- 20 days before Arms Race 2 hits all alive around! - 16 November 2023
To make old and long story short - wishlist and prepare to fight the real geopolitical war ... the New good old Cold War! https://www.youtube.com/watch?v=M_8rSY0dYK4&t=5s Game play explained https://www.youtube.com/watch?v=7E1tlR-ESEI&t=32s And don't forget to share this news with your friends. They want to fight too! See you 5th December 2023! https://store.steampowered.com/app/2284800/Arms_Race_2
- Small July update - 25 July 2023
Hello comrades, The development of TCWE2 has been scientifically slowed down this summer. Our small team has encountered various difficulties and has been preoccupied with developing another game, Arms Race 2. However, there is good news! While working on the Arms Race 2 demo, we identified some issues with the in-game interface design that are also present in TCWE2. As a result, we invested a significant amount of time and effort to resolve these issues for Arms Race 2. This has provided us with valuable insights into what needs to be fixed for TCWE2 as well. We are committed to making the necessary improvements so that many of you will be able to enjoy TCWE2 on your monitors. In the meantime, while you are waiting for TCWE2, don't forget to try out the Arms Race 2 demo! https://store.steampowered.com/app/2284800/Arms_Race_2 Max Sprin
- June update - Unit craft and demo - 16 June 2023
Hello comrades! This month brings fantastic updates (as with every month, of course). Firstly, we must inform you that the speed of TCWE2 development was temporarily reduced last month. We had to utilize all our physical and intellectual capacities to complete and polish another project for Steam Fest, which is taking place this month. But fear not, it doesn't mean we haven't made any progress on The Cold War Era 2. In fact, we have reached a significant milestone! Without further ado, take a look at this screenshot: In this screenshot, you can see an American Infantry soldier from the World War II era. This unit has been created using the unit crafting feature and is ready for production. We're pleased to announce that the unit crafting and production department is now fully functional in the game, and it works amazingly well! While I'm unable to show more at the moment, I assure you t…
- April update for The Cold War Era 2 - 19 April 2023
Hello unicorns! Yes, yes! unicorns you are! ))) In this update I'd like to show you the technology window. As you can see this window is currently in developing progress and everything can be subject to change. 1 - This is where you manually assign funds from budget to technologies and researches. You can take as much as you need but less you have in your budget - worse your country developing level. So, you must limit your self at some point and keep the right balance. 2- Once you develop a research you can name models and its versions. For example, instead of Abram M1 we can name it - Unicorn G-Y 3- When you research a model you can upgrade it. There you can see what new setting of the model will be after the upgrade. Once you upgrade it you will have two models available for crafting, one is Unicorn G-Y and another Unicorn G-Y2 . Different models can be used for different battlefield…
- March update to The Cold War Era 2 - 9 March 2023
Hello comrades! We would like to inform you we have started coding again. As I mentioned in my previous message we had to dive into old code and learn again everything what was done before. Learning from the past is passed and now we are back to normal developing process. We have completed budget department and political groups for regions. On the screenshot below you can see functional budget for different departments. All calculations and math works perfectly. In budget you will be able to see your finances in private and nationalized economy sectors and how much you invest to social and science sectors. Here you can see what radical groups are present in your region and percentage compare of it. Radical groups can lead to civil war in the case if your country will have low development level. There should be a balance between your investments to economy and social sectors in budget. O…
- The Cold War Era 2 is back for developing! - 28 January 2023
Hello comrades! I am very pleased to inform you we are back to TCWE2 developing. We have had some complicated time after Covid pandemic. Our team had to stop developing because of many different reasons. But now it's all in the past. We are back! Please, do not expect from us good news any soon. We need to get into the previous work, get into the code and learn what was done long ago. It will take months. Slowly but surely! You can't wait to play Cold War? No worries! We have brought you another good news here too! We are going to release sequel of Arms Race. New game will be available Q2 or Q3 of this year. More information about Arms Race 2 will be available on the official Steam game page next month. Don't forget to wishlist and follow! https://store.steampowered.com/app/2284800/Arms_Race_2 And, of course, don't forget to share this great news with your friends via social media. Let'…
- We are back on track! - 25 January 2023
Hello comrades! I am very pleased to inform you we are back to TCWE2 developing. We have had some complicated time after Covid pandemic. Our team had to stop developing because of many different reasons. But now it's all in the past. We are back! Please, do not expect from us good news any soon. We need to get into the previous work, get into the code and learn what was done long ago. It will take months. Slowly but surely! You can't wait to play Cold War? No worries! We have brought you another good news here too! We are going to release sequel of Arms Race. New game will be available Q2 or Q3 of this year. More information about Arms Race 2 will be available on the official Steam game page next month. Don't forget to wishlist and follow! https://store.steampowered.com/app/2284800/Arms_Race_2 And, of course, don't forget to share this great news with your friends via social media. Let'…
- COLD WAR HALLOWEEN! - 29 October 2020
Scary armies on the field!
- Landscape bonuses and penalties - 15 October 2020
Each country has its own unique geography. Battle tactics always depend on landscape and size of a country or combat operational area. All these specifics should be considered during battle tactics. Each phase of war is different and unique for all countries in the game. Battlefields have different landscape. Here is a list of some bonuses and penalties for military units in different landscapes: Submarines have penalty in shallow waters Mechanized units have penalty in desert, city and mountain areas Infantry has bonus in city and mountain areas All Air units have penalties in mountains and bonus in desert Infantry has bonus in jungle, mountains and city You may want to consider landscapes If you move your units to a proxy war or build military base abroad and locate your army there. On the screenshot below you can see phase of war with many combat areas. Each area has its own penalty…
- ENGINE and DISTANCE - 14 August 2020
Each battle field is unique. It has different geographical landscape and size. Each landscape has bonuses and penalties for different units. We will speak about it in the next diary. Today we are going to discuss the size. Because it does matter! The size in the game has special term and it is DISTANCE. Battle field ( or battle front ) is divided on 12 vertical lines. Units move back and forward on the battle field between the lines. For example, If your unit is on the line nr4 it can move back to the line nr3 or forward to the line nr5. Battle field can be in any region all around the globe. And regions have different geographical size. Each region battle field has its DISTANCE according to how geographically big or small this region. For example, DISTANCE of battle field ( or battle front ) of Ireland will be much smaller compare to battle field of Canada. Each unit has ENGINE value.…
- MANUEVER vs COUNTERMEASURES - 24 July 2020
Not only STEALTH can protect units from enemies. COUNTERMEASURES can do it as well. But before I explain COUNTERMEASURES I need to start with MANEUVER. MANEUVER is the ability of a unit to do manoeuvres. Obviously saying. Units do strategic or tactical MANEUVER before they fire its weapon. MANEUVER has to be done for the best angle of attack. As more MANEUVER units as faster it can destroy the enemy. And there is only one thing that can help you to defend yourself from high MANEUVER units. And it is COUNTERMEASURES. COUNTERMEASURES is a combination of electronic and technical devices and general unit design (ability to do different manoeuvres). Destroyers can do circle manoeuvres at high speed to escape from torpedoes and planes can drop flares or do fast manoeuvres to avoid missiles. All this is COUNTERMEASURES. There will be a fight of MANEUVER vs COUNTERMEASURES in TCWE2. Currently w…
- STEALTH - 17 July 2020
Last time we discussed how RANGE of WEAPON and RADAR of ELECTRONICS work during a battle. Unit can’t hit a target within the RANGE of WEAPON or if it doesn’t see other units in the range of RADAR visibility distance. But there are two more very important options you need to consider during unit crafting. One of them is STEALTH. This is unique value of any BODY equipment. STEALTH is the shape of unit BODY, materials involved to produce it and ability to camouflage on the battle ground. STEALTH reduces visibility of unit for enemy radars by its value. For example, enemy unit RADAR value is 3 and your unit STEALTH is 1. 3 -1 = 2. It means, your unit will be visible for enemy RADAR only in the range of 2 battle lines and not 3. As higher STEALTH value of your units as closer you can get to enemy units without being spotted. At the same time units with more advanced RADARs can easily see oth…
- RADAR and fire RANGE - 9 July 2020
As we discovered in the last diary chapter there is ARMOR and HIT POINT for all units in the game. The value of HIT POINT deducts from ARMOR when WEAPON fires. If ARMOR is 0 or below for any unit it destroys. And how far our WEAPON can fire? There is distance of combat fire in the game. And each WEAPON has it own fire RANGE. But before we continue let's speak how our unit can actually "see" targets. Each unit has RADAR. One value of RADAR is equal to one vertical line in the battle field. MIG15 has RADAR with value 2 and it can see all air, land and naval units 2 lines from the current position. If enemy unit is in the range of RADAR and WEAPON it can be attacked. If enemy unit can be seen by RADAR but out of WEAPON range it can not be attacked. Same if enemy unit is in the range of WEAPON but not RADAR. F86 has ground WEAPON with RANGE 1 and RADAR with RANGE 2. It means our F86 unit ca…
- Armor, Hit point and Upgrade - 25 June 2020
Now it is a time to start explaining about model components ( equipment ) specifics and how it works on the battle field. As I mentioned in previous diaries you will be able to craft units with four main equipment ( it can be more then four if body load capacity allows to install or mount more equipment ). In the previous diary we learned what is load and supply for body equipment. Let's discuss other two combat specifics of the body. The first one is ARMOR. This is strength of your unit. When enemy units fire our unit it damages armor. F 86 body armor is 2 on the picture below. 2 is very low. If our unit receives damage equal 2 or more our unit will be destroyed. Damage can be received only by special weapon. In very early Cold War time machineguns were basic weapon on jets. Machineguns was general firepower in legendary dogfights between F86 and Mig15 in the skies of Korea. WEAPON fir…
- Supplies and Load - 18 June 2020
Now, when we know some basics about unit crafting and battle rules let’s speak about unit customization a bit more in details. As I have mentioned before each unit model consists of equipment. You must have not less then one of each equipment to be able to craft your model. Every equipment has its own research price, production price, load and two specifics which are crucial on the battle field. Research price is the amount of funds you have to pay to research this equipment. Price is the amount of funds to be paid to produce this equipment. Load is the sum of space and weight this equipment takes inside of BODY. So, BODY is the only equipment which is a little bit different from other equipment because BODY provides with the load capacity and another equipment takes capacity from it. Let’s take a look on the picture below. F 86 BODY equipment provides this model with 700 load. It means…
- Battle screen - 12 June 2020
Before I continue explaining unit craft customization let me talk a little why unit craft is actually important and what kind of effect it has on the battle field. There are five war phases in the game. Each phase ( and its geography) is specific. For example, there is naval invasion phase and win on sea requires to pass the phase. Another phase is ground battle field and it requires strong ground forces to win on the land. The last phase is city combat and naval vessels and ground vehicles can’t win there. We will talk about war phases and it’s specifics later in diaries. So, when you craft your battle units you need to consider why do you actually craft it for. Battle strategy is involved for it. For example, your destroyer will be great addition to cruisers if it has anti submarine warfare equipment and cruisers don’t. But this destroyer will be useless as anti ground or anti ships s…
- Unit craft - 4 June 2020
Many of you may wonder what makes this game different or special from many other grand strategy games out there? Specially compare to big and famous titles? Well, we are proud to declare we do have something really special! And it is unit craft. Not just upgrades but actual customization. Let’s look briefly on units in TCWE2 generally to understand how it works. There are three main components in unit production – blue prints, a model and actual unit. Unit customization is situated right between blue prints and a model. You will need to research blue prints and customize your unit model based on them. When model is ready you can start production of it. You have to spend funds of science to research blue prints and private/nationalized sectors to produce units. Unlike in many other strategy games you do not research blue prints of an actual unit in TCWE2. You research different component…
- Military Production - 28 May 2020
There is production only for military in TCWE2. It is done with the idea to avoid extra micromanagement and make game more focused on politics and military actions. Civilian production is included in GDP and doesn’t have separate finance sector as military. Taking funds from GDP for military reduces Civilian production and national income. Reducing GDP relates to slower growth of development level. Production is based on private and nationalized economy sectors. Players can take funds from GDP to manage production withing the limit. When production is done funds go back to GDP. For example, if you take 150 from private sector you will be able to produce military units on the particular fund amount. Once it is done 150 goes back to GDP ( back to Civilian economy sector ). Managing production line is under player control. If the limit is 150 and you placed your orders for 500 the first 15…
- Private and planned economy - 21 May 2020
One of the main competitions between both superpowers during the Cold War was economy. The Soviet Union based on planned economy and USA believes in energy of capitalism in private sector. Both economical models are presented in the game. You, as leader of your superpower, in cooperation with your parliament will be able to steer and invest money from national fund ( collected from incomes ) into either private or nationalized ( planned ) sector to increase GDP. As more money you have in private or nationalized sector as more you can build and produce. You have a choice to manage which economic sector you want to use when you need to produce military. When you start your production, the amount of it is deducted from this economic sector which is oriented on civilian production. It decreases general GDP. As more you produce = less GDP = less income for national finance fund. The idea is…
- Change of political system - 14 May 2020
Change of political system In Arms Race – The Cold War Era game each region has level of opposition and ideological influence. In TCWE2 the political life of regions much more various. Each region has ideological influence, leader with its own ideological vision, parliament with three main political orientation, radicals and level of development. Those are main keys which can stabilize region or vise versa, used it to change political system. We will speak in details about every group later in diaries. Today I’d like to explain the general idea why all this is in the game. There may be a situation when leader who has won election has different ideological vision compare to what his or her region has currently in power. There is possibility this leader may want to change ideology of its region with the help of “big brother”. Parliament is required to proceed laws. Laws are oriented on ec…