Test Of Courage news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak5
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score89% positive
- Total reviews62
- Release dateOct 26, 2020
- DeveloperJust Sauce Studio
- PublisherJust Sauce Studio
Company pages: Developer: Just Sauce StudioPublisher: Just Sauce Studio
Test Of Courage Steam news
Test Of Courage news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 2.0! Conclusion. - 13 October 2021
Hello everyone! We've released the ending of Marco's chase after Ralph. It's a lot more fitting compared to the "he's gone" ending we've had. For now we're putting Test of Courage to the side (unless there's any bugs we need to fix), and we're going to focus on our newer games. Thank you to everyone who played our first game and we hope you continue to watch our growth as developers.
- Update 1.5! Dorms Overhaul: Bobby's Exam. - 28 June 2021
Test Of Courage 1.5 Update. - Updated Dorms Level: Reworked and completely changed Dorms puzzle. Players currently in Dorms, will reload into to reload into Dorms and check it out! - Added Chapter Level List to Main Menu: Chapter Level List gives the player the option to reload into different chapters to experience the levels again without having to replay through the whole game. - Added two possible choices for the ending: These are placeholders while we work on those sometime later.
- New Release! "Was it Worth it?" Store page is up. - 13 May 2021
In celebration of our announcement we are slashing the price of Test of Courage.
- Prelude to an Announcement sale. - 16 April 2021
We would like to thank everybody who has played our game so far. Everyone's feedback these last couple months has really taught us a lot. We'll be tackling the horror genre again later this year with experience under our belt this time. We won't put you all through long and convoluted puzzles (looking at you, dorms). We also wont rush an ending again and leave everyone feeling underwhelmed (yes we agree that it wasn't very good but I'm working on my storytelling). Until next time friends. -Noe
- Small update - 2 November 2020
- The bug in the library was still happening so we re-did how it was set up. - Added a save after completing the maze just in case people run into an issue and have to restart from checkpoint. -Added more painkillers in Main Office and Dorms.
- Quick Update - 1 November 2020
-Potentially fixed a bug in the library with the books. -Fixed a bug in the principle's office. -Added a visual cue in room 103.
- Quick Update - 29 October 2020
-Fixed an issue in the library where you wouldn't be able to proceed. - Updated objective clarity in room 103. -Fixed ambient audio in courtyard - Added some missing collisions in library - Added more painkillers in the later half of the game. If you encounter any issues reload from a previous checkpoint once, and if the issue still persist let us know please.
- Hotfix - 28 October 2020
-Added some box collisions to prevent the basketball from getting stuck in the bleachers. -Fixed missing collisions on certain walls. Any more issues or bugs let us know please. We try to update asap. If they're getting excessive let us know and we'll schedule them instead of instantly patching.
- Quick Update - 27 October 2020
There was a bug with Steam Achievements. If you encounter a bug or any other issue let us know.
- Test of Courage Release Day! - 27 October 2020
Release day has arrived. We want to start out by thanking everyone who played our demo. One year ago, we went through different ideas that we had for this game. The original setting was going to be in a hospital playing as a father looking for his daughter. We ran into a huge issue 2 months into the development, and had to scrap the project. We restarted the process and decided to change the story and said "what if we created our own universe?." We're not sure what to call it yet officially. If we manage to build a community, it would definitely be something I would ask everyone. Test of Courage is our debut onto the scene and we are proud that we were able to create something and actually finish it. It's not a game that'll cause waves in the horror scene but we hope we're able to integrate ourselves into the community. We hope you pass the test and find your friends Ralph and Natalia!…
- Game Festival: Intro to devs - 7 October 2020
Greetings fellow fans of the horror genre. I'm not one for typing an essay so I'll just start with we're a team of two. I'll use our in game alias. So Savage and I (BuddhaChrist) decided we wanted to make a game last year. We wanted to start small, and we were the developing the game while also learning about game development. This game is result of just under a year of self-teaching ourselves Unreal Engine 4. We hope you enjoy the little universe we created, and we're looking forward to reading/seeing/hearing everyone's thoughts on our game. We know it's not revolutionary to the genre but we still believe it's an experience you can enjoy in the dark alone or playing alongside a friend. We hope you pass the Tests. Both in game, and school.
- Demo Update: 5 - 21 September 2020
We finally have a proper entrance to the academy. The classrooms level was horrible on framerate so we rebuilt it from scratch with a different method. On our end we were getting between 50-80 frames on a 1070 at high setting. With the rebuild we're getting 90+ frames with the same settings. (Let us know if you're getting any consistent frame issues) Flashlight's impact on performance has been reduced. Fixed some bugs. If there are any issues with losing control of your mouse(in game) please contact us right away. It appears to be a common issue where certain interactions can cause some funky things to your controls.
- Small demo update: Bug fixes - 29 August 2020
- Loading a save from an older version of the game may cause performance issues so it'd be best to start a new game.
- Bug Notice: Important for those who've already played. (New players, disregard) - 24 August 2020
Step 1: Type "%localappdata%" into your windows search bar. Step 2: Look for TestOfCourageDemo and open the folder. Step 3: Open Saved folder. Step 4: Open SaveGames and delete everything in that folder.
- Demo Update: 4 - 24 August 2020
- We've added new A.I to the game. - A new Ward has been added that you can use to eliminate the Creatures. - You can now use a painkiller by pressing the 'Q' key. - You can now use a relaxant by pressing the 'E' key. - Removed maze and replace it with a new sequence of events introducing the new content. - Removed hallway in front of church and replaced it with small hint towards the game's plot. - Changed the games visuals a bit with some new colors. - Added a new area where the player will begin. - Changes to the letter and guide to fit the game's plot.
- Game Planned Release and Content update - 29 July 2020
Planned Release date: October 2020. Content Update: We're adding A.I to the game. As of now there are two types of A.I. One of them are creatures that patrol a given area, and the other type are hallucinations that only affect your sanity. There's going to be a a way around the patrolling a.i, you'll be able to jiggle your keys by pressing 'E'. That will bring the creature over to the origin of the sound allowing you to go around them before they go back to patrolling. Around the map you will be able to find a ward that will get rid of the hostile creatures on contact. You can set it up as a trap on their patrol path. Or you can just throw it at them (don't miss lol). Map progression: We plan on making around 5 main levels that you can explore and find the objects you have to collect. The school will take up 3 of the 5 main levels. Story update: We're making changes or addition to the s…
- Demo Update: 3 - 7 June 2020
-You can now press "R" to replace the battery in your flashlight. -Made VHS tape more visible. -Light sources no longer drain battery while you're in the menu or inventory.
- Demo Update: 2 - 3 June 2020
- You now have to left-click to unlock doors and it no longer opens your inventory. -Pulverized some bugs into oblivion.
- Demo Update - 29 May 2020
-Picture's weren't saving when you loaded another level so we replaced the need to take a picture. Now you have to collect the items instead. -Minor bug fixes
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 2 November 2020 | Small update | 3884878205230563644 |
| 2 | 1 November 2020 | Quick Update | 3884878205224373393 |
| 3 | 29 October 2020 | Quick Update | 3884878205212720247 |
| 4 | 28 October 2020 | Hotfix | 3884878205209140527 |
| 5 | 27 October 2020 | Quick Update | 3895010671354596944 |
| 6 | 29 August 2020 | Small demo update: Bug fixes | 3788045105529279016 |
| 7 | 24 August 2020 | Bug Notice: Important for those who've already played. (New players, disregard) | 4644854581175710627 |
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