting too long. Fix to remove invisible collider blocking completion of level 2. Changes the level save naming to include level name and type of save.
Patch notes and updates
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