Crocotile 3D news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players9 · 10 October 2026 - 11:44:11 UTC
- SteamPulse tracked peak19
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score92% positive
- Total reviews214
- Release dateFeb 26, 2020
- DeveloperAlex Hanson-White
- PublisherAlex Hanson-White
Genres: Animation & Modeling, Design & Illustration
Company pages: Developer: Alex Hanson-WhitePublisher: Alex Hanson-White
Crocotile 3D Steam news
Crocotile 3D news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- v2.7.4 - 4 October 2026
v.2.7.4 (October 4, 2026)Added: Steam Family Sharing.Added: "Toggle Object Mode Hide All" keybinding in Edit > Buttons > General. This will allow you to toggle the option to hide/show everything that isn't a part of an object that you might be currently edited.Added: Edit > Settings > Scene > "Export Scene Data File Extension" option. Choose between .txt and .json extension.Added: "Camera Based" option to Subdivide panel. This options will attempt to make subdivision more consistent if tile/uvs have been rotated.Added: Hovering over UVs will display their coordinates.Improved: Theme colors have some new values that can be set, which should make customizing themes a bit simpler. Also some values have been removed, so you'll probably need to update your custom themes.Improved: Exported custom properties are now more verbose and complete, requiring less management (Though maybe there shoul…
- v2.7.3 & v2.7.3b - 23 August 2026
v.2.7.3b (September 2, 2026)Fixed: Auto-flatten wouldn't work when selecting and moving edges with the wasd keys.Fixed: Added "UV Unique" information to the documentation. Fixed: When adding multiple UV animation frames from the dropdown menu, it would stack them instead of spreading them out. Fixed: Adding UV animation frames or selecting all UVs would cause the UV crosshair to reposition even if it was set to locked.v.2.7.3 (August 23, 2026)Added: Custom Color Theme in the Edit > Settings > General. In addition to Light and Dark themes, a Custom theme can be chosen and edited. You can also save/load themes. When loading a theme from a file, it will replace the current custom theme.Added: "Move Crosshair when clicking vertices" option in the Edit > Settings > Edit mode. This will control whether or not the crosshair moves when clicking vertices.Improved: UV Precision values will flash…
- v2.7.2 & v2.7.2b & v2.7.2c - 21 July 2026
The 20th CrocoJam finished earlier this month! Check out all the entries here! If you didn't get a chance to enter, there should be more in the future.v.2.7.2c (July 26, 2026)Fixed: Clicking/selecting edges would cause the crosshair position to move to the clicked position, causing it to become positioned off of the grid. This issue was introduced while implementing edge dragging, but should now be fixed.v.2.7.2b (July 25, 2026)Added: "Transparent Panel Blockout" option in the Settings > General. This will remove the blockout effect around panels when they are opened.Fixed: "Create Face from Vertices" would cause an error if used while editing an Object, resulting in things becoming unresponsive.Fixed: If active selection mode was enabled, gizmo would transform everything, not just the vertices.v.2.7.2 (July 21, 2026)Added: "Create Face from Vertices" action. If you have 3 or 4 vertices…
- CrocoJam #20 - 19 June 2026
The 20th CrocoJam has begun!Want to join in? Check the theme and full details in the link below and have fun modeling!https://itch.io/jam/crocojam-20You can also join the discord and share your progress there: https://discord.gg/fmtJdUb
- v2.7.1 - 17 June 2026
The 20th CrocoJam begins soon! Here is the jam page. Will you be participating?v.2.7.1 (June 17, 2026)Added: Simplified Chinese (中文-简体) to the HowTo documentation! Thank you Dazzle.Rase14 for the translation!Added: Option for floor/ceil the prefab brush position instead of rounding. There is now a dropdown menu at bottom of Scene panel to choose the rounding option.Added: "Orient Block tool relative to Edges" option in Edit > Settings > Draw Mode. The Block tool will now default to keeping its orientation consistent unless this option is enabled, which would orient it relative the nearest edge (the way it originally worked).Added: "Emissive Intensity" parameter to the tileset material settings.Added: "Display UV Coord Inputs" option in Edit > Settings > Tilesets. This will display extra inputs in the Tileset panel, allowing you to type in specific coordinates and size of the tile select…
- v2.7.0 - 13 May 2026
The 19th CrocoJam has finished! Check out all the entries here! If you didn't get a chance to enter, there should be more in the future.v.2.7.0 (May 13, 2026)Added: "Remove Tileset Spacing" option in the Tileset dropdown menu. This will open a panel that allows you to remove spacing from tilesets that you have imported, in-case you need to remove any spacing they have.Added: "Next Color","Previous Color","Next Line Color","Previous Line Color" actions. You can assign keybindings for these in the Edit > Buttons > Painting section. These actions allow you to select the next/previous color in the color palette in the Painting panel while the painting panel is in focus.Added: Billboard snap angle "Mode", can be set to "direction"(default) or "position". "Direction" will ensure all objects snap at same time due to the angle based on the camera's direction rather than it's position.Added: "Sh…
- CrocoJam #19 - 29 April 2026
The 19th CrocoJam has begun!Want to join in? Check the theme and full details in the link below and have fun modeling!https://itch.io/jam/crocojam-19You can also join the discord and share your progress there: https://discord.gg/fmtJdUb
- v2.6.9 - 19 April 2026
v.2.6.9 (April 19, 2026)Added: "Import Triangle Pairing" option in Edit > Settings > Scene. Enabled by default, this option will attempt to pair triangles into proper quad shaped tiles when importing models. If disabled, it will import degenerate tiles (one tile per triangle with half of the tile collapsed).Improved: Importing models should set transparency/double-sided/wrapping properties and others accordingly for any tilesets included.Remember to report any bugs you may encounter! Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb Watch youtube videos demonstration Crocotile 3D: Youtube channel Consider supporting via Patreon!
- v2.6.8 - 27 March 2026
v.2.6.8 (March 27, 2026)Added: "Snap to angle" Billboard setting in an Object's properties panel. This will snap the billboard effect to the specified angle increments.Improved: File > "Import Model", now allows selecting multiple files. Will create multiple undo/redo states as well though (will need to improve that at some point). Fixed: Light positions did not scale when exporting with a scale value. Some light properties such as Distance, will be scaled as well.Fixed: When parenting an instance to the scene, undoing it would cause an error.Remember to report any bugs you may encounter! Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb Watch youtube videos demonstration Crocotile 3D: Youtube channel Consider supporting via Patreon!
- v2.6.7 - 13 March 2026
v.2.6.7 (March 13, 2026)Added: "Animation list limit" option in Edit > Settings > Animation. This will control how many entities can be listed in the animation panel, which can help improve performance with scenes that have loads of instances. Default is set to 50.Added: "Clamp UVs to tileset bounds" option in Edit > Settings > Tilesets. This will reposition UVs to within the bounds of the tileset if they extend beyond when reassigning their tileset. Only occurs if "Keep UV pixel scale when reassigned tileset" is enabled.Improved: "Add Frame" / "Add Frames" action for UV Animations will now deselect all frames and select the new frame(s) automatically.Improved: Russian language localization updated.Fixed: Selecting instances in scenes that contained hundreds of instances, would cause lag due to "Apply Globally" option. This has been fixed and should now select quicker.Fixed: "Apply Glob…
- v2.6.6 - 26 February 2026
v.2.6.6 (February 26, 2026)Added: Slovenian translation by Andrew Poženel. Thank you for the contribution!Improved: Extruding faces/edges can now also be performed using the rotation mode of the Gizmo.Fixed: Attempting to extrude while rotating with the Gizmo would cause controls to freeze.Fixed: Skinned objects with negative scales would export normals/faces incorrectly. They still display incorrectly in Crocotile though (will need to figure out if it's possible to fix). Remember to report any bugs you may encounter! Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb Watch youtube videos demonstration Crocotile 3D: Youtube channel Consider supporting via Patreon!
- v2.6.5 - 30 January 2026
v.2.6.5 (January 30, 2026)Added: "Projection UVs" ( keybinding: P ) action to the UVs panel. Can be accessed from the right-click context-menu, in the Transform submenu. You can also press P. This action will project the 3d view space coordinates to 2d screen space and effectively flatten them into UV coordinates. Both Perspective and Orthographic camera can be used depending on which camera mode is currently active.Added: Snap UV edges to the tilesize Grid. Holding Shift+Ctrl while dragging a UV part will snap the nearest edge to the nearest grid edge. Useful for realigning UVs to the grid.Added: Snap UV coordinates to the tilesize Grid. Holding Shift+Ctrl while dragging a UV coordinate will snap the coodinate to the tilesize Grid.Added: Chinese language.Added: "Exclude mesh from export" option in an Object's properties. This will export them as empty objects (without a mesh), but will…
- v2.6.4 - 11 December 2025
v.2.6.4 (December 11, 2025)Added: "Texel Density (UV Scaling)" settings for Current and New projects. This affects how flattening/unwrapping of UVs are scaled, allowing you to control the texel density in those processes.Added: "Scene Vertex Colors" panel where you can adjust specific vertex colors for the entire scene. A keybinding can also be set to open the panel, as well as a pinnable button. Otherwise, it can be opened via the Edit Mode context menu, in the Vertex > Vertex Colors sub-menu.Added: "Merge Theatre Acts with same name" option when importing scenes.Added: "Vertex Color Multiplier" option in the Bake Lighting panel.Added: Separate settings for Current Project and New Projects for Modulate2x, Default Vertex Color, and Vertex Color Multiplier. The current project settings now get saved to the .crocotile file and reloaded.Added: "Snap Crosshair to Vertex" keybinding now has…
- v2.6.3 - 3 November 2025
The 18th CrocoJam has recently concluded, check out the entries! https://itch.io/jam/crocojam-18/entriesCrocotile has been updated again, here are the details!v.2.6.3 (November 3, 2025)Added: "Modulate2x vertex color blending" option in Edit > Settings > Draw Mode. This will multiply the vertex color values by 2 before rendering them so that values above 0.5 brighten the texture and values below 0.5 darken. The original vertex color values aren't modified.Added: "Toggle Modulate2x" keybinding/pin in Edit > Buttons > General.Added: "Default Vertex Color" option in Edit > Settings > Draw Mode. This specifies what vertex color is set for a tile's vertices when it is created. If you plan to use Modulate2x, it might be good to set this to a 0.5 neutral gray color.Added: "Vertex Color Multiplier" option in Edit > Settings > Draw Mode. This will modify the value of the color that you apply to…
- v2.6.2 - 25 October 2025
The 18th CrocoJam is currently running, and there is still time to participate- check it out here: https://itch.io/jam/crocojam-18 v.2.6.2 (October 25, 2025)Added: "Replace Objects with same name" option in the Import Scene panel. If an imported object finds another object with the same name, it will replace it.Added: "Merge Layers with same name" option in the Import Scene panel. If an imported layer finds another layer with the same name, it will merge its contents with the layer it found instead of creating a separate container.Added: "Toggle Auto Flatten","Toggle Wireframe","Toggle Tilt Mode" pinned buttons now become highlighted when their modes are enabled.Added: "Get" button in Camera/Movie Render panels. This will grab the current viewport dimensions for the render.Added: Viewport width and height dimensions now get displayed in bottom-right corner when window or panels are resi…
- v2.6.1 - 24 September 2025
v.2.6.1 (September 24, 2025)Added: "Button & Input Scale" option in the Edit > Settings panel. This will control the scale of the buttons and inputs, allowing you to increase their size for easier visibility. Layout may become a bit crowded at larger scales though (may need to improve this at some point).Added: Tiled .tmx files can now be imported via the File > Import Model. Each layer will become its own object in crocotile.Fixed: Marquee selecting vertices while in active-edit mode wouldn't always work. Remember to report any bugs you may encounter! Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb Watch youtube videos demonstration Crocotile 3D: Youtube channel Consider supporting via Patreon!
- v2.6.0 - 26 August 2025
v.2.6.0 (August 25, 2025)Added: Russian language by Exyd_Spraim (Prokhorov Konstantin / Прохоров Константин). Thank you for the contribution!Added: New Boolean and Enumerator value types for Object/Instance custom data.Added: Global custom data variables for Objects/Instances in a project.Added: Each tileset now has an "Allow Refresh" button that toggles whether it can be refreshed or not. So if changes to the tileset are made in another program, this can control if it gets updated in Crocotile.Added: "Default Allow Refresh for Default Tilesets" option in Settings > Project. This will determine if the Allow Refresh option is set for any default tilesets in a new project.Improved: Some Gui formatting issues were improved when using another language.Improved: Various text in program weren't loading the translated version when choosing a different language. If some still aren't loading, it…
- v2.5.9 - 18 July 2025
v.2.5.9 (July 18, 2025)Added: "Zoom Tileset" keybinding for zooming tilesets via a mouse button and key. To set binding, go to: Edit > Buttons > General > Zoom Tileset.Added: "Toggle Animation Panel" keybinding & pin for opening/closing animation panel. To set binding, go to: Edit > Buttons > General > Toggle Animation Panel.Added: "Display Less Vertices" option in Edit > Settings > Edit Mode. When enabled, it will attempt to display less unselected vertices.Fixed?: "Auto refresh Tilesets" setting would sometimes fail to refresh tilesets or even fail to work at all for some users.Fixed: "Deselect when single-clicking" option wouldn't deselect a selected face/object/edge/etc that was clicked on, causing it to remain selected.Fixed: Was still able to click vertices behind cameras/lights if "Camera Based when single-clicking" was enabled.Fixed: If attempted to close program while a panel w…
- CrocoJam #17 - 6 July 2025
The 17th CrocoJam has begun! Want to join in? Check the theme and full details in the link below and have fun modeling! https://itch.io/jam/crocojam-17 You can also join the discord and share your progress there: https://discord.gg/fmtJdUb
- v2.5.8 - 1 July 2025
v.2.5.8 (July 1, 2025)Added: "Vertex Color Spot" keybinding. Will color all 4 vertices of hovered tiles instead of nearest vertex when keybinding is held. Can be set in Edit > Buttons > Draw mode.Added: "Properties" menu item in the 3d context menu when right-clicking an object. There is a sub-menu with "Object" and "Instance menu items to open the corresponding properties panels.Added: "Tool Line Color" and "Tool Line Color 2" options in the Edit > Settings > Tilesets section. These can enable custom colors for the tool brushes and selection lines, which can help make them more visible. The checkboxes are used to enable/disable the custom colors.Improved: Scenes with many Objects/Instances will load/unload much quicker now. There were some redundant operations causing long loading times.Improved: "Paint/Erase Selected Vertex Colors" and "Select/Deselct Vertices using current Color" act…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 16 September 2021 | v1.6.6(b-i) patches | 5418383147736682715 |
| 2 | 14 March 2021 | v1.6.1c | 5556851879146029746 |
| 3 | 13 March 2021 | v1.6.1b | 5556851879140033785 |
| 4 | 7 February 2021 | v1.5.9b | 4051520458178187016 |
| 5 | 19 November 2020 | v1.5.7 | 3856732611032405075 |
| 6 | 28 October 2020 | v1.5.6 | 3884878205211276292 |
| 7 | 8 October 2020 | v1.5.5 | 3853351107550056204 |
| 8 | 29 September 2020 | v1.5.4 | 3715990047713053074 |
| 9 | 27 August 2020 | v1.5.2 | 3788045105524902060 |
| 10 | 25 July 2020 | v1.5.1 | 3978319116843966247 |
| 11 | 16 June 2020 | v1.4.9b | 3309530667992473318 |
| 12 | 31 May 2020 | v1.4.8 | 3142896212097720665 |
| 13 | 6 May 2020 | v1.4.6 | 3110243214552751236 |
| 14 | 30 April 2020 | v1.4.5 | 3127131079123478931 |
| 15 | 27 April 2020 | v1.4.4 | 3112493747281902619 |
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