Hexagon Heroes news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score75% positive
- Total reviews4
- Release dateOct 12, 2020
- DeveloperJesse Moreland
- PublisherJesse Moreland
Genres: Casual, Indie, Strategy
Company pages: Developer: Jesse MorelandPublisher: Jesse Moreland
Hexagon Heroes Steam news
Hexagon Heroes news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Brody the Brawler, combining units and a buff/debuff overhaul! - 28 September 2020
I'm very exciting for this update! I think this really starts to put different units into different tiers. We now have two heroes and a third on the way! Well lets get to it Brody the Brawler Brody is a melee hero! Brody comes with four different abilities. Ground smash Brody powers up his mace and slams it into an opposing unit! That unit is then stunned and takes massive damage! Battle Shout Brody yells fiercely increasing instantly recovering HP and then recovering HP over the next few turns. He also increases his AP and DP for the duration of this buff. Sweeping Strike Brody pull his mace back and damages enemies in an arch. This ability will damage the target tile along with anyone standing next to the target, including your own units! Be careful! Another unique feature about this attack is that it only has a cool down of one turn! Intense Focus Brody takes a moment to focus, regai…
- Streaks and beautiful water - 28 August 2020
I'm excited to be moving the game into version .5. This major update will introduce the concepts of streaks. What are streaks? Streaks are how many times in a row you've hit a perfect skill check. By doing this your attack will do additional damage. This will allow players to control the tide of battle by simply performing well. This effect starts at 10% more base damage per perfect skill check all the way up to 50% more damage. This effect will stay in play until you mess up. I thought the game skill ceiling was a little too low but adding streaks to the game will push the ceiling much higher! A lot of times when you're fighting another players unit with one of your own, they will be low health so you know you won't have to hit a perfect skill check to kill them. But now you also have to make the decision to mess up your streak; winning the battle but losing the war. Ocean Shader I upd…
- Added an Action Camera - 18 August 2020
I've noticed when playing the game that a lot of times something would happen and you wouldn't notice so I've added an 'Action Camera'. Whenever there is an action happening on the board within your vision, the action camera will take over and give you a close up of what is happening. Here is a link to a Twitter post demonstrating this in action! Of course this a feature you can disable by going into the settings and turning off the setting 'Enable Action Camera' in the camera section. Until next time!
- We have music! - 5 August 2020
Small but nonetheless, you can jam out to some tunes while you're in the main menu! This comes with the ability to turn it off, though I highly recommend you bob your head and enjoy this beautifully crafted background music. Also added an ability to upgrade the Keep. This will give your keep five more attack and two more armor per upgrade and can be upgraded five times. This is a result of playing a game against a friend and I rushed him with builders and after his initial starting unit died, he had no chance of surviving or remaining in the game. Until next time! Jesse
- We have Heroes! - 1 August 2020
Claire, the Fire Mage We've released our first hero, Claire. Claire is now available in the Hero Monument. She is much more powerful than any other unit in the game. She comes with four abilities to wreck your opponent. Fireblast - this shoots two fireballs at a single target dealing damage and setting them on fire. Fire Eruption - this causes fire to erupt on all adjacent tiles to Claire causing damage and setting enemy units and buildings on fire. Blink - Allows Claire to blink away - ignoring normal paths( so over buildings and other units ). Lightning storm - cast a lightning storm on a specific tile and all adjacent tiles New Map - Bridges I've also added a new map to the map pool called Bridges. This map has more of a base setup like starcraft so you move through the map trying to build near other 'bases' that have lumber, stone and gold. Misc Adding the lightning storm ability ma…
- Sounds, Achievements, income building upgrades and tile resource improvements! - 7 June 2020
This update contains some changes to how income buildings work. I disliked the flow of just placing down a building and then having it automatically give you max resources from that tile. Now when you place a forester, stone quarry or gold mine.. you have the option to invest more resources into them so they can mine more for you. This creates a similar dynamic where you invest in workers in a game like starcraft. If you invest too much into workers, a small army could come destroy your city before you get the chance to build up your own army. Updated tiles to have a limited amount of resources on them you can mine. You will have to move through the map to consume additional resources. This forces players to be active on the map. Added achievements to the game. Added some sounds to certain things. This has a ways to go as far as getting sounds for every tiny little action but the sounds…
- Version 0.3 - Upgrades, Upgrades, Upgrades! - 31 May 2020
The blacksmith is now a key strategic building going forward. Upgraded troops are much stronger than non-upgraded ones. They key here is to balance your resources between strategic upgrades and actually building units. Too few units and you will be overrun. One upgraded warrior still wont' beat two non-upgraded warriors but two upgraded warriors might beat three =). Upgrades Attack This comes in three levels: I II and III. Each upgrade grants all of your units additional damage. Defense This comes in three levels: I II and III. Each upgrade grants all of your units additional armor. Regeneration This comes in three levels: I II and III. Each upgrade grants all of your units health at the beginning of your turn. Resilience This comes in three levels: I II and III. Each upgrade grants all of your units additional max HP. Leather boots This upgrade gives your knights one extra movement poi…
- Version 0.2 is here - 7 May 2020
In this update, I have added some different dynamics to the game that I feel are easier for a player to grasp from other games of a similar genre. Builders Before this update, you would select a building and build it within a radius of two from an Outpost or Keep. That's no longer a thing. You now use a builder that is spawned from a Keep. This builder can traverse the world like any other unit but can be transformed into a building. This is better because it allows you to colonize other parts of the map discreetly without having to expand your territory using outposts. Builders are also easily killed so there is a risk/reward dynamic inherent with this type of unit. Menus At the top level, there was a default menu that you could use to build buildings/units/ heros( soon ;) ), those are now gone. You build buildings from a menu associated with builders and you build units from a menu as…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 18 August 2020 | Added an Action Camera | 4828375451938425505 |
| 2 | 5 August 2020 | We have music! | 3664194214733364594 |
| 3 | 7 June 2020 | Sounds, Achievements, income building upgrades and tile resource improvements! | 3157533729863705994 |
| 4 | 7 May 2020 | Version 0.2 is here | 3110243214557082227 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
