Melvor Idle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players2.9K · 21 September 2026 - 23:37:15 UTC
- SteamPulse tracked peak8,220
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score90% positive
- Total reviews15,737
- Release dateNov 18, 2021
- DeveloperGames by Malcs
- PublisherJagex Ltd
Genres: Adventure, Casual, Indie, RPG
Company pages: Developer: Games by MalcsPublisher: Jagex Ltd
Melvor Idle Steam news
Melvor Idle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Melvor Idle 2 - Coming Soon to Steam Early Access! - 23 April 2025
https://i.imgur.com/9ZJ2U2T.png Over the last 5 and a half years, we have dedicated our time and energy to Melvor Idle in what’s been such an incredible ride. I went from learning how to make a simple idle game to becoming one of the top paid Idle games in the genre in the span of a few years, which wouldn’t have been possible without all of you, the incredible & dedicated community. I went from working by myself in my spare time, to now working alongside a team of 3 other full-time passionate and dedicated individuals to make the best experience possible. Today, I’m extremely excited to announce the next chapter in our story - Melvor Idle 2. Releasing into Early Access on Steam soon! Wishlist today and be the first to know when it releases! https://store.steampowered.com/app/3218350/Melvor_Idle_2/ Backup Link What to expect in Melvor Idle 2? Melvor Idle 2 is a direct sequel to Melvor I…
- Progress update on the Offline Client - Crossplay & Mobile - 22 January 2025
Hello everyone! I thought it would be a good idea to provide an update on the progress of the Offline Client since we released it into Beta on Steam two months ago. Crossplay Compatibility In our Steam Beta announcement, we mentioned that content purchased on one platform (e.g., Steam) wouldn’t be accessible offline on another platform (e.g., Mobile). Based on your feedback, we’ve worked on a solution to address this. I'm happy to say we are implementing a system that caches and validates your purchases for up to 30 days while offline. This timer resets each time you load the game with an internet connection. This feature is the main reason the Offline Client hasn’t been fully released yet. We’re actively working on it and aim to have it ready for further testing and release in the coming weeks. Mobile Progress Development of the Android and iOS Offline Client is nearly complete—about 9…
- Offline Client now available for Beta testing - 19 November 2024
The Offline Client is now available for public Beta testing. This brings full offline functionality to Melvor Idle, allowing you to play the game without an internet connection. It is available to test on Windows, MacOS and Linux (including Steam Deck). How to access You can access the Beta test on Steam by using the Beta code offlineStage2. Your saves are shared between the Live game and the Offline client. There are no actual changes to the game itself as it runs the existing Live version, just with offline functionality. Important information about the Offline Client There's a few important considerations to take note of. 1) You must first load the game once with an internet connection (Up to the character select screen). This will automatically download and save the remaining requires files needed to function that were not bundled with Steam itself. This occurs silently in the backg…
- Game Update - 5 November 2024 - v1.3.1 ?11987 - 5 November 2024
Bug Fixes Fix scaling conditional modifiers not actually scaling. This fixes the Abyssal Township Buildings that were not scaling their modifiers correctly. Fix Void Hivemind passive giving -10ms Attack Interval instead of the intended -10% Fix Wither Mythical Wizard Hat not having a passive effect Fix Nether Blast using Hollow Runes instead of Hex Runes when using combination runes Fix Cartography/Archaeology Game Guides missing Wiki links Prevent Cartography travel costs going below 0 Fix error in data schema for AttackSpellbookData Fix ItA DLC not showing in local currency on mobile.
- Game Update - v1.3.1 - 30 October 2024
99% of the below relates to the Into the Abyss Expansion. Notes that affect the whole game will be marked as . New Implemented a new Realm Select. This appears in the sidebar instead of within Skills themselves. Added an “Enter/Leave Abyssal Realm” option in the Sidebar, allowing you to easily enter/exit the Abyssal Realm. It will show as locked if not available. Added “Select Realm” sidebar menu item that will appear if more than 2 visible Realms are available, allowing you to change Realms from here. Skills with category selection (Like Artisan Skills) will now only display categories from the Realm you are currently in. Combat will now only show Categories that contain at least 1 area from the Realm you are currently in. Skills in the sidebar will now have a slightly transparent look if they contain no content for the Realm you are currently in. The Abyssal Realm now applies a specia…
- “Create a Mod” Contest 2024! $3,000 USD in cash prizes up for grabs! - 3 September 2024
https://i.imgur.com/aXeqOvF.png Hello everyone! The team has been working hard behind the scenes and we are excited to finally announce our “Create a Mod” contest for 2024! We had some incredible submissions in 2023, so we are extremely excited to see what 2024 has to offer. We’ve partnered with Mod.io for this contest. We’ll use their website for submissions. Details around the voting process for this year are listed below, as it has changed from what we did last year. Please make sure you read this entire post carefully before making a submission. Overview The theme of this contest is “content”. This means you are tasked to create a Mod for Melvor Idle that adds some form of new content to the game. Any mod that adds at least 1 of the following will be eligible: New Skill Additional content for existing Skills New Items New Monsters New Combat Areas, Slayer Areas or Dungeons New Gamem…
- Update Preview - v1.3.1 - New Realm Select, Bank Filters, ItA Balancing and more - 29 August 2024
Hello everyone! It’s been a minute since I’ve provided an update on what we’re working on behind the scenes, so I thought now would be a good chance to give you a sneak peek at the upcoming v1.3.1 update (no ETA yet). This update primarily focuses on Into the Abyss and addressing feedback we’ve received around it. Important Notes 98% of these changes relate to the Into the Abyss Expansion. This update is not yet released, and there’s no ETA just yet. Once balancing and translations are finalised, we will release it. I'd also like to release the Offline Client - Stage 2 at the same time as this update, so hopefully everything aligns and I can get everything out in one go. The changes are not final, as we still have general balance changes and fixes to implement. You can play the Beta of this update at https://melvoridle.com/beta/ It uses different saves, so just log into your Cloud accou…
- Game Update - 15 August 2024 - 15 August 2024
= Into the Abyss only = Atlas of Discovery only = Throne of the Herald only Update on Offline Client - Stage 2 We're still working on Stage 2 of the Offline Client which brings full offline functionality to the Desktop Clients (Stage 3 is Mobile). It's quite the task to undertake, but we're making good progress on it. Stage 2 required us to completely rewrite how the game loads in order to achieve full offline functionality. It's a bunch of stuff you'll never notice or see when we actually release the update, but its something we have to do to make it work. Stage 2 is probably the stage that takes the most amount of time. After we release it, we hope it won't be too much effort to bring it directly to Mobile as well. Game Update This update mostly focuses on fixing a lot of the outstanding bug reports and issues that have been present in the game. New Add passive cooking interval source…
- Game Update - 11 July 2024 - v1.3 ?11581 - 11 July 2024
= Into the Abyss only = Atlas of Discovery only = Throne of the Herald only Changes & Balancing Lurker Gem - Now provides +1.2% Crit chance, -1.2% Attack Interval, -1.2% Max HP stacking up to 8 times, resetting at max stacks. Used to provide 1% bonuses for 10 stacks. Echo Walker Boots - Now provides -2.5% Attack Interval stacking up to 4 times (Stacks reset on miss). Used to provide -2% stacking 5 times. Shadeveil Cape - Chance to apply Shadeveil 100% -> 50% Shadeveil Potions - Changed chance to apply Shadeveil to 15/25/35/50%, down from 25/50/75/100% Shadeveil Potion IV only - Crit Chance +15% -> +20% Blighting Gloves - Removed -5% Attack Interval modifier. Wither Stabs - Special Attack - Damage 100% -> 85%. Hit interval 0.2s -> 0.4s. Agile Gem - Now provides -0.8% Attack Interval stacking up to 12 times, resetting at max stacks. Used to provide -1% bonus for 10 stacks. Power Crystals…
- Game Update - 3 July 2024 - v1.3 ?11550 - 3 July 2024
= Into the Abyss only = Atlas of Discovery only New The Skill Tree dropdown menu now colour codes the available points to spend based on whether there is a node you can unlock or not (Red = no, green = yes). Added a “Clear App Cache” option to the bottom of the Character Select screen for Mobile. Fixed Fix Skill Tree dropdown menu not automatically updating points to spend after unlocking a node. Fix Township buildings not showing the total Fortification they provide. Fix being unable to select the same button twice when picking Ancient Relic level cap increases Fix Gem Preserver Scrolls being used when making non-Jewelry items in Crafting. Corrected many missing, broken or unnecessary HTML errors. Added visible logging of save loading progress in an effort to track down potential unknown errors during a save’s loading process that doesn’t produce a popup error.
- Game Update - 1 July 2024 - ?11524 - 1 July 2024
= Into the Abyss only = Atlas of Discovery only Translations Updated and added translations for content that was yet to be translated, as well as fixed translations for various reported issues. Fixed Fix incorrect Combination Runes used for Abyssal Spells Fix missing 2% AR on Abyssium Helmet Removed completion requirements from some items that were not meant to be tagged for completion. Fix Agility View All Passives button not showing pillar bonuses Fix some preservation chance sources in AR mode not showing in preservation sources
- Game Update - 25 June 2024 - v1.3 ?11516 - 25 June 2024
= Into the Abyss only = Atlas of Discovery only Changes & Balancing Reduced Tangled Grove entry cost to 2M ASC, down from 2.5M Reduced node respawn interval of Abyssium Ore and Abycite by 66% Reduced node respawn interval of Brumite Ore by 40% Reduced node respawn interval of Gloomite Ore by 20% Increased Farming Abyssal Level requirement of the first Special Plot to 7 ito match the level requirement of the first Special seed you can plan there. Fixed Fixed instances where it was possible to change actions while loading saves, causing offline progress to run on that new action rather than what you were previously training. Fix Agility Obstacle 6-2 providing bonus to Skill XP instead of Abyssal XP Fix overlords superior enhancement using incorrect values Remove some items counting toward completion when they should not be. Fix incorrect bonus on blighted superior enhancement Fix Abyssal…
- Game Update - v1.3 ?11476 - 20 June 2024
= Into the Abyss only = Atlas of Discovery only = Throne of the Herald only New Added modifier sources for bonfire interval. Changes & Balancing Refactored offline mode detection. This should assist with issues on Mobile where some scenarios result in no/hanging offline progress due to minimising the app. Fixed Fix Cooking recipe selection displaying the incorrect amount of Abyssal XP you gain per action. This was only a visual bug, and the Abyssal XP gained per action was still accurate. Fix Eldritch Eyeball dealing Normal Damage Fix Transmutation in Alt. Magic showing it rewards Abyssal XP Fix issue that allowed Abyssal Realm pets to drop outside of the Abyssal Realm. Fix Dark Summon Consumables not consuming on Player Summon Attack Fix Production Reduction Scroll consuming on actions outside the Abyssal Realm. Fix Mining Relic 1 visually displaying as Mining Relic 5 Fix Summoning Scr…
- Game Update - v1.3 ?11455 - 19 June 2024
= English only until translated. = Into the Abyss only = Atlas of Discovery only New Added “Enable Sticky Bank Tabs” option in the Bank Settings. This toggles the sticky nature of the bank tabs where they remain at the top of the page when you scroll. Added a reload button to the error popup for convenience. Added icon for Barrier Regeneration Fixed Improved save load error reporting in an effort to catch potential infinite loading issues. This should also display a popup log of the issue if it's caught. Fixed incorrect Soul drop quantities on most of the ItA Monsters. Fixed Ancient Relics level cap selections being “100 -> 99” after defeating Impending Darkness. Fixed game becoming stuck when tabbing out during offline calculation Fixed Fighter Amulet not working Fixed some inconsistent and unclear modifier strings
- Game Update - v1.3 ?11431 - 18 June 2024
= Into the Abyss only = Atlas of Discovery only Changes & Balancing Changed Obstacle Tier 4-2 Gloomite Ore cost to Brumite to match the Mining level requirements. Removed Chicken Soup requirement from ItA cooking recipes in favour of Abyssal Allotment items. Fixed Fixed many inconsistencies with Defence values on ItA equipment. This should fix issues where items that you want to equip for the reversed combat triangle would actually provide a negative bonus to the enemy’s damage type (rather than a positive). This change only affects accuracy. Fixed inconsistencies with strength bonus values on Javelins and Throwing Knives. Fixed cost reduction not applying to non-shard items in Summoning Fixed Corruption Effect 10 not matching description Fix Abyssal XP displayed in Township for defeating an Abyssal Wave not including bonuses. This bug was only visual, and the correct amount of Abyssal…
- Game Update - v1.3 ?11416 - 17 June 2024
= English only until translated. = Into the Abyss only New Added option to purchase 5 new Bank Tabs in the Shop for AP (Cost increases each purchase, starting at 10K AP). Added the ability to remove compost applied to a Farming plot. Changes & Balancing Increased Blighted Roots Seed quantity from Thieving from 1 to 5 per drop. Slightly adjusted how bonus relating to Mining are worded when referring to a certain category of Mining nodes Fixed Fix issue where Epic games client wasn’t loading ItA if not using a Cloud account Fix issue where Android purchase popup was not activating. Fix issue with Golbin Raid causing a missing equipment set for very old saves Fix missing Abyssal level requirements to Summoning Abyssal Mark Menu Fix Fox + Ent synergy not consuming tablets when making Fox tablets Fix positioning of Combat minibar HP text when toggling equip sets off Fix scenarios where Agili…
- Game Update - v1.3 ?11375 - 14 June 2024
= English only until translated = Into the Abyss only New Implemented a more prominent popup for when you attempt to fight in an area with the wrong damage type. The popup will let you know what Damage Type you need. Skill XP and Abyssal XP is now highlighted & colour coded in descriptions to assist with distinguishing between them. Added Skill Tree Points available to spend in Skill Tree dropdown menu Added information to Skill Trees to show how to gain Skill Tree Points Added more info about Corruption to the Corruption Menu. Corruption Menu item in Combat will now glow slightly until you click it for the first time. Just making it obvious it's new. It won’t glow after the first open. Changes & Balancing Removed regular Skill XP bonus from Lost Ring of the Abyss to avoid confusion. Fixed Fix incorrect XP text in Mastery Checkpoint popup Fix cartography not showing interval/xp modifier…
- Game Update - v1.3 ?11262 - 12 June 2024
Note: Some of these fixes were already hotfixed in the last 26 hours - This is just a breakdown + more patch notes as of the above version number. Changes Swapped position of the new dropdown menus for save management and character selection. Fixed Fix save decoding issue related to combo effects Fix Stronghold notification not appearing with incorrect equipment Fix issue where you could not change equipment after stopping a Stronghold without first fighting something else. Fix incorrect name for Normal Combat Triangle. Fix shop header no longer being sticky. Fix Signet half B not dropping. Fix mis-alignment for health bars in combat for iPad mobile resolutions Fix hammer icon always showing in TS for Grasslands Fix combat minibar styling Fix Astrology View All Active Modifiers button misreporting Add missing Stealth source to Thieving doubling chance sources Fix skill resource cap bein…
- Major Update - v1.3 - 11 June 2024
The Major Update v1.3 has officially been released! Please disable & check your mods! It is important that you disable your mods and also check their compatibility before loading a save! Please take a local backup of your save before attempting to load with mods. Changelog + "Need to knows" We posted a news announcement yesterday regarding some important information as well as the changelog for this update. You can view that here: https://news.melvoridle.com/upcoming-v1-3-changlog-need-to-knows/ Wishlist Melvor Idle: Into the Abyss https://store.steampowered.com/app/2860590/Melvor_Idle_Into_the_Abyss/
- Free Content & Quality of Life updates coming in v1.3 - 4 June 2024
Hello everyone! This announcement details the free content and quality of life inclusions you'll find inside the upcoming v1.3 Major Update. These major update are usually released a few days prior to the Expansion launch. Please note that v1.3 includes new content for the base game, so if you already have 100% completion, then you will need to reacquire it to equip the cape again. https://store.steampowered.com/app/2860590/Melvor_Idle_Into_the_Abyss/ New Content - Strongholds Strongholds are a new Combat challenge that provides a few twists to what you're usually used to. Similar to Dungeons, Strongholds will task to you slay a pre-defined set of Monsters for rewards at the end. There are 4 Strongholds being added to the Base Game (alongside the 4 others for Into the Abyss). Mechanics Strongholds have the following mechanics: There are 3 tiers to each Stronghold - Standard, Augmented a…
Patch notes and updates
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