SPSTEAMPULSELIVE ANALYTICS
Slipways

Slipways Steam metadata

Beetlewing | Jun 3, 2021 | game

Released

18players observed · 3 October 2026 - 23:25:50 UTC

StrategyPuzzleTurn-Based StrategyRelaxingSandboxSteam Store

  • Latest observed players18 · 3 October 2026 - 23:25:50 UTC
  • SteamPulse tracked peak129
  • Units sold (VGI)69,330
  • Revenue (VGI)$808,000
  • Review score93% positive

Slipways metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players18 · 3 October 2026 - 23:25:50 UTC
  • SteamPulse tracked peak129
  • Units sold (VGI)69,330
  • Revenue (VGI)$808,000
  • Review score93% positive
  • Total reviews2,274
  • Release dateJun 3, 2021
  • DeveloperBeetlewing
  • PublisherBeetlewing

Genres: Strategy

Company pages: Developer: BeetlewingPublisher: Beetlewing

Top Steam chartsTop 100 gamesGame directorySteam Store page

Slipways Steam metadata

Slipways metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1264280/metadata
Steam Storehttps://store.steampowered.com/app/1264280/
Steam Communityhttps://steamcommunity.com/app/1264280
PCGamingWiki search
IGDB searchSearch IGDB for Slipways

Reviews, pricing, and metadata

Review summary

Very Positive

93% positive, 2,113 positive, 161 negative

Price and discount

$16.99

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Steam Workshop, Steam Cloud, Family Sharing

Achievements

72

Platform releases
  • Steam 3 June 2021

Latest Steam announcements

  • Bugtoberfest - Oct 2024 patch - 7 October 2024

    This is a smaller bugfix update, with the biggest issue fixed being Mac-specific. - Unity engine update: Slipways now runs on the latest long-term-support version of Unity, which should help with some compatibility problems and enable maintenance/development in the future. - Ranked menu hang (Apple): On Apple Silicon, some of the time, the ranked mode menu would hang when moving from the map screen to the race select screen. This should no longer happen. - Isolated sector crash: A very specific way of playing with Vattori would result in there being no valid tasks for the "new tasks available" screen. This should no longer be possible, via slightly different logic for the "build a specific lab" task. - Ingame menu crash: There was a rare crash triggered by a weird interaction between controller support code and how the "abandon run" button works. This should no longer happen. This updat…

  • Spring is the time for bugs... and fixes - 14 March 2024

    As in nature, so in Slipways: with winter slowly receding into the past and spring waking up in the northern hemisphere, bugs are coming out of hibernation. This patch fixes two severe bugs on Apple platforms, and one logic bug: - Game startup fails (Apple): Occasionally, the Steam integration library has a hard time starting up on Apple Silicon machines. This used to hang Slipways during startup. Now, we give Steam a few seconds and if it's not able to get its act together, we start without it. - Game startup fails (Apple): Slipways used to defer initializing some Unity services until they are first needed. However, initializing them when they are first needed could hang the whole application on Apple Silicon machines. We now initialize these services earlier to avoid the issue, in exchange for a few milliseconds more of initial startup time. - Crash/hang: Using a project or other mean…

  • An apple a day sends the patch away - 2 January 2024

    This small update mostly concerns players on Apple devices - no significant changes should be present on other platforms. - Mac: Slipways is now a universal app, which means it no longer needs to run under emulation on your new-fangled Apple Silicon machine - anything with Apple M1 or up. This makes the game run smoother and more battery efficient, but also fixes any problems caused by the emulation layer itself. Speaking of which... - Mac: On Mac OS Sonoma 14.2.1, something changed in Apple's emulation layer, causing Slipways to no longer register clicks in windowed mode. This should no longer be the case with the new version. - Steam: The Steam SDK Slipways uses has been updated to 1.57, which fixes a few glitches around mods/Steam workshop use. This update brings the version numbers up to v1.3 (b1113) on Windows and v1.3 (b1114) on Mac.

  • Getting the fix in for October - 5 October 2023

    This one is another small bugfix patch, fixing a few bug reports that have accumulated over time. - Endless: Since a few versions, retired endless runs would not save properly into the statistics tab. This should no longer be the case. - Campaign: A mission completed with exactly 0 score would not count as complete for the purposes of progression. The game should now properly let you through with no additional gatekeeping. - Seed selection: If you went into ranked mode, then back to main menu, then into standard, and if the sector type for that week's ranked was not unlocked for standard play, you'd *sometimes* get in a weird state where the game would auto-select a locked sector type for you, which would result in a confusing UI experience. Possibly even more confusing than this bug description. This patch brings the version numbers up to "v1.3 (b1109)" on Windows and "v1.3 (b1110)" on…

  • New Year's fixings - 8 January 2023

    Happy new year, Slipways players! Slipways welcomes 2023 with a small bugfix patch, addressing the following issues: - Void Synthesizer: a previous patch broke the functionality of this technology, causing it to misbehave when it was supposed to deliver two copies of the same resource to different planets. It should now hopefully work correctly, and it's now in my personal top 5 of "rude technologies that have caused multiple bugfixes". - Loading/Ranked: when a savefile was loaded, some sector quirks would not be properly taken into account when an early "empire state update" would happen. One of the consequences of this bug were incorrect run previews on this week's ranked leaderboard, showing higher scores than the leaderboard itself. The issue should now be fixed for both the ranked previews and in general. - Statistics: The "best runs by perk" tab had weird display bugs for runs wit…

  • Thursday tiny patch - 17 November 2022

    This is a small bugfix patch addressing the following issues: - Campaign - Greener pastures: Some savefiles in which the construction of the fargate has been started would crash the game upon loading. This should no longer happen. - Campaign - Ghost in the Machine: The completion event would reappear after reloading a savefile where the megastructure was already reactivated. This should no longer happen. - Visual: The "smudges" in the sector select screen background should no longer be visible. The galaxy is fine, please don't worry - these artifacts were actually part of the menu background which was dimly visible behind the galaxy. This patch brings the version numbers up to "v1.3 (b1103)" on Windows and "v1.3 (b1104)" on Mac.

  • November patch of pumpkins - 4 November 2022

    Long time no bugfix! A collection of smaller issues has accumulated over time. This is a patch addressing most of the currently known issues: - Crash: Mass Reactors used in combination with Energy-Driven Industry and some planet types could cause a "product list sync discarded exported product" crash. This should no longer happen. - Campaign: A combination of using undo, saving and restoring at the exact worst time, and Jupiter being in retrograde would prevent the completion event from popping up for the Forebear Archive and Forebear Megastructure. The events should now show up consistently, and if you have a broken save where they failed to fire, reloading should fix it. - Upgrade: Planets would fail to upgrade to successful if they only had one native export, but they had an unexportable resource such as science or happiness added through a tech or project. Only exportable resources…

  • Sunday small patch - 31 July 2022

    This is a small bugfix patch addressing the following issues: - Campaign - Hard Truths: Losing a council member while having a tech upgrade that is both made available by them and also in some other way (like Infraspace available through Silthid Mass Lensing, but also through Slipstream Relay) would cause weird problems with the upgrade, including a way to trigger a crash. It should now behave reasonably. - Endless: The "maximum achieved" stats in the Miscellaneous Stats tab weren't display correctly in some cases. This patch brings the version numbers up to "v1.3 (b1092)" on Windows and "v1.3 (b1093)" on Mac.

  • Tuesday touch - 12 July 2022

    This patch is a small batch of bugfixes targetting ranked and campaign: - Ranked preview: When viewing a ranked run played by another person, their settings would "bleed through" for a second, causing weird effects during loading - including resolution changes and even crashes, in some cases. This should no longer happen. This fix should also help with other issues you might be having if you're sharing saves played on different machines. - Campaign: Ghost in the Machine: Established planets would be so eager to help that they would redirect their income towards the reactivation effort even before they actually had anything to contribute. They should now restrain themselves until they reach "successful" and can actually help. - Campaign: Through the Looking Glass: Xenostudies is now usable inside rifts, as an alternate vessel-based version. This was intended from the start, but the relev…

  • Patch Notes (Jun 26 - July 9) - 9 July 2022

    Today's patch is a tiny one, really fixing only one issue: - Crash: In some circumstances, the inactive, experimental gamepad support code could wake up and cause a crash. Maybe as vengeance for being turned off. In any case, it should no longer be able to do that (at least not in that specific way). The current version of the game after the batch is v1.3(b1083) on Windows and v1.3(b1084) on Mac. --- In addition to that, due to a weird quirk of the Steam interface that I can't really talk about, I've had to remove several of the previous patch note events. To ensure that no information gets lost, I'm including the patch notes for several previous patches in the last two weeks below. Archived patch notes July 6, v1.3(b1080): - Port in the Storm vs rewinding time: Rewinding time using a ruins event, then undoing this was a bit too much for the spacetime continuum in this mission, resultin…

  • The somewhat colder hotfixes on the second day - 25 June 2022

    Here's another day of post-release hotfixes, fixing the following issues: - Dendr mission: The mission goal failed to trigger if you were at the exact required amount of genes or culture. You no longer need 103% effort to complete the mission. - Vattori mission: Some connections to phase shifters were incorrectly disallowed as crossing a rift. - Vattori mission: The connection preview between planets did not take rift edges into account. - Dendr mission: Pinned colonization options failed to disappear when a vault was built on a planet, causing all sorts of problems. - Run records: Some campaign resource icons failed to display correctly in run records. After these hotfixes, the version numbers should be up to v1.3(b1050) on Windows and v1.3(b1051) on Mac.

  • The hottest fixes this side of a neutron star - 24 June 2022

    If you've been paying attention, you might have noticed that the game has updated quite a few times since the release of the third update. This was due to various hotfixes being applied, as usual, to fix various small bugs discovered shortly after release. Nothing like hundreds of people playing the game to shake things out! Here is a list of things fixed so far: - Ranked: There was a problem that prevented scores from uploading for about 10 hours after release. This is now fixed, and if you reopen ranked, your scores should reupload without any additional trouble. - Crash: Building a Ba'qar hubworld in their campaign mission resulted in a crash because the wormhole was missing and this confused the poor hubworld. - Crash: Some very old saves made with previous versions of the game failed to load with a full crash. They no longer do that. - Wormhole: Speaking about wormholes, it used to…

  • The final update is here! - 23 June 2022

    I can't believe it: it's here! 😱 The final update to Slipways is now available! Enjoy the third act of the campaign and the newly added techs and perks, and when you have the time and inclination, dig into the brand new modding feature. To celebrate this release, Slipways is going on a 30% sale for two weeks across all the stores. The update itself is free and available to all existing and new players of the game. Now, with the preliminaries out of the way, let's dig into the new stuff! The final act of the campaign! This one includes five brand new missions, in which each council member tackles the oncoming cataclysm alone. Each race has a unique way to approach the problem, and the missions highlight their philosophical outlooks, their strengths and their unfortunate weaknesses. They also happen to be tons of fun! Modding support! This one is a doozy and I can't wait to see how it go…

  • Final update available on June 23! - 10 June 2022

    Hey everyone, I'm thrilled to announce: the third and final big update for Slipways is coming out on June 23rd, just in time for a nice sale happening across all the stores. If you've been waiting to pick up a copy for yourself or a friend, this will be the best and cheapest opportunity to grab one! If you already own the game, I hope you're as excited as I am! May this new update bring you joy during these coming months, be it on vacation or after a hot day at work. What's in it? Let me refer you to the previous post, which has a nice buletted list of things planned for the update. Things have been going well and I'm happy to tell you that all five campaign missions are done and are now going through internal tests. I might be biased, but I feel this batch is the best one yet in terms of variety and gameplay. The modding support is also coming along nicely. I just finalized Steam Works…

  • Saturday spruce-up #2 - 14 May 2022

    This is a bugfix update fixing the following issues: - Xenotourism vs Englightenment: These technologies now interact properly, so your Enlightened zen tourist retreat will now immediately become successful. Prosperous will still require three different imports. - Building structures: Ghost lines would sometimes appear in the connection preview, showing linking to ghosts of other structures that you cancelled in the past. These ghosts are now exorcised and removed. - Campaign Stats: The "best score by mission" tab was erroneously limited to 4 scores (from back when there was just act 1). It should now display all missions. - Ranked: The address for the server Slipways communicates with was changed in preparation for some future stuff. This update brings the version numbers up to v1.2(b938) on Windows and v1.2(b939) on Mac.

  • Final update coming soon! - 6 May 2022

    Good news, everyone! While a combination of factors has made work on the game in 2022 a bit slower than I'd like, I wanted to let you all know that the third and final update is well underway and expected to ship by the end of June. Thank you all for your patience - I'm making good progress now and working hard to make this update worth the wait! To clear up any confusion: this update is still not DLC and will be available for free to all existing and new players of the game. What's in the update? Here's a brief list: The third act of the campaign, in which we'll conclude the story and see how each of the races approaches the looming crisis Other gameplay additions, including new technologies, sector quirks, events and council tasks Modding support, allowing you to use the same tools I'm using to make your own stuff: from small mods adding a few technologies to big ones introducing a wh…

  • Saturday spruce-up - 2 April 2022

    This is a bugfix update fixing the following issues: - Campaign - Hard Truths: If you completed consecutive stages of the archive year after year, the event moving the story forward would not trigger correctly. This is no longer the case. - Savefiles: An obsolete trade route that was undone would sometimes get saved to the savefile, especially in endless games, causing the save to no longer load. This should no longer be the case. - Mac: Pressing caps lock during the game would break UI due to how weirdly Macs implement caps lock and a few strange decisions on Unity's part. This has been worked around so pressing caps lock is safe for the universe again. - Tech - Economic zones: This technology used to not work correctly with information and izzium as a resource. It should be okay now. - Tech - Void synthesizer: If you connected the synthesizer first, and only then upgraded a planet wit…

  • Humanitarian aid for Ukraine - 25 February 2022

    For the next seven days (February 25 to March 3, midnight PST), 100% of Beetlewing's profit from sales of Slipways will be decidated to supporting the Ukrainian people. At the end of next week, this money will be donated to the Polish Red Cross #naPomocUkrainie fund ("help Ukraine fund"). The Polish Red Cross will use this money to secure food, medical supplies and other necessities for the victims of the war in Ukraine, in coordination with the Ukrainian Red Cross. Slipways paints a world free of war and military conflict, and I sincerely hope that one day our descendants can live in such a world. We're unfortunately not there yet, so all we can do is try to alleviate some of the horror of war and help those affected by it. This is the intent behind my decision. Please remain respectful here on Steam and refrain from incendiary comments on this topic. Thank you. Sincerely, -- Jakub Was…

  • Thursday tune-up, Wednesday edition (again) - 16 February 2022

    Wouldn't you know, this is another bugfix update that has traveled through time from Thursday to arrive today. Maybe I should start calling them "Wednesday somethings"? No good word for "fix" that starts with a "w" comes to mind, though, so we'd have to lose the alliterative title. This one fixes the following issues: - Crash: Culture: There is an edge case with Culture Exchange and Culture Hubs when building the hub causes the last produced unit of people to disappear from the planet, turning off Culture Exchange. This is a problem if the culture was already used, causing a crash. There is no good way to fix this while being 100% consistent with the rules as stated, but it no longer crashes. Instead, Culture Exchange and similar technologies now also work with planets that "used to" make people, even if they no longer do. So there you go, a useful trick just for reading the patch notes…

  • Thursday tune-up, Wednesday edition - 9 February 2022

    This is the usual Thursday patch with a couple of small bugfixes, but on Wednesday. Hey, it's probably Thursday already somewhere, right? - Campaign: Bending Spacetime: The izzium farm technology had a buggy interaction with a fix in the trade system. This interaction would cause a crash when you upgraded it to prosperous. - Crash: Undoing during animations that create a new structure (eg. when a planet was collapsed into a protostar) could cause crashes due to the game animating things that aren't there. No more. - Trading system: Undoing a manual resource allocation could sometimes result in manual allocation for the product no longer being possible. The trade system should no longer confuse itself in this one specific manner, though I'm sure it'll find other ways to do so. This patch brings the version numbers up to v1.2(b926) on Windows and v1.2(b927) on Mac.

Patch notes and updates

S.noRelease datePatch nameGID number
17 October 2024Bugtoberfest - Oct 2024 patch6350729003508674950
214 March 2024Spring is the time for bugs... and fixes7309977427435313393
32 January 2024An apple a day sends the patch away5410576585173966462
45 October 2023Getting the fix in for October5220292521180434195
58 January 2023New Year's fixings5035620387698923411
617 November 2022Thursday tiny patch4789043687474473451
74 November 2022November patch of pumpkins4732747437205981129
831 July 2022Sunday small patch4587497456691658535
912 July 2022Tuesday touch4539082035577127172
109 July 2022Patch Notes (Jun 26 - July 9)4539082035566891950
1125 June 2022The somewhat colder hotfixes on the second day4474904295736759185
1224 June 2022The hottest fixes this side of a neutron star4474904295734125257
1314 May 2022Saturday spruce-up #25849624375824999906
142 April 2022Saturday spruce-up4347669995467064970
1516 February 2022Thursday tune-up, Wednesday edition (again)4246335198888714375
169 February 2022Thursday tune-up, Wednesday edition4235075565595468156
173 February 2022Thursday tune-up #44235074931847083685
1827 January 2022Thursday tune-up #34237326104319341230
1920 January 2022Tiny thursday fix4237325463672066306
2013 January 2022Thursday Tune-up Take Two4224939931828097701

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1264280
Live current players18
SteamPulse tracked peak129
Live count (today's peak floor)18
Price$16.99
Free to playNo
Discount0%
Original price USD$16.99
Current price USD$16.99
Release dateJun 3, 2021
DeveloperBeetlewing
PublisherBeetlewing
Owners estimatedNot available
SteamSpy owner estimate minimum200,000
SteamSpy owner estimate maximum500,000
Review typeVery Positive
Positive review percent93%
Positive reviews2,113
Negative reviews161
Total reviews2,274
Steam recommendations2,236
Achievements72
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1264280/

Short description

Weave isolated planets into a vast trade empire. Hatch plans. Research game-breaking technologies. Still be done in time for lunch. Enjoy the endless possibilities of a space grand strategy game in 60 minutes flat.

About this game

Slipways takes the space grand strategy genre and condenses the best parts of it down by throwing away all the micromanagement and the steep learning curve. The result is a unique blend of the strategy and puzzle genres in which you can finish a run quickly, but still have a deep experience full of tough decisions. MAKE TRADE, NOT WAR Colonize planets, carefully pick industries and hook everything up so that your planets support each other. Line everything up just right and watch your colonies evolve and grow, giving you even more options for profitable trade. Make long-term plans and bask in your own glory when that one last connection makes six planets upgrade at the same time and gives you the income you desperately need. There is no military aspect to pull your focus away from the economy. The game is more relaxed than your typical grand strategy. It's all about exploring space and its endless opportunities, shaping it to your whim and developing it to its full potential. No need for war with so much empty universe to claim. FASTER THAN LIGHT Forget about tedious micromanagement and waiting for ships to be built. In Slipways, every action you take has immediate consequences, and every choice you make is of paramount importance. Your planets govern themselves while you focus on making the right decisions to get them what they need. You'll waste none of your precious time on busywork. A single run takes 40-60 minutes and they are all filled with the good stuff. TECH IT UP A NOTCH There are no boring technologies here. Instead of making a single building 20% more efficient, technologies in Slipways let you move planets at will, harness stars for energy or colonize planets with sentient machines instead of people. The selection varies each run, so you'll have to plan carefully and adapt to the situation at hand. The path you choose will profoundly change your experience and the way you look at the game's planets and resources. ...ONE MORE GAME? When a single run takes no more than an hour, what you need is replayability. Almost everything in Slipways is procedurally generated and each sector of the galaxy offers wildly different challenges. To overcome these c…

Supported languages

English, French, German, Polish, Spanish - Spain, Simplified Chinese

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
30Steam Workshop
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $16.99
  • Highest observed: $16.99

Slipways's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $16.99, the highest is $16.99, and the first visible tracked price is $16.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Slipways's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $16.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $16.99. The latest run records $16.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $16.99
  • Current list price: $16.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Slipways at $16.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$16.99$16.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $16.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$16.99$16.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $16.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$16.99$16.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2555,4104 October 2026 - 00:42:01 UTC1,818,368
2Dota 2437,3714 October 2026 - 00:42:01 UTC1,291,328
3Wallpaper Engine49,5104 October 2026 - 00:19:25 UTC150,271
4Human Fall Flat4,4183 October 2026 - 11:56:03 UTC127,516
5Once Human20,7503 October 2026 - 21:25:02 UTC231,343
6Steam 上的 《星战前夜:晨曦》(EVE Online)124 October 2026 - 00:05:07 UTC98
7Starward4093 October 2026 - 22:24:23 UTC4,568
8(Chinese PaladinSword and Fairy 4)3325 September 2026 - 19:22:39 UTC759
9女神异闻录:夜幕魅影7826 September 2026 - 04:23:58 UTC385

Related Steam games by tag and genre

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2437,3714 October 2026 - 00:42:01 UTC1,291,3282,758,031Valve
Total War: WARHAMMER III54,9053 October 2026 - 23:12:14 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Baldur's Gate 347,3524 October 2026 - 00:38:52 UTC875,343836,282Larian Studios
Slay the Spire 246,3394 October 2026 - 00:40:30 UTC574,638199,438Mega Crit
Arena Breakout: Infinite43,4883 October 2026 - 18:55:43 UTC65,94478,112Morefun Studios
Hearts of Iron IV29,6153 October 2026 - 23:38:29 UTC93,196377,014Paradox Development Studio
RimWorld24,6513 October 2026 - 23:02:42 UTC95,851239,107Ludeon Studios
Satisfactory23,3313 October 2026 - 21:45:48 UTC185,957278,958Coffee Stain Studios
Sid Meier’s Civilization® VI23,2424 October 2026 - 00:40:46 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Crusader Kings III22,4993 October 2026 - 23:38:40 UTC98,474138,767Paradox Development Studio
Transport Fever 321,6793 October 2026 - 23:13:37 UTC38,722Not availableUrban Games
Once Human20,7503 October 2026 - 21:25:02 UTC231,343179,110Starry Studio

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