Pirate Island Mini Golf VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviews1
- Release dateJun 8, 2020
- DeveloperSerious Tangents
- PublisherSerious Tangents
Genres: Casual, Sports, Early Access
Company pages: Developer: Serious TangentsPublisher: Serious Tangents
Pirate Island Mini Golf VR Steam news
Pirate Island Mini Golf VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Framerate Improvements + Pirate Testing - 22 March 2022
Added much-needed tutorial, provided by way of an NPC on initial landing screen, to explain how to pick up items and general gameplay. Significant overhaul of the collision detection systems to reduce latency, removed of some resource-intensive components unrelating to game play, and reduction of some texture map sizes were all implemented to improve overall frame rate. On average, framerate now operates at 45-60 fps (depending on resources displayed on screen). I am aware of a momentary 'blip' where frame rate drops significantly for a singular frame every 5~10 minutes. I am investigating the reasons why.
- The Scallywags Update - 8 November 2020
Hello Everyone! For the last five months, I've been working on a number of features for Pirate Island Mini Golf, the most significant of which is adding the often-requested feature: Multi-Player. Now up to four players can play through one of the four courses, with voice chat support via Steam Voice. The voice chat is disabled by default, but players can turn it on in their house before the round starts. There have also been a number of cosmetic changes, improvements to the overall physics of the game, and some tweaks to the soundtrack and effects. As we are still in Early Access, there may still be unexpected issues that might arise. I am creating a new thread in the community specifically for issues encountered either via single player or multiplayer sessions as a result of the Scallywags update. Let me know if you run into any problems there so I can investigate further. I will conti…
- Localization and minor bug fixes - 22 June 2020
Hello everyone. Many things took place with development over the last several days, and I feel confident to move the testing branch back over to the main branch and rolling it out to all players. Minor adjustments are pending for localization. These are mostly correcting the orientation, as some translated words will cut off. Still, the logic otherwise presents the menu texts as they should be, so I'm confident to mark the initial testing as complete and merge it to the main chain, with a disclaimer that I will correct the final orientation issues by next patch. Two issues that arose from playing through an already-completed game a second time were resolved, along with friction-based problems with specific obstacles. Also, the archway obstacle on courses was changed to not be quite as long of a tunnel (decreasing the odds the ball would get stuck halfway through and become troublesome t…
- Localization and Optimization testing - 18 June 2020
Hello everyone! I have created a new beta branch (named "testingbranch"), and I have been working with the following features within this branch: Localization: I have set up the menus for the following additional languages: Dutch, French, German, Italian, Spanish, and Russian. These translations are 'rough around the edges' as some of the translations are longer than their associated button, and Google translate didn't quite know what to make of specific terms, but these two things should be ironed out by the next patch. Naturally, I wouldn't mind if any native speakers would fire me an e-mail with the bits that didn't quite come across correctly. Optimization: The first steps towards a smoother load time and play are reducing some specific file sizes. I have adjusted some of the sound sets and music, and a couple of the larger texture maps are getting an overhaul. I'm investigating oth…
- Update 0.87.1 - 12 June 2020
Just a small patch to improve the graphical interface (both instructions explaining the treasure hunt and the countdown timer being more visible to the player) and minor improvements explaining what was earned at a successful hunt. Also corrected minor behavior issues where the golf ball comes to the rest on the edge of a trap and then rolls in repeatedly, also corrected issue where golf ball exits course but does not register due to lack of coming to a rest. Additional minor audio improvements.
- We're Live! - 8 June 2020
After some last minute coding and fixes, Pirate Island Mini Golf - VR is now live and available for purchase on Steam! The last couple weeks have been very busy for me as I've been adding an additional feature to the game: Treasure hunts! Once you've completed any game (including the tutorial course) you can either pick up a small treasure chest and bring it to your treasury next to your home base, or you can pick up one of several randomly selected maps and try to find the larger chest. Can you find the gold before time runs out? The harder the course, the larger the reward, with special bonuses for completing any of the course enhancement challenges. Come on down and play a couple rounds! You'll be glad you did! Pirate Island Mini Golf - VR, now available for purchase!
- Coming Soon to Early Access - 25 May 2020
Hello everyone! I am proud to present to you the latest game project from Serious Tangents: Pirate Island Mini Golf VR. Pirate Island Mini Golf VR is a full and complete game set on a tropical island. This will be your island getaway. In addition to the four unique, 18 hole games, you'll find special sea shells hidden around the beach, chill in little rest areas while the fire flies come out during the sunset, or relax and watch and the seagulls fly through the air. There are multiple game enhancements and special challenges designed to mix things up and keep the courses interesting as you play each round. There is plenty to do on the island. And, this is just the beginning. I am releasing this game as an Early Access title (anticipated date is going to be June 8th) so I can work with the community to build the best game possible. I welcome constructive feedback and will take reasonable…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 22 March 2022 | Framerate Improvements + Pirate Testing | 4259848535847164575 |
| 2 | 22 June 2020 | Localization and minor bug fixes | 3384966595883597211 |
| 3 | 18 June 2020 | Localization and Optimization testing | 3384966595871495242 |
| 4 | 12 June 2020 | Update 0.87.1 | 3309530667977702259 |
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