- version 1.7.90 patch notes - 20 July 2026
General changesBugs fixesRemoved the loading screen icon that remained on ultra-wide screens.Fixed a bug in marsyclopedia where undiscovered item could still show the info popup when using a gamepadFixed a bug where lifeform events could propose twice the same lifeformFixed a bug where the “mine mandate” could not be used on ocean locationsFixed a bug where you could get negative resources during a trade embargoFixed a bug where megastructure costs were not contributing to tech cashbackFixed a bug where abilities in the last stage of the interstellar spaceship were wrongly highlightedFixed a bug giving a warning about remaining exploration ability when the entire planet is exploredFixed a bug about the GMO effect being able to be applied to a lifeform and bring it below minimum.Fixed a bug where a new dedication was not picked after using the Tourist Magnet to found a city (and auto pic…
- Patch 1.7.82 - 5 May 2026
Patch 1.7.82Bugs fixes and ImprovementsFixed “Space race” mandate impossible to use with the gamepadFixed “Transport boom” mandate sometimes resulting in negative resource stock (end of turn production was taken into consideration while determining if a resource would get exhausted after exports, but “Transport boom” triggers a trade immediately)Improved reliability of player progression saves on windows by asking Windows to fully flush save files to the disk immediatelyFixed that manually resetting player progression didn’t work if the game failed to load player progression at startupFixed that the special moon city policy was not added correctly to the discovery list for MarsyclopediaAdded that some mandates are not proposed anymore if the terraforming parameter they impact are already at max levelFixed a bug where the notification for the Deimos project would trigger from 0 on each l…
- Update v1.7.79 - 21 April 2026
Bug fixesfixed a city migration bug where the turn cooldown and policy of the migrated city were incorrectfixed "Extract Aquifer" mandate not being usable on ocean locationsshow flood warning popup as appropriate when using the "Extract Aquifer" mandatefixed "Food Bank" dedication not counting food produced outside of the citygamepad: fixed an inaccessible city slot in one possible layout of the plain locationgamepad: fixed undo shortcut text shown in red after exploration, which was distracting when using the next turn shortcut
- Independence DLC hotfixes - 18 April 2026
V1.7.77 - 18.04.2026Bugs fixesFix for a performance problem that affected some players on WindowsFix the megastructure button being partially under the government widget when in compact UI modeFix an issue where events would sometime stop triggering (e.g new technologies, leader elections)Fix inconsistent font for the trade panel exports count numberUpdated the game manual linked from the main menu to include the last DLC
- Independence DLC release patch notes - 17 April 2026
V1.7.76 - 16.04.2026Balance changes (regular game)Slightly increased expectation rise frequency past turn 40 (to accommodate some projects getting a little better, see below).Dejah Robinson’s independist rally skill has changed: doing it now provides +6 support per turn but also results in a trade embargo of 2 turns. You cannot do this skill if you have an active trade embargo.Craig Blake’s specialization now gives +1 food production per 5 new food production increased instead of per 6.Increased the cost of the Regolith Burner from 12 to 15 titanium. Increased its atmosphere production per adjacent rock from 1 to 2.Lowered the cost of the Beach Club from 15 to 14 silicates.Lowered the cost of the Warehouse from 11 to 9 titanium.Lowered the cost of the tech Animal Tracking from 30 to 25 science.Lowered the cost of the tech Advanced Food Processing from 35 to 15 science. Lowered its effec…
- Final DLC Out Now! - 16 April 2026
Hi terraformers,The day has finally come: the final Terraformers DLC, Independence, is out now! 🚀In this final expansion, Martian factions vie for power. Will you align with the Scientists, the Industrialists, or the Humanists? Maintain a careful balance: if one faction dominates, Mars may slide into autocracy. How will you shape Martian politics and guide the Red Planet toward independence from Earth? What a journey it has been! Since the Early Access release of Terraformers, we've received so many warm comments, amazing feedback, and love from our community. We’ve also enjoyed incredible live streams and YouTube videos from awesome content creators (special shout-out to MV who’s been playing a ton off-stream!). It has been truly amazing to have you all on board with us. 🫶Today also marks the 10th Anniversary of Goblinz, so make sure to check out all the massive updates across the Go…
- Terraformers: Independence DLC Announced! - 9 March 2026
Hi terraformers,We’re thrilled to announce the final Terraformers DLC: Independence! And it’s coming sooner than you think: April 16th! 🥳In this final expansion, Martian factions vie for power. Will you align with the Scientists, the Industrialists, or the Humanists? Maintain a careful balance: if one faction dominates, Mars may slide into autocracy. How will you shape Martian politics and guide the Red Planet toward independence from Earth? ✨ Features:Align cities - When founding a city, assign which faction should lead its local government. There are 3 factions to choose from, with a total of 21 different policies to shape your city’s focus. The better your cities are developed according to a faction’s goals, the more influence the faction will acquire.Form government - When a faction acquires enough influence, they will take a seat in the Martian Government. The distribution of seat…
- Small patch V1.6.36 - 3 February 2026
V1.6.36Bug fixesFixed that leader skills that grants a free project were still displaying a cost in the hiring panel in some cases.Fixed a bug where you couldn't research a project, despite the research popup saying you could. It could happen after using a leader skill that increases pick count.Fix an incorrect maximum number of buildings displayed in the city UI in some cases.Improved robustness of the code that retrieves and save player progress.Added a missing chinese translationFixed the “A rock” tooltip not beeing translated.Fixed an issue where some buttons were not translated anymore
- Creating a new Terraformers track - 5 December 2025
Hello everyone! Daniel from Airship studios (the team behind Terraformers' music) has posted a video showcasing his process for creating a new Terraformers track!This track will be featured in our upcoming DLC. We had some IRL stuff delay the DLC a bit, but it's absolutely still on the way! Our apologies to those that can't wait to get their hands on it!Thank you all so much for your continuous support!!
- Update v1.6.30 - 23 September 2025
Bug fixesFixed dikes not appearing in the marsyclopedia.Fixed a bug where free leader skills would show a cost in the select leader screen.Fixed a bug where the production of a special ability could appear under the wrong line.
- Update v1.6.19, v1.6.20 and v1.6.21 - 29 May 2025
V1.6.21 (29.05.2025) Fix granting an animal spreader if the game hadn’t already offered one when completing the new special event. Fix “Tuber farm” project popup being shown when hovering the leader skill to build the “Robotic Headquarters”. V1.6.20 (26.05.2025) Fixed that some leader skills that grant free projects would still not be free, despite a previous fix. V1.6.19 (23.05.2025) (linux only) Fixed blocking bug on startup for new players (similar bug than in patch 1.6.18, with a different cause).
- Update v1.6.18 - 21 May 2025
A small patch to fix some issues introduced by the last update. Bug fixes Fixed an error on startup for players who had never launched the game before. Fixed some scenario levels being selectable when they shouldn't be (some scenarios start from a given mastery level). Fixed some of the leader skills that grant free projects, which sometimes wouldn't be free anymore. Fixed resources already sent to space projects not being kept when loading a save from previous versions of the game (before v1.6.x). Now resources are kept. If you were affected and made progress in your game, the space project resources won't come back as the info was lost. If you have saves that were saved before 1.6.x but not overwritten, they should load properly, with resources sent to space project kept. Our apologies to people affected!
- Community Requests Update - 20 May 2025
Hello everyone, we hope you’ve all been doing well. While starting work on the 3rd DLC of Terraformers, we decided to first do an update focused on community requests, and we are quite excited to show you what we have prepared! Marsyclopedia improvements The community has long requested to have a way to see when a project was unlocked. The Marsyclopedia will now display a small number next to the name to indicate at what Mars level it was unlocked. Thus, we also added the current Mars Level and points required to reach the next level in this screen. In addition to this, we have categorised content which is only accessible through events or leaders in their own category, so it is clear how you can access that content in-game. And finally, we have added all the content for which we were previously not sure how best to display. Now you will be able to see every project, including the locat…
- Update v1.5.48 - 26 February 2025
Update v1.5.48 Bug fixes and improvements Fixed a bug with Camille Williams where her last skill was automatically selected when focusing the right sidebar with the gamepad. Fixed a bug when going to a space city while a megastructures is ready to build in another city, in some circumstances. Fixed a bug where cycling through cities using the shortcut could skip space cities if the megastructure UI was enabled Fixed a bug where the megastructure button was selectable with the gamepad on moon cities despite being invisible. Fix bug where selecting the space project next to the found city button for moon cities with the gamepad would show an unrelated city. Removed wrongly displayed city type and city color icons when visiting unsettled locations Fixed a bug where the mouse was blocked by invisible elements in some parts of the planet view
- Update v1.5.36 - 21 November 2024
Update v1.5.36 Megastructure DLC Bug fixes and improvements Fixed a bug where some UI would remain invisible after viewing the megastructure construction UI Fixed a bug where the new megastructure scenario does not benefit from the +5 turns for trophies Fixed a bug where a wrong text would appear on the scenario progress tooltip Removed some spam in the logs which could slow down the game Fixed having to go "back" after destroying a megastructure for the focus to come back Fixed wooshing past the megastructure element when transitioning from "freestyle" city slot selection Fixed a bug when destroying a megastructure Fixed a tooltip overlap when upgrading the megastructure Fixed some layout issue in the event popup for small screens Some other small UI improvements on menu sprites
- Patch V1.5.32 - 25 October 2024
V1.5.32 patch Megastructure DLC Bug fixes and improvements Fixed issue with some lines in Korean/Japanese Fixed the title of the welcome popup being wrong Updated the Manual to include information about the DLC Hide trade arrow for space projects when viewing the megastructure Fixed a bug where upgrading a megastructure would repair it (this might have slight consequences where the cost of repair of some megastructure might change the resource type for some saves) Fixed a bug where megastructure would not trigger tech effects properly Base game Bug fixes and improvements Fixed a bug where gamepad shortcuts to swap between cities were not working Balance changes: The Marsolympics event now provides -2 global comfort of living if lost and +2 global comfort of living if won. Increased the adjacency support from the Athlete Training Complex from +1 to +2. Increased its costs from 8 to 18 wa…
- Terraformers: Megastructures Out Now! - 23 October 2024
Megastructures DLC is finally OUT NOW! https://store.steampowered.com/app/2779050/Terraformers_Megastructures/ 🚀 Features: Develop - Decide which megastructure designs your architects should pursue. There are 10 unique megastructures that can be researched. Build - Upgrade your megastructures multiple times, with each new stage offering unique benefits but requiring a larger city population. Optimize - Integrate your megastructure into the city and make it synergize with previously constructed buildings. Events - Make technical innovations to enhance your construction capabilities with 3 new events. Leaders - Reshape your Martian society into a construction-centered one with 3 new leaders. Projects - Focus on architectural innovation and resource efficiency with 5 new city buildings and 1 new technology. Scenario - Take on the challenge of a new longer scenario. Music - Accomplish all…
- Terraformers: Megastructures DLC Announcement - 4 October 2024
Hello everyone, A few months after the launch of our first New Frontiers DLC, we are excited to announce that a second DLC is on its way, ready to land on October 23rd! In this Terraformers' DLC you can build a megastructure in every Martian city. Will you construct a self-sufficient Arcology, a facility to completely control a city's local climate zone, or a space elevator to vastly increase your trading capacity? 🚀 Features: Develop - Decide which megastructure designs your architects should pursue. There are 9 unique megastructures that can be researched. Build - Upgrade your megastructures multiple times, with each new stage offering unique benefits but requiring a larger city population. Optimize - Integrate your megastructure into the city and make it synergize with previously constructed buildings. Events - Make technical innovations to enhance your construction capabilities wit…
- Marsolympics & Custom mode improvements - 27 July 2024
Dear Martian athletes! It is time to compete in the Marsolympics and show Earth which planet has the most talented and fittest population! Marsolympics In this free update we’ve added a new event in which you’ll have the option to organize the Marsolympics. If you do so, you must train more athletes than Earth will send in order to keep the majority of the gold medals on the Red Planet. Winning the Marsolympics will result in a global comfort of living increase until the next Marsolympics while losing will result in a global comfort of living decrease until the next Marsolympics. New Marsolympics editions will be held every 8 turns and allow both planets a chance at prolongation or revanche! New Marsolympics event. This event will trigger in the first 3 games you play and has an increased chance of triggering during the Olympic Games period. Custom Mode As many of you requested, we’ve a…
- Terraformers news & new bundle - 22 May 2024
Hello Terraformers, We are really happy to announce a new bundle as complete the set. Get the Best Sellers from Goblinz with an awesome 40% discount. We often create bundles to reward Goblinz fans