Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1247370 |
| Live current players | 0 |
| SteamPulse tracked peak | 9 |
| Live count (today's peak floor) | 0 |
| Price | $7.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $7.99 |
| Current price USD | $7.99 |
| Release date | Sep 3, 2020 |
| Developer | Kozhakov |
| Publisher | Kozhakov |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Mixed |
| Positive review percent | 66% |
| Positive reviews | 31 |
| Negative reviews | 16 |
| Total reviews | 47 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/1247370/ |
Short description
Full Physics Massive Multiplayer.
About this game
You have to control the animal in an uncompromising struggle for survival. Each has its own individual characteristics: mass, speed, manoeuvrability, damage, skin thickness, absorb and dry. The battle takes place on land, in water and in the air. Water is a major resource that activates regeneration and prevents death from thirst. You can distance yourself, but the drought begins and players are forced to go to a risky rapprochement in the fight for the last water. How not to became Food You need water, just put your head in it. Water goes out, it's inevitable. Use claws, jaws, hooves, horns and beaks in the fight for last water. Early Access Features The game is based on a sensitive sync of complex skeletons. Each part of the body, when collide with an obstacle, affects the movement according to its proximity to the center of gravity. Sound appears through physical interactions. It feels authentic, and I think more surfaces will be added. Animals not invented, only used. Fourteen species are available: bear, boar, crocodile, crow, deer, eagle, elephant, fox, goat, owl, hippopotamus, lion, rhinoceros, wolf. Their numbers are limited to common sense. This does not mean that new animals will be actively added, but in the future, it will probably be part of a season cycle. I look at the simulation as a potential single player mode in which you could create battles, by controlling behaviors. After obtaining sufficient data, detailed statistics for each species, player ratings, statistics, graphs, etc., will be available.
Supported languages
English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Polish, Russian, Turkish
