SPSTEAMPULSELIVE ANALYTICS
Super Chaos

Super Chaos Steam metadata

Anodaxia | Jun 13, 2025 | game

Released

0players observed · 5 October 2026 - 09:38:17 UTC

ActionSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive

Super Chaos metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive
  • Total reviews13
  • Release dateJun 13, 2025
  • DeveloperAnodaxia
  • PublisherAnodaxia

Genres: Action

Company pages: Developer: AnodaxiaPublisher: Anodaxia

Top Steam chartsTop 100 gamesGame directorySteam Store page

Super Chaos Steam metadata

Super Chaos metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1265010/metadata
Steam Storehttps://store.steampowered.com/app/1265010/
Steam Communityhttps://steamcommunity.com/app/1265010
PCGamingWiki search
IGDB searchSearch IGDB for Super Chaos

Reviews, pricing, and metadata

Review summary

Positive

92% positive, 12 positive, 1 negative

Price and discount

$1.97 (67% off from $5.99)

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Steam Achievements, Full controller support

Achievements

1

Platform releases
  • Steam 13 May 2025

Latest Steam announcements

  • Tutorial, New Mechanics Update [#14] + Rainfusor Announced - 15 August 2026

    RainfusorOur next project finally has a store page! It's similarly weird and emergent like Super Chaos, but skills are made from modular elements that generate runes, and you use runes for arcane synergies, and every enemy is segment-destructible, so kind of an inversion of Super Chaos!TutorialSuper Chaos now has a simple 4-stage tutorial that should familiarize players with Rifts, Wisps, Dashing, Invisibility, Hex-Lifesteal and RockNew MechanicsEnemies Can't See behind RockRifted status (previously Rift Armor) now also makes you Invisible (breaks in Melee)Rift Damage (dark violet) now boosts all upcoming damage the more you hit with it to make boss fights a bit faster when using RiftWisps now can be steered into the opposite direction of your movementWisps now merge right before disappearing, combining their accumulated Power and Color instead of having Wisps be wastedWisps can be colo…

  • Demo Nanoupdate - 11 March 2026

    A demo is now available A more informative final screen Changed level counts to 2, 3, 6, 7, 8, 9, 10, 10... for easier early mutation unlocks New players now always unlock the Voidshift Dash mutation first

  • 3x Text Renderer Optimization Nanoupdate - 9 March 2026

    Text rendering is now ~3x times faster Removed test-related GPU resources, freeing up VRAM Better worm shapes

  • Readability, Quality, Damage Numbers, SFX, UI, Netcode Update [#13] - 7 March 2026

    Readability and QoLThe player is now much paler/lighter than the enemiesExtremely obvious internal healthbars for both enemies and players, enemy eyes moved to their fronts to make them more visibleEnemies flash towards white when damagedPlayer attack animationsDamage-over-time (annihilation, rift damage, hex damage) now accumulates and is released 3 times per second (or on trigger) instead of being dealt every tick to be more visibleAll damage types now have their own SFX, including the damage-to-the-player (with a very noisy annoying sound that you won't missDamage Numbers, including self-damage to the player with inverted colors, can be turned off in the settingsUIText outlinesFixed-size cards and buttons that allow text to breathe better3 levels of text size to allow for better text hierarchy perceptionOther tweaks like colorsOther Changes4 video quality settings (pixel-upscaled, na…

  • Blood & Shadow Nano-ish-update - 7 February 2026

    Bloody water added under damage particles, damaged players, wisps and pseudo-projectiles, can be disabled in Video settingsA clearer melee range indicator, can be disabled in Video settingsVoidshift Dash VFXVolumetric shadowsMud kicked up on motionMuch more realistic graphics (again)Better wall visualsReworked damage particles (again)Reworked Rift visuals to look more like a vortex into a different dimensionReworked Blast visuals to look more like sound wavesMuch thicker arms on Ward to make it clearer when Ward happens

  • Graphics Nanoupdate - 3 February 2026

    Thundering Pain now actually thunders with booming VFXMuch more physics-accurate backgroundEldritch wall VFXRemoved foreground distortionShinier damage particles

  • Remixes, Invis, Mechanics, VFX, Replayability Gigaupdate [#12] - 2 February 2026

    Okay.Mutations RemixThe much more extreme mutations are here!Full list:Rift and Rift Armor Mutations were mergedAdded Instincts mutations to remix the general playstyle (normal vs careful-style vs wild-style)Every other mutation has become much more extreme and packed with effectsMutations can only be swapped before 1st Level to prevent useless superpowers (can be changed per request)New MechanicsAnnihilation: on reducing Hex via Antihex, on reducing Antihex via Hex, on overflowing Hex: Damage+Lifesteal+Energy because Hex+Antihex hybrid builds were boring beforeInvisibility: a lot of superpowers and mutations are now sources of it, which makes enemies close their eyes and not target you, enabling new slower pace playstyles outside of AntihexPain: now on-player-damaged effects can have multipliers from many different sources!Superpowers RemixA LOT of superpowers received additional crazy…

  • Biomes, Bosses Update [#11] + 2x Replayability&Price after Sale - 22 January 2026

    The game price will increase after this sale ends, and a major replayability improvement update (already available on the beta branch, needs more testing, it's very large) will be released after this one to fit the new priceChanges in this UpdateAdded Bosses: very large enemies that have base enemy traits but also can spawn pseudo-projectiles and have their own levels and always control-resist your strongest color to make players "work" for it like a review requestedSet Boss Levels as levels 3/6/10, each having 1/2/3 bosses respectively, Boss Levels don't have wavesAdded two new biomes for bosses, one creates fast bosses that rarely spawn pseudo-projectiles, the other one creates slow bosses that spam pseudo-projectilesSet Levels 1/4/7 to always be in a normal biome and Levels 2/5/8/9 to randomly switch between Decaying and Energized biomes (after at least one Win) Pseudo-projectile ene…

  • Pseudo-projectiles, New Enemies, New Superpowers, Mechanics Update [#10] - 17 January 2026

    Impulsively importing mechanics from our next secret projectWild Superpower ChangesNew defensive superpower that makes Rifts push instead of pull and allows some healing in Rift, enabling a "sit in a Rift" playstyleNew superpower that magnetizes enemies and Rocks via Hex/Antihex, allowing more control and clumpingNew reckless superpower that makes longer Blasts pull instead of push and restore Energy, try not to smash enemies into your face!Remixed a superpower to make Rock copy your BlastsRemixed a superpower to pull Rifts towards you during Ward, allowing control over Rift locationsMore remixes might arrive...New Enemy MechanicsNew large enemy that moves slowly and spawns pseudo-projectiles (based on biome spawn rate not to be too overwhelming, number of enemies is always

  • Title Nanoupdate - 4 January 2026

    Title shortenedEnemy worms now balloon on being damaged

  • Rebalance Nanoupdate - 30 September 2025

    Mad Rage Enemy Power Consequence was too angry in later levels during Decaying and Energized biomes, and was rebalanced for Changed the Consequences formula to reward duo tag color paths, not just tri Reduced Mad Rage maximum potency distance Decaying and Energized biomes shrink slightly less

  • Superpower Choice Consequences, Challenge Update [#9] - 29 September 2025

    A review requested more interesting interactions between superpower choices other than just picking the same tags all the time. Here is a change that makes balanced (with different tag colors) superpower choices saferSuperpower Choice Consequences3 new consequences have been added, based on the chosen superpower tag colorsRED Nearby Enemy Mad Rage: enemies speedup and wobble like crazy near the playerGREEN Wall Bounce Force Increase: increased power of wall bounces, makes wall bounces cause pinballingVIOLET Speedup Outside Rift: increased enemy speed outside riftsBase enemy speed slightly reduced to balance for thisThis is solo-only due to co-op being chaotic enough (can be changed per request in the future).The precise formula for the Consequences will be hidden (can be changed per request in the future).Other ChangesMutations can no longer be swapped mid-level, only before a level

  • Descriptions Nanoupdate - 27 September 2025

    Improved description readability Renamed "Pebbles" to "Rock" Added green outlines to Rifts and Wisps to make it more clear that they are friends, not foes

  • Mutations & Superpowers Nanoupdate - 19 September 2025

    Mutations now have proper names Some mutations now have extra Antihex effects Starting superpowers are all highest power (not only the middle)

  • Clarity, Eye Comfort, Wisps Update [#8] - 12 September 2025

    Clarity & Eye ComfortThe background was greatly muted, you can intensify it back in the Video settings nowEnemy and ally visuals were greatly boosted to stand outAll enemies now have a rose-red bloody boundaryAll allies now have a green boundaryEnemy spawn visuals greatly softened not to be too distractingAttack visuals (Wisps, Blasts and Rifts) slightly muted not to overpower foregroundWisp and Hex VFX altered to blend betterNew on Damaged VFX to clearly indicate when the player gets damaged!Some background colors altered to be less distractingStore graphics have already been updated this time!Gameplay ChangesEnemies now always spawn with a Control Resistance ColorWisps now wander around randomlyWisps are now stronger pulled by RiftsWisps no longer hit enemies instantly in range like lightning, but instead quickly fly towards them like missiles

  • New Frosty Mechanic: Antihex, Variety, QoL, Graphics (again), VFX Update [#7] - 7 September 2025

    Main ChangesAntihex: a new crystalline debuff applied by Blasts and Rifts that slows down enemies and is shattered on Wall Hits because some players felt like the game became way too fast due to Hex being the only debuffSuperpowers remixed to add a lot of options related to Antihex, some for conversion between Hex and Antihex, most to make Hex superpowers also apply to AntihexHex greatly buffed to account for its opposite existingEnemy spawning VFX!!! are finally here, helping you see clearly where the enemies are going to appearGraphics upgrades to help with the 3D feeling and clarity, including enemy glow, etc, WITHOUT making performance worseContrast clarity improved, the background muted, important objects are more visible Color changes from superpowers to indicate their effects betterStore graphics will be updated accordingly... as usual... there graphics updates might become a pat…

  • Biomes, Variety, Mechanics, Font, Graphics Update [#6] - 16 August 2025

    Main Changes2 extra biomes: in addition to the normal biome, 2 new wild biomes now can be unlocked as you progress in the game:A default biomeAn energetic biome with accelerated enemy spawns, push-pull (on enemies) and pulsating dish sizeA decaying biome with more spirit enemies, slowed down enemy spawns, pull (on enemies) and slowly shrinking dish size3 new superpowers related to PebblesWard, Dash and Regen mechanics rebalanced with many tweaks and interdependencies (more in the Info menu)Spirit Enemies now deal less damage, cut down Energy and can be slightly damagedWisp Hits and Hex now have more chaotic movement effectsUpgraded graphics towards physics-based 3D with volumetric shadowing and water distortionsUpgraded the font engine to handle kerning and advance, introduced a beautiful font that fits the game betterVisual tweaksStore graphics will be updated accordinglyUpcomingNew An…

  • Co-op Bugfixes - 29 June 2025

    No more infinite co-op superpower crashy exploit Co-op states properly reset on connection break/interruption Co-op host&client superpower rarities are properly separated The terrifying sound of low health now properly updates on the client instead of growling into your ears 24/7, no more ASMR

  • Font Nanoupdate - 27 June 2025

    Made the font more coherent

  • Swarm Sim Secret Bonus Nanoupdate - 23 June 2025

    Watch Swarms - bonus simulation-toy mode, this was a secret devtool, now no longer secret Eye graphics fixes

Patch notes and updates

S.noRelease datePatch nameGID number
111 March 2026Demo Nanoupdate1826992588589916
29 March 20263x Text Renderer Optimization Nanoupdate1826362059929794
37 February 2026Blood & Shadow Nano-ish-update1823825466501483
43 February 2026Graphics Nanoupdate1823191198616687
54 January 2026Title Nanoupdate1819386365121699
630 September 2025Rebalance Nanoupdate1811772772419891
727 September 2025Descriptions Nanoupdate1811772772323533
819 September 2025Mutations & Superpowers Nanoupdate1811138915409283
929 June 2025Co-op Bugfixes1803527891599217
1027 June 2025Font Nanoupdate1803527891558109
1123 June 2025Swarm Sim Secret Bonus Nanoupdate1802893906871939
1220 June 2025Starting Infotips, Superpower Infotips QoL Nanoupdate1802893906754985

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1265010
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$1.97 (67% off from $5.99)
Free to playNo
Discount67%
Original price USD$5.99
Current price USD$1.97
Release dateJun 13, 2025
DeveloperAnodaxia
PublisherAnodaxia
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent92%
Positive reviews12
Negative reviews1
Total reviews13
Steam recommendationsNot available
Achievements1
Average playtime forever240 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1265010/

Short description

Bored of snail‑paced mundane? Nuke this petri dish clean from eldritch germs in a frantic top‑down physics arcade where every upgrade goes off the rails! You will warp the space, WEAPONIZE CHAOS PHYSICS, and mutate your build into something barely controllable… and completely unstoppable.

About this game

What if every mechanic was conditional, extreme, emergent and unique? Not your normal roguelite. In Super Chaos , you will nuke a petri dish in a frantic occult biophysics experiment where everything reacts, collides, bounces, implodes, and mutates. This is a top‑down physics rogue-arcade with procedural elements , where you dash manually , attack automatically , and try to survive waves of extremely fast eldritch enemies. You choose from 21 modular mutations before each run and 48 emergent upgrades before each level... but nothing here is boring like "+5% damage." No, every upgrade is extreme, weird, and can entirely flip your playstyle ! Choose melee, ranged, stealth, chaos, precision or even Pain as your playstyle and mix and match them in arcane ways. Physics as a Weapon A giant Rock that pinballs enemies across the arena and hides you Rifts that pull enemies in, then implode, making you temporarily Rifted, protecting and hiding you but blocking healing Blasts that push them and smash enemies into walls for bonus damage… and sometimes bounce them back into you Hex, Antihex, and Annihilation Wisp weapons wander chaotically, can be steered, become colored, merge together , affect every other weapon and apply Hex , making enemies insane, burning them, and giving you lifesteal Antihex slows enemies and makes them vulnerable to wall/rock hits Annihilation triggers when Hex and Antihex collide, causing lightshows Extreme Mutation Examples Stay immortal as long as you walk on… corpses? Sacrifice your dash to gain a gravitational pull that drags every enemy toward you Freeze all enemies when you get hit, dealing Rift damage based on their previous velocity Become invisible (with the right upgrades), causing enemies to fall asleep when they can’t see you... and some enemies decay when they can't see Arena Manipulation The arena pulses and shrinks There’s even an upgrade that lets you control the shrinking and turn the arena walls into you weapon Style Eldritch visuals and unsettling sound design Asset‑less graphics with GPU-simulated water rendered in DX12 Reviewers call it "unique"... but all it is is CHAOS ... or, if you choose so, control…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
22Steam Achievements
28Full controller support
67Camera Comfort
82#category_contrast_controls
68Custom Volume Controls
75Keyboard Only Option
76Mouse Only Option
74Playable without Timed Input
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
59Steam Input API Support
69Stereo Sound
77Touch Only Option
23Steam Cloud
15Stats
41Remote Play on Phone
42Remote Play on Tablet
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Violência
steam germany16Gewalt
igrs15Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $1.97
  • Highest observed: $1.97

Super Chaos's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $1.97, the highest is $1.97, and the first visible tracked price is $1.97. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -67%
  • Latest sale window: Oct 5, 2026 to Oct 5, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -67%, with a lowest recorded final price of $1.97 during rows named Steam sale. The latest recorded window starts Oct 5, 2026 and ends Oct 5, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $1.97, from Oct 5, 2026 through Oct 5, 2026. The latest run records $1.97 for 1 day of uninterrupted daily tracking with a listed discount from $5.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $1.97
  • Current list price: $5.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Super Chaos at $1.97 in USD, with a listed base price of $5.99 and a -67% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$1.97$5.9967%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $1.97.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$1.97$1.97No change67% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $1.97.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$1.97$5.9967% (Steam sale)Steam Store - Steam sale

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