- PROFITS 2167 IS OUT! MAREVO COLLECTION IS LIVE - 19 August 2026
The new game is out, and people seem to like it! I'm so excited ːisaacː For all those years, I was the only one playing the games we developed, and it started to feel like a curse.What is PROFITS 2167?It's a short (4-6 hours? is it still what we call short?) gameplay-focused, incremental-like, high-pressure train-driving arcade game about delivering resources and squashing space spiders with unusual manual UI and an amazing techno OST playing in the background. I would also call this game a prophecy: a blurred vision of humanity's job market, economic situation, and perspectives on space colonization. Did you know Marevo is a Ukrainian word for mirage, daydream or an illusion? Well, now you do; no need to thank me, just go follow the damn train cjThe game is pretty fun, even addictive; a nice small game for an evening or two. It's simple, but it keeps bringing you challenges and forces…
- A New Game Releasing Next Month - 28 July 2026
Earlier this year, 4 pairs of hands from Marevo Collective decided to jam a short, fun arcade game about train driving to take our minds off darker thoughts and places. Somehow it became the most unusual train-delivery arcade I could ever imagine, with dynamic, pretty challenging gameplay combined with incremental and roguelike elements, rollercoaster levels with beautiful visuals, amazing techno music and immersive sounds, and the best interface I've ever designed. It also took slightly more time (6 months) than we originally estimated, but with years of indie development, I think I'm finally getting the hang of project estimation. ːresmileː We made an announcement that got some attention in April, released a demo a week ago during Steam Train Fest, and gathered some crazy train operators who enjoyed the ride. Still, the game somehow completely flew under the radar. None of the YouTube…
- Have I introduced you to Blessed Burden? - 19 June 2025
Today, my dear friends Ksu, Taras, and Ivan released their new game, a short retro first-person platformer about the last priest of desolate earth on his descent to the depths of hell - it's called Blessed Burden. It's inspired by Quake, Prince of Persia, and Skyrim dungeon design (I know that's an unexpected one, stay with me). This is a very unusual platformer game.I could call it casual? Maybe. If you are not in a hurry, you can almost play it as a walking simulator, avoiding dozens of deadly traps while listening to the amazing soundtrack by Ivan Turmenko. If you're hungry for the dreadful ambiences and soundscapes of No One Lives Under The Lighthouse - Blessed Burden can fulfill your hunger if you care to listen (but for the real sound of dread you should most definitely wait for Zero Losses).If you do hurry, you can try to complete the game in 8 minutes, like one speedrunner has a…
- 4 year anniversary sale + Japanese translation added - 21 April 2024
4 years ago No One Lives Under The Lighthouse was released on Steam. I can't believe time goes so fast. I would like to thank all of our fellow lighthouse keepers and wish them a pleasant peaceful day on the sea shore! For those who haven't tried the game yet, to celebrate this anniversary we are offering a 60% discount for the next 5 days for the game and its original soundtrack - the highest discount we had to this day. If you know someone who has postponed their playthrough until now - it's the best time to try it. Also, thanks to ようげ(Youge) the game is now available to Japanese players in their native language with a high-quality translation. 幸運を祈る。孤独に飲まれるなよ。
- Steam Scream Fest Sale and The Hanged Man Update - 28 October 2022
Hey there! After some long silence, I would like to inform you that No one lives under the lighthouse Director's cut is currently having its biggest discount since its release more than 2.5 years ago. Oh, it seems like we were developing the game just yesterday. And that's because we were - in this spooky time of year, we can't resist a bit of honest lighthouse keeper job. During last weeks we've updated many small things you probably won't even notice - stuff that doesn't matter really that much for those who have already finished NOLUL DC, but may help creating a bit better impression for those who haven't played the game yet. I can't give you any kind of changelog, as that would ruin the mystery - so I'll just say we've updated some cutscenes, added bits of level design and improved some encounters, and made some really small updates to the island (during some of the days). Tweaked t…
- Le précédent gardien a dispar - 18 December 2021
Recently we've added a French localization and forgot to announce it; today we've added small fixes to it so here we are. Huge thanks to Théo Arbogast for a high-quality translation! I've also added new images for unlocked achievements, related to the Tarot cards they represent. Bonne chance. Ne laissez pas l'isolement vous faire perdre l'esprit.
- Halloween Sale update - 28 October 2021
Hey people! Another update for you, featuring: - Updates for two chase cutscenes - We hope we've finally fixed the fall-through-the-ground bug, but we're never sure about this one - Minor update for ammo bag - Mouse sensitivity slider in Settings got fixed so it's always seen - Hopefully, we've fixed the crash when you launch the game for the first time - Item switch setting added - Localization fix - Some other minor bugfixes Enjoy the game! Fear the spooks! Have a great Halloween!
- Previous exe file disappeared - 9 October 2021
Read its description here if you've missed it. Shortly: 2 endings are remade (both related to exiting the church), achievements are trackable in main menu, minor new models, new main menu UI sounds. New translations + discord and twitter links. If somehow you still won't find an exe after update downloads, try re-installing the game, but I don't think that's gonna happen. Or at least I pray for it not to happen :isaac:
- Spooktober update delays due to missing .exe file - 8 October 2021
Sorry, we'll try to fix that asap. Right now I backed to the previous version of the game that is stable and definitely should have an .exe file
- Spooktober Update is live; few other news - 8 October 2021
First things first - Spooktober update is live and ready to be downloaded. It features: - Updates to 2 of 3 endings - Updates to Lamp, Oiler, and Shovel models - In-game achievements menu - Main menu UI sounds a bit different and more PSX'y - Small rain update, which makes it way less heavy for your PC; - We fixed some bugs in the stealth section which was very hard to complete without a gun - Added translations to Italian, Polish and Hungarian, thanks to Luca Cassinelli, Krzysztof Gmyr, and Brechler "lostprophet" Zsolt - Main menu now features links to out Twitter and Discord server, where you can read all the news. Wait, what? Discord server Is opened. A place where you can ask us anything, send memes, artwork, communicate and read news about our games and development process. https://discord.gg/tkvpapWA75 HOLLOWSK 1999 3D Also, we've announced a new game today - Hollowsk 1999 3D. It'…
- Spooktober Update - 8 October 2021
- Updates to 2 of 3 endings - Updates to Lamp, Oiler and Shovel models - In-game achievements menu that, as I think, looks better than all other UI in-game but I'm too tired (and I'm working on a new project) to make other UI look as good as this one - Main menu UI sounds a bit different and more PSX'y - Small rain update, which makes it way less heavy for your PC; by the way, it looks a little bit different from the old rain and if you insist or threaten us we'll bring old rain back alright calm down put the weapon down - We fixed some bugs in the stealth section which was very hard to complete without a gun - Added translations to Italian, Polish and Hungarian, thanks to Luca Cassinelli, Krzysztof Gmyr, and Brechler "lostprophet" Zsolt
- Spooktober updates - 7 October 2021
Hey everyone! Few news to let you know: EEK3 is tomorrow! The spookiest event of the spooky season is upon us! EEK3 is like E3, but online and for indie horror and retro (and retro horror) devs to showcase their projects. It's hosted by the Haunted PS1 community and it's gonna happen tomorrow. Join us tomorrow @ 3PM EDT / 8PM BST, you may see something interesting announced :smile: https://youtube.com/c/HauntedPS1 Indie Cup Celebration Sale It's happening right now and No one lives under the lighthouse is 25% off. If you read this you've probably bought it already so, I dunno, tell your friends about it :rickweeks: or go get other great games from Easter European indie devs. Or buy a second Nolul copy :tobdog: https://store.steampowered.com/sale/indiecup2021 Spooktober Update The most interesting one! Tomorrow, after the EEK3, a new small No one lives under the lighthouse update will go…
- Director's Cut update release - 12 September 2021
Director's Cut update, read more here
- Director's Cut update and OST released - 12 September 2021
Free update is available to download for all game owners. The features list is below. If you want to support us please consider purchasing freshly released OST. Also please leave a review for the game if you didn't yet - that helps a lot, that's basically our most efficient marketing tool as our marketing budget is $0. Features: - Mac and Linux versions - Controller support - New settings (mouse inversion, key mapping, mouse sensitivity) - Level selection from the menu - Almost half of the game (second half, to be clear) is remade, including all of the endings; - Some of the first half of the game scenes are updated too; - 2 challenging (but not too challenging, I guess) boss fights; - Some of the game's scenes that frustrate people more than the others are now skippable - Changed more than half of achievements. Sadly, that means you've lost their old versions - Storyline is updated to…
- Remember Isolated Year Update? - 11 September 2021
Many people haven't heard anything from us in a while - I'm sorry, developing the update took much longer than I expected. The Isolated Year Update - that we've decided to call Director's cut for simplicity and marketing purpose (everyone knows what Director's cut is) - is coming out tomorrow, 12.09.2021. I'll publish a full list of updated things tomorrow, but right now I may give you a shorter one: half of the game remade, achievements changed, endings changed (maybe it will be a disappointing change for someone), the storyline makes more sense and closer to the original idea even though you may not think so from the first time you play, 2 BOSSFIGHTS in a walking sim with actual challenging gameplay holy crap; better settings, level selection (no new game for achievement farming), controller support, Mac and Linux versions, a sexy intro with our company logo and an OST release. Everyt…
- Isolated Year Expansion announced - 25 April 2021
Hello, previous lighthouse keepers! Long time no see, eh? Hope you haven't disappeared. TL;DR - We announced a free update with a new ending, a remake of late-game content, some updates to early-game content, updated settings (control inversion, key mapping, gamepad support). It will be included in the base game version and will be free for all game owners, but will raise the price of a game. You can view it as a release from Early Access (however we've never planned to ship the game as EA). Also, the current -30% will be the last sale before the update release, so I can say if you won't get the game now, you won't get it this cheap until the end of 2021, at least (there will be discounts, but the price will be higher, so ːrickweeksː ). Sorry for the long silence, 2020 was a mess, I've burned out from my daily (non-related to gamedev job), then quit it, then had some time to rest to get…
- Patch 1.04 released - 27 April 2020
Updates: - Now you don't scream after getting away from chases - Also for the chases - now you can't run forever - The Tower and The Sun achievements seem to be fixed. I can't be sure in any of our achievements anymore tbh ːrickweeksː - Minor cutscenes fixes - You don't hear seagulls after digging. Damn those seagulls! - Seagull sounds added to the top of the lighthouse for your joy to balance seagull sounds removal from digging - You will lose the hammer when the time comes - You won't see parts of the house looking at you from the house walls outside - Everyone seems to miss one screamer so we made it a bit more eye-catching - If you launch the lighthouse mechanism and begone to do other business sacks should be much lower as you come back - You sail faster - We've moved briefcase a bit - A ladder in the basement of the lighthouse for you to get out of it easier - Wooden planks textur…
- Patch 1.01 released - 22 April 2020
The first-day patch is done! Updates: - We've fixed colliders in Temple level. Now you shouldn't fall. - But even if you somehow do, Restart in the menu should now restart this exact level. Not sure if it works at all levels, but it definitely works in Temple level. - Bridge on the beach now shouldn't lock you inside. You're free, my friend! - Fixed the water level on some parts of Day 5 - Now you can't see the opened chest from the behind of the house - And if you forgot your briefcase no one will steal it (yep, that one wasn't intended) - High priestess achievement now works fine. - Other minor fixes we can't remember Next plans: - Less common bugs - Sound from the game playing in pause menu fix - Wooden planks texture fix - We'll check the player spawns once again. At least two people have fallen through the ground after exiting a building or going down the stairs. We can't reproduce…
- We moved the release date - 17 April 2020
We are sorry to say that, but we can't release the game today. It works almost fine, definitely can be called playable, but we need to handle critical bugs and polish some parts of it. We estimate the game to be finished by Tuesday, April 21. Currently, we're getting our coffee done and prepare for the weekend journey full of fixes and updates. You can never make it perfect, but it's always worth trying. ːtragedianː